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Assassin's Creed Unity -- The graphics "leap" we've all been waiting for.

Serandur

Member
What's the best way to grab some nice high-quality screenshots of the game for GAF? No built-in screenshot function in Uplay, right? I'd like to get back here with some shiny 1440p screens.
 
That's some difference. Crap PC looks great. I still like my pic on top though : )

Holy shit why do people do these comparisons

the PS4 screen capture is a 200k compressed jpg.
of COURSE it looks blurry. That's just the way the share button works.

Unless people are doing frame grabs with a good device or have a dev kit you can't compare PC frame grabs to PS4 frame grabs and conclude anything to do with crispness or otherwise.
 

luca_29_bg

Member
Have you played ACIV?

yeah it's true, in ACIV it's better in the ocean sections but i want real simulation and deformation water (the water in the uncharted 4 teaser for example) and unity it's for new generation console and pc ... and has the same flat water like in the first games....
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
water is always so flat and useless in all assassin creed games. Only in watch dogs is decent...
Yea, water has never looked good in this series...oh wait a minute.
18zycjsz9zaumgif.gif

ipFTbjn79X2j9.gif

Xum0Wvd.gif


Why do people even bother stating things that are extremely easy to disprove.
 

impact

Banned
Holy shit why do people do these comparisons

the PS4 screen capture is a 200k compressed jpg.
of COURSE it looks blurry. That's just the way the share button works.

Unless people are doing frame grabs with a good device or have a dev kit you can't compare PC frame grabs to PS4 frame grabs and conclude anything to do with crispness or otherwise.

People who played the game knows it's blurry too, you don't need to make jpeg excuses. It uses bad AA and is sub-native for most TVs, so it's gonna be blurry no matter what.
 

luca_29_bg

Member
Yea, water has never looked good in this series...oh wait a minute.
18zycjsz9zaumgif.gif

ipFTbjn79X2j9.gif

Xum0Wvd.gif


Why do people even bother stating things that are extremely easy to disprove.

sorry but it's not enough, i want water that can be deformed and i want that react to objects and characters, and this is non existant in assassin creed games ( and so many other games, of course). Yeah in ACIV the weather system it's good and ocean has nice waves, but that's all.
 

Seanspeed

Banned
Holy shit why do people do these comparisons

the PS4 screen capture is a 200k compressed jpg.
of COURSE it looks blurry. That's just the way the share button works.

Unless people are doing frame grabs with a good device or have a dev kit you can't compare PC frame grabs to PS4 frame grabs and conclude anything to do with crispness or otherwise.
Its not a perfect comparison, no. And the person there was showing an 1800p screenshot, which is only really playable for people with a very high end PC.

BUT, we do know well what the difference between 900p and 1080p looks like. PS4 owners who have spent any time in Digital Foundry threads are probably as aware as anybody. Lets not go downplaying that now that the PS4 has the short end of the stick.
 

Warnen

Don't pass gaas, it is your Destiny!
Think this is the 1st assassin creed game that I won't be doing all the side missions/collectibles.

Game is so buggy it has me ready to flush the dam thing. I have to reboot game cause I've got stuck in roofs, carts and all sorts of thing. Guys running through each other in cut scenes. Why does clothing and hair look like its dropped from they sky everytime the camera changes, this shit looks horrible.


On the plus side the micro transactions worries have faded. Once you upgrade the base you get a lot of money. Was able to get all Master Gear fairly easy before I even started to do the main missions. Bigger problem is armor items being tied to App shit.


Also kinda bummed there is no Ultimate set of armor this time, doing all the Rune things just give you a lame skin.. Should have the best set of armor.


Just gonna try to finish the story so I can move on to dragon age. Ubisoft you burn me this time. Don't think I'll preorder another assassin creed game after this one...
 

Spazznid

Member
sorry but it's not enough, i want water that can be deformed and i want that react to objects and characters, and this is non existant in assassin creed games ( and so many other games, of course). Yeah in ACIV the weather system it's good and ocean has nice waves, but that's all.

In black flag it reacted to the boats. Also, I want isn't a good basis for such a generic phrase like "good". Assassin's creed water looks great, but it doesn't react with things. Unreal Tournament 2003's water reacted with things. Does that mean it's "Better"?


What about Morrowind? It had water that reacted to players, is that better looking than AC?



There's generally no need to put that sort of attention into things that people won't be too focused on. In games like Black Flag, they had waves and such so it was more of a minute detail, but I'll agree that it'd have been better to have it than not to. Watchdogs water was pretty good as well, but it didn't refract much nor did it have very realistic caustics and depth/transparency.


See where the shore meets the water? looks pretty bad compared to AC 3 and above.

 

SaberEdge

Member
sorry but it's not enough, i want water that can be deformed and i want that react to objects and characters, and this is non existant in assassin creed games ( and so many other games, of course). Yeah in ACIV the weather system it's good and ocean has nice waves, but that's all.

Yes, of course you do. Ideally I'm sure we all want water that looks like real water and reacts realistically, but that's just not where the technology is at yet. AC4 has some of the best looking water, if not the best looking water, I've seen in a video game.

What did you think of the water in Infamous Second Son?
 

GHG

Gold Member
Having played this for a good 3-4 hours today I'm stunned at how good it looks most of the time. It then starts to make sense why it's a bit of a rig killer at the moment.
 
Colors: Peaceful Tales (White, Red, Dark Brown)
Chest: Master Phantom Coat
Head: Improved Prowler Hood
Legs: Improved Military Breeches
Waist: Improved Medieval Belt
Forearms: Improved Phantom Bracers

acuo5jht.jpg



How about making a thread where everyone can show their customized Assassin ? I mean there are some really good looking combinations.

Im a Junior. so im not allowed to make a thread. Someone else should do it
 

dogstar

Banned
WOW! this really does look the nuts on PC.. I don't have a machine powerful enough to bother getting it on that platform. Having said that, I'm more than happy with the way it looks on my PS4, the IQ of which seems far better than the posted screens - far less blurry in real life.

So, how about UBI do a Rockstar and provide a first person view next time?... I would welcome it personally.
 
I honestly think this game only looks great because of it's excellent lighting. Texture wise it's often nothing to write home about at all. Cutscenes look fantastic too, but that's not surprise.
 
So I heard you were talking about how good this game looks on the PC....all setting on these pictures are on ultra (playing on a 970 GTX)....

Hu5ll8W.jpg


BgSYsFv.jpg


74eXskS.jpg
 

luca_29_bg

Member
In black flag it reacted to the boats. Also, I want isn't a good basis for such a generic phrase like "good". Assassin's creed water looks great, but it doesn't react with things. Unreal Tournament 2003's water reacted with things. Does that mean it's "Better"?



What about Morrowind? It had water that reacted to players, is that better looking than AC?




There's generally no need to put that sort of attention into things that people won't be too focused on. In games like Black Flag, they had waves and such so it was more of a minute detail, but I'll agree that it'd have been better to have it than not to. Watchdogs water was pretty good as well, but it didn't refract much nor did it have very realistic caustics and depth/transparency.



See where the shore meets the water? looks pretty bad compared to AC 3 and above.

for me yes Unreal Tournament 2003 water is better than nowdays waters and this just because react to things. I hate with all myself flat water, and i hate too much water with fake waves that don't reacts to things too (uncharted 3 water is good looking water, but it's fake like many other example of waters, precalculated waves ). Right now, the only right water seems the water seen in the uncharted 4 teaser, that reacts to character movements, when he touch it. It's wonderful! Resistance 2 water was good but too much jelly. The day that flat water will die in a burning pyre, i will be the most happy guy in this world!

P.s watch dogs have at least player interaction with water....it's the minimum required, and indeed i believed that AC unity would use a variant of that water tech...
 

luca_29_bg

Member
Yes, of course you do. Ideally I'm sure we all want water that looks like real water and reacts realistically, but that's just not where the technology is at yet. AC4 has some of the best looking water, if not the best looking water, I've seen in a video game.

What did you think of the water in Infamous Second Son?

take a look at the uncharted 4 teaser, that it's the right direction of water simulation....i never played second son, the water seems good looking but i suppose you can't swim in that game right ?
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
take a look at the uncharted 4 teaser, that it's the right direction of water simulation....i never played second son, the water seems good looking but i suppose you can't swim in that game right ?
We have no idea if that will be the realtime during the actual game, much easier to render water within a closed space instead of during a full game. Especially dynamically.
 
We have no idea if that will be the realtime during the actual game, much easier to render water within a closed space instead of during a full game. Especially dynamically.

Corinne Yu confirmed that cutscenes are no longer pre-rendered recorded videos like before. and the scene you saw in the teaser was part of a level you play in. So they must now use the ingame code The water there is very good. But noone will develop a realistic water behaviour, because it has the most difficult and unpredictable physics in the world.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Thye said cutscenes are no longer pre-rendered recorded videos like before. So they must now use the ingame code and the scene you saw in the teaser was part of a level you play in.
No I meant realtime as in during actual gameplay and not a cutscene. Realtime cutscenes and scripted sequences can be controlled to push much more visual elements than something that's dynamic during gameplay. For example., the scripted destruction sequences in Quantum Break.
 
No I meant realtime as in during actual gameplay and not a cutscene. Realtime cutscenes and scripted sequences can be controlled to push much more visual elements than something that's dynamic during gameplay. For example., the scripted destruction sequences in Quantum Break.

Yes dude that is what I said and what they confirmed. Before the cutscnes were using the engine to render the cutscenes but the FMVs were recorded not ingame, that is why they could add extra details and animations to it. Even the costumes you unlock couldn't be seen in the cutscens cus they weren't ingame. Now, they confirmed they are and you can see them ingame in custcnes and gameplay. And this is teh first time they are doing that.

Alan Wake used pre-rendered no in engine recorded fmvs with higher resolution. So I don't think Remedy did switch their method and their surely following the same approach in Quantum Break.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Yes dude that is what I said and what they confirmed. Before the cutscnes were using the engine to render the cutscenes but the FMVs were recorded not ingame, that is why they could add extra details and animations to it. Even the costumes you unlock couldn't be seen in the cutscens cus they weren't ingame. Now, they confirmed they are and you can see them ingame in custcnes and gameplay. And this is teh first time they are doing that.
Yea but we have no idea if the cutscenes will look better than the gameplay, realtime cutscenes do not mean "everything between gameplay and cutscenes is the same."
 
Yea but we have no idea if the cutscenes will look better than the gameplay, realtime cutscenes do not mean "everything between gameplay and cutscenes is the same."

No, you still didn't get it. Previous uncharted games used real time cutscnes, Uncharted 4 is now using ingame cutscenes and this is the first time they are doing it. Like I said if the custscenes aren't ingame, your costumes won't translate to cutscnes and vice versa (like in the previous games), since they are using the ingame code. Last time they did realtime but not ingame cutscenes because they lacked power and to avoid bugs and errors you see ingame. Now expect to see bugs and clumsy stuff like the one you may see ingame even in cutscenes.
 
Yea but we have no idea if the cutscenes will look better than the gameplay, realtime cutscenes do not mean "everything between gameplay and cutscenes is the same."

Exactly this.

I don't consider cutscenes rendered in real time to be the actual gameplay interface. Arno looks incredible in his cutscenes, but I know he's not going to look that way when you are walking around the world with him.
 
No, you still didn't get it. Previous uncharted games used real time cutscnes, Uncharted 4 is now using ingame cutscenes and this is the first time they are doing it. Like I said if the custscenes aren't ingame, your costumes won't translate to cutscnes and vice versa (like in the previous games), since they are using the ingame code. Last time they did realtime but not ingame cutscenes because they lacked power and to avoid bugs and errors you see ingame. Now expect to see bugs and clumsy stuff like the one you may see ingame even in cutscenes.

I think you don't get it. He is not talking about off-line rendered cutscenes versus realtime cutscenes.

What he is saying is that you can make the graphics engine render really really nice in realtime cutscenes, but the card isn't being fed the database of the entire world like it is when you take control of the joystick and start moving around. That's where the developer can add way more spice to the image without sacrificing framerate. But when the game allows you to take control and your camera moves to behind the main character, NOW you are seeing the true representation of the game.

-M
 
I think you don't get it. He is not talking about off-line rendered cutscenes versus realtime cutscenes.

What he is saying is that you can make the graphics engine render really really nice in realtime cutscenes, but the card isn't being fed the database of the entire world like it is when you take control of the joystick and start moving around. That's where the developer can add way more spice to the image without sacrificing framerate. But when the game allows you to take control and your camera moves to behind the main character, NOW you are seeing the true representation of the game.

-M

TBH, from what they are being proud about, they said you won't lose any details between cutscenes and gameplay and that the cutscenes are part of the ingame engine unlike in their previous games where cutscenes had extra punch over ingame gameplay. I am sure their gameplay reveal will display such seamless transition to confirm that. Only few days left.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I think you don't get it. He is not talking about off-line rendered cutscenes versus realtime cutscenes.

What he is saying is that you can make the graphics engine render really really nice in realtime cutscenes, but the card isn't being fed the database of the entire world like it is when you take control of the joystick and start moving around. That's where the developer can add way more spice to the image without sacrificing framerate. But when the game allows you to take control and your camera moves to behind the main character, NOW you are seeing the true representation of the game.

-M
Thank you.
 
TBH, from what they are being proud about, they said you won't lose any details between cutscenes and gameplay and that the cutscenes are part of the ingame engine unlike in their previous games where cutscenes had extra punch over ingame gameplay. I am sure their gameplay reveal will display such seamless transition to confirm that. Only few days left.

Only a few days left for what?

Btw, you have to understand something.. the console hardware has limits that even Naughty Dog aren't going to surpass. Expecting gameplay to be exactly like the cutscenes just because it's ND is being way too optimistic about what the company to do to the hardware. They aren't going to push assets on 1.8TFLOPS hardware display as if it was 3.6TFLOPS for example.
 
Only a few days left for what?

Btw, you have to understand something.. the console hardware has limits that even Naughty Dog aren't going to surpass. Expecting gameplay to be exactly like the cutscenes just because it's ND is being way too optimistic about what the company to do to the hardware. They aren't going to push assets on 1.8TFLOPS hardware display as if it was 3.6TFLOPS for example.

Few days left for Playstation experience to witness what you doubt ;)
 
When it doesn't look like AC:U, I don't want you saying wait till UC5 when ND will have more time to optimize the hardware.. ;)

Nah, it is not me to blame, blame Naughty Dog. I have nothing to do with it. :p

The same goes for you. If the game looks phenomenal, don't come up and say, well it is not an open-wolrd sandbox game so then it is meh ;)
 
ill be surprised if uncharted doesnt look better than ac unity on any platform. i also dont expect 60 fps. im banking on 30.

The 60 FPS with graphics looking better than the reveal teaser is just too much shooting for a goal. I want to stay realstic and say it won't be 60 FPS . But if they could achieve that just wow.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
ill be surprised if uncharted doesnt look better than ac unity on any platform. i also dont expect 60 fps. im banking on 30.
It most likely will look better than Unity considering that it's not open world on top of being a 2015 title releasing almost literally one year later.
 
Nah, it is not me to blame, blame Naughty Dog. I have nothing to do with it. :p

The same goes for you. If the game looks phenomenal, don't come up and say, well it is not an open-wolrd sandbox game so then it is meh ;)

I won't. But that is a factor in getting away with things they normally wouldn't be able to.
 
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