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Fighting Games Weekly | Dec 8-14 | Sony pleads the FiF

Mr. X

Member
Whoever asked about Just Defend in CvS2:

It shortened blockstun, no pushback on block, built meter and regained you a little life when successful.
 
The only way to fix it is really to move to a 32 man bracket again, which I'm not sure they want to do.

I personally don't like that idea. I think the Finals should be more exclusive. 16 should be the limit IMO. Anymore and it's like you're letting everybody in(I'm exaggerating of course).
 
I personally don't like that idea. I think the Finals should be more exclusive. 16 should be the limit IMO. Anymore and it's like you're letting everybody in(I'm exaggerating of course).

Agreed, I think 16 is the perfect amount.

Everyone wants 3/5 and we aren't getting that with 32 people.
 
single elim ft7, imo

I guess it wouldn't necessarily be fair if 500k is on the line, but I think long sets is the best way to play high level street fighter with a small player pool

Online Gods Garden 1 was single elim and a FT10. I think the 2nd one was exactly like Topanga League.
 

vulva

Member
The issue is that they've already established the hot spots around the world/US to hold premiere events. It's going to be tough convincing Capcom that the annual Toronto major deserves it more than Final Round or SCR. Even if they create more Premiere events Toronto or any Canadian city would have a very hard time winning the bid since they're probably judging it based on the strength and size of the event.

I'm not saying Premiere though, I'm saying one with even just decent points. Something to give people a reason to come up here, especially the players who are super thirsty for it. I'm not talking about something insane like winning a TO tournament means entry to CC.

If more people come to these smaller areas, it works as a chance for these smaller areas to showcase their talent, to inspire local talent to practice up so they can beat the big names or at least try to etc. I realistically couldn't see any Canadian player outside of MAYBE Chi-Rithy being lucky enough to enter Capcom Cup, but this is more of a way to get points to the high ranked players while giving something for the smaller scenes to work towards.
 

Mr. X

Member
That feeling when you know no matter how much money Capcom will put into SFV, the tutorial will be worse than KI or Skullgirls. I'm expecting it to be super barebones like KoF13's.

I don't see a fighting game ever having a tutorial as thorough and robust as VF4EVOs. It won't, no pub with that much money to use will put it towards tutorials due to no ROI.
 
I'm not saying Premiere though, I'm saying one with even just decent points. Something to give people a reason to come up here, especially the players who are super thirsty for it. I'm not talking about something insane like winning a TO tournament means entry to CC.

If more people come to these smaller areas, it works as a chance for these smaller areas to showcase their talent, to inspire local talent to practice up so they can beat the big names or at least try to etc. I realistically couldn't see any Canadian player outside of MAYBE Chi-Rithy being lucky enough to enter Capcom Cup, but this is more of a way to get points to the high ranked players while giving something for the smaller scenes to work towards.

I went back and looked at the Capcom Pro Tour Ranking events whic award 128 compared to 256 for Premiere events and I'm surprised that neither that Toronto or Montreal tournament were included. Did the TO's up there not apply for it or did they actually get turned down. It seemed like Capcom was accepting everything as a ranking event, Mexico and even the Caribbeans got multiple events. I'm surprised Canada didn't have one.
 

BakedYams

Slayer of Combofiends
You shoulda done the math bro

606b742e_2ns25vs.gif
 
New Topic: Do you guys think that high execution character should be high tier or vice versa, or do low tier characters have a place in top tier?
 
New Topic: Do you guys think that high execution character should be high tier or vice versa, or do low tier characters have a place in top tier?

They're high-tier by the very nature of them being high execution. I don't think anyone will disagree that Third Strike Yun Genei-Jin combos or MvC2 Magneto infinites aren't particularly easy to pull, regardless of how bullshit they are. :/

Edit: Fuck. Idk y I cannot get that second sentence to sound right.
 
Alright GAF, I asked if people were interested in this before, and I saw ~10 people say they were in the Smash thread. To me, that's enough for us to try and see if this works. I have never done something like this before, so bear with me as I try to figure out proper organization, and know that I welcome suggestions. I am posting this here as well, because I know not all FGC Weekly folks visit SmashGAF, but some of you still play the game.

EXPECTATIONS:
-You will play a FT5 once per week with someone on the ranbat list, minimum.
-You will be respectful toward others, and understand that this is intended for fun.
-1v1.
-No items/customs.
-2 stock with an 8-minute timer.
-No stages with hazards.
-Good sportsmanship.

Fair warning: the Google Form asks for your e-mail. The only reason I am asking for this information is to give you a Google Spreadsheet invite for recording match data. I am a public school teacher with access to thousands of addresses, phone numbers, and e-mails, and I previously managed a 70,000 person legislative district with all the personal information I could ever want at the tip of my fingers, including SSNs. If you are too paranoid to trust me, I understand and respect that, but this is the only option that ensures only tournament players can edit results without placing heavy record-keeping burdens on me.

Let me know if you think I forgot anything, or if I screwed up the Google Form.

Without further ado, quote this post to reveal the Google Form link below:
 
Alright GAF, I asked if people were interested in this before, and I saw ~10 people say they were in the Smash thread. To me, that's enough for us to try and see if this works. I have never done something like this before, so bear with me as I try to figure out proper organization, and know that I welcome suggestions. I am posting this here as well, because I know not all FGC Weekly folks visit SmashGAF, but some of you still play the game.

EXPECTATIONS:
-You will play a FT5 once per week with someone on the ranbat list, minimum.
-You will be respectful toward others, and understand that this is intended for fun.
-1v1.
-No items/customs.
-2 stock with an 8-minute timer.
-No stages with hazards.
-Good sportsmanship.

Fair warning: the Google Form asks for your e-mail. The only reason I am asking for this information is to give you a Google Spreadsheet invite for recording match data. I am a public school teacher with access to thousands of addresses, phone numbers, and e-mails, and I previously managed a 70,000 person legislative district with all the personal information I could ever want at the tip of my fingers, including SSNs. If you are too paranoid to trust me, I understand and respect that, but this is the only option that ensures only tournament players can edit results without placing heavy record-keeping burdens on me.

Let me know if you think I forgot anything, or if I screwed up the Google Form.

Without further ado, quote this post to reveal the Google Form link below:

Sounds really tempting... might jump in at some point if it stays open.
 
New Topic: Do you guys think that high execution character should be high tier or vice versa, or do low tier characters have a place in top tier?


No. No one should be designed with their tier position in mind.

I personally don't even like intentionally designed and balancing moves based on execution.
 
No. No one should be designed with their tier position in mind.

I personally don't even like intentionally designed and balancing moves based on execution.
Ideally, all characters have high execution options available for high level play, but can be played competently and successfully with mid-level execution mastery.
 

Dahbomb

Member
New Topic: Do you guys think that high execution character should be high tier or vice versa, or do low tier characters have a place in top tier?
You mean low execution characters having a place in top tier?

This is an argument that I have had more times than I could count. Mainly because even I don't fall on one side of this argument cleanly.


The simplest argument that can be presented is this:

If two characters are IDENTICAL but one character has difficult to execute moves than the other. But the moves themselves are identical. Think of it like having two Ryus in the game but one has Shoryuken as a Reverse DP, the Fireball as a Half circle etc

In terms of character potential these character are the same but human error will make sure that the low execution Ryu would always win out if human skill is the same. This would mean that the high execution Ryu is at a disadvantage even if the only disadvantage is one that is of human error.

Now expand this to something that is more real. Let's say that Jill and Wolverine are on paper equal in terms of character strength and potential (in the game they aren't but let's pretend that they are). If the difference between the two is just execution then Wolverine would always get picked over Jill because players want to minimize execution as much as they can. No players wants to input any thing extra than they have to or at least they shouldn't. This means that Wolverine becomes more popular, wins more and has more data on him where as Jill is left to bite the dust.

Is this "fair"? Should Wolverine and Jill even be rated on the same level in this case? Why would you pick Jill over Wolverine other than to show off? In this situation when it comes to balancing because Jill has a lower win record and has less popularity she will be receiving buffs. But now is THAT fair? Now even though Jill has higher execution she will now also have higher character potential than Wolverine. At first it won't make a difference but then soon Jill will over take Wolverine when the execution barrier has been breached. Wolverine will become obsolete and then would warrant buffs to bring him closer to Jill... and thus the cycle continues.


In a world where fighting games are played by humans, execution is still a factor in determining tier lists. If tier lists assumed that the game was played by machines then someone like Viper would be the best in Marvel 3 (or at the very least top 3) but she is not played by robots. But when the execution barrier is factored in her character strength decreases because really.. the point of tier list is to gauge the chance of winning with a character based around peak HUMAN play at the very most.

Now back to the original question... should high execution characters be high tier and low execution characters low tier? Obviously no character should be Roll tier no matter how low execution they are and no character should be Akuma ST tier no matter the execution level (within peak human limitations). However, if a character is low execution then it is generally considered acceptable that they would be slightly lower tier than a higher execution character. The difference cannot be more than A+ vs A tier. In reality there should only be two tiers... A tier and B tier. A tier reserved for very high execution characters and B tier reserved for low execution characters. The example I would use is if Marvel 3 just had Magneto and Wolverine type characters. That I would consider to be a balanced game. Magneto has a higher character potential than Wolverine but also has higher execution level which generally means that they end up falling around the same power level when human error is put into the equation.

Ideally though every character should have the tools to deal with every situation much like it is in Tekken. The tiers in those games are much closer together and it's not really a game of match ups. However, even as a fan of Tekken I do realize that characters in that game don't fall neatly into extreme archetypes like they do in 2D games which means that more pronounced differences lead to higher tier gaps. Because tools are so different that means that execution levels are also very different which makes it harder to balance.

This is also why Viper always escapes extreme nerfs in SF4. She is execution heavy and even though people hate her for reasons, her win record isn't that high overall despite her consistently being among the better characters in the game. People always say that once you get the execution down then you will destroy with her however getting to that level of precision is not exactly easy otherwise a lot of people would flock to her. Capcom realizes this and thus never brings down the hammer too hard ... in some instances they end up just buffing her instead.
 
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