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Aonuma sheds more light on Majora Mask 3D. (Fishing in 2 places, New 3DS tease, etc)

I think MM lost a lot of people with the first 72-hour cycle. You're a (literal) scrub, can't slow down time, can't use your usual abilities, and the chain of events you must follow is rather strange:
Find Great Fairy in North Clock Town --> Retrieve the Stray Fairy at the Laundry Pool or in East Clock Town --> Get magic power, shoot down balloon --> Play hide and seek with the Bombers --> Use password to enter sewers --> Look through telescope at Astral Observatory and retrieve the Moon's Tear --> Trade the tear to the Business Scrub for the Land Title Deed to reach the top of the Clock Tower on the Final Night --> Spit bubble at Skull Kid to get back your Ocarina and return to the Dawn of the First Day.
They could probably have a few more NPC hints making what to do a bit more clear.

I'll admit that 'lil 10 year old Xtortionist miserably failed the first cycle after buying the game and hated the goddamn thing. Felt like I wasted so much time and wasn't really sure where I went wrong. I love the game now, but the first impression was awful.
 

Grizzo

Member
I'll admit that 'lil 10 year old Xtortionist miserably failed the first cycle after buying the game and hated the goddamn thing. Felt like I wasted so much time and wasn't really sure where I went wrong. I love the game now, but the first impression was awful.

The very first cycle is really quite unclear so I can't blame you for that. Plus you have that timer that's constantly saying "you better figure it out pretty quick because you ain't got time for that shit!".
 
LE N3DS incoming. Can't wait! Got my wallet ready for that shit.

I'd be into that. Also, a higher frame rate option on the n3DS would be a definite incentive for me. Though I'll be wanting to see more exclusive features or software before even considering a purchase.
 

Neiteio

Member
I'll admit that 'lil 10 year old Xtortionist miserably failed the first cycle after buying the game and hated the goddamn thing. Felt like I wasted so much time and wasn't really sure where I went wrong. I love the game now, but the first impression was awful.
I probably would've struggled myself if it weren't for the fact I had read the Nintendo Power preview front to back multiple times. It taught me where to go, what to do, etc. But under normal circumstances, going in blind, I could definitely see the first 72-hour cycle giving people trouble. It's not very intuitive, and there's a lot of pressure since you can't slow time at that point in the game.

I want them to keep the same sequence of events, but just have NPCs give you more hints, and maybe Tatl, too, like SegaShack suggested. I think that'll help more people complete the first 72 hours with time to spare. And if they can do that, chances are they'll stick with the game until they've beat it.
 
I had a feeling fishing was going to be in the remake. They talked about it a lot before the original game came out:

The fishing sequence present in Ocarina of Time will be enhanced. Miyamoto comments, "Rather than taking the fishing part of the last game to extremes, we want to do something new with it. Like 'Jabu Jabu' fishing." As you may remember, Jabu Jabu -- a gigantic fish -- was the deity to the Zora in Ocarina of Time. Link journeyed into the belly of Jabu Jabu to save princess Ruto's life.

Miyamoto, unwilling to reveal all the details surrounding the enhanced fishing mini-game, did offer Famitsu this: "If you catch the 'Jabu Jabu,' it may cause things like stopping the fall of the moon."

The fishing mini-game will offer a means of earning Rupies in Zelda Gaiden.

Plus the game has unused fish items which are supposedly remnants from the fishing minigame.

Untimeddungeons. Untimeddungeons. Untimeddungeons. Untimeddungeons. Untimeddungeons. PleeeeaaaaseUntimeddungeons.
Already deconfirmed.
Qmv5B1o.png
 
Why though? It was revealed in a worldwide direct. New 3DS hasn't "officially" been revealed outside of Japan and Australia. For all intents and purposes it does not exist here in NA. To reveal MM3D for something that isnt officially recognized in this part of the world doesnt make sense now does it?

Fair point. I had forgotten that the Xenoblade port was in a Japanese direct.

I'm considering a New 3DS anyways but if this port had been built from the ground up for it exclusively, well, I'd pretty much have to buy it. It'd be a great way to move systems but I'm happy any 3DS/2DS owner can play it.
 

virtualS

Member
People expecting 60fps for the n3DS are setting themselves up for disappointment. It's not that much of upgrade over the 3DS.



I'm sure they had both on the table because they can just pump one out like nothing.

My understanding is that the GPU is actually pretty capable in the 3DS but the CPU is so weak that almost all games are CPU bound. Adding a significantly faster CPU could speed up the framerate in many games.

Please correct me if I'm wrong.
 
I wonder which boss they changed? Maybe Twinrova? Majora was decently hard without Fierce Deity, maybe that one? Otherwise they were all fairly easy.
 

Asbear

Banned
Considering Smash looks as great as it does and is 60, and that OoT was made much earlier in 3DS's life-cycle it wouldn't surprise me if the game runs 60fps (It doesn't look like stable 60fps) on the original 3DS too, also when you consider Grezzo have had more time to fine-tune the engine on 3DS.
 

maxcriden

Member
I wonder which boss they changed? Maybe Twinrova? Majora was decently hard without Fierce Deity, maybe that one? Otherwise they were all fairly easy.

You might Gyorg underwater, right? So that could be hard for people. I don't remember that fight too well, though.

Considering Smash looks as great as it does and is 60, and that OoT was made much earlier in 3DS's life-cycle it wouldn't surprise me if the game runs 60fps (It doesn't look like stable 60fps) on the original 3DS too, also when you consider Grezzo have had more time to fine-tune the engine on 3DS.

I assume the game will have a stable 30 for gameplay. I don't think they'd want to change the feel of the game so significantly.
 

Kinsei

Banned
You might Gyorg underwater, right? So that could be hard for people. I don't remember that fight too well, though.

Gyorg is hard for all the wrong reasons. If the camera was better that fight would be a cake walk. I do think he was the one changed though, why add fishing if you can't fish out the fish boss.
 

CrisKre

Member
This. S.T.E.A.M and Xeno Chronicles N3DS assures I will be spending A LOT of time playing my 3DS in 2015 (that is, IF XC is released in 2015 in NA).

Also, if they release a new metroid in 2015... good lord. It will be a terrific year for the handheld.
 

Who

Banned
This game will cement the 3DS as the greatest handheld of all time. I mean it's library is ridiculously good.
 

Neiteio

Member
Gyorg is hard for all the wrong reasons. If the camera was better that fight would be a cake walk. I do think he was the one changed though, why add fishing if you can't fish out the fish boss.
That interview someone posted earlier, with Shiggy talking about fishing for a Jabu Jabu-sized fish in Zelda Gaiden, has me intrigued. It would be amazing if they incorporated that into the Gyorg boss battle.
 
Oh god the Pictobox! I totally forgot that it existed in this game, now I hope they do this and integrate it to miiverse like wind waker.
This is a no brainer. In fact given the precedence this game plays to it's characters and interactions we can say that it makes more sense to have the pictobox functionality in Majora than in Wind Waker.

They could even expand the game by adding some extra pictobox side quests.

Also im VERY pleased with this lil teaser of information, was expecting Nintendo to hold off given details about it until the holidays were past.
 
This game will cement the 3DS as the greatest handheld of all time. I mean it's library is ridiculously good.

The portable Zelda offerings alone demolish the GBA and DS. Ports of two of the best Zelda games of all time, and a sequel to another best Zelda game of all time. Spirit Tracks weepeth.
 

maxcriden

Member
Gyorg is hard for all the wrong reasons. If the camera was better that fight would be a cake walk. I do think he was the one changed though, why add fishing if you can't fish out the fish boss.

Ooh, good point. I bet that's it, and maybe it'll help you to fight him on land? I wonder if Zelda continuity-heads will be bothered by such an extreme change, though!
 

Neiteio

Member
I'd buy a New 3DS if it meant 60 fps. I really doubt that'll happen, though.
I'm also skeptical the game will be 60 fps. Someone noted this might require them to extensively rework the animations. While I'm not sure that's true, I do know that the video being 60 fps doesn't necessarily mean the game is, too.

On the other hand... According to Iwata Asks, Nintendo made ALBW run at 60 fps because it stabilized the 3D effect. So perhaps in a post-ALBW world, Nintendo wants to make its 3DS Zeldas run at 60 fps, believing it's best for 3D.

Then again, MM3D's development may have preceded ALBW, being three years now. So who knows.
 

Kinsei

Banned
That interview someone posted earlier, with Shiggy talking about fishing for a Jabu Jabu-sized fish in Zelda Gaiden, has me intrigued. It would be amazing if they incorporated that into the Gyorg boss battle.

It really would. You can actually fish out some giant water bosses in the Monster Hunter series which is where I got the inspiration for fishing out Gyorg from.

Ooh, good point. I bet that's it, and maybe it'll help you to fight him on land? I wonder if Zelda continuity-heads will be bothered by such an extreme change, though!

They probably would be but then again they'd probably be bothered by any change.
 

maxcriden

Member
I'm also skeptical the game will be 60 fps. Someone noted this might require them to extensively rework the animations. While I'm not sure that's true, I do know that the video being 60 fps doesn't necessarily mean the game is, too.

On the other hand... According to Iwata Asks, Nintendo made ALBW run at 60 fps because it stabilized the 3D effect. So perhaps in a post-ALBW world, Nintendo wants to make its 3DS Zeldas run at 60 fps, believing it's best for 3D.

Then again, MM3D's development may have preceded ALBW, being three years now. So who knows.

I want to say I read that they don't plan for non-2D Zeldas to run at 60 fps. But, I see what you mean about the 3D, that is a good point. Is 3DL 60 fps? I want to say it felt like 30 to me.

They probably would be but then again they'd probably be bothered by any change.

Yeah, that's true. I'm all in favor of any changes they want to make to improve the experience, though, so long as the core of the game is unchanged.
 

Painguy

Member
The n3DS add 2 extra cores for the CPU and about 32mb of ram. If MM3D runs at 60fps that would imply that the game was bottlenecked by the CPU right? I dont think that would be the case with a game like MM. I'm just talking outta my ass here of course so im probs wrong lol.
 
The n3DS add 2 extra cores for the CPU and about 32mb of ram. If MM3D runs at 60fps that would imply that the game was bottlenecked by the CPU right? I dont think that would be the case with a game like MM. I'm just talking outta my ass here of course so im probs wrong lol.

Unfortunately I think you are wrong. 3DS doesn't have a very modern overall architecture, therefore you basically can't do much on its GPU. It appears everything is CPU bound there.
 
I'm also skeptical the game will be 60 fps. Someone noted this might require them to extensively rework the animations. While I'm not sure that's true, I do know that the video being 60 fps doesn't necessarily mean the game is, too.

On the other hand... According to Iwata Asks, Nintendo made ALBW run at 60 fps because it stabilized the 3D effect. So perhaps in a post-ALBW world, Nintendo wants to make its 3DS Zeldas run at 60 fps, believing it's best for 3D.

Then again, MM3D's development may have preceded ALBW, being three years now. So who knows.
The demands in terms of hardware for ALBW and Majora's are completely different. Citing the Aonuma comment regarding how 60 fps stabilized the 3D effect doesn't mean much because it seems the 3DS is not capable enough to run a game with the requiments of Majora at 60 fps.

For example, it didn't look like there was much hardware resources left for Ocarina as Grezzo didn't opt to have better quailty shadows or smoother frame rates when not using the 3D effect.

For me, it is pretty save to expect this game not runing at 60 fps with the 3D effect, or even with it off.

What im really looking forward to is the UI and inventory management. Would really like something functional and groundbracking in this regard. Because potential breakthroughs we have in this department could end up appearing in the next Zelda console game. There's so much input options in the 3DS/Wii U to offer something meaningful in terms of UI, here's hoping proper care is invested is this aspect of the game.
 

Jamix012

Member
Aonuma said:
You’ll get to fish! Although… it makes you wonder whether you’ll have that free time to fish in the world of Majora’s Mask. So we’ve added fishing ponds. Two of them, too. There might be something monstrous you could fish out, so please look forward to it.

I wonder if they've brought back that alternate outcome with Jabu Jabu stopping the moon?

Or maybe he's hinting at fishing Gyorg out of the pool. Seems odd that there would be two separate fishing ponds, unless one of those was inside a boss chamber. Could the other one be that new area in Clock Town?
 
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