A lot of people in this thread:
It's just games.
It's really amazing. "I care more about this aspect of games and so should everyone else" probably sums up more than half of the posts in here.
A lot of people in this thread:
It's just games.
Ok, I would wait for the full break down before we start acting like this game has a consistant fluctuating framerate. They say it happens in a couple of intense scenes and don't even hint at the Xbox One is rock solid at all...
And you completely leave out the fact that both appear to be solid in multiplayer, with one running at native 1080p and the other never hitting 1080p at all. It's COD, multiplayer is going to have much longer legs than single player and how the game runs in multiplayer is paramount to anything else....
Seriously. I'll take an insignificant, unnoticeable drop in framerate over resolution that degrades as action picks up.
A lot of people in this thread:
It's just games.
I don't understand what you're trying to argue here. I was saying that during these rare instances of framerate drops, a variable resolution would have kicked in if they had went with the same solution on PS4, and then 99% of the time it would still be 1080p.
You wouldn't consider a drop from 60 into the high 40's to be significant and noticeable?
I don't understand what you're trying to argue here. I was saying that during these rare instances of framerate drops, a variable resolution would have kicked in if they had went with the same solution on PS4, and then 99% of the time it would still be 1080p.
I wonder how it works out, percentage wise, between losing 20 fps out of 60 versus 1920x1080 to 1360x1080 lol
As long as it holds up the 60 fps in multiplayer, I'm good. Don't think I'll touch the single player at all and even if I do ... this only sounds like a minor, minor inconvenience.
That thread already exists, was made yesterday. This one popped up to talk frame rate instead.Granted, the headline on the campaign could have also been that it runs at a lower resolution on xb1.
I also thought they would fix the random stutters in Ghosts on PS4, but that never happened.
Think the hardware being superior is leading to less optimization on the PS4 and more on the X1, I don't think the studios prioritize PS4 because "meh, it's going to run good without much issues", then proceed to pretty much just leave it because it's "good enough". I got the feeling that was going to start being the trend and sold my PS4 for an Xbone.
The PS4 shouldn't be doing 1080p because the effort to put in optimization and cutbacks to maintain 60fps isn't there at all, and I understand why, its kind of pointless and a waste of money, but graphical performance hickups drives me personally, insane, hence I'm going for hardware where devs are forced to optimize.
Both versions offer good experience and we just need to enjoy it. Why waste time to argue it here?
A lot of people in this thread:
It's just games.
Where do you get the idea that this happened here?I think there's plenty reason to be upset when MS are paying developers to downgrade games on the vastly superior and more powerful PS4.
How can you not be upset over this?
Where do you get the idea that this happened here?
It's hard to tell these days.He's joking.
A lot of people in this thread:
It's just games.
II think it's the best looking PS4 game I've seen so far, it's very impressive.
Seriously. I'll take an insignificant, unnoticeable drop in framerate over resolution that degrades as action picks up.
That and the fact it's the campaign where it will likely be played once or twice and forgotten about by most. They seem to have spent their time on multi where the most time will be spent and dlc will be sold.It's hard to tell these days.
I think the only reason they didn't implement dynamic resolution scaling on PS4 is that they didn't think it necessary due to how rarely it drops. Not everyone is dark10x
The YouTube ps4 video of the multiplayer looked like it was dropping frames into the 50s. Was watching the 60fps one, am i wrong?
It looks pretty damn good considering it's (mostly) 60fps.
The YouTube ps4 video of the multiplayer looked like it was dropping frames into the 50s. Was watching the 60fps one, am i wrong?
People would whine about parity then. Start petitions, send death threats, etc.This genuinely raises a question why they went for 1080p if drops are that prominent. Why not a dynamic resolution on ps4 too? Would be used less often than on xbox I'm sure, but framerate should be king.
It's not as if the frame-rate on PS4 is anything approaching bad, though. The dips are minor and ultimately much less than the dips normally encountered in a CoD campaign on consoles. Hardly a big deal.Crud!
I normally wait for Digital Foundry to do a comparison before I make my purchase on the Xbox One or PS4 but I got caught up in the hype and positive reviews of CoD:AW that I bought the PS4 version just because they said it was a constant 1080p (where as the Xbox One version wasn't) so I assumed that would be the version I would want.
I guess I should have waited. Oh well it's not too bad but I would have liked the better frame rate over the higher resolution.
Cod mp always drops to the 50s. There is no such cod that is locked at 60 fps. That's a myth.
We fight in Seoul? #GameSpoiled50-60fps lines during battles through Seoul's streets
the ps4 2.0 update is rubbish
Indeed a strange choice from Sledge!
Unless it's only made possible by ESRAM. Could that be the reason?
It's worth keeping in mind that the Xbone version does not hit 1080P often, ie. only when there is nothing going on. This is different from Wolfenstein/Rage/Blops2 where they drop the resolution for a second to save the frames, here it's sub 1080P most of the time with increases to 1080P when there is nothing on screen or very few characters.
Also the drop to high 40s did not happen frequently it was more like a one or two cases where it recovered within a second rather than actually staying at that framerate like the older COD tittles (none of them were even close to maintaining a performance like PS4 version of AW in SP mode). Also it very rarely drops below 55 and it is at 60 most of the time, all this based on the hectic first level and in my opinion that is a very good performance for a tittle that aims 60FPS, while pushing this much in visuals. Calling it inconsistent is the same as saying TLoU had an inconsistent framerate due to it dropping to 48 once.
Beside this is only the Single Player.
You are wrong, BO2 MP was locked 60 on both consoles and so was Ghosts on Xbone time to check up on your facts and myths.
https://www.youtube.com/watch?v=oIY7zCssueY
Seen frame drop
Ghosts PS3
https://www.youtube.com/watch?v=YAfQKYsW_mA
Seen frame drop
Ghosts Xbox 360
https://www.youtube.com/watch?v=c1H06lzO7bI
Seen frame drop
Ghosts Xbone
https://www.youtube.com/watch?v=mRoApJPchtY
How about Advanced Warfare on Xbone? (Don't have tests for PS4 but that's probably constant 60 too in MP)
https://www.youtube.com/watch?v=b6vXkBp_86o
What? Nonsense! They didn't bother with variable frame rate because they decided the dips were so minor it wasn't worth it.Unless it's only made possible by ESRAM. Could that be the reason?
http://www.eurogamer.net/articles/digitalfoundry-2014-performance-drops-on-cod-ghosts-patch
Ghost took a framerate hit after patch. It might have not been a myth for a tiny bit. It does drop frames now.
Lets see...
XBO
-constant 60 fps
-variable resolution
-black crush
-screen tearing
1/4
PS4
-almost constant 60 fps (locked 60 in MP according to preliminary reports)
-full 1080p
-no black crush
-no screen tearing
3/4
XBO wins?, nope... not really.
So you like to respond to the (Eurogamer) analysis findings with your opinions?Oh but you forgot a few things:
XBO
- Yoshi likes the controller more than the dual shock
- MS is co-marketing partner
- Xbox One starts with X, PlayStation 4 with 4, X>P
- Xbox One is number one, PlayStation 4 only number four. So XBO wins
All of these are in favour of XBO, so it's really 5/8 vs. 3/8. XBO wins.
Oh but you forgot a few things:
XBO
- Yoshi likes the controller more than the dual shock
- MS is co-marketing partner
- Xbox One starts with X, PlayStation 4 with 4, X>P
- Xbox One is number one, PlayStation 4 only number four. So XBO wins
All of these are in favour of XBO, so it's really 5/8 vs. 3/8. XBO wins.
Oh but you forgot a few things:
XBO
- Yoshi likes the controller more than the dual shock
- MS is co-marketing partner
- Xbox One starts with X, PlayStation 4 with 4, X>P
- Xbox One is number one, PlayStation 4 only number four. So XBO wins
All of these are in favour of XBO, so it's really 5/8 vs. 3/8. XBO wins.