Miyamoto's answer regarding development time.
-paraphrase-
It's not about the amount of games released, but releasing significant games and the idea of continuing content to generate and hold consumer interest; ex. Mario Kart 8 DLC.
Then Miyamoto states the obvious, that Nintendo is endorsing spin-offs and smaller scale titles. When it comes to big production titles, like the rest of the industry, they are building a network of support companies that help in the final production phase.
Miyamoto's answer regarding development time.
-paraphrase-
It's not about the amount of games released, but releasing significant games and the idea of continuing content to generate and hold consumer interest; ex. Mario Kart 8 DLC.
Then Miyamoto states the obvious, that Nintendo is endorsing spin-offs and smaller scale titles. When it comes to big production titles, like the rest of the industry, they are building a network of support companies that help in the final production phase.
Thanks. Great answer from Nintendo. It's all about quality not quantity.
In reality, Nintendo's output hasn't actually diminished from past consoles. It's just more obvious due to lack of third parties.
One of my gaming forum pet peeves is when people say Nintendo don't make as many games as they used to. It's so not true.
on a completely unrelated note:
WHERE THE HELL ARE YOU HIDING RETRO
I'd be nice if they, for once, just let parents do the parenting.
On development time, we have already completed the step of learning new development techniques. So, we should experience less developmental delays stemming from learning new hardware. From now on, it becomes a matter of if we can use our experience efficiently and one part of our plan to do so is to use 'spin off games', which allow us to use our major title franchises, but create on a smaller scale and we are working hard on making these sort of derived products. In this way, we are preparing to expand on our characters while also increasing the number of software we output and allowing our customers to have their next experiences in certain franchises without waiting three years.
We are also working more and more with many different 3rd party companies to produce our titles [note: this seems to refer to outsourcing stuff like asset creation, cut-scenes, etc] and from this year we have begun to work with some software developers for the very first time. We are in the process of creating a system where we are actively seeking outside assistance to help us create an abundance of major titles. I feel that next year's Wii U titles are plentiful. We will continue working hard.
I know Shikamaru already summarized the answer, but here's my translation (not official, obvs)
Miyamoto also confirmed that the Pikmin short films would also be coming to the Wii U, at the same time as the 3DS and the Pikmin 3 demo. Implied the franchise wasn't dead yet, either, as he briefly mention a hypothetical 'next Pikmin product'. They also spoke of their continued plans for a unified architecture for future game devices, but just said they were continuing down that path without giving details.
I'm pretty sure over the Wii U generation their console output has significantly diminished in comparison to the first several years of the Wii.Thanks. Great answer from Nintendo. It's all about quality not quantity.
In reality, Nintendo's output hasn't actually diminished from past consoles. It's just more obvious due to lack of third parties.
One of my gaming forum pet peeves is when people say Nintendo don't make as many games as they used to. It's so not true.
Someone on Twitter told me that Majora's Mask was a similar situation to what Miyamoto mentioned (reusing engine/assets to put out a game quickly) and that's like one of my favorite Zelda games. Hope they luck out with that, Captain Toad looks great.
Maybe, but the handheld output has significantly increased. It almost felt like the 3DS had a new game every month last year. The system already has a stronger first-party library than the DS ever got. Part of Nintendo's challenge is that they have to support two platforms at the same time.I'm pretty sure over the Wii U generation their console output has significantly diminished in comparison to the first several years of the Wii.
I'm pretty sure over the Wii U generation their console output has significantly diminished in comparison to the first several years of the Wii.
so the QoL is a device places next to bed, sense your sleeping habit, movement, breathing...
totally not gaming related??
I'm pretty sure over the Wii U generation their console output has significantly diminished in comparison to the first several years of the Wii.
I know Shikamaru already summarized the answer, but here's my translation (not official, obvs)
Miyamoto also confirmed that the Pikmin short films would also be coming to the Wii U, at the same time as the 3DS and the Pikmin 3 demo. Implied the franchise wasn't dead yet, either, as he briefly mention a hypothetical 'next Pikmin product'. They also spoke of their continued plans for a unified architecture for future game devices, but just said they were continuing down that path without giving details.
Miyamoto kind of said they experimented with the idea of Pikmin on 3DS, but they couldn't make it work.I wonder if it'll be Pikmin 3DS...
...I've always viewed the StreetPass puzzles as clues into 3DS software projects (Smash trophy puzzle, Xenoblade puzzle, DK:CR puzzle) - I still believe Pikmin is in the cards for 3DS and I hope I'm right ^_^ *fingers crossed*
would be so immersive in 3D
and after what happened with the DS that Pedro's could chat with children I don't think nintendo wants to take that chance
Miyamoto also confirmed that the Pikmin short films would also be coming to the Wii U, at the same time as the 3DS and the Pikmin 3 demo. Implied the franchise wasn't dead yet, either, as he briefly mention a hypothetical 'next Pikmin product'. They also spoke of their continued plans for a unified architecture for future game devices, but just said they were continuing down that path without giving details.
Outside of DKC-TP I have not purchased a single Wii U title this year as a result of region locks.
Outside of DKC-TP I have not purchased a single Wii U title this year as a result of region locks.
I actually did a comparison a while back and it's pretty much on par.
thats not true nintendo has actually published more games for wii u in the 2 years its been on the market than the did in the first 2 years of wii by 1 game lol.I can provide the lsit for ya
If from every game they can release a spinoff it really help their lineup, now I'm hyped for Zelda U and the possible spinoffI know Shikamaru already summarized the answer, but here's my translation (not official, obvs)
Miyamoto also confirmed that the Pikmin short films would also be coming to the Wii U, at the same time as the 3DS and the Pikmin 3 demo. Implied the franchise wasn't dead yet, either, as he briefly mention a hypothetical 'next Pikmin product'. They also spoke of their continued plans for a unified architecture for future game devices, but just said they were continuing down that path without giving details.
Because of region locking, or to SPITE region locking?
Outside of DKC-TP I have not purchased a single Wii U title this year as a result of region locks.
Real reason for region locking is to maintain control of regional pricing.
They should! Got a great lineup, now and foreverGood, Nintendo seems a lot more positive now. Great times ahead!
Interesting idea. Maybe we'll be able to make Miis on our phones and transfer them to the Wii U/3DS. Small things like that can create brand awareness for Nintendo.Oh, forgot to add; in his answer to Question 11, Iwata acknowledges that it's embarrassing that the Japanese homepage for Nintendo doesn't have a mobile version, but plans to rectify the issue before the end of the year.
Further, he expresses plans to release an app on smart devices that utilizes Miis in some way next year. Originally, they'd intended to have it out sooner (this year) but the ideas they had grew as they developed it and would rather fully realize and polish the app and release it next year than race to put it out this year and release a half-baked product.
I wonder if one of the games that reuse assets and engines could be Kamiya's Wonder Blue game that he threw around a couple months ago reusing Bayo's engine. Could be a neat, cheap, quality release
(This is what his idea was http://playeressence.com/hideki-kam...-game-spin-staring-wonder-blue-wonderful-101/)
The same is also true of Link's Crossbow Training, so it cuts both ways.
Hm? They shipped one of the GOTYs just this February.
Maybe for an eShop game, I don't know if Nintendo would release a physical version.I wonder if one of the games that reuse assets and engines could be Kamiya's Wonder Blue game that he threw around a couple months ago reusing Bayo's engine. Could be a neat, cheap, quality release
(This is what his idea was http://playeressence.com/hideki-kam...-game-spin-staring-wonder-blue-wonderful-101/)
I thought I read somewhere (gaf, obviously, who am I kidding) that there were 2 teams working on two different projects. It may be a wet dream though.
It's because of region locking.Because of region locking, or to SPITE region locking?