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Kinda explains why there is less AAA content on plus these days.
Giving your game away free to potentially 7.9 million people? Even I have to balk at that a bit.
They make money on every download though
Kinda explains why there is less AAA content on plus these days.
Giving your game away free to potentially 7.9 million people? Even I have to balk at that a bit.
It kinda is. Looking at it from "mandatory in order to play games online" standpoint: There are 80 million 360's and 17 million Gold subs. There are 10-13 million PS4's and 7.9 million PS+ subs. That's quite a drastic attach rate difference in premium subs. Not sure how many are paying for PS+ who are just PS3 or Vita owners, since that sub is not needed for online.
Kinda explains why there is less AAA content on plus these days.
Giving your game away free to potentially 7.9 million people? Even I have to balk at that a bit.
You needed to buy an adapter to even play the X360 online wirelessly for a long time. Combined with the fact online games are far more mainstream and the fact that early adopters are more likely to be core gamers it's not that strange.
Giving your game away free to potentially 7.9 million people? Even I have to balk at that a bit.
Sometimes giving a game away (especially true for MP games) gives a huge boost to the games online community and does wonders for brand exposure. Also in all likelihood any AAA games that are given away by either Sony or MS are not still selling millions of copies. Furthermore, as Yoshida has pointed out previously, not all of the 7.9 million PS+ subscribes will download the game.
Well then MS should be even more worried then if they're losing early sales lead so handily if most of those buyers are the premium subcribers.
Oh really, when did they announce Gold sub numbers?
Of course the biggest constraint would be the limited amount of Gold subscribers. Of course we have to respect that rule of Microsoft; theres only something around 17 million Gold subscribers to that, so thats a limitation but anyway this experiment was good, results were good, and were thinking what to do next.
Post history says it all, we need a BS meter somewhere on the site...
That's never what PS+ was supposed to be. It's really shitty how this turned out, even if we're still getting some great games..
It was obvious in the PS3 era when Sony talked about customer satisfaction in regards to PS+ that despite the value of IGC, the actual consumer buy-in of PS+ was only a small fraction of the install base. Despite how good IGC was, they'd rather not pay at all.
I've echoed this before, but it's a sad world we live in when something good only grew by doing something bad to it. (paywalling MP)
Giving great titles in IGC = doesfuckingnothing
Paywall MP = triple subscriber count
During the previous conference calls in July and May, Sony announced investments in new servers in order to cope with the increased traffic.
Kinda shows the Instant Game Collection was not a huge draw for most people.
And they are about to lose a PS+ subscriber in about 2 weeks. I'll come back when games I'm interested in are free or a PS4 exclusive with good MP comes out.
Not sure what else the banned site was reporting, but I can confirm the 7.9 million figure:
http://www.gamesindustry.biz/articles/2014-10-31-playstation-plus-reaches-7-9-million-members
Umm... Share Play..... And the IGC is what you would expect with a limited game library for the PS4, it has not even been a year yet. If you have a vita and a PS3 it's been pretty good for a while now. I just don't get the "PS+ only applies to the PS4 IGC and everything else don't count" mentality.Now they should invest some of that money into improving the service, PSN has been declining in quality since the PS4 came out, and the IGC is laughable now
i'm not buying ps+ anymore, xbl is superior. I'll just use it to play single player games and xb1 for multiplayer
That seems rather low for a service that launched in June 2010 and covers three platforms. Sony recently said PS+ subscriptions have doubled since Destiny so it was only at ~3.95m subs prior to this September (and that 3.95m figure includes ten months of it being mandatory for MP on PS4 which undoubtedly makes up a large percentage).
Kinda shows the Instant Game Collection was not a huge draw for most people.
Now please bring Psn upto live's level of credability.
Kinda explains why there is less AAA content on plus these days.
Giving your game away free to potentially 7.9 million people? Even I have to balk at that a bit.
PS+ Subscribers Triple In Number Since PS4 Launch (January 2014)
If the PS+ numbers had tripled by then, what have then done at this stage? I'd love to know what the pre-PS4 subscriber count was. The sad conclusion is that the vast majority of PS+ subs are now paying for multiplayer rather than the games and discounts. That's never what PS+ was supposed to be. It's really shitty how this turned out, even if we're still getting some great games.
I still remember that E3 moment when they used the euphoria of no-DRM to slip this one by us.
Kinda explains why there is less AAA content on plus these days.
Giving your game away free to potentially 7.9 million people? Even I have to balk at that a bit.
PS+ Subscribers Triple In Number Since PS4 Launch (January 2014)
If the PS+ numbers had tripled by then, what have then done at this stage? I'd love to know what the pre-PS4 subscriber count was. The sad conclusion is that the vast majority of PS+ subs are now paying for multiplayer rather than the games and discounts. That's never what PS+ was supposed to be. It's really shitty how this turned out, even if we're still getting some great games.
I still remember that E3 moment when they used the euphoria of no-DRM to slip this one by us.
This is something I wholeheartedly agree with. Live is great.Now please bring Psn upto live's level of reliability.
And they are about to lose a PS+ subscriber in about 2 weeks. I'll come back when games I'm interested in are free or a PS4 exclusive with good MP comes out.
Now use the money to fix the server problems >_<
Holyshit! That's more ps+ subscribers than xbox owners! Complete domination.
The sad conclusion is that the vast majority of PS+ subs are now paying for multiplayer rather than the games and discounts. That's never what PS+ was supposed to be. It's really shitty how this turned out, even if we're still getting some great games.
I still remember that E3 moment when they used the euphoria of no-DRM to slip this one by us.
That's not really as high a number as I would have expected at this point, esp. across three platforms and with all the announcements in the past year about doubling and tripling subs.
But given that PS4 is the only version of the sub that paywalls online MP access, I guess it makes some sense. The platform breakdown would probably further help elucidate why they've been slow to bolster the network infrastructure.