BeatResetsTheWorld
Banned
It's kind of interesting how well drawn some of the portraits and sprites are compared to the simplicity of the tiles
For the reviewers, here's list of games to choose from. You qualify if you've written three reviews or more. Despite what I said earlier, contestants are welcome too. Since I already own Cthulhu Saves the World and Breath of Death VII, I'll throw them in there as well.
Pick one. First come, first serve. Shoot a PM or post.
Just for the record, though: Aerena is free-to-play and Saira is literally completely free with no strings attached on Steam (anyone can download it for nothing.) What are you planning to give out with those two?
There is a bit of that with Alex (you can talk to her before you know who she is, and later there's a dialogue branch that has nothing to with any puzzles), but you're right. I would like to add a lot more of that.Recurrence by Tommy Gun
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I also feel like the game used the time mechanics to simply set up puzzles rather than explore characters and relations. I think this is an interesting area to expand the game on, adding more characters (who aren't necesarrily part of the gameplay), and more importantly adding more information and characterisation that isn't part of the puzzles, flavor dialogue and characters to add to the world of the game.
It sounds like you played version 1.0. The version on my site fixes all of that. There is a lot of music, and also background noise.What is quite obvious from the very start of the game is the lack of sound. Most of the game is spent in complete silence.
The teleporter is from the futuristic tiles, which I used a lot of, but I made it dirtier for the lab -- it *is* out of place, since he stole it from Lambent, but you still may be right. I guess you mean because it has shading on it (for the dirt), so it doesn't match the rest of the tiles? I can work on that.I don't know how much of these graphics are RTP but it seems you've pulled graphics from multiple places that don't necessarily match in style. If we have a look at the teleporter pad in the beginning of the game, it feels out of place (and not because it's a freaking teleporter pad).
I'm going to disagree with you here. Look at the size of the character, and the size of the beer bottles. A spraypaint can is about that size, and the paint spreads out when you spray it. I think it could definitely be that thickness on the ground. Your example looks like crayons or markers (thickness-wise). You're right that it is more anti-aliased than anything else, and I wasn't sure what the best look was.Another instance is the graffity to the Boundary which I assume you've drawn yourself. It has far more anti-aliasing than anything else in the game (with the possible exception of the teleporter). It doesn't look like graffiti, think of how one would actually spray that graffiti. Such large graffiti could not possibly be done in one stroke, it requires multiple strokes to get that thickness, yet your text uses single strokes. I drew a quick example next to your graffiti to illustrate using more strokes and a very limited palette (only two colors).
You're right, although the thugs are supposed to be really stupid. I might change it later though.I would also advice putting the "Stay On Your Side" text where I put my graffiti. As it is now, it doesn't make much sense.
I used that script to *enable* autodash...are you saying I shouldn't have even left the option in there? I could remove it, but there's no negative consequence to giving the player more options that are hidden away. After I add fast-travel and more stuff, there won't be as much need to run all the time, so some people might actually prefer walking (so they don't overshoot doorways and things).I like Yanfly's System Options but I'm not sure why you'd want to turn of Auto Dash since there is no negative consequences to running all the time.
That bug was fixed in a previous update, along with some other things. I haven't played MM, but I've been meaning to for years.I found a bug where if you telephone your uncle right after returning to the teleporter he will stay where he is and type on a non-existent keyboard.
Recommendations: Play Majora's Mask if you haven't and look up on sound design.
Games that exploit this mechanic are required to either give the player a lot of hints or put a lot of characters in place that allow him to advance through different means. This game doesn't do either, meaning that the players will get stuck frequently, knowing more or less what they should do, but not how to do it.
Reading some of the comments earlier in the thread, I guess I owe everyone at least one more chapter, too.
I had to just really focus on the main story because of the time constraint, but I intend on turning this into a full game with multiple endings and lots of sidequests and things.
Definitely looking forward to that.
Yes. Yes you do. A well-deserved win. If you have a site of your WIP, let us know! If not, just PM me if you have any updated versions and I'll be happy to give you testing and feedback!
Did you call your uncle in the game? That is the primary hint system. You can ask him about lots of the information you've gathered, and he'll point you in the right direction. In some cases you can ask for another hint. It's certainly not perfect, but maybe you missed it?
Awesome! I'm embarrassed to say that I forgot all about the contest until Dusk PMed me yesterday. Now I've got to go back and play everyone's games. Reading some of the comments earlier in the thread, I guess I owe everyone at least one more chapter, too.
Are people still deciding what games they want from the prize pool? I haven't heard anything since the contest ended, apart from a PM with the Chthulhu and Breath of Death Steam keys.
If you feel like it, you could make that look better by shift-click mapping the lava so you don't see the edges when it's "behind" the rocks. Since the perspective is kind-of-sort-of 3/4 view, if the character walks straight up, he shouldn't be right at the edge of the lava because he's much higher up. You probably have more important things to work on, but just thought I'd throw that out there!
After an absurd amount of procrastination, breaking and unbreaking the game a few times, and a lot of just plain wasted time, I'm pleased to announce...
!