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- Nintendont - | Yes, you CAN play GameCube games on your Wii U!

TunaLover

Member
I felt a little lag when playing with my Wavebird, it's pretty small though (it's about the same than using Wii), probably not the best option if you are a competive player.
 

Rich!

Member
No not the mini, a regular looking Wii with no GCN controller ports. I think it's called Family Edition.

yep. to answer your question, according to my limited google-fu....the family edition Wii cannot load gamecube discs. Sucks, but you'll have to find an OG Wii to rip them. I may be wrong, as I haven't got a family edition Wii to test myself.

once you've done that, if you have a gamecube usb adapter, your family wii revision is fully gamecube backwards compatible again
 

Seik

Banned
However for those without a 16:9 option in the game itself you can force it using Nintendont. It works fine in most game, introduces glitches in some, and is absolutely flawless in others (such as Twilight Princess).

Doesn't TP have some kind of glitch in 16:9 when you're near water (that goes all stretchy and glitchy where the black bars are suppose to be normally) or is it really perfect now?

I remember having this problem with Dolphin, never played with Nintendont yet but I'm getting more and more interested to try it out.
 
yep. to answer your question, according to my limited google-fu....the family edition Wii cannot load gamecube discs. Sucks, but you'll have to find an OG Wii to rip them. I may be wrong, as I haven't got a family edition Wii to test myself.

once you've done that, if you have a gamecube usb adapter, your family wii revision is fully gamecube backwards compatible again

Yeah I'd just use the Wii to rip and play them on the Wii U. Ah well, maybe I can trade Wiis with a friend or something.
 

Sipheren

Banned
heh good stuff

It's a mixed bag with native 16:9 support included as an option in the games themselves. SEGA were very good at including it in their games (monkey ball 2, f zero), EA had support in all of theirs, and activision did well with it too. Nintendo...didn't. The only Nintendo produced Gamecube games that actually had widescreen options were those outsourced to external developers such as Mario Strikers and Wave Wace.

However for those without a 16:9 option in the game itself you can force it using Nintendont. It works fine in most game, introduces glitches in some, and is absolutely flawless in others (such as Twilight Princess).

and if you want to really go silly with it, you can enable 16:9 in a game that supports it and then force further widescreen on top of that via Nintendont for an insane FOV!

Makes it look much better, cheers.

http://youtu.be/T0XyqW0PVgI
 

Rich!

Member
Doesn't TP have some kind of glitch in 16:9 when you're near water (that goes all stretchy and glitchy where the black bars are suppose to be normally) or is it really perfect now?

I remember having this problem with Dolphin, never played with Nintendont yet but I'm getting more and more interested to try it out.

Its all fixed.

The Nintendont 16:9 function actually utilizes a gameshark code in Twilight Princess to extend the rendering area. Its now identical to the widescreen in the Wii version as it's not using a hack like in other games - it's actually rendering in true anamorphic 16:9 natively.

Just played through TP in Nintendont and I had no issues, flawless widescreen throughout.
 
Will the home-brew method for Wii U using Brawl work on a Wii as well? I tried using Letterbomb and had some weird issues in the past, so I gave up. But this Brawl method seems straight forward enough!
 
This is so bitter sweet.

I got my Gamecube controllers working just fine but the DK Bongos still don't work. They register but, just like with any other game, it considers the drums to be a giant GC controller rather than a special peripheral.
 

Seik

Banned
Its all fixed.

The Nintendont 16:9 function actually utilizes a gameshark code in Twilight Princess to extend the rendering area. Its now identical to the widescreen in the Wii version as it's not using a hack like in other games - it's actually rendering in true anamorphic 16:9 natively.

Just played through TP in Nintendont and I had no issues, flawless widescreen throughout.

Well damn, I need this in my life!

So it works with the GC adapter too?! That's great, I just bought one! Today is a good day!
 

Rich!

Member
Well damn, I need this in my life!

So it works with the GC adapter too?! That's great, I just bought one! Today is a good day!

Yep! I ordered one today too, purely just for Nintendont!

I hear it works with this Wii U game too...smashing mothers, or whatever its called.
 

NeOak

Member
This is so bitter sweet.

I got my Gamecube controllers working just fine but the DK Bongos still don't work. They register but, just like with any other game, it considers the drums to be a giant GC controller rather than a special peripheral.
Technically, it is a GC controller in a different form.
 
Can someone help me with Nintendont. I put the iso of Melee just like how the OP said, (/games/Melee/game.iso). But then when I go start up Nintendont, it doesn't find anything. What am I doing wrong?
 
Can someone help me with Nintendont. I put the iso of Melee just like how the OP said, (/games/Melee/game.iso). But then when I go start up Nintendont, it doesn't find anything. What am I doing wrong?

Are the games on a USB? If so then it needs to be inserted in a USB slot in the back side of the Wii U and not the front. Same thing with the Gamecube Adapter (just connect the black cable). If you're using an SD for your games then I don't know since I don't use that method.
 
Are the games on a USB? If so then it needs to be inserted in a USB slot in the back side of the Wii U and not the front. Same thing with the Gamecube Adapter (just connect the black cable). If you're using an SD for your games then I don't know since I don't use that method.

I have it on a SD card
 

Shun

Member
i haven't felt any input lag in Metroid Prime 1 or 2. maybe it's the nature of the game but it seems fine.

btw, the latest latest update now has rumble working. the Wii U is pretty much a basic GC now. if the machine was hidden away, you couldn't tell it is a Wii U and not a GC.

GC controller adapter for Wii things is gonna need to come from somewhere else though. i'm still keeping my Wii for that (and USB loader since having both a USB device for Wii U games and for Wii USB loading is a hassle)

I use a 64GB SD card and I run ALL my GC and Wii backups off that.

You just format it to FAT32 and convert all your files to WBFS. It works for Wiiflow if you use that.

Just put all the GC games in a GAME folder and all the Wii backups in a WBFS folder. Wii games are much more lenient and you can name them whatever you want.
 
This looks great, but won't nintendo patch this? It works on the wii too doesn't it?

The last system update for Wii was in 2010, I think it's very unlikely that this will be patched. The Wii U's Wii mode is basically just running a Wii, so the same exploits and software work on the Wii (and a few additional exploits, too).
 

Rich!

Member
This looks great, but won't nintendo patch this? It works on the wii too doesn't it?

It can't ever be patched. The Wii side of the console is beyond saving - which is why Nintendo have completely walled it off from anything on the Wii U side of the console.

Essentially, the Wii is a clusterfuck mishmash of menus with no real OS to speak of. Without entirely overhauling the system (and breaking many games in the process, such as Mario Kart Wii), Nintendo literally cannot do anything. Get rid of homebrew? Well, that means blocking an IOS that Mario Kart Wii requires to run. No way of doing it.

They've learnt from their mistakes with the 3DS and Wii U OS's though - they're seemingly rock solid and well designed.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Just so we're clear, the adapter will likely never be usable on the Wii menu for playing BC Wii Virtual Console titles?


I doubt VC games, yeah..

But maybe Nintendo will update the vWii to support the GCN adapter for the Wii games that use GCN controllers (ie Brawl, Tatsunoko vs. Capcom, etc).

They patched in Dolby Surround sound support for Wii games last year, so yeah, they do seem to care about the performance of Wii titles beyond the selling feature on the box. We can always hope.
 

Rich!

Member
Yeah, dolby surround support was a nice addition - but that's not really a patch of the vWii, afaik. It's handled outside of that system, just like the Wii U Gamepad display.

anyhow, I've now updated the OP with the GC adapter news and instructions updated for including the icon.png and xml file for Nintendont.
 

Symtendo

Member
Question: if I were to do this, would it read from my current HDD I'm using for my Wii U Eshop titles or does it need to be different?
 

NeOak

Member
Bottom rear USB port? God damn it, my LAN adapter is ther... oh, you only need the black cable if you don't need rumble?

I guess i'll move mine from the front to the back and pop in a wavebird.
 

Shun

Member
Apparently works from the front if you load the games from an SD card or something.

Yesss, I will try that as soon as I get the chance.

I'm starting to regret not getting a 128GB SD card. 64GB fits the GC fine but I need more space for all the Wii wbfs files.
 
Hod do starfox adventures and eternal darkness work with Nnintendont? I heard that these games running as a backup on Wii had problems with sound and music.

Audio seemed fine, but when I tried Star Fox Adventures a few months back I had issues with subtitles not showing up. This is a pretty big problem since a lot of the dialogue is in a fictional language. Apparently it was a known issue; no idea if it's been fixed since in a newer Nintendon't version.
 

Rich!

Member
Audio seemed fine, but when I tried Star Fox Adventures a few months back I had issues with subtitles not showing up. This is a pretty big problem since a lot of the dialogue is in a fictional language. Apparently it was a known issue; no idea if it's been fixed since in a newer Nintendon't version.

That's your issue. It's been fixed now.

Nintendont has improved to ridiculous levels over the past few months due to it being open source.
 
D

Deleted member 126221

Unconfirmed Member
Installed it and wow, it really works flawlessly! I cannot wait to get my GC adapter.

Now the only thing Nintendont needs is support for the Gameboy cable to be able to play Pac Man VS, Crystal Chronicles and Four Swords Adventures, and I'll be able to shelve my backward-compatible Wii forever!
 
Kept trying to test out Luigi's Mansion and thought I just screwed something up with the controller, only to find on the compatibility list that it freezes at the Nintendo logo. Sigh. I'll try Sunshine.
 

Rich!

Member
Kept trying to test out Luigi's Mansion and thought I just screwed something up with the controller, only to find on the compatibility list that it freezes at the Nintendo logo.

uh, no it doesn't.

I've played through half of it so far. you are using the newest version and not the old beta, right?
 

Rich!

Member
LM US version is broken in the latest update. it freezes for me too.

ah, that would explain it. it's worth rolling back to an older update then I guess - but either way, it'll be fixed soon enough. Seems like a bit of an odd oversight/glitch.
 
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