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Assassins Creed Unity Leaked PS4 version shots (Confirmed 900p / 30fps)

Lucent

Member
Yeah I really could do with a lot less NPCs. Already felt like there were enough in the other games. The NPCs don't even look that great and they don't seem like they're gonna do anything amazing that's worth trading the visual quality for all that AI.

At least I can watch people play this for free to see how it is. I really want it to look good in person and be good. Co-op in Assassin's Creed is something I've wanted for quite awhile.
 
Yeah I really could do with a lot less NPCs. Already felt like there were enough in the other games. The NPCs don't even look that great and they don't seem like they're gonna do anything amazing that's worth trading the visual quality for all that AI.

At least I can watch people play this for free to see how it is. I really want it to look good in person and be good. Co-op in Assassin's Creed is something I've wanted for quite awhile.
Also means a lot more NPCs to run into and stumble when trying to make a getaway.
 

Coflash

Member
Unless the game somehow looks a million times better in motion, which I would be perfectly fine with because I cant see myself taking screenshots while playing and meticulously going over them, I think I will be having too much fun playing the game.

Why do people constantly make it an issue about graphics when it's clearly about Ubisoft being full of shit again? If they removed game mechanics that they'd been advertising for months I'd be just as annoyed.

Also, it's as if some people think they're apart of some noble cause that doesn't care about visuals. It's an Assassin's Creed game. From a series that needs to pump out another slightly different version from the last every year. Graphics is one of the main things it has going for it.
 
Why do people constantly make it an issue about graphics when it's clearly about Ubisoft being full of shit again? If they removed game mechanics that they'd been advertising for months I'd be just as annoyed.

Also, it's as if some people think they're apart of some noble cause that doesn't care about visuals. It's an Assassin's Creed game. From a series that needs to pump out another slightly different version from the last every year. Graphics is one of the main things it has going for it.

no, I think the major changes to almost all points of AC gameplay are more important
 
Yeah I really could do with a lot less NPCs. Already felt like there were enough in the other games. The NPCs don't even look that great and they don't seem like they're gonna do anything amazing that's worth trading the visual quality for all that AI.

At least I can watch people play this for free to see how it is. I really want it to look good in person and be good. Co-op in Assassin's Creed is something I've wanted for quite awhile.

Nah. This is the first time they're actually attempting the atmosphere from the AC1 trailers on a large scale. I'd rather they gimp the visuals now in favor of crowds so that in 2-3 years we reap the benefits.
 

Lucent

Member
Also means a lot more NPCs to run into and stumble when trying to make a getaway.

Yep. Unless they found a way to make it so he's more nimble and reactive to them then it's just gonna make them even more annoying. I hated trying to rush through them and stumble.
 
That's so beautiful compared to the final product. The reflections, lighting and image quality are all so much better than the actual game. One day a technically competent developer will give us visuals like that.

I think it will have to wait till next gen (At least for open world). What we are seeing between the gifs and the screenshots is pretty much a generational gap. Today's PCs could achieve it with decent optimization.

Even though of course the console versions will look a bit better than those screens in the end... I hope.
 
and I cant believe how much people obsess over graphics. The nemesis system is the most impressive thing I have seen so far this gen, over Second Sons graphics, or Killzones graphics...anything

I also believe there is something off with the way these screenshots were taken and uploaded. That one video that came out the other day of the beginning of the game looked amazing

Let's not get carried away with this argument. Right now, the issue so much a graphics than perceived value. We're talking about gamers investing on next-gen consoles to deliver on their purchase. Good gameplay can exist in a broad range of spectrum from indie's to AAA budget, and if that was the main aspect to what drives the ecosystem than why bother with new gen hardware?

Visuals set the tone and benchmark to what the system "can do", but it's up to the developers to deliver gameplay methods like the Nemesis system - which clearly requires more capable hardware is it not?

Also, let's not try to blend indie's and AAA together under the same house because we're dealing with games that has an enormous budget versus a set amount of resources. You can't pull the "gameplay" argument in this regard because it is irrelevant to the discussion. This is just a simple factor of price = game value; and right now Ubisoft is, once again, under-delivering on that promise.
 
no, I think the major changes to almost all points of AC gameplay are more important
Why are you so stubborn? Why can't you just admit that we're fully justified for being upset just like you. If you're fine paying sixty bucks for a halfbaked game you're more than welcome to, and if we don't want to let Ubisoft fuck our wallets anymore than we have a right to tell them no. Stop telling us we shouldn't be upset and that we should only focus on gameplay. We have every right!
 

fernoca

Member
Are you familiar with Fresnel effects?

Apparently not!

Guys, let's spend another six pages talking about how there are no shadows!

Because that idiot dead horse could do with slightly more flogging.
Reminds of Driveclub, and all the talk about downgraded visuals and no shadows...which resulted on Rushy having to take a picture of an actual car "with no shadows", to show that is part of the lighting/engine/whatever, which aims to be realistic and varies by position instead of oversaturated with excesive shadows.

That results on many pictures not been flattering to the game, but still thrown around as "lol downgrade".

Again, not saying that there's no downgrade here, but that there are effects and details that will look better in the actual game than on screenshots. Lighting and shadows seems to be the case on this, why also some pictures look better than others.

The recent "spoilerish"
World War II
trailer for this looked nice, without looking "like bullshot".
 

Coflash

Member
no, I think the major changes to almost all points of AC gameplay are more important

I didn't say they weren't, but they are few and far between, hence the graphics being one of the main things it has going for it. And on top of that, if they weren't, it wouldn't be the main topic of discussion for the last X amount of pages.
 

Lucent

Member
Nah. This is the first time they're actually attempting the atmosphere from the AC1 trailers on a large scale. I'd rather they gimp the visuals now in favor of crowds so that in 2-3 years we reap the benefits.

Eh...I don't really like the NPCs enough. They're annoying to me. lol. But I guess we'll see how it looks and runs when I try it. The video you can view in the PS4 PSN store looked fine to me. So as long as that's not "lol that's actually PC footage" I think I'll be happy with the look.
 
Why are we discussing things, ubisoft went all out of their way to prevent discussing the graphics and resolution. You guys are ruining it :(

TBH those debating arent even discussing resolution that much. 900p is not "blurry" or low res or whatever and these screens have obviously been compressed to hell and back again. Other GAFers usually point stuff like this out before I do, but it's getting glossed over a lot.

Youre basically getting the same old shitty "DOWNGRADETON" maymay shit usually thrown at Ubisoft.

This game in particular has always looked better in motion. Even in that leaked alpha footage that was glitchy as fuck, it looked great. Compressed screencaps of the side of a building tell us almost nothing, yet people are acting like this game looks like shit.

The thing is, people are still pretty pissed over the parity debacle and are channeling their discontent at the game as a whole. Mods have actually had to delete posts and threaten to ban users at all the immature jokes about parity.

Do I think the parity scandal is true? Maybe. WD was 900p on PS4 vs XO's 720p. Several other games have resolution or frame rate gaps. It is really suspicious how MS is supporting this game and then this happens. But then again, I'll wait for the DF article before I pass judgement, since no one knows what's going on in the background. Thats what a reasonable person would do.
 
TBH those debating arent even discussing resolution that much. 900p is not "blurry" or low res or whatever and these screens have obviously been compressed to hell and back again. Other GAFers usually point stuff like this out before I do, but it's getting glossed over a lot.

Youre basically getting the same old shitty "DOWNGRADETON" maymay shit usually thrown at Ubisoft.

This game in particular has always looked better in motion. Even in that leaked alpha footage that was glitchy as fuck, it looked great. Compressed screencaps of the side of a building tell us almost nothing, yet people are acting like this game looks like shit.

The thing is, people are still pretty pissed over the parity debacle and are channeling their discontent at the game as a whole. Mods have actually had to delete posts and threaten to ban users at all the immature jokes about parity.

Do I think the parity scandal is true? Maybe. WD was 900p on PS4 vs XO's 720p. Several other games have resolution or frame rate gaps. It is really suspicious how MS is supporting this game and then this happens. But then again, I'll wait for the DF article before I pass judgement, since no one knows what's going on in the background. Thats what a reasonable person would do.
Now you're talking. Cancel your preorders until DF tells us how hard Ubi fucked us.
 

crazyprac

Member
no, I think the major changes to almost all points of AC gameplay are more important

It's the whole idea of shipping something that might look like some ass smothered in vaseline and have framerate issues. How many damn npcs do you really need on the screen at one time? There werent any difficulties hiding in past games or having the world seem "alive". I say if you can't ship the game the way you intended it, then delay that sucker. Not paying for some half ass game. Almost as bad as day one dlc.
 

Coflash

Member
How many damn npcs do you really need on the screen at one time? There werent any difficulties hiding in past games or having the world seem "alive"

Weeeeeell....

http://coflash.com/stuff/ac3.mp4

+ the constant pop in.

these screens have obviously been compressed to hell and back

What's this based on? Here's one of the screenshots:

https://i.imgur.com/XQQOlCV.jpg

Here it the same screenshot 'compressed to hell and back':

https://dl.dropboxusercontent.com/u/34687130/stuff/XQQOlCV.jpg

Notice the heavy artifacts? The edges of sharp UI objects being discoloured? The originals are hardly compressed at all. You guys have got to stop using that as some sort of crutch.
 
Why are we discussing things, ubisoft went all out of their way to prevent discussing the graphics and resolution. You guys are ruining it :(

I swear Ubi got this shit figured out and we all are not in on the joke. This is all part of marketing, creating buzz, staying in the news, on top of tweets. This way they get even more exposure than if their games actually would look like in the trailers shown before.
What would there be left to talk about if everything was as it was presented to be? Yeah, looks great , cool, on to the next game with controversy attached to it!
This way, "What is this? BS! Deceit! Outrageous!"... way better because sales will not be affected by this, they will improve even because more people will hear about it than the other way around. ... I see behind the curtain!!!
!!
 
Weeeeeell....

http://coflash.com/stuff/ac3.mp4

+ the constant pop in.



What's this based on? Here's one of the screenshots:

https://i.imgur.com/XQQOlCV.jpg

Here it the same screenshot 'compressed to hell and back':

https://dl.dropboxusercontent.com/u/34687130/stuff/XQQOlCV.jpg

Notice the heavy artifacts? The edges of sharp UI objects being discoloured? The originals are hardly compressed at all. You guys have got to stop using that as some sort of crutch.

Just because artifacts aren't easily noticable doesn't mean something isn't really compressed.

The images were probably shared to Facebook and then reuploaded to imgur. You're going to lose a lot of visual detail. It's not a crutch. It's a fact.

Edit: literally no game in recent memory looks as blurry as those screens. Its very obviously a compression effect.
 

LogN

Member
On top of blurry and brown ridden, the game simply doesn't look impressive at all. The overall IQ and texture work seems pretty poor. Well, I wasn't sold on Unity anyway, so this is just confirming it.
 

zkorejo

Member
Just because artifacts aren't easily noticable doesn't mean something isn't really compressed.

The images were probably shared to Facebook and then reuploaded to imgur. You're going to lose a lot of visual detail. It's not a crutch. It's a fact.

That probably is what happened. But no one here would consider that as a possibility because we want this thread to go 100+ pages until the game releases.
 

Coflash

Member
Just because artifacts aren't easily noticable doesn't mean something isn't really compressed.

Uh... Yeah it does. I also said they weren't heavily compressed, not that they weren't compressed at all. Considering you can still make out the aliasing on the buildings in the distance, I'd say compression wouldn't factor into it any more than a JPG saved from Steam would.

The images were probably shared to Facebook and then reuploaded to imgur. You're going to lose a lot of visual detail. It's not a crutch. It's a fact.

You start the statement with 'probably' then end with 'it's a fact'. Hmm. Either way, and as someone who works on Photoshop and web dev for around 12 hours a day, I'm telling you now, they're not heavily compressed.
 

Slaythe

Member
I had the "chance" to play this at PGS, it's far worse than everything you can think of.

- The framerate is absolute horror.

- THE CLIPPING POP UPS, it's just not acceptable to have that much clipping in a game that looks that bad. It ruins any sort of immersion. You walk, turn the camera, see npc textures load up AS WELL as their shadows (when there are shadows), just popping up, you ignore it, walk forward, see everything ahead load up. This is unbearable. If you think infamous was bad, this will make you cry.

- The animations are, I'm sure, nice individually, but holy hell they glitch every chance they can, making this game look worse than AC 2 PC at this point.

- The super Ninja Naruto jumps. I have no words.

- The fights are exactly what you can expect. Shit.

Good points :

- OST

- Atmosphere

Horrible first impressions. That might not make it a bad game tho, maybe the missions and COOP + story can save the game.

I tested the xbox one version.
 

K' Dash

Member
On top of blurry and brown ridden, the game simply doesn't look impressive at all. The overall IQ and texture work seems pretty poor. Well, I wasn't sold on Unity anyway, so this is just confirming it.

Have you seen the textures in the cathedrals, buildings, insides and outsides? I think they did a pretty good job, obviously not ALL textures will have the same level of detail.

Edit: man did Evilore approve a new wave of juniors? no offense, but I'm constantly rolling my eyes at the amount of bullshit from some of these guys :/
 

smurfx

get some go again
jbnzS9mLEJVepE.jpg
haha.
 

Lucent

Member
I had the "chance" to play this at PGS, it's far worse than everything you can think of.

- The framerate is absolute horror.

- THE CLIPPING POP UPS, it's just not acceptable to have that much clipping in a game that looks that bad. It ruins any sort of immersion. You walk, turn the camera, see npc textures load up AS WELL as their shadows (when there are shadows), just popping up, you ignore it, walk forward, see everything ahead load up. This is unbearable. If you think infamous was bad, this will make you cry.

- The animations are, I'm sure, nice individually, but holy hell they glitch every chance they can, making this game look worse than AC 2 PC at this point.

- The super Ninja Naruto jumps. I have no words.

- The fights are exactly what you can expect. Shit.

Good points :

- OST

- Atmosphere

Horrible first impressions. That might not make it a bad game tho, maybe the missions and COOP + story can save the game.

I tested the xbox one version.

Dayum! D=

But you did say Xbox One version. I heard that version was running at like 20fps or something like that in another thread. That's horrible if true.
 
Uh... Yeah it does. I also said they weren't heavily compressed, not that they weren't compressed at all. Considering you can still make out the aliasing on the buildings in the distance, I'd say compression wouldn't factor into it any more than a JPG saved from Steam would.

I have no idea what images of buildings you're referring. All the aliasing I'm seeing is close up and not in the distance. The game also has a serious problem with pop in, so lower detailed buildings in the distance are pretty common.

And even the aliasing you can easily point out is blurry as fuck... Due to compression.


You start the statement with 'probably' then end with 'it's a fact'. Hmm. Either way, and as someone who works on Photoshop and web dev for around 12 hours a day, I'm telling you now, they're not heavily compressed.

I said that because you said people were saying compression was a clutch and I concluded that if there was compression, it would need to be considered. I work in graphic design, I'm telling you now, they're heavily compressed.

I'm not even sure what we're arguing lol. I honestly don't know any game released this gen with worse IQ than those screens. It's highly likely that we're not seeing the whole picture. Even 720p games are clearer.

I'm tempted to change screens to see if that makes a difference.
 

Coflash

Member
If explanations and photographic proof of heavy compression are not evidence enough, I don't know what would be. Keep ridin' that crutch, I guess.
 

wachie

Member
I think I'm seriously going to cancel my pre-order and go back to second play through of BF.

Cant stand the vaseline now.
 

gribbles

Banned
Dayum! D=

But you did say Xbox One version. I heard that version was running at like 20fps or something like that in another thread. That's horrible if true.

Played the xbone demo at PAX and can verify that the framerate is indeed dogshit. it felt like a slideshow at times.

But that wasn't my main problem with the game. my main problem was the shitty parkour, which feels like a big step backwards from previous games. movement was unresponsive, and my character kept moving in directions i didnt want him to. dont even get me started on the combat.
 

LogN

Member
Have you seen the textures in the cathedrals, buildings, insides and outsides? I think they did a pretty good job, obviously not ALL textures will have the same level of detail.

Edit: man did Evilore approve a new wave of juniors? no offense, but I'm constantly rolling my eyes at the amount of bullshit from some of these guys :/

Yes, I've seen the interiors. And they do look good, I will give you that. I'm sure, however that the brunt of the game takes place outdoors. And based on the screens (which is what I'm really going on here, as the discussion of this thread centers around the blurriness/IQ of them) look quite poor.

I apologize that my current member status somehow affected how you felt about my post. No, that was not sarcastic.
 

Chobel

Member
You start the statement with 'probably' then end with 'it's a fact'. Hmm. Either way, and as someone who works on Photoshop and web dev for around 12 hours a day, I'm telling you now, they're not heavily compressed.

I said that because you said people were saying compression was a clutch and I concluded that if there was compression, it would need to be considered. I work in graphic design, I'm telling you now, they're heavily compressed.

Who to believe here?

Anyway, to my knowledge imgur doesn't compress images unless they're bigger than 1MB. If the origin of these images is PS button share, then they were likely less than 1MB before they were uploaded to imgur.
 

Lucent

Member
Played the xbone demo at PAX and can verify that the framerate is indeed dogshit. it felt like a slideshow at times.

But that wasn't my main problem with the game. my main problem was the shitty parkour, which feels like a big step backwards from previous games. movement was unresponsive, and my character kept moving in directions i didnt want him to. dont even get me started on the combat.

Man. That's all sad to hear. I was really looking forward to this game when they showed off the 4 player co-op for the first time.
 
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