Dynamic upscale, wtf?
Why are people surprised? First game that used this tech was released in 2008 ...
Dynamic upscale, wtf?
But its basically the same relative drop..
It´s actually quiet intelligent.
Deliver the best possible image quality with a given (fixed) hardware.
If scenes get too complex to run auf 1080p/60 the resolution gets scaled down to stay at 60 fps.
Well done !
I think this is the best possible compromise.
I don't like dynamic resolution at all. From my experience with Tekken Tag tournament 2, Ninja Gaiden 3 Razor's edge, IQ gets blurry and shitted up everytime there's a little stressing of the engine on scene. Not ideal.
Good thing the PS4 version is solid though.
It really is. This way you st least get the full native vertical resolution with a wider pixel which displays better than scaling the pixel both vertiCal and horizontal.
Those were last gen games where the resolution dipped below 720p.
CoD on XB1 is above 900p at all times. It's not gonna look blurry.
Surely you can agree that momentarily blurry image quality is preferable to dropped frames, though, right?I don't like dynamic resolution at all. From my experience with Tekken Tag tournament 2, Ninja Gaiden 3 Razor's edge, IQ gets blurry and shitted up everytime there's a little stressing of the engine on scene. Not ideal.
Good thing the PS4 version is solid though.
This is the important part for me, since I don't own an xbox one. Sucks for the xbox bros though.
Considering how good this look compared to Ghosts I'm impressed lol
Edit: I think KZ. Shadowfall did something similar to this, am I right?
This sounds forced. You do know what the threads about right?Big congratulations to Activision, Sledgehammer and Microsoft for achieving 1080P on Xbox One.
Surely you can agree that momentarily blurry image quality is preferable to dropped frames, though, right?
Also, since these new games are above 720p the drops in resolution aren't going to be as severe.
Edit: I think KZ. Shadowfall did something similar to this, am I right?
If it keeps consistency in the controller response, i would take dynamic res over dropped frames if there was a gun held to my head, but that would only be if the otherwise drop in framerate was so huge it necessitated this dynamic res. If your 60 going to 55 or even 50 only every once in a while, i would not take dynamic res over consistency in the visuals. But if your going down to 40 or 30 consistently, i would take dynamic res as a compromise.
Of course, we don't know the state of the original XB1 version which necessitated this change to dynamic res.
No, they switched out transitional frames using the in between pixels to artificially boost image quality to something resembling the original framebuffer.
If they were having such an issue getting to 60(which they still dont in KZSF), i would have preferred them just lock singleplayer to 30 and multi to 30 and just use 1080p original framebuffer.
The framerate is no different from the previous KZ games to begin with and they were fine, so i didn't see why they felt the need along with the visuals to lie about 60fps when they could not hit the target.
Except it is?
.
Smart to use that implementation. Frames first.
Didn't Wolfenstein:TNO also use dynamic upscaling? If so, I never noticed it.
Sucks for the Xbox owners. I only hope PS4 delivers a smooth 60fps
As a PC gamer the notion of a game lowering its resolution on the fly just to save a few FPS is abhorrent. Either make the game run 1080p60 or don't bother. 'Dynamic resolution' is just a bs term for "the console cant do 1080p60 so well have an inconsistent resolution instead"
As a PC gamer the notion of a game lowering its resolution on the fly just to save a few FPS is abhorrent. Either make the game run 1080p60 or don't bother. 'Dynamic resolution' is just a bs term for "the console cant do 1080p60 so well have an inconsistent resolution instead"
wait, what?
we've been through a full year of "60fps or don't even bother releasing it" threads, and now this shit?
for people who play games, it seems like a smooth experience is by far the most important
So why even bother posting in a thread that's for console gamers?As a PC gamer the notion of a game lowering its resolution on the fly just to save a few FPS is abhorrent. Either make the game run 1080p60 or don't bother. 'Dynamic resolution' is just a bs term for "the console cant do 1080p60 so well have an inconsistent resolution instead"
Absurd.As a PC gamer the notion of a game lowering its resolution on the fly just to save a few FPS is abhorrent. Either make the game run 1080p60 or don't bother. 'Dynamic resolution' is just a bs term for "the console cant do 1080p60 so well have an inconsistent resolution instead"
Unfortunately it'd probably be a much bigger deal to press/casuals if they actually decreased things like shadows, model detail, textures ect, because it'd make for really bad comparison screenshots. Though personally this sounds better than inconsistently dropping framerate or consistently dropping res. But if it were up to me to tweak the settings on PC, I'd kill whatever to get native res @ 60FPS
Pretty sure he means drop stuff that isn't res or framerate. I think a lot of PC gamers will gladly drop almost anything before FPS and framerate. So it's kinda weird that there's this power gap on console and they don't just use the "Medium" shadows/models/whatever. But like I said, it'd look bad side to side more obviously in still shots.
As a PC gamer the notion of a game lowering its resolution on the fly just to save a few FPS is abhorrent. Either make the game run 1080p60 or don't bother. 'Dynamic resolution' is just a bs term for "the console cant do 1080p60 so well have an inconsistent resolution instead"