CyberPunked
Member
You left the HUD on and use it as a wallpaper?
What a monster!
You left the HUD on and use it as a wallpaper?
water is always so flat and useless in all assassin creed games. Only in watch dogs is decent...
That's some difference. Crap PC looks great. I still like my pic on top though : )
What's the best way to grab some nice high-quality screenshots of the game for GAF? No built-in screenshot function in Uplay, right? I'd like to get back here with some shiny 1440p screens.
Have you played ACIV?
Yea, water has never looked good in this series...oh wait a minute.water is always so flat and useless in all assassin creed games. Only in watch dogs is decent...
Holy shit why do people do these comparisons
the PS4 screen capture is a 200k compressed jpg.
of COURSE it looks blurry. That's just the way the share button works.
Unless people are doing frame grabs with a good device or have a dev kit you can't compare PC frame grabs to PS4 frame grabs and conclude anything to do with crispness or otherwise.
Yea, water has never looked good in this series...oh wait a minute.
Why do people even bother stating things that are extremely easy to disprove.
Its not a perfect comparison, no. And the person there was showing an 1800p screenshot, which is only really playable for people with a very high end PC.Holy shit why do people do these comparisons
the PS4 screen capture is a 200k compressed jpg.
of COURSE it looks blurry. That's just the way the share button works.
Unless people are doing frame grabs with a good device or have a dev kit you can't compare PC frame grabs to PS4 frame grabs and conclude anything to do with crispness or otherwise.
What costume is that??Some photos from my PC playthrough. 1080p @ ultra.
Looks badass, thanks.Colors: Peaceful Tales (White, Red, Dark Brown)
Chest: Master Phantom Coat
Head: Improved Prowler Hood
Legs: Improved Military Breeches
Waist: Improved Medieval Belt
Forearms: Improved Phantom Bracers
What costume is that??
Holy shit, look at those trees and water! There needs to be a golf game on this engine so bad.
sorry but it's not enough, i want water that can be deformed and i want that react to objects and characters, and this is non existant in assassin creed games ( and so many other games, of course). Yeah in ACIV the weather system it's good and ocean has nice waves, but that's all.
sorry but it's not enough, i want water that can be deformed and i want that react to objects and characters, and this is non existant in assassin creed games ( and so many other games, of course). Yeah in ACIV the weather system it's good and ocean has nice waves, but that's all.
Colors: Peaceful Tales (White, Red, Dark Brown)
Chest: Master Phantom Coat
Head: Improved Prowler Hood
Legs: Improved Military Breeches
Waist: Improved Medieval Belt
Forearms: Improved Phantom Bracers
Could be awesome, no doubt about it.So, how about UBI do a Rockstar and provide a first person view next time?... I would welcome it personally.
Use the screenshot function in Fraps.
In black flag it reacted to the boats. Also, I want isn't a good basis for such a generic phrase like "good". Assassin's creed water looks great, but it doesn't react with things. Unreal Tournament 2003's water reacted with things. Does that mean it's "Better"?
What about Morrowind? It had water that reacted to players, is that better looking than AC?
There's generally no need to put that sort of attention into things that people won't be too focused on. In games like Black Flag, they had waves and such so it was more of a minute detail, but I'll agree that it'd have been better to have it than not to. Watchdogs water was pretty good as well, but it didn't refract much nor did it have very realistic caustics and depth/transparency.
See where the shore meets the water? looks pretty bad compared to AC 3 and above.
Yes, of course you do. Ideally I'm sure we all want water that looks like real water and reacts realistically, but that's just not where the technology is at yet. AC4 has some of the best looking water, if not the best looking water, I've seen in a video game.
What did you think of the water in Infamous Second Son?
We have no idea if that will be the realtime during the actual game, much easier to render water within a closed space instead of during a full game. Especially dynamically.take a look at the uncharted 4 teaser, that it's the right direction of water simulation....i never played second son, the water seems good looking but i suppose you can't swim in that game right ?
We have no idea if that will be the realtime during the actual game, much easier to render water within a closed space instead of during a full game. Especially dynamically.
No I meant realtime as in during actual gameplay and not a cutscene. Realtime cutscenes and scripted sequences can be controlled to push much more visual elements than something that's dynamic during gameplay. For example., the scripted destruction sequences in Quantum Break.Thye said cutscenes are no longer pre-rendered recorded videos like before. So they must now use the ingame code and the scene you saw in the teaser was part of a level you play in.
No I meant realtime as in during actual gameplay and not a cutscene. Realtime cutscenes and scripted sequences can be controlled to push much more visual elements than something that's dynamic during gameplay. For example., the scripted destruction sequences in Quantum Break.
Yea but we have no idea if the cutscenes will look better than the gameplay, realtime cutscenes do not mean "everything between gameplay and cutscenes is the same."Yes dude that is what I said and what they confirmed. Before the cutscnes were using the engine to render the cutscenes but the FMVs were recorded not ingame, that is why they could add extra details and animations to it. Even the costumes you unlock couldn't be seen in the cutscens cus they weren't ingame. Now, they confirmed they are and you can see them ingame in custcnes and gameplay. And this is teh first time they are doing that.
Yea but we have no idea if the cutscenes will look better than the gameplay, realtime cutscenes do not mean "everything between gameplay and cutscenes is the same."
Yea but we have no idea if the cutscenes will look better than the gameplay, realtime cutscenes do not mean "everything between gameplay and cutscenes is the same."
No, you still didn't get it. Previous uncharted games used real time cutscnes, Uncharted 4 is now using ingame cutscenes and this is the first time they are doing it. Like I said if the custscenes aren't ingame, your costumes won't translate to cutscnes and vice versa (like in the previous games), since they are using the ingame code. Last time they did realtime but not ingame cutscenes because they lacked power and to avoid bugs and errors you see ingame. Now expect to see bugs and clumsy stuff like the one you may see ingame even in cutscenes.
I think you don't get it. He is not talking about off-line rendered cutscenes versus realtime cutscenes.
What he is saying is that you can make the graphics engine render really really nice in realtime cutscenes, but the card isn't being fed the database of the entire world like it is when you take control of the joystick and start moving around. That's where the developer can add way more spice to the image without sacrificing framerate. But when the game allows you to take control and your camera moves to behind the main character, NOW you are seeing the true representation of the game.
-M
Thank you.I think you don't get it. He is not talking about off-line rendered cutscenes versus realtime cutscenes.
What he is saying is that you can make the graphics engine render really really nice in realtime cutscenes, but the card isn't being fed the database of the entire world like it is when you take control of the joystick and start moving around. That's where the developer can add way more spice to the image without sacrificing framerate. But when the game allows you to take control and your camera moves to behind the main character, NOW you are seeing the true representation of the game.
-M
TBH, from what they are being proud about, they said you won't lose any details between cutscenes and gameplay and that the cutscenes are part of the ingame engine unlike in their previous games where cutscenes had extra punch over ingame gameplay. I am sure their gameplay reveal will display such seamless transition to confirm that. Only few days left.
Only a few days left for what?
Btw, you have to understand something.. the console hardware has limits that even Naughty Dog aren't going to surpass. Expecting gameplay to be exactly like the cutscenes just because it's ND is being way too optimistic about what the company to do to the hardware. They aren't going to push assets on 1.8TFLOPS hardware display as if it was 3.6TFLOPS for example.
Few days left for Playstation experience to witness what you doubt
Give me the date. We'll see.
UPDATE: December 6 and 7th. 2 weeks away.
From PS Blog: "The two-day community event will take place in Las Vegas, Nevada on December 6th and 7th, 2014."
When it doesn't look like AC:U, I don't want you saying wait till UC5 when ND will have more time to optimize the hardware..
ill be surprised if uncharted doesnt look better than ac unity on any platform. i also dont expect 60 fps. im banking on 30.
It most likely will look better than Unity considering that it's not open world on top of being a 2015 title releasing almost literally one year later.ill be surprised if uncharted doesnt look better than ac unity on any platform. i also dont expect 60 fps. im banking on 30.
Nah, it is not me to blame, blame Naughty Dog. I have nothing to do with it.
The same goes for you. If the game looks phenomenal, don't come up and say, well it is not an open-wolrd sandbox game so then it is meh