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The Tomorrow Children - New gameplay videos.

This feels like an unnecessarily rude post. Putting aside that they're not making LBP3, you don't think MM can come up with it themselves? How well can it be implemented without breaking the game and existing levels that have already been built?

PlayStation devs were exchanging tech internally since the PS2 era, So does this surprise you? -_- And yes, not every company can come up with all the techs, but one other company invents sth new, they can benifit from that and vice versa.
 
Really hope I get into the alpha.

Everyone is talking about how amazing this game looks visually, and while that is most certainly jaw dropping, I am equally giddy about all the story and gameplay concepts presented. Cannot wait to get my hands on this.
 

Stiler

Member
This game looks amazing.

The only thing distracting was the players popping in from out of nowhere (I assume it's just a technical thing since it's still early on in development right?).

I didn't know that much about this game but after the stream I can not wait for it.
 

stryke

Member
PlayStation devs were exchanging tech internally since the PS2 era, So does this surprise you? -_- And yes, not every company can come up with all the techs, but one other company invents sth new, they can benifit from that and vice versa.

The whole industry shares tech all the time but I don't think it's reasonable to automatically assume they suite the needs and goals of another dev.
 

Striek

Member
The game as a whole looks awesome and I look forward to playing it but I have to agree the explosions against invading monsters looks pretty bad. In fact the whole invading aspect -as limited as shown- looked awful. Ie. demonstrating how good the monsters looked by zooming around them only served to show how unresponsive they were to nearby "threats" from player characters.
 

Salex_

Member
It's sad that a small amount of people saw the gameplay videos. Seems like almost everyone here and at the smaller websites who linked the videos enjoyed what they saw.

Will there be a video going through the gameplay mechanics soon and/or media impressions? And will people be allowed to stream the alpha?
 
This game looks amazing.

The only thing distracting was the players popping in from out of nowhere (I assume it's just a technical thing since it's still early on in development right?).

I didn't know that much about this game but after the stream I can not wait for it.
It's supposed to be like that. People in your town will only appear when they do something in the world like mining.
 
I'm surprised that no one has brought up the griefing potential in this game. The devs hint at it by mentioning raiding other town's resources or walking off with light sources other players have put down, but they never really say how you could stop that from happening. The only option they do give is the voting system which by itself could be used to grief. People could intentionally down vote other people.

Here is a list of griefing possibilities I thought of just watching the stream and all of it could be made worse by a few players working together.
  • Dig holes in front of bridges so they are inaccessible
  • Waiting around and stealing minerals others would pick up
  • Waste town resources by building unnecessary things
  • Running off with light sources
  • Jumping in turrets but not firing or intentionally missing monsters
  • Intentionally down voting players
This game could be great if everyone works together, but it could be a nightmare if just a small percentage of the population derives more fun in ruining the game for others.
 

Jac_Solar

Member
The game looks very interesting, but it seems like the game will heavily, or entirely, rely on people working well together.

And, if you can't reliable do anything (Ie, people sabotaging, messing around.), it'll just become frustrating. It just seems like everything will eventually become a contest (Who can pick something up the fastest, finding a dig site with no one around and digging as fast as possible.), and random -- thus, in my opinion, severely limiting potential enjoyment or satisfaction. Is the game like this?

I mean, obviously, the people currently playing the game probably *want* to collaborate -- they are alpha testers, developers, and the likes, so I hope they don't think that this represents how the general public would play the game.

It seems like anyone can destroy the town (I also assume they could destroy the vehicles, turrets, and so forth?) as well? Or just build a bunch of nonsense that depletes the towns resources?
 

HiVision

Member
This feels like an unnecessarily rude post. Putting aside that they're not making LBP3, you don't think MM can come up with it themselves? How well can it be implemented without breaking the game and existing levels that have already been built?

Don't worry, MM are up to amazing stuff without the need for us to "help" them :)
 

HiVision

Member
The game as a whole looks awesome and I look forward to playing it but I have to agree the explosions against invading monsters looks pretty bad. In fact the whole invading aspect -as limited as shown- looked awful. Ie. demonstrating how good the monsters looked by zooming around them only served to show how unresponsive they were to nearby "threats" from player characters.

This is still alpha - a whole ton of cool stuff in this area will go in by the time we release. However, the big kaiju definitely won't be bothered by a little girl flying around them. :)
 

HiVision

Member
I'm surprised that no one has brought up the griefing potential in this game. The devs hint at it by mentioning raiding other town's resources or walking off with light sources other players have put down, but they never really say how you could stop that from happening. The only option they do give is the voting system which by itself could be used to grief. People could intentionally down vote other people.

Here is a list of griefing possibilities I thought of just watching the stream and all of it could be made worse by a few players working together.
  • Dig holes in front of bridges so they are inaccessible
  • Waiting around and stealing minerals others would pick up
  • Waste town resources by building unnecessary things
  • Running off with light sources
  • Jumping in turrets but not firing or intentionally missing monsters
  • Intentionally down voting players
This game could be great if everyone works together, but it could be a nightmare if just a small percentage of the population derives more fun in ruining the game for others.

You can move to a different town.

Also there will be ways to report players and if they get reported enough they will get deported by the ministry to a different town where there are other players like themselves!

However before that happens, you will naturally have been down-voted by a no. of people (and people who are already down-voted will have their ability to down-vote affected so they can't spread grief).

If your silhouette has turned black you will be caught by the police and thrown in jail.

So don't worry, griefing in this game has a lot of fun solutions and we've thought through a lot of this! We obviously don't want to remove all forms of griefing but there are definitely some interesting demerits to that style of play.
 
You can move to a different town.

Also there will be ways to report players and if they get reported enough they will get deported by the ministry to a different town where there are other players like themselves!

However before that happens, you will naturally have been down-voted by a no. of people (and people who are already down-voted will have their ability to down-vote affected so they can't spread grief).

If your silhouette has turned black you will be caught by the police and thrown in jail.

So don't worry, griefing in this game has a lot of fun solutions and we've thought through a lot of this! We obviously don't want to remove all forms of griefing but there are definitely some interesting demerits to that style of play.

How do you prevent abuse with this system? I mean fake reports etc, or can players just not be reported if they don't have a black silhouette?
 

hEist

Member
dear god. i want this game.
looks really interesting. But like someone already mentioned in the thread, they need to remove the vignetting ingame.

*edit*

oh no :( too late for the sign up for the alpha :/
 
You can move to a different town.

Also there will be ways to report players and if they get reported enough they will get deported by the ministry to a different town where there are other players like themselves!

However before that happens, you will naturally have been down-voted by a no. of people (and people who are already down-voted will have their ability to down-vote affected so they can't spread grief).

If your silhouette has turned black you will be caught by the police and thrown in jail.

So don't worry, griefing in this game has a lot of fun solutions and we've thought through a lot of this! We obviously don't want to remove all forms of griefing but there are definitely some interesting demerits to that style of play.

Good to here. I'll just post a few more of my concerns then. Since players aren't always visible, how will other players know who is working against them. For instance couldn't someone use up community resources by building unnecessary junk, and no one would know? If someone picked up a light source you put down and ran off, wouldn't they disappear from your view without any way for you to follow and find out who they were?

You say players who are downvoted will have their ability to downvote limited, but what if the downvoting itself is the grief? What is to prevent a player from just going around downvoting other players? Would those players even know who downvoted them? On the other hand if players are notified about who downvoted them would retaliation downvotes become the norm? Players would automatically downvote anyone who downvoted them which would removes all meaning to the voting system.

Sorry to be so negative, but the potential to grief just jumped out at me as this games Achilles heel.
 

HiVision

Member
Good to here. I'll just post a few more of my concerns then. Since players aren't always visible, how will other players know who is working against them. For instance couldn't someone use up community resources by building unnecessary junk, and no one would know? If someone picked up a light source you put down and ran off, wouldn't they disappear from your view without any way for you to follow and find out who they were?

You say players who are downvoted will have their ability to downvote limited, but what if the downvoting itself is the grief? What is to prevent a player from just going around downvoting other players? Would those players even know who downvoted them? On the other hand if players are notified about who downvoted them would retaliation downvotes become the norm? Players would automatically downvote anyone who downvoted them which would removes all meaning to the voting system.

Sorry to be so negative, but the potential to grief just jumped out at me as this games potential Achilles heel.

That's actually part of the game. I'm pretty sure some people will make it their "job" to hunt down the rogue elements, you'll earn from the state for doing that too. I think we will add "wanted" posters to the town too for certain IDs that are particular bad and there will be equipment to help you track them down bounty-hunter-style. You can be the secret police.

So don't worry too much about it, the game is simply a ton of fun even when people grief - and yes, we have plenty of griefers on our test team! (and on our dev team!)
 

kyser73

Member
Good to here. I'll just post a few more of my concerns then. Since players aren't always visible, how will other players know who is working against them. For instance couldn't someone use up community resources by building unnecessary junk, and no one would know? If someone picked up a light source you put down and ran off, wouldn't they disappear from your view without any way for you to follow and find out who they were?

You say players who are downvoted will have their ability to downvote limited, but what if the downvoting itself is the grief? What is to prevent a player from just going around downvoting other players? Would those players even know who downvoted them? On the other hand if players are notified about who downvoted them would retaliation downvotes become the norm? Players would automatically downvote anyone who downvoted them which would removes all meaning to the voting system.

Sorry to be so negative, but the potential to grief just jumped out at me as this games Achilles heel.

Well it's going to be pretty obvious if unnecessary junk is being built around the place, and since we don't know about how ministry information is shared - for example, can you interrogate the ministry to see who is using which resources?

We're talking about communities of 100 people. It's a very good number to work with in terms of social structure, and I suspect it's going to be straightforward to determine if an individual or group is actively working to harm the community through investigating resource use since. The number of suspects is limited.
 

wapplew

Member
That's actually part of the game. I'm pretty sure some people will make it their "job" to hunt down the rogue elements, you'll earn from the state for doing that too. I think we will add "wanted" posters to the town too for certain IDs that are particular bad and there will be equipment to help you track them down bounty-hunter-style. You can be the secret police.

So don't worry too much about it, the game is simply a ton of fun even when people grief - and yes, we have plenty of griefers on our test team! (and on our dev team!)

This is too good!
I hope you do something about player pop in transition, it's feel a bit awkward now.
Can't wait to beg alpha tester for Shareplay!
 

DrM

Redmond's Baby
All this game needs are labor camps for mischief makers (from which you could escape and turn into dissident/guerilla) and 'Nothing cannot surprise us' drills for the players
 

Parakeetman

No one wants a throne you've been sitting on!
Fantastic looking game, really looking forward to this! Not too keen on the social aspects, so need to look through the thread to see if a non-online solution is to be found. Regardless fantastic title and wish you guys luck with the continued production of the title!
 

mrklaw

MrArseFace
My wife, who (bless her) has zero interest in games and technology in general, was pretty captivated by the stream (was watching it on TV). She loved the running animation too, said it looked more real than most games.
 

aly

Member
My wife, who (bless her) has zero interest in games and technology in general, was pretty captivated by the stream (was watching it on TV). She loved the running animation too, said it looked more real than most games.

That's so awesome.My family likes watching me play games, but something about the stream just captivated them. They loved the ending and the little jet pack animation.
 

tmespe

Member
That's actually part of the game. I'm pretty sure some people will make it their "job" to hunt down the rogue elements, you'll earn from the state for doing that too. I think we will add "wanted" posters to the town too for certain IDs that are particular bad and there will be equipment to help you track them down bounty-hunter-style. You can be the secret police.

So don't worry too much about it, the game is simply a ton of fun even when people grief - and yes, we have plenty of griefers on our test team! (and on our dev team!)

This sounds amazing. I love that you make room for griefing being a part of the game. Makes it more lifelike. Would be pretty boring if every town was a model of peace and happiness. Will there be a European alpha?
 

HiVision

Member
All this game needs are labor camps for mischief makers (from which you could escape and turn into dissident/guerilla) and 'Nothing cannot surprise us' drills for the players

Precisely.

I can see you are getting into the spirit of things :)
 

Snake29

RSI Employee of the Year
Love how the game looks!

I only hope those explosions are just placeholders. I would love to see how fire would look like in the game, with amazing particles.

Like the fire in Alien: Isolation/Deep Down a mix between those ore something. What we miss these days in games are cool looking explosions with realtime volumetric clouds and nice looking physics around them.
 

kyser73

Member
Fantastic looking game, really looking forward to this! Not too keen on the social aspects, so need to look through the thread to see if a non-online solution is to be found. Regardless fantastic title and wish you guys luck with the continued production of the title!

So you're looking forward to a game where its central premise of community interaction & cooperation you aren't too keen on?
 

wapplew

Member
Love how the game looks!

I only hope those explosions are just placeholders. I would love to see how fire would look like in the game, with amazing particles.

Like the fire in Alien: Isolation/Deep Down a mix between those ore something. What we miss these days in games are cool looking explosions with realtime volumetric clouds and nice looking physics around them.

Maybe they should use Inception explosion effect or something like Resogun, just bunch of material particle, no fire.

giphy.gif


It fits more with the art style
 

Parakeetman

No one wants a throne you've been sitting on!
So you're looking forward to a game where its central premise of community interaction & cooperation you aren't too keen on?

Oh look another comedian whos going to enjoy a special seat with the others. Hope its not too crowded in there.

---

Watching more of the archived stream this really looks nice, incredible how the graphics look just like the early screenshots and the unique style is fantastic. Its nice to see more "builder" types of games like these coming out, since always have a soft spot for them and can see myself messing around for a pretty good amount of time with the title.

Do hope the whole reporting system and such will work well, since otherwise would turn out to be a chore instead of something amusing.
 

Jac_Solar

Member
So don't worry too much about it, the game is simply a ton of fun even when people grief - and yes, we have plenty of griefers on our test team! (and on our dev team!)

Anyone who has played an MMO knows how disorganized a random group of players can be, and especially how so many people seem to enjoy messing stuff up for no good reason - people who've been playing the game for many, many hours or days (Raids, so the people in it are at the max level.) - and that's with no real gameplay powers, and in games that have already existed for several years.

But this is a brand new game, with no established player base or community, so the players in the game will be brand new. And since it doesn't sound like the gameplay is based around competitive, PvP mechanics, it's more about working with a community in a PvE style, won't the grefing just be annoying to those people who are playing for the PvE? Or, just fun for the people who are in it for the PvP?

Yet it sounds like sabotage or griefing will be a huge part of the game -- there seem to be a ton of mechanics for sabotaging towns and people, but it doesn't sound like that's the goal of the game. Or is it?
 

kyser73

Member
Oh look another comedian whos going to enjoy a special seat with the others. Hope its not too crowded in there.

---

Watching more of the archived stream this really looks nice, incredible how the graphics look just like the early screenshots and the unique style is fantastic. Its nice to see more "builder" types of games like these coming out, since always have a soft spot for them and can see myself messing around for a pretty good amount of time with the title.

Do hope the whole reporting system and such will work well, since otherwise would turn out to be a chore instead of something amusing.

Your post contained an internal contradiction. Kinda weird you'd take massive offence at having that pointed out,
 

HiVision

Member
Anyone who has played an MMO knows how disorganized a random group of players can be, and especially how so many people seem to enjoy messing stuff up for no good reason - people who've been playing the game for many, many hours or days (Raids, so the people in it are at the max level.) - and that's with no real gameplay powers, and in games that have already existed for several years.

But this is a brand new game, with no established player base or community, so the players in the game will be brand new. And since it doesn't sound like the gameplay is based around competitive, PvP mechanics, it's more about working with a community in a PvE style, won't the grefing just be annoying to those people who are playing for the PvE? Or, just fun for the people who are in it for the PvP?

Yet it sounds like sabotage or griefing will be a huge part of the game -- there seem to be a ton of mechanics for sabotaging towns and people, but it doesn't sound like that's the goal of the game. Or is it?

Initially some people will grief of course (although "griefing" in this game isn't that bad anyway) but very soon they'll realise that they have to *live* with these 50-100 other players in the town, people will start to recognise them. This changes the dynamic enormously and you'll all begin to get to know each other, you'll begin recognizing their names every day. The game isn't about having random one-off encounters, it's about you working together with other people you'll get to know. "Komradery" :)

You can go to other towns as "visitors" but not entirely freely, and the other towns you can go to are those that your friends are in anyway, so you are less likely to grief them in the first place. Also, you can move to other towns but there is a lot of soviet paperwork to fill in for that ;) (or you bribe an official)
 
So is it possible for a single player to use up all of the resources if they wanted? I would like to think there would be a restriction after a player used a lot of resources.
 
This game could be great if everyone works together, but it could be a nightmare if just a small percentage of the population derives more fun in ruining the game for others.
I think that's sorta the point of the game. It's a socialism simulator. Are we even able to work together for our mutual benefit?


That's actually part of the game. I'm pretty sure some people will make it their "job" to hunt down the rogue elements, you'll earn from the state for doing that too. I think we will add "wanted" posters to the town too for certain IDs that are particular bad and there will be equipment to help you track them down bounty-hunter-style. You can be the secret police.
/swoon
 
That's actually part of the game. I'm pretty sure some people will make it their "job" to hunt down the rogue elements, you'll earn from the state for doing that too. I think we will add "wanted" posters to the town too for certain IDs that are particular bad and there will be equipment to help you track them down bounty-hunter-style. You can be the secret police.

So don't worry too much about it, the game is simply a ton of fun even when people grief - and yes, we have plenty of griefers on our test team! (and on our dev team!)

OK now we've entered godmode! =)
 
That's actually part of the game. I'm pretty sure some people will make it their "job" to hunt down the rogue elements, you'll earn from the state for doing that too. I think we will add "wanted" posters to the town too for certain IDs that are particular bad and there will be equipment to help you track them down bounty-hunter-style. You can be the secret police.

So don't worry too much about it, the game is simply a ton of fun even when people grief - and yes, we have plenty of griefers on our test team! (and on our dev team!)



hnnnng really hyped for this game. Hope I make it in the alpha
 
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