My heart almost stopped beating when I saw Sakaguchi.
Why is he here too if he isn't a part of this? Why is SE trolling us so hard those days?
Wait, so it's like a retro-style Final Fantasy?
Why can't Square just release this shit as downloadable titles on traditional platforms.
Ah, so those NES blurbs on the scan aren't screenshots of the new game?It's unclear. Seems there's some connection to FF1, but at the same time it's a brand new high quality traditional RPG by staff who have worked on numbered FF games. Kitase is leading the production.
It's a bit disconcerting that this is a thing, and that Square's mobile division doesn't have the best track record of addressing these issues in a timely manner.Hopefully future iOS software updates don't break the game.
Who's the director?
- There map movement in the game will be automated
Some additional details from the Sakaguchi/Kitase interview in Famitsu has been released:
- There map movement in the game will be automated, but the gameplay systems will be like a traditional FF
- He doesn't want it to feel inferior to a numbered FF game
- There will be Abilities and Jobs
- For a smartphone game, there is an unprecedented number of internal S-E developers working on this
- Many of them have worked on numbered FF games previously
- They're aiming for a smartphone game which is comparable to a console game
- The theme is "Warriors of Light"
Some additional details from the Sakaguchi/Kitase interview in Famitsu has been released:
- There map movement in the game will be automated, but the gameplay systems will be like a traditional FF
- He doesn't want it to feel inferior to a numbered FF game
- There will be Abilities and Jobs
- For a smartphone game, there is an unprecedented number of internal S-E developers working on this
- Many of them have worked on numbered FF games previously
- They're aiming for a smartphone game which is comparable to a console game
- The theme is "Warriors of Light"
Quite excited for this because the veterans on this and particularly Kitase producing with them. I wonder who else is on board.
I wonder if there will be a world map then or just an overworld where you select your destination. I like the talk of putting some considerable effort into the game.
In the current native application market, a single major hit title can strip the market share by the root. On one hand, we aim to develop a smash success, however we also intend to offer quality titles that remain in the top ranks and establish a stable portfolio comprised of games with high profit performance.
Furthermore, device specifications have improved significantly, which means we can offer a wider variety of game types. This is a favorable environment for game companies like us. The Company will utilize its expertise to develop games that no other companies could realize. Such titles will be launched starting in the second half of FY 2015/3.
I don't get this either. I've said this before, many indies do that type of thing all the time, making versions not only for PC and mobile, but consoles too. Reach out to all different types of platforms and the potential gamers on them. The more you provide easier access to different gamers, the likely you'll be noticed. You focus just on one, you turn your back on other potential buyers(who'd probably be just as eager to shell out the cash as that "one" target platform crowd. Indies, while it's no doubt hard work, still accomplish this(even Kickstarter funded indies), yet the big studios can't even "try". The closest Square came to this was putting The After Years on Wii eShop back in the day. That's it.Wait, so it's like a retro-style Final Fantasy?
Why can't Square just release this shit as downloadable titles on traditional platforms alongside mobile...
Some additional details from the Sakaguchi/Kitase interview in Famitsu has been released:
- There map movement in the game will be automated, but the gameplay systems will be like a traditional FF
- He doesn't want it to feel inferior to a numbered FF game
- There will be Abilities and Jobs
- For a smartphone game, there is an unprecedented number of internal S-E developers working on this
- Many of them have worked on numbered FF games previously
- They're aiming for a smartphone game which is comparable to a console game
- The theme is "Warriors of Light"
Nice start- There map movement in the game will be automated
- He doesn't want it to feel inferior to a numbered FF game
Return to the roots? Again? And the theme is Warriors of Light?
Don't we have this already?
Return to the roots? Again? And the theme is Warriors of Light?
Don't we have this already?
Plus, um, THIS?
Oh well, if people actually want it, well, ok go ahead.
Square Enix noted the following in their last fiscal call: http://www.hd.square-enix.com/eng/ir/library/docs/141106/page05.html
They talked about doing this back in May 2013, but it seems we're finally starting to see the results get announced.
My thought exactly. Also it is strange how they are using Yoshitaka Amano recently : for some less ambitious games (on mobile or FFexplorers) and not for a FF that is supposed to be about going back to the roots of the series ? Weird.
bad character design confirmed. Less chances to be good. Fiuuuuuu...
I saw this and was ready to lose my shit because it looked like Sakaguchi was involved.new FF for iOS/Android made by Kitase and "numbered FF staff"
they will show info on next week's famitsu.
That was my second thought, yes.Return to the roots? Again? And the theme is Warriors of Light?
Don't we have this already?
Mevius... Moebius... Xenogears remake?
Hey, Square, why don't you release your "console level" mobile games on console too? I don't get why devs don't do that.
10x the development costs, if not more, while selling worse? Seems like decent reasons.
Yeah, sure, porting a mobile game to consoles as a download title will totally increase the costs by a factor of 10.10x the development costs, if not more, while selling worse? Seems like decent reasons.