This is the most fascinating read ever. Holy cow, people bash the 3DS using the exact same analogies as back then with the GameBoy (or "LameBoy", lol, this is awesome) - with the expensive car vs cheap car analogies and hyperbolic statements about graphics.
Not with the technical phrases ... But yeah even as kids we called it "broken" at ... Well below 20fps. Then again ... I played on PC in the early 90s. So thats basically a normal thing since the dawn of times.
New? Polygon gaming has been around for like half of the industry's age. 30fps was also the standard in Gen 5, still remember the awful frame rate in Tomb Raider.
You also have to understand that most games even into the dream cast era ran solely on cpu clock cycles. So you would get slowdown. The game would draw the same frames draw not atcthe same speed.
Not even a little true. We all read egm and gamepro reviews and got mad when the game we rented or picked out for xmas turned out to be shit. Fuck licensed games and overhyped previews.
Genesis vs Snes on the playground was a thing, people from all over the usa can confirm.
No internet means probably not.
I wasn't old enough to experience the Atari consoles or old enough to go through the NES life cycle, but was there any discussions like on GAF that led into framerate and graphics issues?
Ex. Ninja Gaiden has severe slowdown, including with music, when there are multiple enemies on screen.
Zelda 1 and 2 both had those same issues as well.
I'm curious if there was any AOL discussion forums for it.
Coin-op kits were much more powerful than home systems, and often the hardware was custom made for the game, so those types of technical issues were non-existent.Did arcade games commonly have slowdown? I might be remembering wrong but it always seemed like arcade games were able to handle not only superior visuals but also many more things happening on screen without as many slowdown issues as console games.
I wasn't old enough to experience the Atari consoles or old enough to go through the NES life cycle, but was there any discussions like on GAF that led into framerate and graphics issues?
Ex. Ninja Gaiden has severe slowdown, including with music, when there are multiple enemies on screen.
Zelda 1 and 2 both had those same issues as well.
I'm curious if there was any AOL discussion forums for it.
Lights up on a bored kid typing an essay on his computer. "Microsoft sure can make a word processor. TOO BAD THEIR CONSOLES CAN'T EVEN BREAK 1000 PIXELS! *flashing lights and sound effects reveal a bright red PS4* THE NEXT EVOLUTION IN VIDEO GAMES IS HERE! PLAYSTATION: 1080 REASONS TO PLAY!
I remember facing frame rate/screen tearing issues with SNES games back in early 90's, but back then I didn't know xyz problem is called frame rate slow down or screen tearing since I was 4
I remember facing frame rate/screen tearing issues with SNES games back in early 90's, but back then I didn't know xyz problem is called frame rate slow down or screen tearing since I was 4
RRV (and early PS2 in general) was rough coming from Dreamcast. Jaggies, interlace flicker, lack of fullscreen NTSC 60Hz options for PAL users, shitty ass textures and Orphen: Scion of Sorcery.
Genesis vs Snes on the playground was a thing, people from all over the usa can confirm.
alt.video.games.*
I got a letter in the mail back during the SNES/Genesis days that compared the two systems. It was heavily weighted in the SNES's favor. It listed amount of total colors/colors present on screen and really every aspect of the hardware. I was subbed to Nintendo Power at the time, so I'm assuming it came from them.
Don't remember anything from the NES era.
Yeah for SNES/Genesis it was mostly about colors/sounds. FPS wasn't really a thing
Don't remember anything from the NES era.
I don't recall any Nintendo Power, Gamepro, or EGM discussing frame rates or measuring them out.