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Call of Duty: Advanced Warfare Xbox One resolution at least 1360x1080

bombshell

Member
The Xbox One version of first-person shooter Call of Duty: Advanced Warfare outputs at a resolution of at least 1360x1080, developer Sledgehammer has said.

On Xbox One, the resolution dynamically scales up to full 1080p, Sledgehammer co-founder Michael Condrey said in a Reddit AMA.

That, he pointed out, makes for a 50 per cent increase on last year's game, Infinity Ward's Call of Duty: Ghosts.

On PlayStation 4 Advanced Warfare runs at a native 1080p resolution.

Both versions output at 60 frames-per-second, as is standard with Call of Duty games.

Analysis from Digital Foundry will be published soon.

http://www.eurogamer.net/articles/2...nced-warfare-xbox-one-resolution-is-1360x1080

So, that means:

Xbox One: 1360x1080, dynamic upscale
PS4: 1920x1080
 
From the wording it sounds like the game dynamically changes the horizontal resolution, dipping as low as 1360 but maybe sometimes achieving the full 1920?
 

scoobs

Member
How? Better than 900p and a huge improvement over last year's Ghosts.

Popular assumption was that the XB1 version of the game would be 900p anyway.

Could be wrong here, but I'm pretty sure this resolution is almost exactly the same as 900p only slightly more pixels. It's more, but its barely more. Definitely curious what they mean by "at minimum" .. will SP be 1080p native?
 

nOoblet16

Member
If it's a dynamic framebuffer that reduces resolution when engine is under load to maintain FPS then it's great actually. Rage, Wolfenstein, Wipeout HD (the first game to use it) and even Black Ops 2 on PS3 used it.

Killzone Mercenary used a dynamic framebuffer as well, but it was slightly different in application since it was full resolution while still but a reduced resolution while the character is moving.

It's a fine compromise compared to resolution on a permanent basis or the framerate. A dynamic resolution is certainly not as noticeable compared to the other two since the reduced resolution lasts one for a second or two before being back up.
 

Dizzy

Banned
On the contrary, this is good news for Xbox owners since it means at least some of the time the game will be rendering native 1080p.
Depends how often it can hit its target.

I just made a post in another thread about Ninja Gaien 3. That game dropped resolution as soon as there was any action on screen.

On the plus side even 1360 x 1080 is a step up from 1280 x 720 of last year.
 

Chobel

Member
Played the game for about two hours. Didn't notice any frame rate issues.

Then they have some damn impressive engine, keeping 60fps all the time just like Id tech 5 and yet outputting a way better graphics than any other Id tech 5 game.
 

bombshell

Member
Could be wrong here, but I'm pretty sure this resolution is almost exactly the same as 900p only slightly more pixels. It's more, but its barely more. Definitely curious what they mean by "at minimum" .. will SP be 1080p native?

You are right.

1600 x 900 = 1.440.000 pixels
1360 x 1080 = 1.468.800 pixels
1920 x 1080 = 2.073.600 pixels
 

Bgamer90

Banned
Since they don't point in what instances it hits 1080p I assume its during the main menu.

I'm almost positive that the game hits 1080p during some parts single player. Game looks really great to me -- too clear for it to be less than 1080p (again, during certain parts).
 

NooM

Banned
Ok so it seems some of you guys are not 100% clear. I also read the AMA on reddit:

The game is both full native 1080p and 1360x1080p on Xbox One. He said the least the game will be is 1360x1080p at times, we're safe to assume this is going to mostly be during SP and lots of things are hitting the game hard at once. The game can then, presumably, run at full native 1080p for most of the other part of the game.

The resolution is dynamic and so instead of dropping the framerate when big action hits, they drop the resolution. I personally prefer it this way and believe this to br really smart design. It's only around 29% less pixels than native 1080p, the way the image is now set up is set ti have less artifacts and such, and again the game WILL be hitting full native 1080p at regular times.

Of course the PS4 version doesnt drop pixel nor frames at any times, always running at native 1080p and a lock 60fps
 

scoobs

Member
I'm almost positive that the game hits 1080p during some parts single player. Game looks really great to me -- too clear for it to be less than 1080p (again, during certain parts).

That is really weird. Wonder if we'll see more of this in games... some parts 1080p, some parts not.
 

Ratros

Member
That's a strange resolution. 1360X1080 means that the machine has to stretch it horizontally instead of diagonally, right? Wouldn't that make the upscaling more obvious and thus bring down the overall image quality even more?

If that's true then my only guess would be that Microsoft and/or Developer want the 1080 number so much that they become desperate.
 

Lionheart

Member
Could be wrong here, but I'm pretty sure this resolution is almost exactly the same as 900p only slightly more pixels. It's more, but its barely more. Definitely curious what they mean by "at minimum" .. will SP be 1080p native?
If SP were 1080p native, I'm sure they would have told us, or at least MS would have let us know.
 
Played the first mission on Xbox One and immediately noticed the dynamic framebuffer ( works great and i hope more developers are using this for their games to maintain a stable framerate and push the visual boundary).
Although at some points the image got really blurry, looked way lower than 1360x1080 ( looked even lower than 720p...)
 

Noobcraft

Member
Better than 720p that ghosts ran at. IQ might get pretty rough in areas but I'm OK with this :D . I'll pick up the XB1 version later today.
 

KKRT00

Member
Very impressive. They really went all out with their new engine.

Dynamic framebuffer is awesome, but it is not viable for all games on Xbone, because of EDRAM size limitations.
 
That's a strange resolution. 1360X1080 means that the machine has to stretch it horizontally instead of diagonally, right? Wouldn't that make the upscaling more obvious and thus bring down the overall image quality even more?

No. You're only upscaling along one axis instead of two so there are less artifacts.
 

Vintage

Member
That's a strange resolution. 1360X1080 means that the machine has to stretch it horizontally instead of diagonally, right? Wouldn't that make the upscaling more obvious and thus bring down the overall image quality even more?

If that's true then my only guess would be that Microsoft and/or Developer want the 1080 number so much that they become desperate.

Actually, horizontal stretching can result is great results. In my game I use 1024*1024 backgrounds for 1920*1080 scenes. The difference is barely noticeable, however, it's just a background, don't know how it looks for dynamic scenes.
 

Feindflug

Member
Depends how often it can hit its target.

I just made a post in another thread about Ninja Gaien 3. That game dropped resolution as soon as there was any action on screen.

On the plus side even 1360 x 1080 is a step up from 1280 x 720 of last year.

If the lowest point is truly 1380*1080 then it will be fine and nowhere near noticeable as NG3's dynamic framebuffer which went down to 1024*576.
 

psn

Member
Played the first mission on Xbox One and immediately noticed the dynamic framebuffer ( works great and i hope more developers are using this for their games to maintain a stable framerate and push the visual boundary).
Although at some points the image got really blurry, looked way lower than 1360x1080 ( looked even lower than 720p...)

Dropping the resolution is indeed better than dropping frames, because a dynamic resolution a smaller impact on the gameplay imo.
 

dark10x

Digital Foundry pixel pusher
Could be wrong here, but I'm pretty sure this resolution is almost exactly the same as 900p only slightly more pixels. It's more, but its barely more. Definitely curious what they mean by "at minimum" .. will SP be 1080p native?
Ghost was 720p on Xbox One.

The number of pixels is very similar but 1360x1080 definitely looks sharper than 1600x900 as it only has to scale in one direction.
 

Tal

Member
Oh, so it basically renders a pre-"squished" image so that it looks right when stretched out to 16:9. Sharper than 900p but with more noticeable horizontal artifacts, though I imagine those can be mitigated with the right filter. I see why a dynamic resolution would be preferable to a dynamic framerate, if you can lock 60.
 

payney

Neo Member
Pretty happy with that, using 1360x1080 seems to produce much better results than 900p from the Digital Foundry analysis of the H2A part of Halo MCC.
 

dose

Member
I personally prefer it this way and believe this to br really smart design. It's only around 29% less pixels than native 1080p
1440000 (900p pixels) is 21% less pixels than 20173600 (1080p pixels). Why is the new COD any better?

Edit: Wait, Ghosts was 720? Geez, ok.
 
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