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[2014] Xbox One Indie Parity Clause impacting number of announcements for system

Amir0x

Banned
My one fear of the Xbox One (likely) doing great, robust numbers this holiday season:

It gives them more reason to "wait out" the negative effects of the parity policy and wait until indie devs have no choice but to comply with it.


It would be such a shame and a big step back for the industry.

does anyone else find it a little weird that NO ONE had a Black Friday PR this year by the way?

Sorry this is off topic but I don't think I've ever seen that happen...
 
Exactly, the only problem is it will take some time to wipe the stink off of this clause and that will be tough for MS.

Not really. Sure, some devs burned by this will be sour, but having access to a bunch of potential customers they would not have had otherwise will make up for it. Just make the change, MS.
 

Nicktendo86

Member
Oh, we're talking about indie games here?

eezCO.gif
You have already been banned but will respond anyway, I have been VERY critical of this gen with trends of DRM, dlc, unfinished games, downgrades etc. One of the very few shining lights has been indie titles. They are a vital source of innovative, refreshing games to counter the yearly rehashes of COD/FIFA etc. They indie deva deserve all the respect and love going.
 

Superflat

Member
It's the reverse of last generation where PS3 was the secondary port machine for indies and big games alike. PS3 ended up getting some games YEARS after coming out on the 360. I was still really glad I was able to play those games eventually because they're good fuckin games. I'll take it instead of possibly not getting them at all.

The clause was basically a weak bullying tactic trying to scare devs who are only working on a PS4 version, and now it's shown ineffective. Take that shit out!
 

vypek

Member
does anyone else find it a little weird that NO ONE had a Black Friday PR this year by the way?

Sorry this is off topic but I don't think I've ever seen that happen...

It is a little odd.

Maybe people know they did well and don't see a point of putting out PR because its expected that all will sell well?

Or perhaps its that everyone is waiting for a "winner" and don't want to brag about Black Friday if they think they might lose the month.
 
does anyone else find it a little weird that NO ONE had a Black Friday PR this year by the way?

Sorry this is off topic but I don't think I've ever seen that happen...

The only possible explanation I could see:

Sony won Black Friday but is holding the announcement until just before NPD numbers hit because they lost the month. Microsoft didn't say anything about BF because they lost but will trumpet the NPD once it's revealed they led US sales for November.
 

Amir0x

Banned
When does that usually occur in relation to the NPD day?

Usually if Black Friday is good for a company, they'll release it the very next week after Black Friday, by Wednesday.

This year is the first I've seen complete silence from all the big players.

Anyway, ON TOPIC and ON INDIES:

I just think whether you like them or not everyone has got to see why it's an issue. And it's not hurting Sony or PS4 gamers for the most part. It's just hurting Microsoft and XBO-only gamers. Which is, as far as I can tell, the exact opposite of their plan.
 
D

Deleted member 17706

Unconfirmed Member
LOL. This guy thinks that by removing an indie game they're going to magically insert a AAA game instead.

No, actually, I don't.

Which is why it's good that they have them to support the PS4 in the first year or two when they can't just be giving out free games all willy-nilly.

I do think it devalues indie games that appear on the platform. It creates an expectation that they are (and deserve to be) inserted into the "free game of the month" category. You only have to look as far as Supergiant Games apparently actually having the gall to charge for Transistor instead of debuting it as a Freeplay game.
 

Hollow

Member
Wow. This is a pretty informative, well written thread.

I knew about the parity clause but didn't think it was as negative as it is not just to the indie devs themselves but ultimately Microsoft and their player base.

Less games is never a good thing for your system. Microsoft is unintentionally removing options from their community when it comes to what games are available to play.
 

Conduit

Banned
Great thread chubs. Sad to see so many people come into the thread and proclaim that they don't care because they don't like indie games. I hope Phil pays attention to this problem. There are some fantastic indie games on PS4 that everyone deserves to play, and it would be sad for people to miss out on that chance purely because of MS's stupid policies.

Phil already knows about that for a long time and he probably don't give a fuck. His major concern is how to overtake PS4
 

pixlexic

Banned
What do you guys think about mixing indie titles with the regular commercial games on digital stores?

At first I didn't care but now .... I don't really like it.
 
You have already been banned but will respond anyway, I have been VERY critical of this gen with trends of DRM, dlc, unfinished games, downgrades etc. One of the very few shining lights has been indie titles. They are a vital source of innovative, refreshing games to counter the yearly rehashes of COD/FIFA etc. They indie deva deserve all the respect and love going.

Absolutely. The amount and quality of indie games at PSX was amazing.
 

Toki767

Member
Usually if Black Friday is good for a company, they'll release it the very next week after Black Friday, by Wednesday.

This year is the first I've seen complete silence from all the big players.

Anyway, ON TOPIC and ON INDIES:

I just think whether you like them or not everyone has got to see why it's an issue. And it's not hurting Sony or PS4 gamers for the most part. It's just hurting Microsoft and XBO-only gamers. Which is, as far as I can tell, the exact opposite of their plan.

Nothing completely sold out on Black Friday, so maybe that's why.
 
Oh, we're talking about indie games here?

eezCO.gif
I know they're already banned. But you really have to question the intelligence of the person who posts something like that... It's just so obvious what the outcome will be.

Anyway back OT. I'll admit I don't play too many indie games and those I do are usually through PS+, but I can't wait to dig into Transistor over the Christmas break. :)
Which I'm assuming is not available on the XBOne? Because of this clause?
 

hawk2025

Member
While I'm at it, I'm totally going to pimp out


**Escape Goat 2**


for PS4 owners that may not have checked it out yet on PC.
An oddly refreshing, brilliant puzzle game with amazing level design.

Escape Goat 2, while we're at it, is not available on the Xbox One. And the following quote comes directly from the dev's blog, from October last year:

http://www.magicaltimebean.com/2013...probably-not-coming-to-xbox-live-indie-games/


I owe my indie career to XBLIG, and it will always be special to me.

The original Escape Goat was, in fact, available on the Xbox 360 as an XBLIG. Escape Goat 2 was not released in any Xbox platform yet.
 

Doukou

Member
It's probably because it's expected that they would announce new titles at conferences. The thing is that since then, we still have gotten a bunch of new titles announced from Sony (almost daily, really) and very little from Microsoft that you have to wonder where the support is both from indie developers and from Microsoft themselves.

Don't mean to turn the argument into list warz but on a pure comparing scale it definitely seems like it would skewed in favor of Sony since they just had an expo compared to MS who has one in January(Is this true I heard this from somewhere?).
Of course the data would still be in favor of Sony, but by a pure sample look at it would have been more credible to look at August to end of November.
 

MW_Jimmy

Member
Dropping the parity clause wouldn't do much good for Microsoft now. The floodgates have opened and it's already too late, I imagine anybody who is really interested in indie games has seen how this is going to pan out, and has a PC or PS4 for them.

Microsoft will do better to continue to chase the blockbuster end of the market, with a narrative they have already seen has a chance of changing their fortunes. ("The best games of the year live on Xbox One")

Unfortunately.
 

Marcel

Member
No, actually, I don't.

Which is why it's good that they have them to support the PS4 in the first year or two when they can't just be giving out free games all willy-nilly.

I do think it devalues indie games that appear on the platform. It creates an expectation that they are (and deserve to be) inserted into the "free game of the month" category. You only have to look as far as Supergiant Games apparently actually having the gall to charge for Transistor instead of debuting it as a Freeplay game.

I think if you want to make a claim that games are devalued on PS4, you should probably back that up with data about PS+ payout vs. sales.

Expectations are not universal, nor are they created equally. I bought Transistor on Day 1, for the record, to support a developer I enjoyed. Reasonable people don't expect certain things to be free or discounted, as much as we would like it to be occasionally.
 

Robcat

Banned
Most Indies are on pc for a fraction of the price. You don't even need a super computer to play them. I could care less about Indies on consoles. I buy consoles for AAA titles and big online communities.
 

xxracerxx

Don't worry, I'll vouch for them.
Just filling up the list and pushing other games out faster.

Sort by price?

Don't mean to turn the argument into list warz but on a pure comparing scale it definitely seems like it would skewed in favor of Sony since they just had an expo compared to MS who has one in January(Is this true I heard this from somewhere?).
Of course the data would still be in favor of Sony, but by a pure sample look at it would have been more credible to look at August to end of November.

The January show is just a rumor at this point.

Sony just has more indies, period. No matter what time frame you want to sample.
 

Ferrio

Banned
In the end it's sad that there's a big userbase that won't be exposed to these games, some which are brilliant. Not having access to The Binding of Isaac Rebirth is criminal!
 

ypo

Member
Only natural due to the huge gap in userbase in favor of the PS4. Devs are slowly coming to a realization where the money is. The shitty MS parity policy is just the final nail for a lot of devs.

edit: oh yea forgot the non-payment to devs scam. What a shit company.
 

Marcel

Member
Most Indies are on pc for a fraction of the price. You don't even need a super computer to play them. I could care less about Indies on consoles. I buy consoles for AAA titles and big online communities.

yeah i bet you could

I have a PC too. Some people prefer to play on console, for whatever reason they like. I enjoyed Transistor on PS4 even though I originally played Bastion on PC/360. I don't understand the mono-platform "PC/console is for this thing only" mindset.
 
Phil already knows about that for a long time and he probably don't give a fuck. His mayor concern is how to overtake PS4

try to win a tactical battle (in USA only) but lose the war. If his concern is how to overtake the PS4 he has to compete with games too, not just bundle prices.
 

pixlexic

Banned
Sort by price?



The January show is just a rumor at this point.

Sony just has more indies, period. No matter what time frame you want to sample.

That doesn't work.

It affects the good indie games more so really. Just means your exposure is very short because some one thought a pet rock game was funny.
 

Doukou

Member
Sort by price?



The January show is just a rumor at this point.

Sony just has more indies, period. No matter what time frame you want to sample.

Not the point, the data would be better if you looked at two similar time periods and therefore better for discussion.
 
what is with the lord Phil stuff?, they obviously have some data to back them up on the policy and they clearly are willing to changes things when it is hurting them financially. if the math works in their favor using this method, they will keep at it.
Just like they had data to back up that people would accept always online DRM and restrictions on used games/etc?

Sometimes people and companies just make bad decisions. The good news is that they can often change those bad decisions and recover.
 

Faustek

Member
Is this the equivalent to "the costumer is always right"?
As a manager valuing its customer more than their workers?

Which is bs. A good staff(devs) is hard to come by. Costumers(we) are in the million to one dev.

Or have I missed the point of " first class"?
 
I have a question that I don't think was addressed yet. Now by no means would I hope anyone will do this route, just a question I thought of when reading the OP. Say OP ends up releasing on PS first. Can he still release his game on Xbox if he pays w/e licensing fees, such as having to pay for the dev kit, and what ever fees that may arise? Or do ID@xbox get blocked from releasing said game at all on the platform? Just a question.
 
We should start up a hash tag...something like...

I'm glad MS makes it hard for indie companies to publish on #XboxOne #firstclass

Anyhow, this thread was a really interesting read on how indie companies felt about publishing on the consoles. Personally a bunch of games caught my eye this past weekend that I know I'm getting, especially Gungeon and orcs must die.

Edit:eek:n phone sorry for mistak e s
 

petran79

Banned
Regarding the topic, what is the situation of Japanese indie developers, most of them preferring PC, mobile and portables?

Is the PS4 cost and standards still forbidding for them, as opposed to Western developers?
 

keit4

Banned
Only natural due to the huge gap in userbase in favor of the PS4. Devs are slowly coming to a realization where the money is. The shitty MS parity policy is just the final nail for a lot of devs.

Despite the gap between userbases there are still ~8 millions of potential buyers in the Xbox ecosystem. If the indie devs are not putting their games on the One is not because that gap, that's for sure.
 

pastrami

Member
I have a question that I don't think was addressed yet. Now by no means would I hope anyone will do this route, just a question I thought of when reading the OP. Say OP ends up releasing on PS first. Can he still release his game on Xbox if he pays w/e licensing fees, such as having to pay for the dev kit, and what ever fees that may arise? Or do ID@xbox get blocked from releasing said game at all on the platform? Just a question.

That's the thing. There's NO other option for self publishing. It's ALL through ID@XBox and that means every single self published title has to deal with the parity clause.

From the OP:

Doesn't MS provide free dev kits and free engine licenses? Shouldn't they be able to call the shots in terms of releases?

Absolutely agreed. However, the option to purchase our own dev kits and have our own release schedule doesn't exist. There is no way around the parity clause. (Sony also offers a number of free engine licenses like MS, none of which tie into any sort of exclusivity or parity clause).
 

Amir0x

Banned
Just in terms of released digital games:

listwarsqjzut.png


Per ListWars. There are also well over a hundred indie games not yet released that are currently only for PS4 (and PS3, Vita, PC, but not XBO)

Another list
 

Toki767

Member
We should start up a hash tag...something like...

I'm glad MS makes it hard for indie companies from publishing #XboxOne #firstclass

Anyhow, this thread was a really interesting read on how indie companies felt about publishing on the consoles. Personally a bunch of games caught my eye this past weekend that I know I'm getting, especially Gungeon and orcs must die.

A sarcastic campaign is not something you want to start.
 

xerzewatt

Member
I can understand why Microsoft had this idea, trying to ensure a better service for their customers is something I can get behind. The problem is the heavy-handed approach. If they allowed late indie games in the marketplace but not place them in the new arrivals/spotlight etc. it would hurt the sales of the game pretty bad without punishing any customer willing to wait and search for the particular game. I'm sure somebody will complain about the lack of exposure but MS can easily defend itself on that end (PR-wise).
 
Personally I don't really care to try any of these games but I do understand for many people that would be troublesome. I just hope Sony is setting the bar high before they crowd out their store.
 

BokehKing

Banned
Usually if Black Friday is good for a company, they'll release it the very next week after Black Friday, by Wednesday.

This year is the first I've seen complete silence from all the big players.

Anyway, ON TOPIC and ON INDIES:

I just think whether you like them or not everyone has got to see why it's an issue. And it's not hurting Sony or PS4 gamers for the most part. It's just hurting Microsoft and XBO-only gamers. Which is, as far as I can tell, the exact opposite of their plan.
What are the chances they both under performed?
Hmm
 

ypo

Member
Since the launch of the XB1, MS has revised that policy for the worse. Now that loophole is closed, and devs are not allowed to release an XB1 version of their game, period, if they have already released it on PS4. At the time of the indie parity announcement, MS allowed games that were already announced for PS4 to be released at a later date on XB1. Those games included Contrast, Warframe, and many other PS4 launch window titles. There are now no more titles that fall under this loophole.

And despite having an XB1 dev kit, MS doesn't want my game at a later date. They want me to delay my PS4 version until I can get the XB1 version out the door. And that's impossible for me to do from a scheduling and financial standpoint.

Wow, how is this company good for the industry? Devs don't need this type of *competitor* nor consumers.
 
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