The goal is to contribute to the town's growthJust watched the stream, but I'm not understanding the game play. What is the goal of the player? Is there a story? Or is this like a next-gen mine craft?
Just watched the stream, but I'm not understanding the game play. What is the goal of the player? Is there a story? Or is this like a next-gen mine craft?
A disastrous experiment has melted humanitys consciousness into a dismal mass known as The Void and you, brave clone, must journey into it to recover whats left to reboot the human race.
Just watched the stream, but I'm not understanding the game play. What is the goal of the player? Is there a story? Or is this like a next-gen mine craft?
Tech looks ridiculously impressive and the game looks incredible.
Hard to believe that its coming from the guys that brought us the Pixel Junk Series. It looks so advanced.
Not just the GPGPU stuff, but it seems to share of a lot Cerny's ideas on the future of networked play.HiVision is a star for the way he interacts with us that are interestedin his game. Also being headhunted by Cerny to use all the funky tech in the PS4 is already looking like it's having some amazing results, can't wait for this.EXCITED!!!!!!
Indeed.Keep up the good work Dylan
I might be off, but I recall them saying Cerny had asked them personally to try utilising the multi-threading capabilities of the PS4?*
*Some, any or all of this may be wrong.
A little offtopic, but anyone try nom nom galaxy? Worth a purchase?
Wow, Dylan here, that's not what I said at all... gotta love game blogs and their rather magical extrapolation of "facts"!
I have no idea what the exact tech is in Uncharted 4 but I'm pretty sure most graphics programmers are beginning to use variants of this kind of lighting tech (not specifically *our* particular variant) in up coming engines. For example, Unreal announced they were doing something a year or two back but withdrew it (for the time being).
3 bounce indirect lighting, will this be the first game to have that? Such great tech behind this and so early into the gen too.
Dylan here again, as far as I know yes, at least in real-time that is. ie. our lighting is entirely dynamic.
Our anti-aliasing is pretty good too! (although you really can't tell with a 720p youtube stream, with all the compression artifacts)
http://blog.eu.playstation.com/2014...-delves-deeper-weird-wonderful-ps4-exclusive/Ive heard you were under special orders from [PS4 system architect] Mark Cerny to make something a little bit different for the new hardware
Dylan Cuthbert: Right at the start of the project Mark said to us, I want people like Q-Games and Media Molecule to create new technology or do things in a different way to how the big AAA studios have had to operate. Those giant studios have their pipelines, and they just have to get this stuff made. Its fine, and it usually creates a great looking game, but Mark also wanted something that was a bit different, and thats what he encouraged us to do right at the start.
Our anti-aliasing is pretty good too! (although you really can't tell with a 720p youtube stream, with all the compression artifacts)
http://blog.eu.playstation.com/2014...-delves-deeper-weird-wonderful-ps4-exclusive/
Q-Games really did create something special here I think.
Dylan, please lend your tech to Media Mollecule. Your tech suits very well LBP and the new LBP3 doesn't **** bricks at all on PS4 (only small upgardes). I expected them on PS4 to get results just like yours but sadly I was disappointed
It sure looks like it!Our anti-aliasing is pretty good too! (although you really can't tell with a 720p youtube stream, with all the compression artifacts)
Dylan, please lend your tech to Media Mollecule. Your tech suits very well LBP and the new LBP3 doesn't **** bricks at all on PS4 (only small upgardes). I expected them on PS4 to get results just like yours but sadly I was disappointed
LBP3 is not being made by MM.
LBP3 is being made by Sumo Digital with assistance from SCEE XDEV. MM is working on a new IP and a smaller team on Tearaway Unfolded.
just read through this thread, holy crap i'm so hyped right now, everything sounds amazing
one question though, for example if you're unlucky enough to be paired with a bad group of players for your town, can you move to another town?
because i'm afraid this might halt progression and just make people quit the game instead
Special source?Alpha starts this Thursday.
Should be getting emails probably within the next 2 days. Me so scared.
Special source?
http://gematsu.com/2014/10/tomorrow-children-alpha-sign-ups-openedThe alpha test will run from October 30 to November 12. Registration will close on October 24
Dylan, please lend your tech to Media Mollecule. Your tech suits very well LBP and the new LBP3 doesn't **** bricks at all on PS4 (only small upgardes). I expected them on PS4 to get results just like yours but sadly I was disappointed