The other thing is that the character models stand out in every screenshot during the daylight. The graphical shading style used on the characters does not match the realistic environment style at all. I've taken so many screenshots where I wish I could erase Arno because without him in the shot it looks extremely photo-realistic, but he looks like a cartoon character on top.
It's missing the whole package look.
Yes, in certain situations that "effect" is pretty strong and of course, this is not a positive factor.
I remember, during the E3 2014, that I was incredibly impressed by the graphics of The Order, but, talking with a guy from RAD, I expressed my "concern" that the difference between Gallahad (and the other characters) and the environment was too noticeable. The character looked amazing, the scenario not as good as the character. Of course, the game was in alpha and the guy from Rad assured me that the environment would get a graphics boost. So, basically, it was the opposite case.
It's not so easy (at all!) for a game with a strong graphics component to keep consistency between the characters and environment.