Hero of Legend
Member
(Here's some direct-feed gameplay from E3 for reference) And the source of the UE3 bit.
I find this interesting for numerous reasons.
First, this is if I recall the very first Nintendo-exclusive game to use UE3 (not the first to use UE in general, Red Steel used 2.5 IIRC, and seemingly the Prime games used an altered version of UE as found a while ago (edit: actually that's incorrect, see here)), but this is also the first Nintendo-published game to officially use UE ever isn't it?
But the other thing is, remember Mark Rein said he had no problem with someone attempting to squeeze UE4 to Wii U? Why haven't Valhalla given it a shot? You'd think with Itagaki at the helm and with Nintendo's full backing, that we'd have a recipe for success with that goal.
But as someone with not the greatest of knowledge of one engine's benefits over another; what WOULD be accomplished with trying to get UE4 on Wii U versus UE3? What would UE4 do on Wii U that couldn't be done with UE3? Would it unlock a secret sauce or what? Is it just easier to get things done over another engine?
I think we can at least agree that this will turn out better than the first Nintendo-exclusive game to use Cry Engine 3; Sonic Boom. :/ Big Red Button said they chose that due to it being good for making tropical environments.
Last but not least is that this is the THIRD engine for the game, after the Darksiders 2 engine (funny as that did make it to Wii U as a launch title) and an engine from Relic (don't know if which one was ever specified). You can see why they couldn't keep those (Darksiders being with Nordic and presumably Relic's engine went with them to Sega). There aren't many UE3 games on Wii U to begin with. Off the top of my head there's Batman Arkham City: Armoured Edition, Batman Arkham Origins, and Mass Effect 3: Special Edition.
Thoughts?
I find this interesting for numerous reasons.
First, this is if I recall the very first Nintendo-exclusive game to use UE3 (not the first to use UE in general, Red Steel used 2.5 IIRC, and seemingly the Prime games used an altered version of UE as found a while ago (edit: actually that's incorrect, see here)), but this is also the first Nintendo-published game to officially use UE ever isn't it?
But the other thing is, remember Mark Rein said he had no problem with someone attempting to squeeze UE4 to Wii U? Why haven't Valhalla given it a shot? You'd think with Itagaki at the helm and with Nintendo's full backing, that we'd have a recipe for success with that goal.
But as someone with not the greatest of knowledge of one engine's benefits over another; what WOULD be accomplished with trying to get UE4 on Wii U versus UE3? What would UE4 do on Wii U that couldn't be done with UE3? Would it unlock a secret sauce or what? Is it just easier to get things done over another engine?
I think we can at least agree that this will turn out better than the first Nintendo-exclusive game to use Cry Engine 3; Sonic Boom. :/ Big Red Button said they chose that due to it being good for making tropical environments.
Last but not least is that this is the THIRD engine for the game, after the Darksiders 2 engine (funny as that did make it to Wii U as a launch title) and an engine from Relic (don't know if which one was ever specified). You can see why they couldn't keep those (Darksiders being with Nordic and presumably Relic's engine went with them to Sega). There aren't many UE3 games on Wii U to begin with. Off the top of my head there's Batman Arkham City: Armoured Edition, Batman Arkham Origins, and Mass Effect 3: Special Edition.
Thoughts?