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Eurogamer: COD: Advanced Warfare's campaign runs more smoothly on XB1 than on PS4

Syrus

Banned
Wow people are going nuts in this thread hahah. I'm just glad that X1 is hitting higher points. Seems this resolution and dynamic can be a great thing for us X1 owners.
 

RoboPlato

I'd be in the dick
Heh, I was disappointed that motion blur is only used in certain scenes. Wish it were used at all times as I think it makes the game look much more impressive in motion.
Same here. There is some in gameplay, particularly when dashing but I was hoping it would be there all the time. It's a little overdone in some scenes but it looks really good.
 
What I don't understand is the assumption that MP will be locked at 60fps on PS4 at 1080p, when the SP campaign dips down into the 40's from time to time.

Has there ever been a scenario where MP performed better than the single player campaign on a game?
 

Loudninja

Member
What I don't understand is the assumption that MP will be locked at 60fps on PS4 at 1080p, when the SP campaign dips down into the 40's from time to time.

Has there ever been a scenario where MP performed better than the single player campaign on a game?
Its in the article.
 

thelastword

Banned
looking at the video, I can see that the IQ is always superior on the PS4, I also noticed that the XBONE version is almost always at a lower resolution, maybe 99% of the time. This is very obvious in many scenes, especially the scene with the waterfall and next gen mortars.

I also noticed the downsides of the crushed blacks of the XBONE, look at the scene where a squad comes through a fencelike gate, you could clearly see dust and sand falling from the collapsed floor over their heads in the PS4 version, yet, all you see in the XBONE version is black around the squad-mates. Someone with video cutting skills, please help me out here.

The last thing I was able to make out is in the car-raid slo-mo bit, the motion blur looks higher quality on the PS4, I'm not sure if it only appears that way due to the crushed black imagery on XBONE, but it is something I noticed immediately when I first viewed the video.
 

RoboPlato

I'd be in the dick
What I don't understand is the assumption that MP will be locked at 60fps on PS4 at 1080p, when the SP campaign dips down into the 40's from time to time.

Has there ever been a scenario where MP performed better than the single player campaign on a game?
MP has a significant visual downgrade compared to the campaign.
 

nOoblet16

Member
What I don't understand is the assumption that MP will be locked at 60fps on PS4 at 1080p, when the SP campaign dips down into the 40's from time to time.

Has there ever been a scenario where MP performed better than the single player campaign on a game?

All COD games, most BF games.
SP in most games push a lot of graphical effects, animation, physics and particles on screen compared to MP.

EDIT: Well there you go, PS4 never dips in gamplay, only during killcam while Xbone dropped it for a split second due a shader effect filling the screen.
http://www.eurogamer.net/articles/d...nced-warfare-multiplayer-performance-analysis
 

Fezan

Member
For the PS4's typical run-and-gunning though, the multiplayer frame-rate is much like the Xbox One's. Singular frames are occasionally dropped as we boost around the level, but as a baseline, Sony's platform holds to 60fps almost perfectly. In this respect, it's a far better performer than its campaign equivalent - and as a bonus, it holds v-sync throughout too.

All of which makes this comparison quite simple. If competitive multiplayer is your calling, Advanced Warfare has you well covered on both platforms - each servicing gameplay with a strong 60fps delivery that only occasionally flakes out. In the Xbox One's case this is due to a shader effect, and on PS4, it's from alpha buffers overlapping during a kill-cam replay. In both cases, gameplay is not impacted, with each console handing in a broadly like-for-like experience. The only tangible downside is on Xbox One, with its poorer, fixed 1360x1080 presentation coming to bear more obviously than it does in the campaign mode, while PS4 offers a noticeably cleaner presentation.


hmmmmm
 

nOoblet16

Member
That phrasing. Minor, sporadic dips into the low 50s in the ps4 campaign is a big deal, but a constant resolution boost at the same framerate is a "like for like" experience.

DF plz

Read again rather than reading between the lines.
They are clearly talking about the gameplay there and it's right in there in the same sentence.

In both cases, gameplay is not impacted, with each console handing in a broadly like-for-like experience

I highlighted the key terms for you.
 
Maybe read again rather than reading between the lines.
They are clearly talking about the gameplay there and it's right in there in the same sentence.
Except resolution has a huge impact on your ability to pick out distant targets. Pretty sure that's gameplay.

Oh well, wouldn't be the first time that DF has played softball with their phrasing this gen.
 

Loudninja

Member
Read again rather than reading between the lines.
They are clearly talking about the gameplay there and it's right in there in the same sentence.



I highlighted the key terms for you.
But while the border of each map is plainly visible on each, there's a drop-off in clarity for Microsoft's platform past a certain distance. The reduction in motion blur and depth of field - in the interest of upping clarity on both platforms - makes its lessened 1360x1080 presentation more obvious. It's unlikely to affect gameplay, but it's certainly a downside to the Xbox One's overall presentation when switching across from PS4. It
http://www.eurogamer.net/articles/d...nced-warfare-multiplayer-performance-analysis
 

cakely

Member
Looks like the MP framerate dips that plagued the PS4 version of COD: Ghosts are a non-issue here.

1080p at a near-solid 60fps. Well-done, Sledgehammer.
 

ethomaz

Banned
Seems like it plays good in both.

All of which makes this comparison quite simple. If competitive multiplayer is your calling, Advanced Warfare has you well covered on both platforms - each servicing gameplay with a strong 60fps delivery that only occasionally flakes out. In the Xbox One's case this is due to a shader effect, and on PS4, it's from alpha buffers overlapping during a kill-cam replay. In both cases, gameplay is not impacted, with each console handing in a broadly like-for-like experience. The only tangible downside is on Xbox One, with its poorer, fixed 1360x1080 presentation coming to bear more obviously than it does in the campaign mode, while PS4 offers a noticeably cleaner presentation.
 

Metfanant

Member
This really begs the question of why not use a dynamic res on the PS4 as well??

if multiplayer is rock solid at 1080p...then leave both consoles the way they are, but if there are slight dips in the PS4 version of the campaign then why not go with the dynamic resolution...It would likely not need to drop as low as the Xbone version, or anywhere near as often and probably hold a 1920x1080 res for the vast majority of the time.

it just seems silly and dumb for Sledgehammer to go dynamic on one version to achieve a solid (or as close enough as makes no difference) 60fps on the Xbone, while keeping the PS4 locked at 1080p and suffering frame drops (as minor and sporadic as they may be)
 

MercuryLS

Banned
Looks like the MP framerate dips that plagued the PS4 version of COD: Ghosts are a non-issue here.

1080p at a near-solid 60fps. Well-done, Sledgehammer.

Zero dips in MP from my playtime, it's rock solid and a ton of fun. They did a great job. Much better than ghosts.
 

ethomaz

Banned
This really begs the question of why not use a dynamic res on the PS4 as well??

if multiplayer is rock solid at 1080p...then leave both consoles the way they are, but if there are slight dips in the PS4 version of the campaign then why not go with the dynamic resolution...It would likely not need to drop as low as the Xbone version, or anywhere near as often and probably hold a 1920x1080 res for the vast majority of the time.

it just seems silly and dumb for Sledgehammer to go dynamic on one version to achieve a solid (or as close enough as makes no difference) 60fps on the Xbone, while keeping the PS4 locked at 1080p and suffering frame drops (as minor and sporadic as they may be)
The dips are so small and occasional that I prefer a optimization instead resolution drop... the issue is not the resolution... these little dips could be fixed with patches.

So why go with dynamic res? Makes no sense to me if the console can run at native and locked 1080p.
 

NickFire

Member
DF is starting to creep into an uncomfortable place in my eyes. By way of example, look at the tag lines for the two different articles:

For single player-

"Xbox One campaign gameplay runs more smoothly than PlayStation 4."

Clearly stating the Xbox version is better.

For multiplayer-

"Xbox One static at 1360x1080, while PS4 locks at full 1080p - but how's the frame-rate?"

Stating PS4 is the better resolution, but then casting doubt on whether its truly the better version for multiplayer, which it unquestionably is if you read the article. I know the article makes clear that the PS4 version is superior for multiplayer, but it seems great pains are taken to both report that and downplay it at the same time.
 

BibiMaghoo

Member
DF is starting to creep into an uncomfortable place in my eyes.

I get what you're saying, but really, honestly, they are a website that exists by gaining clicks from articles that exist to fan the flames of war. I imagine an incredible volume of the people that go there do so not to see how a game runs, but to see how much better it runs on their console of choice. They started, are, and always will be in ''an uncomfortable place '' because of the nature of what they do.
 

spwolf

Member
From Eurogamer:

All of which makes this comparison quite simple. If competitive multiplayer is your calling, Advanced Warfare has you well covered on both platforms

...

The only tangible downside is on Xbox One, with its poorer, fixed 1360x1080 presentation coming to bear more obviously than it does in the campaign mode, while PS4 offers a noticeably cleaner presentation.

Whats 44% more pixels and occasional tearing among friends, right, right?

I love how DF does not seem to care anymore about resolutions and *ocassional) tearing in COD MP.

It makes no sense at all, or does it?
 

rokkerkory

Member
DF is starting to creep into an uncomfortable place in my eyes. By way of example, look at the tag lines for the two different articles:

For single player-

"Xbox One campaign gameplay runs more smoothly than PlayStation 4."

Clearly stating the Xbox version is better.

For multiplayer-

"Xbox One static at 1360x1080, while PS4 locks at full 1080p - but how's the frame-rate?"

Stating PS4 is the better resolution, but then casting doubt on whether its truly the better version for multiplayer, which it unquestionably is if you read the article. I know the article makes clear that the PS4 version is superior for multiplayer, but it seems great pains are taken to both report that and downplay it at the same time.

Come on, generally every review asks questions like this especially in comparos. It's not innate to just DF. Look at car reviews or smart phone reviews, same thing.
 

Prine

Banned
From Eurogamer:



Whats 44% more pixels and occasional tearing among friends, right, right?

I love how DF does not seem to care anymore about resolutions and *ocassional) tearing in COD MP.

It makes no sense at all, or does it?
As they said, not an issue that effects the game
 
This really begs the question of why not use a dynamic res on the PS4 as well??

if multiplayer is rock solid at 1080p...then leave both consoles the way they are, but if there are slight dips in the PS4 version of the campaign then why not go with the dynamic resolution...It would likely not need to drop as low as the Xbone version, or anywhere near as often and probably hold a 1920x1080 res for the vast majority of the time.

it just seems silly and dumb for Sledgehammer to go dynamic on one version to achieve a solid (or as close enough as makes no difference) 60fps on the Xbone, while keeping the PS4 locked at 1080p and suffering frame drops (as minor and sporadic as they may be)

Who knows, maybe they will implement it in a later patch. As it stands, AW on PS4 runs at 1080p with v-sync on both SP and MP, at the framerate that every COD game ran for years, which is 60fps 95% of the time.
I honestly think they're just fine with it, and won't even care about it.
 
DF is starting to creep into an uncomfortable place in my eyes. By way of example, look at the tag lines for the two different articles:

For single player-

"Xbox One campaign gameplay runs more smoothly than PlayStation 4."

Clearly stating the Xbox version is better.

For multiplayer-

"Xbox One static at 1360x1080, while PS4 locks at full 1080p - but how's the frame-rate?"

Stating PS4 is the better resolution, but then casting doubt on whether its truly the better version for multiplayer, which it unquestionably is if you read the article. I know the article makes clear that the PS4 version is superior for multiplayer, but it seems great pains are taken to both report that and downplay it at the same time.
Do they always split the articles for sp and mp? Seems like clickbait to me.
 

thelastword

Banned
This really begs the question of why not use a dynamic res on the PS4 as well??

if multiplayer is rock solid at 1080p...then leave both consoles the way they are, but if there are slight dips in the PS4 version of the campaign then why not go with the dynamic resolution...It would likely not need to drop as low as the Xbone version, or anywhere near as often and probably hold a 1920x1080 res for the vast majority of the time.

it just seems silly and dumb for Sledgehammer to go dynamic on one version to achieve a solid (or as close enough as makes no difference) 60fps on the Xbone, while keeping the PS4 locked at 1080p and suffering frame drops (as minor and sporadic as they may be)
I'm still trying to see the validity of this Dynamic Rez code that Sledgehammer is using, the XBONE version is not locked 60, seems to stay mostly at 1360*1080p and of course there's tearing.

The purpose of the dynamic resolution is to maintain 60fps throughout, but apparently their minimum is only 1360*1080p, since the XBONE still drops frames, it only means that there are times when the resolution needs to be even lower than the minimum.
 

NickFire

Member
I get what you're saying, but really, honestly, they are a website that exists by gaining clicks from articles that exist to fan the flames of war. I imagine an incredible volume of the people that go there do so not to see how a game runs, but to see how much better it runs on their console of choice. They started, are, and always will be in ''an uncomfortable place '' because of the nature of what they do.

Yeah, I get what you are saying. But I always thought the performance analysis was there to bluntly inform their readers which version is better, whatever version it may be. Intentionally downplaying the facts they are giving is a slippery slope, which I fear may eventually lead to bizarre IGNish statements such as you need a 50 inch TV to even get the benefits of 1080p.
 

spwolf

Member
As they said, not an issue that effects the game

and whats the excuse for making it seem as if 44% more is not important?

Whats the point of these consoles at all if 44% is not important? It is not 3%... 5%... 9%. It is 44% difference in resolution of both consoles.
 
What I don't understand is the assumption that MP will be locked at 60fps on PS4 at 1080p, when the SP campaign dips down into the 40's from time to time.

Has there ever been a scenario where MP performed better than the single player campaign on a game?

Psst... there's a new thread for ya... :)
 
I'm still trying to see the validity of this Dynamic Rez code that Sledgehammer is using, the XBONE version is not locked 60, seems to stay mostly at 1360*1080p and of course there's tearing.

It would probably drop many, many more frames without dynamic res.

Even if there are rare dropped frames, that doesn't mean dynamic res is not a valid implementation.

I'd like to see a day when dynamic res is the standard, even if in some implementations it is almost never engaged.

The purpose of the dynamic resolution is to maintain 60fps throughout, but apparently their minimum is only 1360*1080p, since the XBONE still drops frames, it only means that there are times when the resolution needs to be even lower than the minimum.

Or that the game becomes CPU bound at points.
 

Asbear

Banned
I'd rather have a variable framerate (especially when we're talking 5fps drops) over a variable resolution :S - dear god, I'm imagining that the game goes from looking washed out to super sharp back and forth with seconds in between on XB1. No thank you.

To be honest I'd rather they just kept it 900p on One than this.
 

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
Coming soon from a clerk at a retailer near you: "The Xbox One version is better than PS4. It runs at 1360p while the PS4 version runs at 1080p."
 

Raist

Banned
Considering the MP tests, I wonder how frequently the XB1 SP hits 1920x1080. That's one parameter that is really vague.
 

onanie

Member
and whats the excuse for making it seem as if 44% more is not important?

Whats the point of these consoles at all if 44% is not important? It is not 3%... 5%... 9%. It is 44% difference in resolution of both consoles.

When the difference is that much it becomes unbalanced. It needs to be in the order of 880x720 vs 832x624, in which case it is a world away.
 
Surely switching resolution dynamically must be pretty noticeable right?

Really not sure what would be best for SP since I hate screen tearing. Sounds like Xbox one runs better but what's the likelihood of another PS4 patch to give same feature.

Also why no promotion of zombie mode? I don't play PVP so $60 is way too high for SP only. A good coop zombie mode will mean provably buy with the target B2G1 with evil within
 

Calabi

Member
Considering the MP tests, I wonder how frequently the XB1 SP hits 1920x1080. That's one parameter that is really vague.

I guess you didnt read the foundry analysis, because they say, it rarely does, only when not much is happening.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
and whats the excuse for making it seem as if 44% more is not important?

Whats the point of these consoles at all if 44% is not important? It is not 3%... 5%... 9%. It is 44% difference in resolution of both consoles.

Pixel count doesn't translate linearly to the perceived image quality. Also I don't get how you come to 44%, when I divide the difference between the resolutions by the smaller resolution (which would indicate the %-jump), I end up at 41%, the small resolution is 71% of the bigger resolution. Just for comparison: The jump from 480i to 480p is a 100% jump and the smaller resolution is 50% of the bigger resolution. From my perspective, less than half the jump from i to p qualifies as "not important" :).
 
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