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Assassin's Creed Unity -- The graphics "leap" we've all been waiting for.

I won't force you to change your mind based on personal tastes only but you don't have to discredit ND for what they are doing. Just like how I may hate Gears series but I can't not acknowledge that is not a great series and say that it sucks because I hate it personally. This is absurd. You have to leave with that.

I never said they suck. I love ND! I'm just not so 100% positive everytime they come out with a videogame that it's going to top every other developer out there's game -- including games on the PC (which is even more absurd).

Edit: Here is a recent Nathan Drake close up supposed to be from gameplay:

You can see there is no loss in details and you can still see the tiny beard hairs on his chin., and the belt on his shoudler is very realistic and extremley well sewed.

Are you serious? There is a significant difference between this supposed 'in-game' face and the one in the video!!

e3-2014-uncharted-4-a-thiefs-end-trailer-screenshot-beach-drake.jpg


2671523-drake.jpg
 
I never said they suck. I love ND! I'm just not so 100% positive everytime they come out with a videogame that it's going to top every other developer out there's game -- including games on the PC (which is even more absurd).



Are you serious? There is a significant difference between this supposed 'in-game' face and the one in the video!!

e3-2014-uncharted-4-a-thiefs-end-trailer-screenshot-beach-drake.jpg


2671523-drake.jpg

Again still judging from screen grab over a TV. It is just your impression and there is no need for me to insist with you since you will insist even more. There is no purpose on continuing this discussion, you will never like the game and this is a fact whatever anyone does. Anyway, we gotta respect your personal likes.
 

ISee

Member
Are you guys comparing a compressed direct capture screen with a shitty compressed photo of a monitor running the game?

fry.PNG
 

Kaswa101

Member
If you can find *any* game that can give such physically accurate color, light and texture as this screenshot I just took today (and yes, it's more impressive to me than any single frame in that UC4 demo), I'll be glad to see it:

7skQOm.png




Nope. Here is a screen of one of the enemies in AC:U and it's simply more detailed than Nathan model in that demo. Go back and look at the color scheme, the lower res normal maps, the hair and the skin on Nathan compared to this guy:

vsnAiy.png

This post can't possibly be serious, can it?
 

SaberEdge

Member
even those horrible low quality pics make it clear just how far ahead of anything else uncharted 4 is.

*disclaimer : going on the assumption that the game actually ends up looking that good*

edit - these are the highest quality screens i could find

ibkxyQ8KweMa7j.png

AeFJbmp.png

iih8xQe.png

unity-arno.jpg

assassins-creed-unity-direct-feed-ps4-screenshot.jpg

ACUChar-610.jpg

LRfvRqI.jpg


That Uncharted 4 footage looks incredible, no doubt. But, frankly, I'm not seeing this massive difference some of you are alluding to.
 
I'll have to revisit that sequence and see.

would appreciate that. maybe you can also tell me what the character is called?

PSN: Shaderhacker

no offence, but you only have the first trophy in infamous, which you get before even visiting the city. you stated before that you found SS to have bad texturing und "blocky buildings". hence i have not played unity yet, i will be careful with my statements. but the average environment material quality is sure as hell quite high in SS, at least higher than in watch dogs which i played cranked up on a pc. as far as unity goes i cant really tell before playing. on the blocky building statement: there are some areas within SS that have quite high environmental geometry, a thing im not necessarly seeing from the syncronisation screen (unity) which you posted before. given there was some extensive LOD scaling in SS also when you climbed up buildings. maybe thats not the best way to compare.

note: im not saying unity is not impressive. it sure is. indoors look quite good for an open world game. so do the characters. but judging from the screens in here, it also has some rough spots.
 

eso76

Member
Nathan looks awesome up close.. You can tell they spend all the PS4 resources getting detail in the face..

But notice what happens as the camera pulls away from Nathan and shows more of the environment:

What you're looking at is compressiont taking its toll as soon as there is motion onscreen...

Having said that, i don't believe that's the kind of facial detail we're going to see ingame, and tbh, i would think it would be a huge waste of resources if that was the case.
 
Yes, of course you do. Ideally I'm sure we all want water that looks like real water and reacts realistically, but that's just not where the technology is at yet. AC4 has some of the best looking water, if not the best looking water, I've seen in a video game.

What did you think of the water in Infamous Second Son?
Halo 3...
 

orioto

Good Art™
Guys why would you have the same detail on a face close up and on a guy seen from the back at several feet way ?? lol.. That makes no sense, why bother, do you think they have resources to waste ?
 

vivekTO

Member
Just checked out the driveclub photomode thread.some of the screenshots posted by "benzy" is jawdroping. Lighting is realtime. incredible stuff. It's too damn photorelistic. For me it's best lighting Solution in any game. Pc including.
 
...Uncharted 4 character model looks far better than the AC U...it isn't even close. You can see the geometric limitations far more on those AC U screens
 

KKRT00

Member
even those horrible low quality pics make it clear just how far ahead of anything else uncharted 4 is.

*disclaimer : going on the assumption that the game actually ends up looking that good*

edit - these are the highest quality screens i could find

ibkxyQ8KweMa7j.png

AeFJbmp.png

iih8xQe.png

I have no doubt that Nathan will look amazing, but i want to see everything else without freaking DoF.

Pushing insane detail on only one character is not that hard, pushing similar detail on everything else and additionally top tier tech is a challenge.
 

Shredderi

Member
I have no doubt that Nathan will look amazing, but i want to see everything else without freaking DoF.

Pushing insane detail on only one character is not that hard, pushing similar detail on everything else and additional top tier tech is a challenge.

Can't wait for the playstation experience where I assume we're seeing something! Make me feel once again, naughty dog.
 
I have no doubt that Nathan will look amazing, but i want to see everything else without freaking DoF.

Pushing insane detail on only one character is not that hard, pushing similar detail on everything else and additionally top tier tech is a challenge.

the environment looked just as impressive, the 2nd half of the teaser showed it without any DOF. again tho it remains to be seen how the actual game matches up. naughty dog definitely have the best shot at making it happen.
 

Nabbis

Member
I don't get this ridiculous screenshot comparison that people seem to be doing. That's not how the games will look on the screen without specific narrow locations and super-sampling. The guys who make those games have their own marketing department, it's hard enough to wade through their bullshit... Don't need players hopping on the kool aid train as well.
 

KKRT00

Member
the environment looked just as impressive, the 2nd half of the teaser showed it without any DOF. again tho it remains to be seen how the actual game matches up. naughty dog definitely have the best shot at making it happen.

Do they? BF4 looks much better, after scaling everything up, than Last of Us Remastered, same goes for games like MGS5, Far Cry 3 or Crysis 2/3.
They always excelled in art and blending it with tech, and working around limitation to not get too much bottleneck'ed [except for TLoU], but in tech department they were outpaced last gen by quite a few studios.
And 60fps automatically gives them two times less resources to deal with

Ps. Its great that they are aiming for 60fps though, gameplay always should come first.
 

KKRT00

Member
Every game i mentioned has a ps3 version, so all can be named the same way as TLoU.

And i dont see how for example here BF 4 is equal to TLoU. I mean the difference is big in terms of detail, objects and draw distance.
https://www.youtube.com/watch?v=eKf9Y8mk2J4&feature=player_detailpage#t=665
https://www.youtube.com/watch?feature=player_detailpage&v=3EzzV_mweXA#t=347

BF 4 is also much more demanding in combat, because of many more units and effects.
Particles are on another level in BF 4 [can be lit and shadowed, can shadows, there are tons of them], it has quite high quality Bokeh DoF, tessellation in background, ground is much more rich in terms of geometry etc.

And You need to replay Crysis 2, its still bonkers. It has sometimes 15 shadow casting light sources per room and all are destructible.
 
Do they? BF4 looks much better, after scaling everything up, than Last of Us Renastered, same goes for games like MGS5, Far Cry 3 or Crysis 2/3.
They always excelled in art and blending it with tech, and working around limitation to not get too much bottleneck'ed [except for TLoU], but in tech department they were outpaced last gen by quite a few studios.
And 60fps automatically gives them two times less resources to deal with

Ps. Its great that they are aiming for 60fps though, gameplay always should come first.

TLoU renastered maybe...certainly not remastered. All the games you listed bar Crysis 3 have very evident last gen roots...MGS Ground Zero is probably the least impressive next gen game I have played and looks little different on PC.
 

KKRT00

Member
TLoU renastered maybe...certainly not remastered. All the games you listed bar Crysis 3 have very evident last gen roots...MGS Ground Zero is probably the least impressive next gen game I have played and looks little different on PC.

I've mentioned games with past gen roots, because we were comparing games with past-gen roots?
I just dismissed the notion, that if there would a company that could pull of 1080@60 with teaser graphics [on most assets and environment] on PS4, it is ND.
I personally dont its possible, not in 60fps and even if it would be possible, going by a past gen games, it wouldnt be ND.
 
I've mentioned games with past gen roots, because we were comparing games with past-gen roots?
I just dismissed the notion, that if there would a company that could pull of 1080@60 with teaser graphics [on most assets and environment] on PS4, it is ND.
I personally dont its possible, not in 60fps and even if it would be possible, going by a past gen games, it wouldnt be ND.

its def not doable at 60 fps. possibly not at 30 either. wrt bf4 v TLOU, each has its pros and cons. bf4 has larger scale and more on screen, but TLOU has far better shading and materials, dynamic shadow casting lights, and better animation. not bad when you consider the game was never designed to scale beyond a ps3, unlike bf4. unlike bf4, TLOU also doesnt constantly fill your screen with texture seaming, polygon clipping, z fighting and skyboxes with visible banding and color gradients.

a better comparison is comparing TLOU/uncharted 2 and 3 on ps3 to any other ps3 game or any pc game running on a 7900 gt w/ a cpu from 2006 and 1 gb of ram.
 

luca_29_bg

Member
If you can find *any* game that can give such physically accurate color, light and texture as this screenshot I just took today (and yes, it's more impressive to me than any single frame in that UC4 demo), I'll be glad to see it:

7skQOm.png




Nope. Here is a screen of one of the enemies in AC:U and it's simply more detailed than Nathan model in that demo. Go back and look at the color scheme, the lower res normal maps, the hair and the skin on Nathan compared to this guy:

vsnAiy.png

like others already have said, you're joking or the eyes must be checked....i don't have any other explanation O_________o
 
If you can find *any* game that can give such physically accurate color, light and texture as this screenshot I just took today (and yes, it's more impressive to me than any single frame in that UC4 demo), I'll be glad to see it:

7skQOm.png




Nope. Here is a screen of one of the enemies in AC:U and it's simply more detailed than Nathan model in that demo. Go back and look at the color scheme, the lower res normal maps, the hair and the skin on Nathan compared to this guy:

vsnAiy.png
Ubisoft must be very proud of you :D
 
I've mentioned games with past gen roots, because we were comparing games with past-gen roots?
I just dismissed the notion, that if there would a company that could pull of 1080@60 with teaser graphics [on most assets and environment] on PS4, it is ND.
I personally dont its possible, not in 60fps and even if it would be possible, going by a past gen games, it wouldnt be ND.

I don't see what pass gen games have to do with anything.
 

OsirisBlack

Banned
That Uncharted 4 footage looks incredible, no doubt. But, frankly, I'm not seeing this massive difference some of you are alluding to.

I think there are other games coming out soon that will visually challenge or even surpass ACU and UC4 but I do think ACU is the best looking game currently available. From what we have seen the Witcher III probably won't challenge ACU as their character models don't look as good as those in unity. In my opinion the backgrounds in the Witcher III look so good that they make the characters look out of place. I believe the bar for visual fidelity will be set when the Order 1886 comes out early next year.
 

luca_29_bg

Member
Remains to be seen how good the water looks. I was not saying that it would be flat and completely different from cutscenes.

And i hope so, because if the cut scenes are real time it's totally wrong to do things with different level of quality. The the order approach is the right approach for every game in the future, imo. Difference in quality between cut scenes and gameplay must die soon as possible!
 

luca_29_bg

Member
I think there are other games coming out soon that will visually challenge or even surpass ACU and UC4 but I do think ACU is the best looking game currently available. From what we have seen the Witcher III probably won't challenge ACU as their character models don't look as good as those in unity. In my opinion the backgrounds in the Witcher III look so good that they make the characters look out of place. I believe the bar for visual fidelity will be set when the Order 1886 comes out early next year.

the order will destroy anything, that engine is incredible!
 
I like how we're comparing a released game to an unreleased game. One is out and we know exactly what it looks like. The other is subject to change, so why put any faith in it?
 

Game4life

Banned
Any one has high res gifs of these? I dont know what this game is technically doing but it looks freaking CG like at times. I have not seen any game look this good visually. I will see if UC4 actually looks as good as the trailers suggest but I have my doubts.

igMiopF1RwEhZ.gif


i6yq528lHzCyM_zps1wzwaq7s.gif


2570319-9718456888-25044_zpsmfcy3kxz.gif
 
Going by the rest of the posts on the last page, I think it is, but I definitely don't see what he's seeing and I think he would be hard pressed to find a good amount of people to agree with him.

That's because what I was saying is purely subjective. I like the light/color in that shot of the King of Slums. I'm not speaking anything about it technical abilities although I would imagine it's certainly on par with UC4's tech. I'm even more impressed with the ingame footage of ACU that I took as that has excellent color/light and shadow to mimic photorealism.
 
would appreciate that. maybe you can also tell me what the character is called?

King of Slums.

no offence, but you only have the first trophy in infamous, which you get before even visiting the city. you stated before that you found SS to have bad texturing und "blocky buildings". hence i have not played unity yet, i will be careful with my statements. but the average environment material quality is sure as hell quite high in SS,

I'm a good bit of the way into the city. I frankly find the game boring and repetitive even though I will force my way through it at some point. I didn't like Infamous 2 and only bought this game because of so many people talking about it's graphical prowess.

These are MY screenshots btw:

t19YUK.jpg


iM85EU.jpg


NydLL4.jpg



Very simple textured buildings showing no shadow or AO. The game looks even worse when playing it than the screenshots. You can notice all kinds of aliasing and fake lighting effects. I absolutely love the particles though. They did an incredible job with the motion and light of them. But if you take away the colored lights in the particles and the physical sims of the smoke and FX, you are left with a last-gen capable game.


6zJheK.jpg


Simple basic reflection map for cars. No PBR at all in this game.

S9wTjf.jpg


This image looks good though.
 
I like how we're comparing a released game to an unreleased game. One is out and we know exactly what it looks like. The other is subject to change, so why put any faith in it?

That's because AC:U is ahead of it's time and can't be challenged with anything currently out. The hate is coming from the fact that the game is a buggy mess and basically too much for the next-gen consoles to handle at any reasonable consistent framerate.

Looking at the DF review on Dragon Age, we are already seeing that most devs are hitting a wall in compromising framerate for increased visual fidelity. ND will hit that wall as well.

-M
 
Any one has high res gifs of these? I dont know what this game is technically doing but it looks freaking CG like at times. I have not seen any game look this good visually. I will see if UC4 actually looks as good as the trailers suggest but I have my doubts.

igMiopF1RwEhZ.gif


i6yq528lHzCyM_zps1wzwaq7s.gif


2570319-9718456888-25044_zpsmfcy3kxz.gif

The Order looks phenomenal no doubt. I just don't like that most of the footage has been cutscenes inter-mixed with actual gameplay. I would go on record to say that Order will be the first game to rival AC:U. I can't wait to play it and compare side-by-side with my PC running AC:U.
 

Amir0x

Banned
ibkxyQ8KweMa7j.png

AeFJbmp.png

iih8xQe.png

unity-arno.jpg

assassins-creed-unity-direct-feed-ps4-screenshot.jpg

ACUChar-610.jpg

LRfvRqI.jpg


That Uncharted 4 footage looks incredible, no doubt. But, frankly, I'm not seeing this massive difference some of you are alluding to.

IF this is actually a Nathan Drake model that will be in-game (I have so many doubts about that demo ND showed), there is indeed massive gap between the quality of the model and any of the ones I've seen in Unity in HQ images.

There's just an attention to detail so astonishing that the only way to illustrate how large the gap is is to just grab onto all the minutiae to compare.

One of the most immediate differences is the insane gap between the (apparent) subsurface scattering on ND's skin and what's going out with the skin of the characters in AC Unity. Look at the way the lighting in the scene accurately penetrates the skin and reflects how the translucency of skin would look in displaying veins, for example.

Then compare the admittedly quite impressive facial animations of AC Unity with the increase detailed Drake's face has when his similarly impressive facial animations are put into action. There's just an incomprehensibly complex set of facial muscles being utilized to warp the skin and give it appropriate contour and texture.

Then there's the simple geometry on display. Nathan Drake's character model quite clearly contains a hugely increased amount of geometry over comparable Unity characters. You can make out the distinct polygon edges on the Unity characters outfits and body - around the hood, around facial contours (look at the lips in the photo of the hooded AC unity image), around everything if you analyze the image. You can make out some of that on Drake, but it's much harder and far more subtle. His arms have it a bit and a few other places.

And then forget about the hair. AC Unity actually has really nice hair at times, that one lady's hair is extremely impressive. But when you compare the technical aspects on what is going on in Drake's hair and stubble, it's hard to articulate precisely how big the leap here is. You can literally follow every individual strand of hair and piece of protruding chin hair. There is so much going on in the hair alone one could write a book about it.

The gap is truly insanely huge. You might casually look at the photo and say 'it's not that big really', but with any analysis of its technical fortitude the argument would fall apart.


Which is why I do not believe Uncharted 4 is going to look like that on PS4. Even in the off screen TV image, which is horrible way to compare anything, you can check out the hair alongside his ear. It's a gigantic drop from what was in this U4 video.
 
One of the most immediate differences is the insane gap between the (apparent) subsurface scattering on ND's skin and what's going out with the skin of the characters in AC Unity. Look at the way the lighting in the scene accurately penetrates the skin and reflects how the translucency of skin would look in displaying veins, for example.

I completely disagree on the skin shading. Both are very impressive to me and I believe it's purely artistic direction. Sometimes we implement skin on characters that are more translucent than other times. Drake has more of a waxy feel to his skin than Arno who has more of a translucent hue to it. IMO it's purely artistic driven and doesn't lend to any "gap" in visuals as you say.

And then forget about the hair. AC Unity actually has really nice hair at times, that one lady's hair is extremely impressive. But when you compare the technical aspects on what is going on in Drake's hair and stubble, it's hard to articulate precisely how big the leap here is.

You are wrong there. It is way harder to simulate long hair than stubble on a face. That's not even close. Our long hair render times are a pain in the ass and need so much tweaking to get rid of noise, occlusion artifacts, and to have a really good translucent brdf lobe that's physically plausible. Stubble on a face is very very easy to simulate and doesn't contain anywhere near the amount of vertices per hair that long hair would have.

-M
 

ShutterMunster

Junior Member
The Order looks phenomenal no doubt. I just don't like that most of the footage has been cutscenes inter-mixed with actual gameplay. I would go on record to say that Order will be the first game to rival AC:U. I can't wait to play it and compare side-by-side with my PC running AC:U.

There are no cutscenes in The Order...

Curious to take a look at AC:Unity. Maybe when it's not so broke I'll pick it up. Though if it goes on sale on Black Friday I'll grab it, broken and all. BUY IT FOR THE GFX.

As far as the UC4 vs Unity discussion goes... not even close. Uncharted 4 by a mile, but there's no way that game looks like that during gameplay come release time.
 
King of Slums.



I'm a good bit of the way into the city. I frankly find the game boring and repetitive even though I will force my way through it at some point. I didn't like Infamous 2 and only bought this game because of so many people talking about it's graphical prowess.

These are MY screenshots btw:

t19YUK.jpg


iM85EU.jpg


NydLL4.jpg



Very simple textured buildings showing no shadow or AO. The game looks even worse when playing it than the screenshots. You can notice all kinds of aliasing and fake lighting effects. I absolutely love the particles though. They did an incredible job with the motion and light of them. But if you take away the colored lights in the particles and the physical sims of the smoke and FX, you are left with a last-gen capable game.


6zJheK.jpg


Simple basic reflection map for cars. No PBR at all in this game.

S9wTjf.jpg


This image looks good though.

wasn't ISS's graphics downgraded?
 
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