- Sam is even more reckless than Drake
Who didn't see that coming?
Sounds great to me!
- Sam is even more reckless than Drake
The betrayal is coming!
No Chloe mention.
All of the story bits sounds ultra generic, but okay I'll bite. What we've seen so far looked good and I trust ND To make a good game. Now, if his bother is supposed to be some sort of companion couldn't we have had coop as well?
"Sam is even more reckless than Drake"
.....dear god.
This is the last one.
Her appearance would lead to the game's downgrade.
Everyone thinks the brother will betray him.
Wouldn't be surprised if that's what ND wants people to think. And it's working.
Wut. It implies emotional issues with Drake. Nothing wrong with throwing it in this late.urgh, didn't like Sam from the moment he was revealed.
- "The lack of Sam being in Nathan life for so long is what's driven him in the last games"
Yeah sure, the new Character was the most important all along.....
No words of framerate in the article.Details sound awesome! Each one sounds great. Any news on if they're still targeting 60fps?
And day 1 for me
Everyone thinks the brother will betray him.
Wouldn't be surprised if that's what ND wants people to think. And it's working.
urgh, didn't like Sam from the moment he was revealed.
- "The lack of Sam being in Nathan life for so long is what's driven him in the last games"
Yeah sure, the new Character was the most important all along.....
Side stories? In Uncharted?
You're going to miss that ass.
Details sound awesome! Each one sounds great. Any news on if they're still targeting 60fps?
Oh, really? Link?They already confirmed at PSX that they were.
They already confirmed at PSX that they were.
Right, and that should be addressed. I understand the compromise (it's better than to have a neverending escort mission with insta-fail states whenever Ellie was spotted), but hopefully since Sam can take care of himself this won't be an issue.
Also, if there are stealth sections in the game, then hopefully both the enemy AI and Sam's AI are improved to the point where Sam is smart enough to move from cover to cover (or to provide non-scripted distractions for you to sneak past guards).
Anyway, I'm not really concerned about this, I just hope this guys make it fun.
The level design in that demo sure seemed like they are still targeting 60fps. It had a multiplayer look to it.
Right, I know you can sneak past guys if you want to play it that way. I mean more like forced stealth sections (i.e. Uncharted 2's intro), which would result in a fail-state if you were spotted and didn't react quickly enough.There is stealth in U4 and it's pretty significant like we've seen already in the PSX demo, I'm not sure it's possible to make Sam's AI reliable enough so enemies will be able to spot him, my bet is that it will be the same as in TLOU, not a big deal imo but i understand why some see it as immersion breaking, still prefers this option than being spotted because of AI fuck ups.
Whoa! Optional side stories? Multiple paths around enemies? More tools? Liking what I'm hearing.
I really want these guys to improve the "sandbox" gameplay, the moment to moment gunplay. I think it's already good enough but the whole enemy-wave philosophy gets tiring after a while. I'd rather have areas with a bunch of enemies that are clearly visible and you can either bypass them or kill them all, but not get 20+ new guys after you kill the last one. It gets tiring after a while.
Anyway, never a doubt in my mind, I'm getting this day one.
How is "multiple paths" a bad thing?
*snicker*
Drake dies twenty minutes in and you play as Sam.
Drake dies twenty minutes in and you play as Sam.
That's what replays are for. Besides, I'm sure collectables will be the only thing that differ along the routes. All the story beats will still be the same.It's irritating because I want to experience an entire game, not half of it.
Yep. Sounds fantastic.Whoa! Optional side stories? Multiple paths around enemies? More tools? Liking what I'm hearing.