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GAF Games of the Year 2014 - Voting Thread [voting closed]

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Bakkus

Member
1. Super Smash Bros for Wii U ; Absolutely sensational, jam packed with content, probably best soundtrack in gaming history, with lots of remixes that manage to be even better than their originals and a big character roster. Every complain about Brawl has been fixed. I guess the only complaint I can really give it is that it lacks some good music from previous games and has some annoying stage hazards for some stages, but aside from that, it's perfection. Sakurai is a god.
2. South Park: The Stick of Truth ; Haha i'm a big South Park fan having watched every episode of every season and this game is a loveletter to people like me. Wandering through the town, entering all the houses, noting tons of references from many episodes of the show, hilarious plot. All packed in a Paper Mario style RPG. Can't get better than that. Funniest game i've ever played.
3. Mario Kart 8 ; This is basically perfecting the Mario Kart formula "we all" know and love. The DLC made it even better.
4. Pokemon Omega Ruby ; Solid remake of the 2003 games. Lot of Pokemon fans view this region as weak for reasons like all the water, but those criticisms are way overblown in my opinion. This game isn't without it's flaws, it's way to easy especially with EXP Share on, some of the remixes are pretty lackluster, but all in all it's Pokemon. The franchise i've sucked probably 3000+ hours into by now which is by far the most out of any gaming franchise. Still I hope Gamefreak takes a break from new releases this year, otherwise I might grow tired of them.
5. Shovel Knight ; Great homage to 8 bit side scroller games; And it's also without the problem alot of those games have in cheap unfair deaths. Perfect difficulty (which is why i doubt i'm going to play New Game + with harder difficulty),and the shovel mechanic is amazing. Only complaint is that the soundtrack is pretty overrated in my opinion. Compared to games like Mega Man (2, 3 & 9 in particular), or even other sidescrolling indie games like VVVVVV it's...not very special, only remember 1 or 2 songs.
6. Super Smash Bros for 3DS ; Same game as the Wii U only inferior in every aspect, but it was a good appetite until the Wii U version came out.

Games I own but i've yet to play thus sadly cannot be counted:

x Bayonetta 2
x Donkey Kong Country: Tropical Freeze
x Fantasy Life
x Hyrule Warriors

All of those could have been in top 5, but oh well.
 
Is it really necessary to be posting huge images in the thread? Kind of making the thread take a while to load and also making it difficult to post at all.

1. Donkey Kong Country: Tropical Freeze ; This to me is the best game released this year. I am a huge Donkey Kong Country fan. I've played through the SNES trilogy countless times and was always yearning for a 2D sequel. When Donkey Kong Country Returns came out in 2010, I wasn't that fond of this rebirth. It lacked a lot of what I liked about the previous games while also having a poor control scheme. There weren't any water levels! The enemies didn't feel like the older games! The music wasn't as good! Tropical Freeze addressed all of my issues. The water levels returned and come with a fantastic control scheme, the enemies feel more lively and fit the tone of the series better, the music brought back the return of David Wise who managed to put out some amazing sounding tracks with this game. The world of Tropical Freeze just feels so lived in and the stages feels so meticulous and perfectly designed for platforming it's just hard not to be impressed. 2D platformers are what I grew up loving and Tropical Freeze just makes me feel like a kid again, playing with my cousin, passing the controller back and forth trying to get all of the secrets of DK Island.

2. Danganronpa 2: Goodbye Despair ; This is what a sequel should be, bigger, better and crazier. The mysteries in this game are even more elaborate than the first, the characters have more depth to them, the world is even further fleshed out. It's a fantastic ride from start to finish.

3. inFAMOUS: Second Son ; I'm a huge fan of the inFAMOUS games and this latest entry was my first PS4 game. It really is a show stopper, visually impressive and really fun to play. Seatlle becomes a huge playground with all of the super powers you come to receive within the game.

4. Strider ; I've never played the Strider games but I always liked his character in the Marvel vs. Capcom series. When I did get a chance to play through this, I fell in love. It just makes you look so damn cool cutting through enemies, grappling on to walls and just being an all round slick looking ninja. I liked the game so much I played through it twice back to back.

5. Persona Q: Shadow of the Labyrinth ; This is the last thing I expected to like. I HATE the Etrian Oddysey games. I don't like the character art, I don't like the world, and I especially don't like the gameplay and perspective of those games. But somehow Atlus fooled me into play an Etrian game in all but name by adding the fantastic casts and worlds of Persona 4 and 3 while also doing some modifications to the gameplay to resemble those games. It's just a really fun game and feels like a nice last romp with these characters before we say goodbye to them with the coming of Persona 5. Oh wait there's this still that Dancing game...

6. Danganronpa: Trigger Happy Havoic ; I picked up this game on a sale a few months ago due to good word of mouth and I was immedietly drawn into the story, characters, and world. It's like a combination of my favourite funny adventure series in Phoenix Wright with the morbid tone of the Zero Escape series.

7. Shovel Knight ; I managed to play through this just as voting was closing and was impressed all around. The game hits all of the right notes of nostalgia while still feeling fresh. It feels like a love letter to everything I loved about games from the NES.

8. Pokemon: Omega Ruby ; I was in middle school when the original version came out and I remember playing through that game all Summer long when I got it with my Gameboy Advance SP. I would just lie down on the couch and travel through that tropical land of Hoenn and imagine myself on that adventure. Coming back to it over a decade later and that region still really impresses me today. With the additions of the mechanics of X/Y and new additions to Gen 6 altogether, this is definitely an adventure reliving or even entering for the first time. Now if it only had the Battle Frontier...

9. The Legend of Korra ; I'm not a huge Platinum fan. I mean I liked Metal Gear Rising, but that's really about it. Bayonetta wasn't my thing. Maybe it's the worlds they create that don't really jive with me. But shoving in their gameplay into worlds I already like, now we're getting somewhere. I really liked the Korra game, it made you really feel as poweful as the Avatar and absolutely nailed the martial arts of the show while still adding that Platinum flair to the game.

10. Luftrausers ; I think it's every kid's dream at some point to be a fighter pilot. Luftrausers manages to nail that sort of feeling to me with its cartoony design, well designed score based gameplay and absolutely fantastic music. When you get to the part of the theme that starts feeling heroic, you feel like you can do anything.

Honorable Mentions

x. Super Smash Bros. for Wii U ; Didn't have a lot of time with it since I bought it late but I did have a lot of fun playing it with my brother and friends.
x. Inazuma Eleven ; Really early in the game but I like it a lot. Conceptually, a football RPG is a fantastic idea and execution wise, it certainly works well so far.
x. Guacamelee! Super Turbo Championship Edition ; I wasn't sure I was going to add this to the list since I had played the original version last year so I decided to add it to honourable mentions. There's new areas and bosses, new powers, and it just feels even better playing it on a next-gen console. It's just a really awesome metroid style game that really nails the feeling of being a wrestler.
 
1. Guacamelee! Super Turbo Championship Edition ; An all round great experience.
2. The Last of Us: Remastered ; Finally got round to playing this true classic.
3. Hotline Miami ; Diabolic old school fun.
4. PixelJunk Shooter 2 ; Still as good as the original.
5. Velocity 2X ; Fast paced and deep.
6. Tomb Raider: Definitive Edition ; Great mechanics and fun game play.
7. Spelunky ; Strangely addictive
8. Luftrausers ; fun in short burst.
9. Thief ; Overall disappointing, I hope they build on what they have.
10. The Binding of Isaac: Rebirth ; Not for me. No one is going to read what I write anyway, so why bother writing more.


That's all eligible games from that list that I have played. Unless I missed something.
 
1. Guacamelee! Super Turbo Championship Edition ; An all round great experience.
2. The Last of Us: Remastered ; Finally got round to playing this true classic.
3. Hotline Miami ; Diabolic old school fun.
4. PixelJunk Shooter 2 ; Still as good as the original.
5. Velocity 2X ; Fast paced and deep.
6. Tomb Raider: Definitive Edition ; Great mechanics and fun game play.
7. Spelunky ; Strangely addictive
8. Luftrausers ; fun in short burst
9. Game I ; Your thoughts on Game I.
10. Thief ; Overall disappointing, I hope they build on what they have.


That's all eligible games from that list that I have played. Unless I missed something.

You missed a game ranked 9th.
 

BinaryPork2737

Unconfirmed Member
1. Valkyria Chronicles ; It's weird to me that I'm including a game I'm still currently playing through as part of a goty list, let alone having it as my number one, but I'm just enjoying it that much. The story, characters, and music are fantastic, and the visual style is beautiful. The PC port is pretty great in general.
2. Pokémon Omega Ruby/Alpha Sapphire ; Pretty much everything I wanted in Ruby and Sapphire remakes and then some, though I can't say that I wouldn't have preferred it to be more like Emerald. There's not much post-game content other than the Delta Episode, but the content unlocked after beating Wallace more than made up for that, for me at least. It doesn't hurt that it has some of the best music in the entire franchise, either. Zinnia's theme is so good.
3. The Evil Within ; I probably enjoyed the game more than most people, and had a lot of fun with it. I feel like it might be partially because I never really approached it as a survival horror game and instead focused on it as an action horror game and had somewhat lowered expectations going in. The game's atmosphere and its backstory are probably my favorite aspects of it, since both managed to stay intriguing for most of the near-16 hour duration of my first playthrough. And new game plus is surprisingly enjoyable, and probably one of TEW's highlights. It feels so satisfying going back through and easily killing bosses that were frustrating the first time around, and unlocking that final locker and seeing all of the green gel you get feels so good. Also, the Agony Crossbow is rad, and probably the best weapon in the entire game.
4. Shin Megami Tensei ; Finally, after all these years, an officially localized western version of SMT I is available. And it's actually better than I remember it being, from a story standpoint at least. The iOS port is surprisingly great. And now the wait for localized versions of II and if... continues.
5. The Last Door: Collector's Edition ; I wrote a small write up in one of the Steam threads a while back about why I like it so much.
In case you can't tell, I'm writing this at the last minute just to get it over with since I've been putting it off for too long.
6. Silence of the Sleep ; Silence of the Sleep is the product of a single person named Jesse Makkonen, and that alone is pretty impressive given how good it looks, sounds, and plays. The writing is a bit stilted at times, probably as a result of not having an editor, but the story still manages to be decent. The game gets really tense at times due to a lack of autosaving, difficult (and sometimes overly obtuse) puzzles, and the presence of instadeath monsters that you can't really defend against lurking in some sections of the game. But yeah, it's just really impressive to me.
7. Bravely Default ; I don't think chapter 6 should exist as it did, and feel like it's the worst part of the game. Otherwise, I think Bravely Default is pretty great. The main cast are likeable (though by main, I really just mean Ringabel and Edea), the ost is excellent, and combat is pretty enjoyable. Being able to explore and turning enemies off completely turned out to be really useful at times, too.
8. Valiant Hearts: The Great War ; I'm not the biggest fan of Valiant Hearts' gameplay, but I still think it's okay. Besides, the story and the level of emotion it managed to reach are where the game actually shines, anyway.
9. Sherlock Holmes: Crimes and Punishments ; Having only played one of the older Sherlock Holmes games prior to this, I really wasn't expecting much (the game was "The Mystery of the Mummy," and it was pretty bad from what I remember). So I was pleasantly surprised by how good Crimes and Punishments was. It stays mostly true to the way I envisioned Holmes and Watson while reading Doyle's original stories, although most of the puzzles were pretty easy to complete (and Holmes had Batman vision/detective mode for some reason).
10. The Vanishing of Ethan Carter ; One of the better exploration based adventure games/walking simulators I've played. The atmosphere is enthralling and the events of the game are mysterious enough to be interesting for the whole experience. I get why people don't like walking simulators, but anyone that avoids The Vanishing of Ethan Carter because of that is really missing out. Other than that, that's my list. I wish I had more time to play games like Divinity: Original Sin, Persona Q, and Wasteland 2, because those probably would have ended up here if I had got around to them.
 

BTM

Member
1. Sunset Overdrive ; Was my most anticipated for 2014 and ended up exceeding even my expectations. Brilliant stuff from Insomniac. Pure gaming fun.
2. Titanfall ; Best multiplayer FPS I've played in years. The gameplay was top notch.
3. Mario Kart 8 ; Beautiful game and one that my friends and I are always down to play.
4. Forza Horizon 2 ; I don't get into racing games often, but there was something about this game that clicked. I could wasted so much time just cruising around.
5. Destiny ; Yes, it has it's flaws, but that doesn't mean I didn't have a blast being addicted to it. The base gameplay is solid.
6. Guacamelee! Super Turbo Championship Edition ; Best free game I've played in a while. Mechanics were great along with the quirky story/look of the game.
7. Plants vs Zombies: Garden Warfare ; Biggest surprise of the year for me. Everything about this game just makes me smile.
8. Tomb Raider: Definitive Edition ; First time in a long time playing a Tomb Raider game and I enjoyed it much more than I thought I would. Definitely interested in the sequel.
 

Dice

Pokémon Parentage Conspiracy Theorist
1. DKC: Tropical Freeze ; Greatest 2D platformer of all time.
2. Bayonetta 2
3. Hyrule Warriors
4. Shovel Knight
5. Diablo III: Reaper of Souls
6. GRID Autosport
7. Mario Kart 8
8. Plants vs. Zombies: Garden Warfare
9. Divinity: Original Sin
10. Alien: Isolation

Honorable Mentions
x. Mario Golf: World Tour
x. Wolfenstein: The New Order
 

Flunkie

Banned
1. Driveclub ; Really took me by surprise. The videos don't give the impression that the game is fun, but when you actually play it, and now that the online portion (the best part of the game) works, the game shines.
2. Dragon Age: Inquisition ; Epic game, epic world. It lost some of its luster from middle to end, because it is such a huge game. I wish there was less filler and more meaningful quests/content, but still it can't be understated the importance of this game.
3. 80 Days ; Mobile GOTY, and #3 on my list. This is an epic adventure you don't want to miss.
4. Freedom Wars ; Better than Monster Hunter, this game scratches so many itches for me. Great game, and I hope this franchise is alive for a long long time.
5. Diablo 3: Ultimate Evil Edition ; There's noting better than having this on your PS4 hard drive to boot up for 5 minutes or 5 hours, and then if you aren't able to sit down with it, you can easily enjoy it with Remote Play. Addictive.
6. Danganronpa ; Everyone was right about this game. I'm not a huge anime/Japanese culture gamer, but this game is one hell of a ride.
7. Plants vs. Zombies: Garden Warfare ; Surprise of the year - got this for free thanks to EA and I got hooked. Simple yet very addictive.
8. Forza Horizon 2 ; Driveclub is my closed track racer, this is my open world racer. Driving a raptor through the hills is fun. Need I say more?
9. Super Smash Bros. for Wii U ; I don't actually own a WiiU but I got a chance to play this with my nephew over the holidays for a couple weeks and I had an absolute blast. Makes me feel like a kid again.
10. Far Cry 4 ; It's what Far Cry 3 should have been. Great fun.
 

PigzFly

Member
1. Dark Souls II ; This was my first Souls game. I love it. It took over my thoughts for a solid week. I couldn't focus at work. After finishing it and playing through most of it again with a friend, I went back and finished Demon's Souls
(a better game for the record)
, and I'm nearing the end of Dark Souls 1.
2. Super Smash Bros. for Wii U ; Haven't played a Smash game since Melee launched and gosh darn this game is fantastic. My 7 year old nephew recently stayed with me for 3 weeks and we had so much fun messing around with all the characters :D Apparently Samus is a Transformer.
3. Mario Kart 8 ; Another game that exudes that Nintendo Magic™. It get's a bit dicey when you have more than 2 players, but I still had a hell of a great time playing this with the family.
4. Destiny ; This is a disappointing game to be sure, but that didn't stop me from enjoying the incredible gunplay and exploring the beautiful world that Bungie crafted. I could sit at the Tower and watch the clouds go by for hours.
5. Shovel Knight ; Everything about this game is fantastic. The level design, the tight controls, the character design, the beautifully colourful style.
6. Fantasy Life ; Fantasy Life makes Animal Crossing seem like a boring desk job when it comes to a life simulator. So many different things to do and
7. inFamous: Second Son ; The traversal across Seattle was just so fluid and gave me a good excuse to keep playing and get the Platinum Trophy. The weather, the setting, the super powers, and photomode came together to give me hours of photographic fun.
8. Transistor ; Those combat puzzles were so much fun and the overall style of the game is really appealing. It's one of the few games I have got a Platinum trophy in.
9. Pokemon Alpha Sapphire ; A great remake of a great game. Something about Pokemon still clicks with me, some 17 years later.
10. Assassin's Creed Unity ; It looks really nice on the PS4. I haven't finished it because I keep getting distracted by the random events. I didn't have any of the technical issues that plagued the game, so I will count my blessings and enjoy the game.
 
1. Danganronpa: Trigger Happy Havoc ; Definitely my favorite vita game of the year, and very much so one of the best releases of the year period. It had a great story that kept me intrigued throughout, memorable characters, humor and despair. This is a wonderful visual novel, and if people have a vita there's no excuse not to have this title.

2. Danganronpa 2: Goodbye Despair ; The sequel to the above also came out this year and did not disappoint. An equally engaging and memorable cast of characters and plot. While the second improves on the first in many aspects, the first still feels a bit more iconic to me.

3. South Park: The Stick of Truth ; Licensed games can be hit and miss, but this game was a definite hit (thanks partially to the fact that creators of South Park, Trey Parker and Matt Stone, spent a lot of time and energy into making this a quality project). It stayed true to its hilarious roots and was actually a fun game as well. It is fairly short, but it was still both a great game and addition to the South Park universe.

4. Bravely Default ; A wonderful JRPG with a fresh and enjoyable battle system. The second half is weaker than the first, but this was an all around great 3DS title.

5. Fantasy Life ; Kind of like Animal Crossing mixed with a JRPG. Seemingly menial tasks are fun to execute, and you can easily get sucked into this fun little game. It regularly brings a smile to my face, and there's always a ton of things to accomplish.

6. Kirby: Triple Deluxe ; I may be a bit biased as I love anything Kirby, but this was a blast and fun throughout. Maybe not groundbreaking, but I thoroughly enjoyed my time with the game.

7. Monument Valley ; A delightful puzzle game that provides a genuinely charming, gorgeous and thoughtful experience. It's DLC was also great, and well worth the purchase. A must have for mobile gamers.

8. Super Smash Bros. 3DS ; It's Smash Bros. on the go. What's not to love? I feel I should mention that I also felt this one was more fun than Brawl, so that was an added bonus for me.

9. Plants vs Zombies: Garden Warfare ; I think many thought this would be garbage, but this was my personal surprise hit. Perfectly zany, fun and a surprisingly great shooter.

10. Terra Battle ; It's F2P and mobile, so people can be quick to write it off, but this game is a surprising amount of fun. Mistwalker proves they're a strong team yet again and provides a generous F2P with beautiful art and a great soundtrack. Mobile gamers should definitely check it out.
 

Chinner

Banned
1. Metal Gear Solid V: Ground Zeroes; I find this game very fun
2. The Evil Within; This game is also very fun
3. Wolfenstein: The New Order - I also find this game very fun
4.Alien Isolation; This game was very, probably not as much as the others above
5. The Last of Us: Left Behind; I always wanted a best friend and selfie simulator.

I haven't played many games this year, but the rest of games I have played I would not wih to put them in the top 10.
 
1. Metal Gear Solid V: Ground Zeroes - I find this game very fun
2. The Evil Within - This game is also very fun
3. Wolfenstein: The New Order - I also find this game very fun
3. Alien Isolation - This game was very, probably not as much as the others above
4. The Last of Us: Left Behind - I always wanted a best friend and selfie simulator.

I haven't played many games this year, but the rest of games I have played I would not wih to put them in the top 10.

You can't have two #3's, and also please use a semi-colon instead of a hyphen between game titles and comments

Thanks!
 
1. Transistor ; Honestly, I really don't know what to say about this game. Bastion was amazing, and Transistor somehow managed to top it. The art, the soundtrack, the gameplay... Ugh. Just flawless. Too good for words.
2. Metal Gear Solid V: Ground Zeroes ; I'd never played a Metal Gear game until this one. And it blew me away. Sure, it's basically just a demo, but still. I beat the first mission, then immediately got on eBay and bought the HD Collection. BioShock and Metal Gear are the only games I've really gotten invested in that quickly. Just a fantastic experience. TPP will undoubtedly see itself on this list next year.
3. BioShock Infinite: Burial at Sea: Episode 2 ; BioShock is easily my favorite series, and the way the whole thing was tied up in Burial at Sea, while bittersweet, felt very satisfying. I'm sad to see Levine seemingly take his leave from the series, but I am excited to see what 2K will do with it from now on, and I hope maybe one day Ken comes back around to bring something new to it.
4. Dungeon of the Endless ; This one is pretty tough, but way good. I haven't even beaten it yet, but I have a blast every time I play. One of those games that you really have to learn, and Git Gud™ at, but you'll still have fun. Even when you're getting your face wrecked.
5. Final Fantasy III ; Yeah, I know what you're thinking. But like MGSV:GZ, I'd never played a FF game until now, and it's rad as hell, and I have no issue saying it's one of the best games I've played this year, even with some nasty bugs. Final Fantasy... I have been missing out.
6. Super Time Force Ultra ; A really neat little platformer, with great art, and a sweet soundtrack. Not particularly amazing, but I had a blast every time I played.
7. Binding of Isaac: Rebirth ; I played the original, and I wasn't very good at it. Rebirth is a welcome improvement, particularly the controller support.
8. Alien: Isolation ; Haven't managed to finish it yet because my PC wimps out on me regularly whenever I play it, but what I have played has certainly been an experience. Pretty sure one time, I just sat there for 30 minutes in pure fear, just listening to the Alien wander around the room. A very immersive game. The sound design is especially good.
9. The Legend of Korra ; First game I've played from Platinum, and it's some good fun. From what I gather, it's pretty mediocre from them, but I enjoyed it, hopefully I can get my hands on more Platinum games on PC.
10. Mercenary Kings ; Can be a little stale and repetative, and a grindfest at times... But the crafting system is cool, the gameplay is solid, and overall it's just a good game. I sunk a lot of time into it grinding for 100%, and never really got bored until the very end
 
1. Metal Gear Solid V: Ground Zeroes ; I've been playing through the MGS series(3 onwards) for the first time ever this year, and finishing it off with Ground Zeroes was such a treat. This game is amazing. It's short, which is its only downfall but I've not had so much fun and having the urge to replay and better myself at a game as I have with this.

2. Valiant Hearts: The Great War ; No game has made me feel this year like this one has. Not only is the art style amazing it has the best soundtrack of 2014 too.

3. Dragon Age Inquisition ; The world is vast, the game has flaws, but I can't put the controller down. This is BioWare doing what BioWare does best.

4. Divinity: Original Sin ; This game brought back long forgotten feelings that I used to have while playing games on my PC 15 years ago. Hours of entertainment and craziness.

5. Alien Isolation ; I love the franchise, but the games suck. That was until Alien Isolation came about, this is just the right type of horror for me to still get that excitement, but not enough for me to never touch the game again. The aesthetics were also a point match to the original movies.

6. Middle-earth: Shadow of Mordor ; It's been a long time since I got every achievement on a game, but this one made me do it. The combat is an A+ and the nemesis system is an interesting feature that I look forward to seeing grow and be implemented into other games later on.

7. Smite ; 3rd person MOBA which feels close to the action. The 3rd person view does to this genre for me what other MOBAs were lacking. While playing as gods and mythical creatures from a variety of beliefs and civilizations, you've never felt closer to the action.

8. Crypt of the Necrodancer ; Amazing visuals, and an even better soundtrack. With a refreshing take on the rouge like genre, this game brings rhythm mechanics to dungeon exploration. If you only try this once, I recommend you dig out that dance-pad and get going!

9. Child of Light ; Absolutely stunning, an easy game to drop in and out. It's very short and quite easy, which is a shame. But it still holds a place as one of the more memorable games I played this year.

10. Plants vs. Zombies: Garden Warfare ; I was never one for the mobile games, but this game is addictive as hell, taking simple 3rd person shooting mechanics and mixing it with the art style of PvZ has turned out to be one hell of a mix I never expected to enjoy.
 
2661551-1136671771-26090.gif

1. Hohokum ; Conan.gif. Ebb and flow in this Technicolor world and discover its imaginative creations and meet its inhabitants. What I enjoy about this game is that it is entirely relaxing and somewhat surprising. The overall premise of the game is quite unclear, at first thought it honestly just seemed like some sort of snake venturing through colorful places for no peculiar reason, but I suppose that is what it essentially is on the surface. I suppose some people could say that this is one of those “artsy, fartsy ‘non game’ game”.
The game has nearly no direction, no instruction on what you should be doing. It likes a non-straight forward puzzle, there are subtle cues as to what might indicate what you should do, but as for most games I play, I am quite oblivious to them for quite some time.Normally that would just irritate me for not knowing what to do but the game’s atmosphere is so relaxing. Whimsically flying through colorful locations combined with a great mellowing soundtrack relaxed me. I found myself just wandering through the game for hours on end not caring about the world around me and just flowing through the world of Hohokum, doing absolutely nothing and enjoying myself.
It’s like I’m a child and it’s a playground, no expectation, no instruction, it’s just discovering the world around me in its simplest form, with no knowledge of what is, or what will be. The people of the Hohokum will interact with you, not provoked or initiated, you respond to them, whether to ask you for your help, to reach a certain destination, or dance wildly in fear throwing spears at the mysterious snake kite that you are, running for dear life as soon as they feel threatened. Some inhabitants will ride on your back and soon you’ll have a whole group of people hitching on you dancing and grooving while you wiz and waz through the sky, hoping to reach their destination. It’s a lovely relaxing, colorful world full of lively imaginations that react and respond to your presence.
Discovery is what this game is really about or can be interpreted to be. This loosely structured world introduces you to other colorful kites such as yourself, as your colors dance and flies together in unison against the black backdrop, living together in harmony, without a care in the world. And tragically you split apart, your kite friends disappear as soon as you meet them, scattered across the numerous colorful zones of Hohokum. You traverse these zones and help its inhabitants in addition to searching for your colorful kite friends. The journey you embark on is all at your own pace, going as fast or as slow as you want. Discover the secrets of these colorful landscapes, and unlock answers or progress further in your journey for aiding the needy.
No traditional objectives, no instruction, no structure, no failing, no direction, these barely have any presence in Hohokum. It's entirely different, colorful and relaxing. Experiment and journey through a wonderful world of Technicolor landscapes and its quirky inhabitants as you listen to the soothing soundtrack. Slither across the skies as a colorful snake, eye always open, always watching the world as you explore for there is always more to discover in this quirky, colorful world.
iU9qdjLCdAbmD.png

2. Awesomenauts Assemble ; Probably the only “MOBA” that I’ll ever come back to again and again. I’ve played it since it became free on PS+ on PS3 way back when. It was terribly unbalanced and just an eyesore compared to its current iteration. I didn’t really like playing it back then either.
The basic premise of this game is that there are turrets on each side, blue and red side. And those turrets would protect the way to the respective cores of each team, destroy the enemy core and well, you win. It was a 2D platforming MOBA, there are different characters that have different abilities that have cooldowns, strengths and weaknesses to exploit just like any MOBA I guess, but less “automated” I suppose since there isn’t a clear cut way to play the game.
I use to use Voltar the Omniscient all game and watch my drones do all the work, when you actually had to manually put the drones out yourself, I thought it was pretty cool to have a character just as a brain and have automated attacks by little hovering robots. Whenever I did play I would mostly play bots because I was too much of a coward to play online play. For a time I didn’t play it, it got boring, and I didn’t really like it anymore.
Then the PS4 version was announced. My boyfriend really liked playing the game and thought he would get back into it with the updated version, I figured why not. The game was overhauled immensely, I only played the console version at that point so I had no idea of the changes, but Jesus Christ it looked so much better than the ugly old PS3 version. New characters, a new map, jump pads were actually attached to things instead of putting them awkwardly onto the ground, and of course NEW characters.
I still used Voltar as my crutch, but I was a bit surprised to find out his shitty little healing pod was given this huge ass radius of effect, and it was actually useful compared to the little dinky thing it was in the ps3 version. For a while my nooby tactics worked, max the pod and watch opponents accept defeat due to the awesome might of Voltar’s tactical pod and this time I even played online. But at some point that stopped working, and we’d lose. So onto other characters I went, from the poisonous Gnaw, the thieving Vinnie & Spike, and the ruffhousing Skolldir. I use to use clone leon and spam clones to attack the enemy turrets, and well it worked pretty well, an army of clones that couldn’t be stopped, until we won. I learned to play the game, and got much better at it, well so I thought. Ronimo was actually updating the game as well, not as far off as the steam version, but like a few updates behind it. New characters, balance patches and of course costume DLC which albeit were pretty neat looking.
After a while the population of the PS4 version tapered off, and it wasn’t very active, to this day it still isn’t as active as it was at launch of the PS4 version, but I still play it occasionally. At some point my boyfriend and I enjoyed playing the game, but had to accept the ps4 version was dead, so we bought the steam version. And to this day I play the steam version almost daily. Obviously it is much more active. And it is honestly very different, I had to get used to playing it, I still occasionally feed more than I should, but nonetheless it’s good fun, unless it’s some sort of premade taunting endlessly and spamming /all chat saying you’re garbage. And I’ve learned many things about the game, to where I feel like a competent player, at least most of the time.
I also enjoy watching streams of the game, the game isn’t as active as say DOTA or LoL, obviously, but it has its own little active community. From regular top player streamers like ToiletHumor, #toilethumorbestskoll, and edweiner to harrybutchers, there are other streamers but personally they aren’t as entertaining. Watching them play also helps me with the game, I learn and pick up some of the stuff they do, make better builds, what I should get first, and just think better in tight critical situations. And quite frankly watching toilethumor play skolldir just fucking destroying people while SOLO que is just amazing, like god damn he fucking rekts so many people over with just something so simple as his fists.
I’ve grown to love this game, from it’s interesting cast of characters, from the shitty genji, which I really love to play as, to the better of the crop, *cough*nerf penny *cough*, their various imaginative costumes, their unique and eclectic abilities, right down to their amusing, witty and fun dialogues. As much as the shitty teammates pair, and the countless shit talking that spews in the chat, and what seems to be an unending wave of premades happen in the game, I enjoy it immensely.
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3. BlazBlue Chrono Phantasma ;The Wheel of Fate is Turning. Rebel 1. ACTION. I miss the old announcer from vanilla Trigger, it grew on me. I haven’t played a BlazBlue since Continuum Shift. The BlazBlue series is probably the first fighting game series I’ve played “seriously”. I remember grinding in the training room and repeatedly playing the tutorial back in 2009 (I think? whenever BBCT came out) spending hours just trying to learn combos and then playing online with some friends. I got destroyed so many times it was discouraging to keep playing the game after losing so much, winning was rare and I was just bad at it. But losing is good, I'll learn from my mistakes and just keep practicing.
I never did win very much, still I played the BB series til CS, it was a fun game, I enjoyed watching it, even the cool bluray that came with CT that had combos and stuff on it. The combos were cool and stylish. I liked one character in particular, Rachel Alucard. A thousand year old vampire girl that looks like nothing more than a 10? year old little girl, sounds like something typical out of an anime. She was pristine and diligent, an air of sophistication. She also used a cute pudgy little flying companion and a transformative cat combined with lightning to combat opponents. I thought she was pretty cool, so I played as her, the bluray that came with CT had really cool looking combos, so I practiced those. I wasn't very successful but I still liked the character.
After a while I stopped playing and didn't buy any of the expansions to the series until this version CP. I thought why not get back into a game I use to really like playing so I did. There were so many changes to the characters I did know, plus well all knew characters, it was like I was playing the game for the first time again, except I wasn't nearly as bad, and I knew how to do combos more efficiently so that was great. I tried different characters like Tager and Relius they were fun to play as, and I still played Rachel of course. The tutorials were great for learning the game over again, seriously Arc System Works makes some great tutorials for fighting games.
I played it for a good amount of time during its release window, had fun online just messing around with some friends, or even just watching the snow level background, and see how the snowballs are thrown by the background ensemble. While I don’t really play this game all too serious as I could, it’s still pretty fun to just mess around with some friends and just mash 720 C’s with Tager and loop it with iron finger repeatedly, while they can’t seem to break the grab at the right moment. Also EVO 2014, BBCP top 8 was great to watch, personally I really wanted the Azrael player to win, but fucking Lichi kept coming back, it was so fucking close too, great finals, great top 8, loved watching it. Glad a Rachel and a Tager got into top 8 as well, fuck you Litchi.
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4. DriveClub ; #DRIVECLUB. ALWAYS BOLD, ALWAYS UPPERCASED. I have to admit, the only thing I was interested about this game was its soundtrack, well at first at least. I mean I don’t know how fast I wanna go, HOW FAST DO I WANT TO GO? Sanic speed, maybe that’s too fast, anyways…Boyfriend bought this game on sale for $40 @ Best Buy, personally I haven’t experienced any of the online problems so I can’t attest to the unfortunate problems with connectivity.
I feel like I am Sonic when I play this game, it feels fast, but at times I just want to cruise, but I guess that’s my fault for buying a racing game. But good god this game is gorgeous. I’m pretty terrible at racing games but I like slowing down and take my good of time perusing the landscapes at my own pace. It’s pretty much landscape porn for me, I boot up the game and spectators just watch in amazement to see how fantastic this game visually is. The rain droplets, everywhere, the snow pelting against the windshield, the hands of the driver gripping onto the steering wheel, the accompanying sound effects of pitter patter on the windshield, I usually don’t care for realism, but this attention to detail is nothing short of impressive. Also free track dlc is wonderful, more landscape porn. Probably the only game I’d want to be in some sort of heavy amount of absurd weather just to gawk at all that Mother Nature.
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5. NAtURAL DOCtRINE- I usually HATE when someone describes a game using another game, e.g. The Dark Souls of –insert genre-. As if a game can be accurately depicted using apparent “truisms” of one game such as Dark Souls™ to be associated as “hard”and can somehow apply it to a different game on the basis that their commonalities are the most significant qualities to mention. I can see how someone can use it to explain what a game is like, but I’d rather just hear the reasoning behind it at that point. So when NISA did that to advertise this game, it made me a bit irked. I can get understand why they did though, Dark Souls can be a challenge, and it just so happens to be a popular “hardcore” game, association is good. Anyway I bought it, and it was indeed a hard game. I can see why it could be compared to Dark Souls in terms of difficulty, despite the game sometimes being cheap and unfair unlike its referenced comparison. You can die pretty easy from just positioning your troops/characters poorly, like really fast, those goblins will the little guns just fuck you up. In hindsight it’s a pretty bad idea to position anyone in the line of sight of like 4-5 goblins with guns. But the game certainly can be cheap at times. I remember going to the 2nd dungeon, it was a tutorial dungeon where well obviously you learn the game, but after that you play the dungeon as is. I had used a switch to open a secret passage, lo and behold there was a cell containing a creature named Troll, behind him was a treasure chest, so I figured, why not kill him and loot the chest. It was like impossible to kill him at this point in time, I only had 4 characters that had like the hp to withstand about 2 attacks from the big guy, and the perhaps the worst part is, it’s GAME OVER when even one character dies. So I left the troll be, but that really sucked, it just discouraged me from exploring hidden passageways in fear of ultra-destructive enemies lingering behind secret passageways. I didn’t though since there was a checkpoint system and I could just start from there. Either way starting over kind of sucks, especially since the battles can be pretty long fighting against like 20 goblins, and there’s even more behind a door or something. It reminded me of my first go at Demon’s Souls, dying a lot, and forced to try different tactics and measures to overcome the challenge at hand, just not as technically or timely skilled. More planning was required, outcomes had to be considered. What if this little shit could shoot me over this ridge? Do I take that chance? DO I TAKE THE CHANCE? Yeah. Sometimes I did take the chance only to immediately regret it, I restarted plenty of times. But I digress despite all my deaths and trials, I had fun with the game. It was a challenge, I had that weird sense of accomplishment most people say when they overcome some hard thing in dark souls. Generalizing, It was HARD, and I died a LOT, but when that fucker went down, I felt fucking relieved. Learning is fun, and the game certainly had a lot of learning involved, for a strategy RPG, it’s incredibly hard and somewhat rewarding.
The gameplay is like most SRPGs, other than the fact you can move in the squares that you place yourself in, it's not a set place you move to, you can position yourself further when moving to a zone. From those positions you can attack enemies, change your equipment or just stand guard. There's a special mechanic which I don't even remember the name of, in which if you act as a player, as in attack, your teammates can also attack on that character's turn. So it's like a team turn in a sense because not only can that one unit's turn be used for only that unit, but potentially your entire team can attack, like a team attack, but only using one unit's turn. Sounds powerful and allows for more strategic planning on your part, sounds easier to get rid of enemies too, right? Wrong. The enemy can also use this tactic. Each enemy can use this team turn mechanic which in turn makes the game all so more difficult you can get wiped on the first enemy turn if you don't plan right, especially if there just ranged characters all taking fire at your poor characters. It's a really interesting mechanic, can turn the tide in an instance, for you or the enemy. It's that much harder and cheaper because of that mechanic, even on the easiest setting, it's a death sentence if you don't plan carefully and methodically think of how to progress the game. Synergize effectively or die is basically what it boils down to.
Yeah, I get that "feeling" that most people get when they beat something difficult like in the souls series. It's a terribly difficult game, I'd be relieved too overcoming the numerous deaths and restarts against these cheeky fuckers, it's rewarding. There's also a multiplayer mode which is honestly half baked and I've only played it once, co-op and multiplayer in which you utilize cards instead of the story troops. Spoiler alert, it's also hard. This game is hard, difficult and insanely cheap, but I'd be lying to say I didn't enjoy this unique challenge, strategizing repeatedly the best way to take care of the vicious hordes of creatures that lie ahead.
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6. Guilty Gear XRD Sign ; HEAVEN OR HELL, Let's Rock. One thing I can say about nearly every Arc System fighting game is that they have fantastic tutorials, perhaps the best tutorials I have ever completed in any fighting game. Never played a game in the GG series, but any series where a character (May I think, I never pay attention to names, I'm terrible at names)can use a dolphin to fight is more than reason enough for me to want to play it. Despite some of the animations being very, very similar to some characters in the BB series, the game outright plays very different, in my opinion. Quite frankly I still haven't grasped how to properly play the game even to this day. But I suppose more practice will remedy that just fine. The game is gorgeous as well, it's like a 3d like image in a 2d fighter, it's just amazing how they did that. I'm still pretty early into this game compared to BB but I'm greatly enjoying this game.
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7. Banished ; I like building games like CIV, even if they take long meticulous amounts of planning, and time, well for me anyway. Playing God is fun, creating your own little village and ensuring they grow and strive to be the best village they can be is almost like an artificial sense of parental accomplishment. But good god, am I anal about a person dying in this game. Every It winter, "Someone has died" just kills me a little. I usually restart every time that happens. I'm pretty bad at these kinds of games for some reason, but I still enjoy them, it's fun making things that can grow into something bigger.
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8. Samurai Warriors 4 ; Best musou this year, runs and looks great on ps4 as well. Hyper attacks change up the frantic square frenzy and different character switching implementation makes for great opportunities of different playstyles on one stage. It's fast and plays well, along with the RPG system musous have this one is a bit different from the standard fare of the Dynasty series combining weapon levels and gems and you can even make your own character and play as them in chronicle mode. I like musou games, despite them being mostly samey, they're good fun and SW4 is the best one I played this year. It's just too bad Koei just ships this game out with the online being not at all fully functional for some people.
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9. The Binding of Isaac: Rebirth ; What a disgusting little game this is. I have to say this game’s aesthetic is just gross. Blood spewing out of moving toiletries, insects of all gross nature hovering around trying to murder you, severed baby heads floating around, ragged dead bodies (?), every grotesque inhabitant is an obstacle in which you must clear, or avoid. And there’s poop, there’s POOP EVERYWHERE.
The game’s premise is pretty simple, clear rooms you enter and don’t die, clear dungeons until you reach mom and then defeat her. You can gain power ups and items that will help you along your journey to mom, all randomized I believe. And that's pretty much it aside from the various dungeons after you defeat mom for the first time, secret rooms you can encounter, various characters you can unlock, hordes of bosses you can slay, giant rooms you can trap yourself into, the game has a lot of replayability (not sure if that's a real word).
From all the different abilities you can gain in those unlockable rooms you can be a real pain to some of these gross looking monstrosities. From when you start out as your little tears take enemies down slowly but surely to the multiple dungeons later as a demonic looking figure that floats and casts giant laser beams across the room with little companions doing their best to help you destroy each room's disgusting inhabitants, you can become quite the monstrosity yourself, and wreak havoc amongst these gross creatures. It's a simple game with a huge amount of randomization and items allowing for a different type of playthrough each time, I like that about this game, it's different each time and you have little buddies helping you along the way, or you can become just ultimately become destructive and tear everything down in your way. It's gross looking too.
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10. Plants Vs. Zombies: Garden Warfare ; First EA game I’ve bought since SPORE, fucking spore. (I actually did enjoy playing spore, despite being disappointed by it at first.) In the time leading up to the release of this game, it almost seemed like a parody of popular games, I mean even in some of the promotional ads it had parodies for other games. It didn't take itself so seriously, I really liked that Popcap did that, it was just a game, and a delightful game at that.
It's a simple third person shooter, you're either a plant or a zombie and the objectives vary, different abilities for each class and your attacks/weapon of choice can be altered slightly depending on the costume you dawn. It's simple and fun. I'm not sure how to expand on this very well but it's fun, quirky and humorous. All I play is gardens and graveyards it's quite enjoyable just to tdm it for these long periods of times or just kill that one fucker that just camps all game contributing very little to the overall tide of the game.
I can't say I like everything about the game though, the progression via coins and some really, really specific challenges sucked, and the overall map variety, at least in Gardens and Graveyards is quite small at the moment. But hey it's free dlc, I'll just wait for it I guess. It's a simple humorous game, and it is quite fun.
 

DarkTom

Member
1. Mario Kart 8; the first Mario Kart I love since the n64 days. I'm gonna play this game in the next couple of years.
2. Donkey Kong Country Tropical Freeze ; Great platformer especially in the end-game. Great music too. Dixie is overpowered and the game is best when played only with D.K in my eyes.
3. Super Smash Bros for Wii U ; Great game with an incredible attention to details and a lot of content. The local multiplayer is not as good as I expected, since you need some training to have fun.
4. Shovel Knight ; I like everything about this game except the relic system (you should not be able to have the best items all the time, you should fight for them like Castlevania). Visuals, characters, music are great and so is the base gameplay and the level design.
5. Super Smash Bros for 3DS ; Bought it for the free game promotion. The first time I really learned to play Smash Bros. The game is great but I play the Wii U version now. King Dedede is a beast.
6. Bayonetta ; Not really a 2014 game in my eyes but I played it on Wii U for the first time so it qualifies. Great gameplay, music and characters. Places lack colors a bit. Some QTE and alternate gameplays are frustrating. The problem with this game is that I played Wonderful 101 before, but it's a great game.
7. Another World 20th Anniversary Edition ; First time I played this game. I get his cult status because the story telling, the universe, the visuals and the immersion are really stellar for the time. The remastered version is an example of how make things better and keep the original atmosphere. Some frustration at times but the game is short so a good experience overall.
8. Mario Kart DLC Pack 1 ; Excellent content at a very good price. Another is on the way and I'm glad I bought MK8 digitally because it's a game I play on regular basis.
9. Child of Light ; Good game overall but I'm glad I got it for cheap, I would have been disapointed otherwise by the uninteresting story and characters. Visuals and universe are cool. The battle system is clever but the ennemies do not force you to really think about strategies to use on it, I probably should have listened to the "play this on hard mode" recommendations.
 

nampad

Member
1. Football Manager Classic 2014 ; A good football managing game on a portable device is just a dream come true for me. I spend countless hours playing the game and the portability corroborated the whole "one more game" issue even further.
2. Grand Theft Auto V ; Barely played my 360 version because I wasn't satisfied with the performance. On PS4, it plays just fine and I can finally enjoy the greatness this game is.
3. Plants vs. Zombies: Garden Warfare ; Best MP shooter I have played in quite a while. The Gardens and Graveyards is a nice objective based mode with a dynamic frontline. The quirkiness of Plants vs. Zombies fits the gameplay surprisingly well and makes this shooter refreshing. Another big plus is that I can play this game with my nephews.
4. Pro Evolution Soccer 2015 ; The king is back. I have laughed about the PES fans for the last 5 years when they proclaimed the comeback of PES. Fifa was just to far away for it to ever catch up or so I thought at least. While the comeback is partly due to Fifa being bad this year, the Konami team also did a lot right. This game feels more like football and I am happy to see that Fifa has some viable competition again.
5. Minecraft ; Finally sank my teeth in it although I already own the PC and 360 version for ages thanks to the Vita. I can see why it is so popular with kids. The crafting and building of your own world makes so much fun and it being on a portable makes it even better.
6. Rogue Legacy ; I like that it is a Roguelite and because of that not as punishable as a Roguelike. Still, the game is very difficult for me and I keep playing it even though it is simple. It just has its hooks in me and I have to keep trying saving the king.
7. Infamous: Second Son ; I still have to finish it but from what I have played so far, it has everything I love about the series. The traversal and combat just feels awesome, especially when you get more powers. The presentation made a jump compared to the predecessors and Deslin is a likable character so far. On top of that, the graphics are just amazing.
8. Luftrausers ; Simple but addicting score attack arcade game. The art direction is nice and the variety of planes offer some nice different playstyles. Also, I shouldn't forget about the catchy music that gets remixed with every different combination of plane parts.
9. TxK ; Another wonderful score attack arcade game. The visuals are trippy and the electronic soundtrack keeps pushing one to higher scores. The dynamic high score system is a cool innovation for someone who sucks at this kind of games like me.
10. Ys: Memories of Celceta ; My first Ys game and I don't know why I haven't played the series earlier. The feeling of exploring a world was presented really well and the combat just felt great. Some parts could have been shortened though and the usual JRPG tropes/issues can get annoying.

Honorable Mentions
x. Driveclub ; Despite all the launch problems, it is a good racing game somewhere right between arcade and simulation we don't have many anymore. The updates following the launch made the game much better and on the graphic side it sets a benchmark for racing games.
x. Niddhogg ; The graphics look so shitty they start to get awesome again. The gameplay is simple but fun. That is not to say that the game has no depth. The game offers some great mind games and the simple mechanics make it accessible to many. Game is just fun in local MP.
 

Ark

Member
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1. The Banner Saga ; The Banner Saga is one of those games you least expect to be an enjoyable experience. At a lofty £9.99 I picked it up during the Steam Summer sale, originally enticed by it's 1990's Disney-esque art style. Upon launching the game with minimal expectations I immediately found myself lost to the game, nine hours later and I had completed the campaign. I rank The Banner Saga right up there with Journey, yes the latter third of the game does feel a little bit rushed but believe me, the rest of the game more than makes up for it. The turn-based strategic combat is absolutely fantastic. I frequently found myself replaying battles just because they were so much fun. The story itself offers the player the ability to shape their own story through narrative-dialogue choices. The dialogue options aren't obvious either, you may think you're choosing the 'safe' option, but in-fact the characters may lament your actions. Over all, I absolutely fell in love with The Banner Saga and I'm eagerly awaiting the second instalment.


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2. Tales from the Borderlands ; I played through the first four episode of The Walking Dead season one before I began to feel disillusioned with the game's pacing and gameplay structure. The Walking Dead was plagued with infuriatingly specific puzzles that, for me, ruined the pacing of the game. It appears TellTale have more than improved their game structure since then. Being a huge, huge Borderlands fan I had to pick up Tales from the Borderlands during the Steam Winter sale, as if GAF's own appraisals weren't enough, the game truly was a surprise. The characters, art style, writing, even the 'gameplay' segments were fantastic, funny, witty, and didn't overstay their welcome. This is another game that truly surprised me and I sincerely hope TellTale can continue to deliver on this level for another four episodes. A thoroughly solid candidate for runner-up in my GOTY list.

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3. Wolfenstein: The New Order ; I have never played Wolfenstein and decided to pick this up on the back of more-than-noteworthy GAF acclaim. I'm not going to beat around the bush, this is probably the best FPS I have ever played. The gameplay is endlessly fun and rewarding. The characters are brilliant. The voice acting, animation, etc is all sublime. The story itself is absolutely brilliant. I enjoyed every second of it and the ending definitely got to me. Another one of my big surprises from 2014.

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4. Dragon Age: Inquisition ; I'm only a few hours into DA:I but I can already tell this game has delivered on the hype that I particularly had in it. I'm currently saving DA:I for when I work through my current backlog so I can pour 50+ hours into it.

5. Super Smash Bros Wii U ; I'm running out of time here so I'll speed these up; I've never played any Smash games before and I was blown away by Smash on Wii U. I may be terrible at it, but oh boy is it fun.

6. Mario Kart 8 ; I played the heck out of Mario Kart Wii and MK7, needless to say Mario Kart 8 is almost too good. I can't believe how amazing the game looks and runs on the Wii U hardware.

7. Middle Earth: Shadow of Mordor ; Another one of my big surprises for 2014. I'll play anything if it's licensed LOTR property but woah, I'm ten hours into Shadow of Mordor, and aside from the clearly lacking story, the exploration, combat, and graphics on PC are sublime. I'm really, really happy to see a new successful triple A IP come along. A real breath of fresh air on the gaming scene, I do hope they make a second with more of a focus on story. I'm still waiting for a re-make of LOTR: The Third Age.

8. Alien: Isolation ; The only reason for this ranking as eighth on my list is that, as of the writing of this post, I'm only two hours into it. Alien: Isolation is easily one of the most atmospheric games I've ever played. I haven't formally met the Alien itself yet but, man, you can bet I'm already terrified. The games runs and looks sublime downsampled on my 970. I can't wait to put some more hours into it and frequently change clothes as a result. I can't even imagine playing Alien: Isolation with an Oculus Rift.

9. Infamous: Second Son ; For me this was probably the best PS4 exclusive of the year, although to be fair there wasn't much competition. I've never played an Infamous game before and I really enjoyed this one.

10. Destiny ; Plenty of people have already gone into great detail on both Destiny's failures and successes. What I will say though, is that while Destiny most definitely lacks in the narrative and content departments, Bungie made an unequivocal statement with how mechanically sound the game is. The PvP is some of the most enjoyable FPS PvP I've played since Halo: Combat Evolved. Destiny does indeed leave much to be desired, but behind the curtain of broken promises lies a foundation for what may become the largest, most active video game franchise of this generation.

Honourable Mentions:

X. Metal Gear Solid V: Ground Zeroes ; More of a teaser trailer than an actual game, Ground Zeroes, for me, simply serves as a reminder to the industry that Kojima is coming back with great intentions. The few hours I spent enjoying Ground Zeroes have me confidently hyped for The Phantom Pain. I just hope the PC release will be in-line with the console release.

X. Dark Souls II ; I played Demon Souls, skipped on Dark Souls, but picked up Dark Souls II not long after it's release on PC earlier this year. I've put in around 21 hours so far and I really do like the game. But unfortunately, and I know this is shallow, the game's graphics disappoint me a little. If I had finished the game you can bet it would be in my top five, but until then it remains as an honourable mention.
 

ZeroRay

Member
Didn't play too many new games this year either. Here are the ones I played enough to put on my list! Honestly don't even remember if I posted in last year's thread.

1. Bayonetta 2 ; Fantastic sequel in every way. Finely tuned combat mechanics and insane boss battles really makes this shine. Some issues with the design outside combat, such as placement of upgrades/secrets, but those are relatively minor.

2. Donkey Kong Country Tropical Freeze ; Not only does this harken back to classic DKC games, but for me I'm also reminded of many of my favorite 2D platformers in the SNES era. Difference is, none of them approached mechanics this masterful, and had such fabulous level design that initially seemed chaotic - but revealed itself to be incredibly meticulous as the player gets more and more accustomed to playing.

3. Last of Us: Left Behind ; Great DLC. Not only is this the best "episodic" narrative I've played, but it also expands on some game concepts found in the original with some downright brutal scenarios. That combined with the Funny/Adorable/Tragic prologue storyline makes this one worthy of my list. (That and I didn't play many games this year )

4. Super Smash Bros for Wii U ; Lotsa fun with people. Pretty cool alone, I guess.

x. Dark Souls 2 ; I almost forgot this came out in 2014. Though I spent a considerable amount of time on it, I had to say that quite a few things were missing or not as well executed in this one compared to prior Souls games. As such, the experience I wanted was only there for brief glimmers.
 

Pinewood

Member
1. Wolfenstein: The New Order; The game had great gunplay, nice and varied graphics, good music and great narrative. I really enjoyed the whole package. + you can play original Wolfenstein in there.
2. Middle-Earth: Shadow of Mordor; Take Assassins Creed and Batman, games I really like, mash them together and put them in one of my favourite universes. And to top it off, spice things up with the nemesis system. Only reason this takes the second place is the narrative, which made the ovarall package slightly weaker than Wolfenstein.
3. Metal Gear Solid 5: Ground Zeroes; Call it a glorified demo all you want, I've clocked in 19h of game and I haven't done yet. Although you replay the same map over and over again, the superb game mechanics and varied side ops keep the experience fresh and fun.
4.South Park: The Stick of Truth; It's a good South Park game that looks like the show, sounds like the show and was made by the guys who make the show. What else do you want?
5. Luftrausers;Very fun and addicting.
Far Cry 4; Although I liked previous 2 Far Cry games I was somewhat dissapointed in 4. All it is, is a rehash of 3 with a new location and elephants. It's still fun, but I expected more.

x. Honorable mentions; Dark Souls 2, Transistor, Banner Saga - all games I have, but haven't played.
 

Ryan_MSF

Member
1. Metal Gear Solid V: Ground Zeroes ; Redefined the entire series for me, the amount of hours i've placed into this game, and the amount of fun I had easily place it at the top of the list for me. And the modding of the game since the PC release leased life back into it for me all over again.

2. Bayonetta 2 ; Simply put, incredible. One of the major reasons i purchased a Wii-U, and i haven't regretted it for a second. Ridiculously over the top in every single way, and that's why it's amazing.

3. Dragon Age Inquisition ; One of the best RPG's i've ever played. I've never been a huge fan of the series, however after putting nearly 150 hours into this one i'll never look back. Bioware back to their best.

4. South Park: The Stick Of Truth ; I don't know where to begin. I've never laughed so much at a game in my life. Other than the humour being utterly fantastic a very solid RPG too. Loved this.

5. Forza Horizon 2 ; The most fun i've had in a racing game since Project Gotham racing back on the original Xbox. Incredible game.

6. Hearthstone ; In my opinion the single best F2P game of all time. Blizzard utterly hit this out of the park. I've put so much time into this game i don't think i'd be able to accurately count. Incredible.

7. Middle-earth: Shadow of Mordor ; Probably the biggest surprise of the year to me. I adored playing this game and the nemesis system brought me back again and again. Fantastic game.

8. Mario Kart 8 ; It's Mario Kart. It looks beautiful, it plays amazingly and the online system kept me interested for hours. The best version for me since the SNES days.

9. Halo: The Master Chief Collection ; Despite the problems with the online system, playing through this incredible story all over again was a complete Joy, and the redesign of Halo 2 was utterly incredible. Loved it.

10. Grand Theft Auto V ; GTAV again, but more. The remaster of this game was incredible, and brought me straight back into the game, looking incredible.
 

Anth0ny

Member
Holy shit this got longer than I expected. Looks like I'll have to split it into two posts. My list will be at the bottom of my second post. Someone please let me know if I'm breaking any formatting rules. Thanks!


IX. Pokemon Omega Ruby

Omega Ruby is a solid remake of an already good game. Despite some missteps with their first effort, Fire Red and Leaf Green, Game Freak has generally nailed their remakes, and ORAS is no exception. During my play through, I took note of quite a few impressive additions to the Pokemon formula with this game. The implementation of these gameplay elements into the existing Pokemon Ruby mold all make for a better game than the original GBA version. As always, the game also implements some entirely new mechanics, some of which are useful, while others… less useful, but still fun! Overall, the remakes are improved over the originals.

The most striking difference between the originals and these modern remakes is the look of the game. A lot has changed in the Pokemon franchise since 2002’s Pokemon Ruby, most notably in the visuals department, as the series made the jump from 2D to 3D. More importantly, the gameplay itself, the feel of the game, has drastically changed over the years. The Pokemon Generation 6 engine can be ugly at times (I actually prefer the SNES-esque look of the gen 3 games), but it is incredibly snappy. The player’s run speed and bike speed is faster than ever, and with animations off, Pokemon battles just fly by. Everything feels great, and this is definitely a nice upgrade over the original gen 3 versions. Ultimately, the conversion of the gen 3 games to the radically evolved gen 6 engine works surprisingly well. Never before has the jump between an original Pokemon game and its remake felt so fresh.

While the designs of mega evolutions in general have been hit or miss for me, I think they hit it out of the park with some of the megas in this game (MEGA SCEPTILE SON). You also have the similar-yet-different “Primal Reversion” for the legendary Pokemon, Groudon, which is essentially a mega evolution, but without some of the form’s drawbacks. While I’ve never been one to walk away from a Pokemon game astounded by its story, I really enjoyed some of the cinematic elements added to the dialogues and cutscenes. This has only really become possible in Pokemon for the first time with the 3D gen 6 engine. Finally, flying around the fully 3D Hoenn region with Latias is an awesome feeling, and just screams “Here’s a neat little feature that will be nowhere to be found in the next Pokemon game!” Classic Game Freak.

I haven’t really had much time to explore the post game content, but from what I can tell it’s all new content not from the original games. It all looks really cool, so I can’t wait to dig into it when I have the time! Finally, I have to mention the post credits stuff. No spoilers, but I thought that was a very nice little touch to wrap things up.

While I’ve always been a fan of the original, trumpet-filled soundtrack of the GBA version, I do think they did a decent job remixing the album for this remake, though no pieces stand out in particular. I can safely say I have not encountered any offensive remixes to any of the classic tracks from Ruby, which is more than I can say about some of the other soundtracks of the Pokemon remakes.

Overall, Omega Ruby is a fun experience and a nice, modern upgrade of the third gen of Pokemon. I think I might go for the complete Pokedex with this game. I did it with Soul Silver many years ago, and I feel the urge to do it again. There is a level of polish here that I wasn’t really expecting, so I’m happy to place this game on my list.

Oh yeah, one more thing. I just wanted to mention how rad it is that I can trade a Pokemon from the original Pokemon Ruby all the way to Omega Ruby. That’s like 13 years forward in time, or something. This has to be the first time the original version of a game can interact with its remake in such a fashion, no? I bet my original Pokemon are still hanging around on that Ruby cartridge, too!

VIII. Mario Kart 8

Appropriately enough, Mario Kart 8 lands in my #8 spot this year. I’ve always been a fan of the Mario Kart franchise, and Mario Kart 8, in some ways, beats out every other game in the series. The soundtrack is fantastic. The graphics and art direction might be the very best the Wii U has to offer. In fact, I wouldn’t hesitate to call it one of the best looking Nintendo games ever made. The DLC is also fantastic and possibly the best implementation of DLC we’ve ever seen. Yet, at the same time, I don’t seem to love this game quite as much as many others. Many have called MK8 game of the year 2014 and the best Mario Kart ever. While I definitely agree that the game deserves its props (it’s on this list for a reason!), I have to disagree with both of those assessments. Oddly enough, I played Mario Kart 7 soon after I completed Mario Kart 8, and actually had a better time with 7. Why? It’s hard to say. Maybe I’m not a huge fan of the course designs in this game. I know for sure that they butchered my favourite stage in the franchise, Rainbow Road 64. Am I crazy? Maybe I’ve just taken too many green shells to the head! The CPU racers in this game are the most frustrating I’ve ever played against in a Mario Kart game. Nonetheless, the core gameplay is still extremely solid, and I’ve had a great deal of fun with Mario Kart 8. Local Mario Kart 8 multiplayer continues to be a hit with my group of friends, and I can’t overstate enough just how good this game looks. If only there was a real battle mode!

VII. Hyrule Warriors

Not in a million years did I ever think a Musou game would make its way onto one of my top 10 games of the year lists. Since Hyrule Warriors was announced, I was more confused than hyped. Nintendo was going to lend one of their top tier franchises to Koei Tecmo to make… a Musou game? But Musou games are mediocre! This will probably be mediocre too, I thought. To say I was sceptical would be an understatement.

Understandably, I had low expectations coming into this game. Though it was Zelda, my favourite game series of all time, it was also Musou. I’ve played some Musou games to completion in the past (specifically, the two One Piece Musou titles), and while the fanservice in those games are great, it isn’t enough to get passed the core issue of the Musou games: they are repetitive as hell. They get boring pretty quick. Mashing through hundreds of enemies gets old! A Musou game, by its very nature, is inherently flawed.

But then Hyrule Warriors happened. Somehow, they pulled it off this time. While the mashing through enemies is still definitely there, I never really got tired of it, and before I knew it, I was finished the game. It didn’t get boring! I’m going to attempt to explain why. First, it helps that there’s about 100x more fanservice in this game than One Piece. From the Zelda music, to the art direction, to the character selection, to the detail in the level designs, to the alternate costumes, to the items and weapons… it goes on and on. And with the upcoming DLC, the list will only get bigger. There’s even a control scheme that allows you to play the game basically with traditional Zelda controls… on crack. Link on crack. Or Sheik. Or Ganondorf. Just PLOWING through groups of bokoblins and stalfos. Sheik hasn’t moved this gracefully since Super Smash Bros Melee.

The animations given to these characters are fantastic, and the movesets are intricate and well chosen. You can tell the people working on this game were very close to the Zelda franchise and its creators. Landing those cinematic finishing blows on a giant group of enemies or blowing a chunk of life off a boss’ health bar is extremely satisfying. All this while jamming out to some damn good remixes to classic Zelda tunes, too. While I wasn’t a fan of the focus on Skyward Sword and Twilight Princess (which I believe are two of the weaker Zelda titles… where’s the Majora’s Mask love? Link to the Past? Wind Waker?), and I despised every moment I was forced to play as the blue haired anime girl that isn’t even a Zelda character, I was completely shocked by how much I enjoyed this game. Hyrule Warriors was easily my surprise of the year. I’m looking forward to returning to it to play the Majora’s Mask DLC!


VI. Captain Toad: Treasure Tracker

I wasn’t one of the people craving a stand alone Captain Toad game after experiencing the Toad stages from Super Mario 3D World. Don’t get me wrong, I enjoyed those stages, but I kind of thought they served their purpose in that game, and was never really left wanting more. I certainly didn’t see the potential for a full, retail game made up of Captain Toad stages.

If this world has taught me anything, it’s that I should NEVER DOUBT EAD TOKYO, because they sure as hell proved me wrong. Captain Toad works as its own stand alone game, and it works damn well. As one would expect from an EAD Tokyo production, the presentation is sublime. The art direction is a step above even the gorgeous Super Mario 3D World. While the game borrows the cubic, diorama-like aesthetic from 3D World and its stages, Toad’s look seems even more polished than Mario at times, with intimidating, lava-filled stages, tropical beach stages and my personal favourite, Super Mario Galaxy-esque stages set in space. It’s especially incredible considering this is supposedly a spin off of a full length AAA 3D Mario title, yet it manages to top it in some aspects.

However, the absolute best looking parts of the game are the extremely short “levels” that are used scarcely between select stages. While they only last for seconds before triggering a cutscene, these sections of the game look absolutely SUBLIME. I won’t post the images here in this post, as I wouldn’t want to spoil them for anyone still making their way through the game, but I made two gifs here and here. I can only dream of a full length 3D Mario game with fully realized stages that share this type of art direction. There is just so much potential there; they look incredible.

The soundtrack is also great, featuring mellow, cute tracks all the way to ferocious and intimidating music for boss battles. One thing is for sure: the soundtrack fits the aesthetic for the game perfectly. Toad has one of my favourite soundtracks in a year that had some of the best soundtracks of all time.

How about the gameplay? Captain Toad is a simple puzzle game with a big budget. This game really reminded me of Pushmo: You have a bunch of short, straightforward stages with a clear objective. And getting to that objective is really, really fun. It’s also nice that the game is easy on the eyes; as I’ve mentioned, the art direction is out of this world and Captain Toad is one of the most beautiful games I’ve ever played. While reaching the end of each stage and collecting the star was never difficult, collecting all of the jewels and completing the hidden task in each stage required some careful consideration and thinking. I found myself dying frequently when I just made a mad dash for a jewel; those Shy Guys are quicker than you’d think. One would think the simple premise may get tiresome quickly. I mean, they made a whole game out of some mini games featured in a full length Mario title. But no, I never got bored with Captain Toad. I’m currently making my way through the bonus episode, and it’s a really nice touch. Going through some of those 3D World stages exclusively with a non-jumping Toad is more fun that I would have thought. The length of the game was also perfect: at about 8 hours, it didn’t feel like it outstayed its welcome. Now I’m left wanting more! Maybe not as a standalone game, but an additional episode or two of DLC? I’m definitely in there.

The wizards at EAD Tokyo can do no wrong. Their patented, unparalleled polish is on full display here with Captain Toad. A game so colourful, bright and happy is a breath of fresh air in today’s gaming landscape. Here’s hoping we can see more Nintendo spinoffs get the same love.

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V. Shovel Knight

Shovel Knight successfully scratches that 8-bit platformer itch that I haven’t felt satisfied since Mega Man 9 and 10. While the game doesn’t quite hit that “NES hard” difficulty until the final, brutal Tower of Fate levels, the difficulty always felt solid, balanced and never too easy. The shovel is a brilliant gimmick; not only as a weapon, but also a pogo stick of sorts to bounce off enemies and assist in platforming. The tech skill and dexterity involved in controlling the shovel is right up my alley, and it’s extremely satisfying to pass a tight platforming section as a result. Many people bring up the cane from Duck Tales when making comparisons to the shovel in Shovel Knight. I, however, was reminded of one of my favourite NES games of all time, Zelda 2, and Link’s satisfying downward thrust in that game. I found my skills transferring over not only from that NES classic, but also Mega Man, Super Mario Bros, and many others.

The 8-bit pixel art is truly fantastic, and you can tell extra care was taken on all of the knight characters in the game, which instantly bring to mind the memorable bosses from the Mega Man games. Level design is amongst the best of any 8-bit game I’ve ever played. I’d also be crazy not to mention the soundtrack, which is stunning and totally brought me back to the NES era, bringing to mind the soundtracks of Mega Man and Castlevania. Easily one of the best soundtracks I’ve heard this year.

The quality of Shovel Knight is all more impressive considering it started as a kickstarter project. Rest assured, Shovel Knight isn’t just “good for an indie game”. It is amongst the most fun, and polished, experiences I’ve had this entire year. I finished this game in 2 sessions: I couldn’t stop playing!

Here’s the way I see it: if Nintendo didn’t release the SNES for another two years, and developers continued to push the NES to its limit, Shovel Knight feels like one of the games that might have been be born out of such an era. While it captures the NES aesthetic nearly perfectly, there are also some animations that are clearly not possible on the original console. I like to think of it as a NES game with an extra memory chip in the cartridge; think one step beyond Castlevania 3’s memory chip. It takes everything we’ve learned about 2D platforming from the NES era -almost like a greatest hits, taking notes from all the classics- and creates a coherent experience that is still fun in a modern gaming landscape and never feels outdated.

Zelda II and Mega Man 2 are my two favorite NES games of all time. When I think about it, it seems like Shovel Knight was made for me. The Shovel Knight himself controls extremely similarly to Link in AOL, while the game structure, soundtrack, and level design (complete with an always intense boss battle waiting for you at the end of the stage) takes notes from the bible of NES Mega Man. Yeah, Shovel Knight absolutely hits that sweet spot for me. I’m now looking forward to the 16-bit Super Shovel Knight. Make it happen, Yacht Club Games!

Continued in Post 2
 

Anth0ny

Member
Continued from Post 1

IV. Super Smash Bros. For Wii U

Smash 4 was easily my most hyped game of the year. I followed the daily image updates, watched the E3 Invitational Tournament religiously, and even travelled to San Diego Comic Con to play the game with top tournament players. Needless to say, as a competitive Smash Bros player, I had some lofty expectations. Did Smash manage to live up to them?

The answer is... somewhat. After the crushing disappointment that was Brawl, I told myself that I’d be happy if the new Smash Bros game was identical to Brawl, but removed tripping and did not contain a character that was as broken as Meta Knight. This game accomplishes both of those things. The Smash 4 engine is smooth: overall faster than Brawl and each attack has more hitstun, which allows for combos and overall a more offensive based game than the campy Brawl ever was.

However, deep down, I can’t deny my disappointment for Smash 4. I am a competitive Melee player, and while the game is an improvement over Brawl, it is still light years away from the perfection that is Super Smash Bros Melee. To make matters worse, I haven’t yet managed to find a character that has truly clicked for me. As my avatar would suggest, I’m a fan of Sheik: I main her in Melee and naturally got a hang of her in Smash 4. At this time, I’d say she is my current main. However, none of her moves feel anywhere near as satisfying as they did in Melee. So I turned to my Brawl mains: Marth, Meta Knight and Snake. Unfortunately, one of them wasn’t even invited back, and in the case of Marth and Meta Knight, they have been nerfed considerably. Now sluggish and weak, they are no longer the characters I fell in love with in Brawl. At this time, I’m still exploring character choices. Sheik? Diddy? Mario? Luigi? They all feel decent, but none have been as instantly satisfying as Meta Knight, Marth and Snake were for me in Brawl. Back in 2008, the day Brawl launched, I knew I was going to be a Marth main. Meta Knight and Snake joined the stable soon after. They just felt right. As of this writing, no one feels right for me in Smash 4, and that is depressing.

For that reason, I knew I couldn’t call the new Smash Bros my game of the year, which came as a shock to me. Smash 4 has its flaws: I could make a decent sized list of what this game did wrong, but this is not the time or place for that. Ultimately, this is still a Smash Bros game, and that core, 1 vs. 1, no items, neutral stage gameplay is still extremely solid, and my struggle to find a character that clicks with me hasn’t discouraged me from playing the game. No, in fact, I’ve been grinding it out and playing like crazy, getting more and more used to the nuances of the new engine, and exploring the capabilities of the game and its cast. As a result, I’ve played Smash 4 for more hours than every other game on this list combined, and I will probably play it more than any other game in 2015, too. Sakurai doesn’t seem to want to truly follow up on Melee’s greatness, but the core gameplay is still so damn good that I can’t put that Gamecube controller down. I will be playing Smash 4 for many more years to come, and I look forward to seeing the competitive metagame grow in 2015. Here’s hoping for some Mario Kart 8-esque DLC as well: while I can already see myself playing this game consistently for another 6 years until the next Smash Bros drops, some character, stage and balance DLC would definitely help keep the game fresh and alive. Also, the fact that I can play this game with a Gamecube controller is probably the greatest thing ever and I’m eternally grateful to Nintendo for allowing us to have that option!


III. Dark Souls II

The original Dark Souls was my game of the generation. Not since The Legend of Zelda: Majora’s Mask has a world drawn me in so deeply, and make me want to explore every nook and cranny, defeat every enemy and collect every item. Needless to say, when it was revealed to the world that a sequel to Dark Souls was on its way, I was pretty excited. Then the news came out that Hidetaka Miyazaki, the director of the first two Souls games, would step away from the director’s chair with Dark Souls II and merely supervise the game’s development. Could From Software’s B-team live up to the standards set by the first groundbreaking Dark Souls?

There is no doubt that Dark Souls II is a step down from the original Dark Souls. However, a step down from such a masterpiece is still a pretty damn good game; the third best game of the year, in fact. Everything that made the first game great is still here: The patented Souls combat, tons of awesome loot to go out and collect, an incredibly deep RPG leveling up system, brutal difficulty, massive over world and difficult yet satisfying boss battles. The core of the Souls franchise, its incredibly polished combat system, remains the best aspect of the game. An incredibly vast over world that is full of secrets and horrifying, punishing enemies. While the game is easier than the original overall, my ass was still thoroughly kicked many times over my 60+ hour play through of the game. There is nothing I enjoy in today’s gaming landscape more than Dark Souls’ refreshingly difficult gameplay. The feeling of satisfaction after figuring out how to kill that boss after hours of failure is just too good, and something you don't get from many games anymore.

One of the clear instances where Dark Souls II struggles to live up to its predecessor is in the over world design. Simply put, Drangleic isn’t as fun to explore as Dark Souls’ Lordran. It just feels a bit disjointed at times. Nevertheless, the world design is still fantastic, even if it’s a step down from the original. There’s a lot more color in this game (which I really like), though rest assured, the dark, gloomy, deadly, dirty, gothic motif still shines through, like every other Souls title. As a result, Dark Souls 2 is easily the best looking Souls game, and I played the 360 version of the game… on a CRT. I’m sure playing the new version coming to PS4 this year on an HDTV will be mind blowing.

While I liked some of the changes made to the various systems in the game, I wasn’t a fan of the loss of health after every death. Yes, I understand this was added to the game as a way to make death more punishing (as if that’s necessary!), and as a throwback of sorts to Demon’s Souls. Unfortunately, I felt like it discouraged exploration, which was something I loved to do in Dark Souls. Sure, most of the time I’d get one shotted by some massive enemy that I was nowhere near ready to fight, but I’d find a new location, maybe a bonfire, and usually, some useful loot. It’s hard to justify blind exploration in Dark Souls 2, as every death resulted in a loss of some of your health, leaving you with as low as half of your total health if you die enough times. Again, that’s a Demon’s Souls throwback, but that game was built around many linear stages as opposed to the open world of Dark Souls II. There was less exploration in Demon’s, so the punishment for dying felt justified; not so in Dark Souls II.

When I started Dark Souls II, I had no idea just how many Human Effigies I’d come across in the game (the items that would reverse the effects of hollowing, bringing my health back to its total), so I was extremely hesitant to just burn them every time I lost my health. In the end, though, there were plenty, and I actually killed the final boss with 8 effigies in my possession. However, it was this fear of the unknown, the fear of whether or not I should waste an effigy, as I might need them for an even HARDER boss later in the game, that just made the game not only more difficult, but also that much more satisfying to conquer. Most of the time, I’d take out bosses with half of my health due to the way deaths worked. In other words, I never got hit. I had those boss patterns perfectly memorized by the time I took some of them down. While incredibly time consuming (I played the game on and off since launch in March, and didn’t finish the game until earlier this month), it ultimately made me a much better player. After getting over the initial hump (I’d say the Ruin Sentinels was the hardest part of the game), I basically felt like I had mastered the game’s combat. As the game went on, and my familiarity with the engine increased, I felt the game getting easier.

That being said, some of those bosses were still pure evil and kicked my ass many, many times. Easier, yes, but never easy. While I really enjoyed the boss fights in this game, they were certainly a step down from the memorable boss fights of the original game. There was no Ornstein and Smough in Dark Souls II, but hey, the Ruin Sentinels came pretty close. A lot of the boss fights were just “Here’s a boss. Okay now there’s two of them! Now three! Now six!” Hard as balls, satisfying to defeat, but not very imaginative.

Dark Souls II is no Dark Souls. But it is a fantastic game and that’s one hell of an achievement considering my lofty expectations going into it. I commend From Software for following up their magnum opus with something this solid. It’s not often that the sequel to a game with such immense praise is able to come even close to delivering, and I honestly believe Dark Souls II delivers. The Souls games still provide such an awesome breathe of fresh air in this current games landscape, and I don’t see myself getting tired of them any time soon. Bring on Bloodborne!


II. Bayonetta 2

Somehow, I missed Bayonetta last gen. I always heard great things about the game, but I was never really a fan of character action games, so I didn’t go out of my way to play it. When Bayonetta 2 was revived from the dead by Nintendo as a Wii U exclusive, I knew now was the time to jump into this franchise. Luckily, Nintendo decided to be awesome and include the first Bayonetta with the sequel for free. I’m not about to write a review for the first Bayonetta, so to keep things short, I’ll just say that game is absolutely incredible, and I feel like a fool for putting it off for so long. So incredible, in fact, that I took the disc out of my Wii U and immediately put the Bayonetta 2 disc in. I couldn’t get enough.

Bayonetta 2 was even better.

It goes without saying, but the gameplay in Bayonetta 2 is sublime, and contains some of the most fluid movement and action I’ve ever experienced in a game. The controls are so unbelievably smooth, I was immediately reminded of two of my favourite games of all time: Super Smash Bros Melee and Super Mario 64. At high levels of play, both of those games become extremely technical; the pace picks up tremendously and you are pressing a ton of buttons every second. Bayonetta 2 is right up there with them, as I found myself getting better and better at the game, I found myself pressing more and more buttons, and more and more awesome things were happening on the screen. I enjoy a high level of speed and responsiveness in my games, and with Bayonetta at the peak of the character action genre, it does not disappoint in that regard. The gameplay is so good that I actually found myself skipping cutscenes. Ignoring the fact that the story is god awful and incoherent, I wanted to be in the game at all times. All of those cutscenes were taking up precious seconds that could have been spent executing amazing, stylish combos!

Besides the gameplay itself, basically everything else is top notch. Level design, art direction, character and enemy designs… especially the boss designs! This game once again shows that the artists over at Platinum are some of the best in the business. The mythological, quasi-religious designs used for enemies and bosses are awesome. The character sketch art for these characters available in various art books and online are jaw droppingly gorgeous. Overall, Platinum completely nails the aesthetic for this game. The detail and animation of Bayonetta herself is unmatched by any other main character I’ve controlled in a game this generation. Platinum has managed to take the “underpowered” Wii U and make one of the best looking games I’ve ever played. There is a tremendous amount of polish here.

Oh yeah, a certain, classic Nintendo franchise-themed easter egg also had me losing my shit. This was a fantastic surprise, and I had a stupid grin on my face for the entire sequence.

I can’t overstate enough just how satisfying the gameplay and pacing is in this game. You never get bored. As I mentioned before, I played all of Bayonetta 1 on Wii U in two or three sittings. By the end of it, I was thirsty, no, FIENDING for more. I immediately placed Bayonetta 2 into the Wii U and started playing through that. Hooked. In all of my life, I’ve never had such a desire to play the sequel to a game so soon after finishing the first game. Usually there’s not only fatigue for the series, but for the genre as a whole. I can’t play two Resident Evil games or JRPGs back to back; I just feel burnt out. Not the case with Bayonetta 1 to 2. The crazy thing? I’m down to play it all over again right now, on a higher difficulty. I don’t know if I’ll ever get tired of it.

The game is just so flashy, stylish and satisfying. The snapshot finishes, mashing a special move, Bayonetta spawning some kind of hair monster that literally eats the remains of a boss you just kicked the crap out of… it’s all so well thought out and never gets old. As I mentioned, I like flashy. I play Melee competitively and speedrun SM64. Bayonetta 2 scratches that same itch. I can hit a bunch of buttons, and something awesome will happen on the screen. And it’s not just mashing. While you can get through the game by mashing basic combos, it’s that mastery of the more difficult combos, and better yet, combos you improvise on the spot after becoming familiar with the game engine, that are the best looking of all. Even after completing the single player mode, I feel like I haven’t even scratched the surface of what this game has to offer. The combat system has so much depth, I know I can just keep playing and improving at the game for hundreds of hours. Honestly, that sounds thrilling to me. I am eternally grateful to Platinum Games for being so awesome, and Nintendo for basically reviving this game from the dead. A game that we all knew would sell poorly, a game that ultimately did sell poorly, but god damn it, it’s pretty much the best game of 2014, and that’s all that matters to me. I’m extremely proud to call Bayonetta 2 my runner up Game of the Year in 2014. It is one of the greatest games I’ve ever played. A true classic.


I. Donkey Kong Country: Tropical Freeze

Donkey Kong Country Tropical Freeze is one of the greatest 2D platformers I’ve ever played in my life. In fact, I’d say it’s my favourite 2D platformer since the SNES era. Coming off of the average Donkey Kong Country Returns on the Wii, I was one of the many who were disappointed at the announcement that Retro Studios would be working on yet another Donkey Kong title. Clearly, those worries were misplaced. TF is a gigantic improvement over Returns in every single way.

The terrible motion controls that plagued the first Retro Kong title are dead and buried. Good riddance. Even though both games share the same engine, it’s amazing how much better TF feels when one doesn’t have to endure forced motion/waggle controls. Those sloppy controls have no place in such a tight, difficult platformer such as Donkey Kong Country. The four playable characters all have their own unique, balanced movesets, all providing the player with certain advantages and disadvantages. I found myself constantly switching between Kongs and tackling each stage in different ways. This helped keep the game fresh, as if the amazingly varied level design didn’t already do that. The added power of the Wii U also allows for more elaborate level designs, and the art team at Retro does not disappoint. The art direction in this game is sublime; A huge jump from the last Returns title, and easily the best looking 2.5D platformer of all time. The sense of scale in this game, as a result of the art design combined with the level design, is unlike any other 2D platformer I’ve ever played. It’s breathtaking at times.

Retro absolutely nails the difficulty with this game. Overall, it’s a pretty tough game, especially if you start going for extra collectables like the KONG letters. This is reminiscent of the difficulty found in the DKC games on the SNES, something I welcomed back with open arms. The difficulty curve is perfect in this game. While other Nintendo platformers tend to treat you like a baby for what feels like the first half of the game, I was feeling the burn in Tropical Freeze by the second world. By the end, my ass was thoroughly kicked by this game. Yet, it never felt cheap. Gone were the deaths as a result of a missed waggle input from the last Donkey Kong game. Instead, pure platforming bliss. There’s nothing quite like the rush provided when clearing a tough platforming section with only one heart of health remaining and no partner character there to help you. Tropical Freeze provided me with such a rush many, many times. Unfortunately, I never really had time to get into any of the time attack stuff. The extra modes in the game are definitely something I intend to return to and play the hell out of.

I enjoyed the boss battles. Fighting them was a perfect way to wrap up each world. Each boss is a good test of endurance, and most of the time the battles would last five minutes or more, which is unheard of for a 2D platformer boss battle. While failing close to the end of a boss battle and being forced to replay the easy phase over and over is trying at times, they never got tedious to me. I think there’s a reason for that…

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I’d be crazy to not talk about arguably TF’s strongest aspect: its soundtrack. Legendary composer David Wise finally returns to the Donkey Kong Country franchise, and lays out a soundtrack so good it nearly brought tears to my eyes. THIS is Donkey Kong music. This is video game music. The new remixes to Stickerbush Symphony and Aquatic Ambiance are immaculate; they give me goose bumps every time. The totally new arrangements are equally as good. Wise goes from uplifting, exciting and happy to melancholic and ambient to fast and serious like no other composer in the game today. The variety here is astounding. I listen to the DKC 1 and 2 soundtracks almost daily, as they are two of the very few soundtracks I actually have on my phone in their entirety. Tropical Freeze has since joined that elite group. Combined with the stunning visuals, Wise’s masterpiece provides a sublime experience for the player. It is the best soundtrack I’ve heard in a game since the Mario Galaxy titles, which is extremely high praise.

I can’t say enough good things about this game. Tropical Freeze is a masterpiece, and a game I know I will still be coming back to years from now. When I was playing this game, for a moment, I thought I was playing a Rareware game again. I haven’t felt that since Rare left Nintendo over 10 years ago. Retro did it. I was wrong, Retro. Make another Donkey Kong. Make as many as you want. If they can always be this good, I’m okay with that. Tropical Freeze is really something special. A modern classic. My Game of the Year for 2014.

CONCLUDING THOUGHTS:

Choosing my favourite game of 2014 was an extremely difficult choice for me. Since finishing Bayonetta 2 in November, I’ve been going back and forth between it and Donkey Kong in my head. Honestly, it’s been clear cut in every other year in recent memory. 2013 was Link Between Worlds. 2012 was Journey. 2011? Dark Souls, the game of the generation. 2010 was Galaxy 2. And so forth. While most years have had some remarkable games that required a ton of deliberation (I mean, The Last of Us vs. Link Between Worlds?), when I sat down and thought about it long and hard, I’ve been able to find a clear winner every year. That streak was broken in 2014. I just couldn’t come to a conclusion no matter how hard I tried. In fact, I went into writing this post with one GOTY, and by the time I finished, I made the switch. I think, in the end, that David Wise soundtrack was what put Donkey Kong over. If I could, I’d say my top two were a tie. It’s honestly that close.

Despite popular belief, I think 2014 was an incredibly strong year in games, and the fact that I’m so split on my #1 game is a testament to that. Those top two games are very, very special.

1. Donkey Kong Country: Tropical Freeze ; The best 2D platformer since the SNES era. Combined with the stunning visuals, Wise’s masterpiece provides a sublime experience for the player. Tropical Freeze is really something special. A modern classic.
2. Bayonetta 2 ; The game is just so flashy, stylish and satisfying. The snapshot finishes, mashing a special move, Bayonetta spawning some kind of hair monster that literally eats the remains of a boss you just kicked the crap out of… it’s all so well thought out and never gets old. . It is one of the greatest games I’ve ever played. A true classic.
3. Dark Souls II ; Dark Souls II is no Dark Souls. But it is a fantastic game and that’s one hell of an achievement considering my lofty expectations going into it.
4. Super Smash Bros. For Wii U ; Disappointing, but still at its core a fantastic game. Lots of potential in the competitive scene.
5. Shovel Knight ; if Nintendo didn’t release the SNES for another two years, and developers continued to push the NES to its limit, Shovel Knight feels like one of the games that might have been be born out of such an era. Zelda II and Megaman 2 came together and had a beautiful child named Shovel Knight.
6. Captain Toad: Treasure Tracker ; A simple but beautiful game. The wizards at EAD Tokyo can do no wrong.
7. Hyrule Warriors ; My surprise of the year. A satisfying action game with more Zelda fanservice than you can possibly imagine.
8. Mario Kart 8 ; The core gameplay is extremely solid, and Kart's graphics and art direction might be the very best the Wii U has to offer.
9. Pokemon Omega Ruby ; Omega Ruby is a fun experience and a nice, modern upgrade of the third gen of Pokemon.



PAST GOTY POSTS:

GOTY 2013 Post
 
In fact, I went into writing this post with one GOTY, and by the time I finished, I made the switch. I think, in the end, that David Wise soundtrack was what put Donkey Kong over. If I could, I’d say my top two were a tie. It’s honestly that close.

I have the same top 2, and yeah, these were my my thoughts to a tee. Giving DK the edge due to its soundtrack was really the only "fair" way I could decide without resorting to genre bias.
 
COUNTDOWN

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That poor dog Rusty
Leave it to Nintendo to
Make buying things fun​


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Staring down my foe
Will I go high against low?
All battles epic​


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Devs, heed this lesson
Stories in videogames
Are best short and sweet​


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Cartoon come to life
Plays well enough, and that's fine
This is for the fans​


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Nostalgia is here
Plays, looks, sounds great; 8 bit fun
Was never this good​


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King of platformers
And yeah... He's the first member
of the DK Crew​


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Formula improved
Puts RPGs in new light
Why aren't more like this?​


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Best Kart game easy
Everyone, the young and old
Say "Just one more race"​


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Platinum's best yet
Bayo rises from her grave
Thank you Nintendo​


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Content overflow
Fun to learn, tough to master
Better than Melee​



THE LIST
1. Super Smash Bros. for Wii U ; Sakurai does it again. It's my favorite Smash game, and that's saying a lot.
2. Bayonetta 2 ; Action game royalty, this game sets the bar well above all others. One of the few games I'd describe as "blissful."
3. Mario Kart 8 ; Mario Kart gameplay in its best form yet. Beautiful in both play and visuals, with that addictive "just one more time" quality. I appreciate it's accessibility, and everyone I know that sees it wants to play it. There's a lot to be said for that.
4. Divinity: Original Sin ; I originally had Dragon Age: Inquisition on my list, and then I played this game, and I realized I didn't actually enjoy Dragon Age: Inquisition as much as I thought I did. This game takes the RPG formula to the next level, improving so many things at once that it recontextualizes the whole genre. The humor often fell a bit flat for me, but the mechanics were so lovely that I didn't care.
5. Donkey Kong Country: Tropical Freeze ; This game is the 'Galaxy 2' to DKCR's 'Galaxy.' Retro learned from the first experience and made a tighter, meaner experience that is constantly moving, shaking, and rewarding you. The soundtrack is sublime as well. Kudos to Wise.
6. Shovel Knight ; I was surprised at how well this game played. Loved the sense of humor in it and I appreciate it for never feeling "cheap." It plays on nostalgia, but the truth is that the classics generally didn't play as well as this game does.
7. South Park: The Stick of Truth ; It's a South Park episode come to life. Finally after all the terrible South Park games, one comes along that does the show justice. Matt and Trey's love of videogames comes through even as they're skewering them.
8. Shadowrun Returns: Dragonfall ; I wonderfully tight and satisfying experience. It's my first experience with Shadowrun, and I'm hoping it won't be my last. Some things aren't explained as well as I'd like, but it makes the uncertainty feel fun. Feels the most like a tabletop roleplaying game than most.
9. Nidhogg ; Get two people together to play this and they WILL have fun.
10. Rusty's Real Deal Baseball ; Fun, addictive little experiment. I loved the take on haggling for lower prices. And I love baseball.


THE HONORABLE HAIKUS
x. Middle-earth: Shadow of Mordor ; Did not expect much / Yet first Assassin's Creed game / I ever finished
x. Valiant Hearts: The Great War ; Love to learn and play / Like did you know that back then / Nobody had eyes?
x. Dragon Age: Inquisition ; Thought you'd make it in / Then I played Divinity / Off the list you go
 
Very nice list and writeups Anth0ny, I agree this last year was a strong one. There is great amount of diversity and games that will be looked at as classics, even if they don't fit into the standard AAA mold.
 

Servizio

I don't really need a tag, but I figured I'd get one to make people jealous. Is it working?
1. Wolfenstein: The New Order ; The whole package.
2. Shadowrun: Dragonfall ; I have missed this franchise.
3. Alien: Isolation ; A pleasant surprise, a sincere homage to a classic.
4. METAL GEAR RISING: REVENGEANCE ; You got your Platinum in my Metal Gear.
5. Divinity: Original Sin ; Dense like a fruitcake.
6. Wasteland 2 ; So old school it hurts.
7. Killer is Dead ; Weird fun.
8. Murdered: Soul Suspect ; Flawed, but I wanted more.
9. The Banner Saga ; Flawed, but beautiful.

Honorable Mentions
x. Bloodrayne: Betrayal ; Bite someone, press Y to make them explode.
x. LUFTRAUSERS ; Fun for the few minutes I played it.
x. Child of Light ; Pretty, for the few minutes I played it.
 

jetsetrez

Member
1. Destiny ; I don’t think I’ve ever been so conflicted about a game I ultimately managed to enjoy as much as Destiny. There are so many game design decisions that I’d go back and forth on, some I’d come around to, some I still feel put a damper on the experience (or were outright antagonistic to the player), but at the end of the day I have to give credit to Bungie for producing the most intense combat and best feeling gunplay I’ve played in quite some time. And the balls on Bungie to stick by their decisions are enormous; this kind of game design is not the kind of thing you see in a mainstream game. Also Marty and Co deserve a special nod; Destiny has bar none the greatest soundtrack of any game I’ve played in probably a decade. The bombastic and utterly triumphant feeling during the buildup and eventual defeat of the bosses is some of the most transcendent stuff I’ve experienced in a game.

2. Grand Theft Auto V ; While I still don’t think GTA’s gameplay is that great, Rockstar is on a level with its natural dialog that nobody else in the industry is even in the remote vicinity of. The wit and authenticity of the satire, and the genuinely laugh-out-loud quality of the comedy is something that is so rare and so difficult in this medium, and nobody else is even close to their level. On top of that, the amount of detail and love and care and blood, sweat, and tears that went into the city they built is just an astonishing, jaw-dropping achievement.

3. Wolfenstein: New Order ; It’s a video game. I love those!

4. Metal Gear Solid V: Ground Zeroes ; I feel especially thankful to GZ for reigniting my love of Kojima, and reminding me why I always loved that crackpot. It feels really good to be super excited for his work again. If I paid full price I probably wouldn’t have been happy with it as a value proposition, but as an experience it was a ton of fun, felt great, and was appropriately stupid/crazy in just the way I want from Kojima.

5. Pikmin 3 ; Yay pikmans :D

6. Hearthstone ; I didn’t go eSports deep, but as you’d expect from Blizzard everything is polished to the nth degree and is as immediately welcoming, understandable, and enjoyable as you’re ever going to get from a card game. The ability to be able to even play a match or two in bed on my iPad is still kind of amazing to me, too.

7. P.T. ; Probably still the only thing other than GTA5’s scale and scope that has genuinely made my jaw drop so far this generation. Had an amazing experience playing through this together with a friend. The best horror-themed thing I’ve played since SH2. I will be really bummed if Silent Hills has shitty third person combat and doesn’t take a ton of cues from this.

8. The Wolf Among Us ; The neo-noire tone and atmosphere mixed with generally great voice acting and story telling put this right up with TWD S1 if not above for me is as TellTale’s best work (and frankly the only stuff of theirs I like).

9. Valiant Hearts ; While I loved the art, I think one of the things that was hard to overcome about the game was the dissonance between it and the subject matter; it really felt like there were two tones that were at odds, and the whimsy dulled some otherwise very dark and gruesome moments that could’ve been much more poignant and somber. Even with that said, the ending was still no less a punch to the gut. Just brutal, almost teared up.

10. TitanFall ; A shame it didn’t have the content to keep people coming back, but for a few weeks it provided some of the most fun, adrenaline-producing multiplayer moments I’ve had in a while. It’s core mechanics were more exciting to me than Advanced Warfare’s.

Honorable mentions: Mario Kart 8, Mario 3D World, CoD AW, Last of Us: Left Behind, Stick it to the Man, Towerfall Ascension
Dishonorable mentions: Driveclub, Hohokum, OlliOlli, Transistor, Watch Dogs
Probably would have been on my list if I played: Bayonetta 2, Shovel Knight, Forza Horizon 2
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
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1. Wolfenstein: The New Order ; Almost perfectly paced narrative driven first person shooter reminiscent of Valve's Half-Life series in its balance of linear, scripted, fast-paced encounters that emphasise moment-to-moment entanglements rapidly leading you through creative level design over excessive corridor grinding and repetition. Narrative manages to find a curious balance between hilariously grim and unexpectedly heartwarming, dealing with legitimately moving themes within the framework of a true pulp that isn't afraid to embrace chaos and ultraviolence. Its alluring art direction across varied locations, thumping industrial soundtrack, and gloriously satisfying hit detection continually remind you this game is a labour of love for the single player first person shooter crowd so often forgotten in the modern market.

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2. OlliOlli ; A plummet through a bottomless well of finger breaking frustration that you willingly fall. OlliOlli fully understands the necessity for simple surface mechanics with depth discoverable through long term play built around quick pick-up-and-play stages that can be reset and rewound at the press of a button. Perfectly portable in design yet disturbingly addictive and challenging.

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3. Donkey Kong Country: Tropical Freeze ; Retro again demonstrates a masterful understanding of diverse platforming challenges not just between stages but within individual stages themselves, each (much like its predecessor) built around unique singular or multiple mechanical and visual gimmicks. No two stages are the same, each a surprise and delight in challenge and composition. David Wise remedies Returns' wrongs gifting an upbeat, moody score that manages to channel his iconic style with appropriate changes to match Retro's vision of the franchise. About as good as platformers get.

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4. South Park: The Stick of Truth ; Proof that a game based on non-interactive media can not only live up to thematic and contextual expectations, but exceed them. While not the deepest or most mechanically involved game, Stick of Truth is utterly cohesive and coherent in its vision to be South Park: The Video Game. Stylistically perfect, written with authenticity, utterly hilarious sick and disturbing, and exactly like what you'd imagine an entire season of the show in interactive format to be.

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5. Bayonetta 2 ; Unforgettable scenarios and extension of arguably the most refined and butter-like combat system in a 3D combat game is nothing to scoff at. A more than worthy successor to the original, in many ways almost like a companion piece. Is what it is, and what that is is brilliance.

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6. The Talos Principle ; Successor to Portal if Portal 2 wasn't. Extraordinarily simple concepts that rely on complexity of execution than individual usage, allowing the designers to go wild with puzzle design itself and players to challenge "big picture" puzzle solving over minute intricacies. Non-intrusive my-first-philosophy narrative manages to avoid easy trappings to ask genuinely intriguing questions in an inquisitive format. Must-play for any puzzler connoisseur.

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7. Dark Souls II ; While the design may occasionally sit in the shadow of its predecessor, Dark Souls II successfully continues the tried-and-true formula across an addictive, expansive adventure.

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8. Metal Gear Solid V: Ground Zeroes ; Who would have thought a pay-for-demo would reignite my interest in a series that has dwindled significantly due to the middling quality of its last two major iterations? Big Boss's latest outing successfully teases the potential of its bigger, fuller brother, and manages to embrace the action-stealth "sneaking mission" roots of the series more than any iteration since 2004. Guaranteed dumb dumb story sweetens the deal.

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9. Alien: Isolation ; High risk yet strangely logical concept pays off with a legitimate horror game where survival when facing unstoppable terror and unknown is the heart beating behind all design. Aesthetically, audibly, and stylistically the strongest game of 2014, totally cohesive and utterly convincing in presentation in a way no Alien game has been before.

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10. Nidhogg ; Stick them with the pointy end.
 
1. Luftrausers
2. Year Walk
3. Jazzpunk
4. Nidhogg
5. Metal Gear Solid V: Ground Zeroes
6. Hexcells Plus ; Shame that this series had two releases in 2014. It has split the vote.
7. Threes!
8. Dark Souls II
9. Plants vs. Zombies: Garden Warfare

Honourable Mentions
x. OlliOlli ; Numerous bugs and levels locked behind high difficulty.
x. Spintires ; Some aspects like the interface and camera lack polish

Sorry Kentucky Route Zero. I didn't make time to play you.
 

Feindflug

Member
1. Bayonetta 2 ; I really had a hard time choosing my GOTY mainly because my top 3 games are all amazing for different reasons and are so so close in terms of quality, the excitement and fun that I experienced as a player when playing all 3 of them was immense. That being said I choose Bayonetta 2 because I think it deserves it a bit more than the other two, why? because it's a sequel to a masterpiece that I thought was really hard to follow and almost impossible to improve upon yet Platinum found a way to do that by creating a sequel with the best pacing in the genre by cutting the fat that the first Bayonetta had in places providing a game that never stops to amaze you, top notch replay value and probably the best action game boss fights ever (Masked Lumen) helped too.

2. The Evil Within ; Every cult horror movie fan should know Lucio Fulci's The Beyond, what an Italian horror b-movie from 1981 has to do with a Japanese horror videogame from 2014 you might ask...well The Evil Within is often criticized for it's non-sense story and it's inability to tie up all the different environments and scenarios that provides to the player by resisting to offer story consistency in exchange for diversity, every chapter is different than the previous one with the player wondering what may come next and story is sacrificed for the masterful pacing and the element of surprise. And it's here where The Beyond comes into discussion again, I recently got stumbled upon an interview with Lucio Fulci and the way it describes The Beyond is this "my idea was to make an absolute film, with all the horrors of our world. It's a plotless film: a house, people, and dead men coming from The Beyond. There's no logic to it, just a succession of images." I feel that this is the vision that Mikami also had for The Evil Within, it's a succession of different gameplay scenarios and a collage of different horror themes that tries to combine all the horrors of our world. It's a game that actually takes advantage of the medium's strengths and tries to be an absolute videogame...and it succeeds.

3. Donkey Kong Country: Tropical Freeze ; I liked Returns quite a bit but I didn't expect Tropical Freeze to be that much better, the controls feel perfect and the presentation is great (David Wise did an incredible job with the OST) but the level design is the real star here...the work that has been put into this game is quite apparent when you try the time trials and see how the levels are designed. Most of the time when I see someone describing a game with the words "one of the best *put genre here* ever" I laugh with cynicism but in this case it's no hyperbole, Tropical Freeze is that good.

4. Wolfenstein: The New Order ; The New Order is the biggest surprise for me this year, I knew that MachineGames was made by ex-Starbreeze devs and since I liked both The Darkness & The Chronicles of Riddick I was excited for this yet the game blew me away. The shooting part especially is simply amazing and a huge improvement over the Starbreeze's games, the add of a simple thing like lean adds so much to the gunplay...the firefights in this game are so much fun and satisfying. Also I love the fact that it's a pure single player FPS campaign with a nice variety of locations, more than decent length in terms of playtime without dragging on for too long and has a surprisingly decent story for a freakin' Wolfenstein game. I wish that we'd see more games like The New Order, we need more single player FPS campaigns like this one. Can't wait to see what MachineGames will do next, after this game they deserve all the love and support they can get.

5. Shovel Knight ; Best indie game I've played since Volgarr The Viking, the platforming and controls are excellent and the game introduces new things in every level to keep things fresh and interesting. Also it's beautiful and the music is amazing plus the lack of challenge is countered by the numerous in game achievements/challenges which also helps with the replay value.

6. Dark Souls II ; The "B-team" game...Tanimura's first attempt at the series was really good considering he was directing the sequel to one of the most beloved games of the last years. The game has flaws for sure and as a whole it's not as good as the first game but it's still a great game with a lot of content. I think that Dark Souls 3 will put an end to all those B-team accusations and pleasantly surprise a lot of people around here.
 
Holy shit this got longer than I expected. Looks like I'll have to split it into two posts. My list will be at the bottom of my second post. Someone please let me know if I'm breaking any formatting rules. Thanks!

Please keep your ballot for counting purposes to a single post. You can keep all your text up, but don't have the parser pick anything up twice or it'll get overwritten. Multiple entries at the same rank in a single post will disqualify you. One summary list at the end would work.
 
1. Alien: Isolation ; The scenarios and sounds are taken from the first movie. Great atmosphere. Lots of tension, several scare quits. Loved it.
2. Wolfenstein: The New Order ;
3. Infamous: Second Son ;
4. The Last of Us: Left Behind ;
5. Infamous: First Light ;
6. The Last of Us: Remastered ;
7. Far Cry 4 ;
8. South Park: The Stick of Truth ;
9. Broken Age: Act 1 ;

Honorable Mentions
x. Grand Theft Auto V ; Played PS3 version when it came out. Will buy it on a sale for PS4
x. The Swapper ; Played the PC version, started the PS4 one and loving it.
x. Geometry Wars 3: Dimensions ;
x. Assassin's Creed Unity ; Played all other AC but I haven't bought it yet.
 
1. Donkey Kong Country: Tropical Freeze ; What can I say? I had zero interest in this game but when I started watching the first previews and listened to the first songs, I had to buy it day one. My favorite game of 2014 by far. I love everything about it! The graphics, music, challenge, the level design, everything!. Best platformer I've ever played!

2. Mario Kart 8 ; Graphically a masterpiece. Also lov the anti-gravity addition + It's incredible fun with friends!

3. Bayonetta 2 ; So much better than Bayo 1 on so many different levels.

4. Shovel Knight ;

5. Hyrule Warriors ; What a pleasant surprise. Bought it due to the GAF hype and it delivered. During the first mission I didn't know what was happening on the screen/map etc. but this game becomes very quickly highly addictive! Also, there's so much content...I'm afraid to buy the DLC package.

6. Hearthstone: Heroes of Warcraft ;

7. Super Smash Bros. for Wii U ;
 

Melchiah

Member
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1. DRIVECLUB ; Easily the most underrated game of 2014 and the game I've had by far the most fun with. Despite a rocky start with an unreliable online infrastructure, the core game does so many things incredibly well, that it's just relentlessly addictive and rewarding.

In terms of overall racing thrill, sense of speed, atmosphere, immersion, graphical realism, sound design, rewarding challenge, vehicle and track quality and overall attention to detail, Driveclub is peerless right now, peerless in so many of these things that are fundamentals to the racing genre. This is a game that does indeed go back to an old school system of game design, throwing away the need for any unnecessary fluff or fanfare, and instead makes the cars and the thrill of racing itself all the fanfare and focus. This is a pure skill, lean, and somewhat stripped back racer, but mostly by design, not by failure.

Yes it is a track based racer, but features some of the best tracks in any racing game out there. Yes it's menu's are super simple, but are very quick to navigate and load insanely fast. Yes there are no upgrades or tuning options, so everyone is always on a level playing field, and it's all about pure skill. Yes there are perhaps fewer cars than in many racers, but there's still a solid number of them, they're insanely detailed, and have more unique quality and personality between them than in most racers. Yes there are no difficulty options in the tour, racing lines or rewind options, but this harkens back to the pure skill, no nonsense, limited hand holding nature of the game. Yes there is no narrative, narration and little fanfare, but as mentioned, the vehicles and racing are the fanfare.

Whilst the game is not without it's faults, the overall racing thrill that DC brings to the genre is unmatched. It will have your heart thumping, and your palms sweating, more than any racer you've played. It consistently offers truly edge of your seat and exhilarating experiences, and the Tours, Challenges, Hot Laps, Face Offs etc, all offer copious amounts of content and challenge to fine tune one's skills. The game is just solid in what it sets out to do.

Since it's launch there's also been a barrage of new tracks, vehicles, tours, liveries and packs added, along with weather and photo mode, and it's made the game a far more accomplished overall package.

Buy it. Put on your headphones. Completely turn off the HUD. Switch to Dash cam or Cockpit view. Enjoy.

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2. Dragon Age: Inquisition ; This is another game that somewhat surprised me. Not being too much of a fan of the second instalment in the franchise, and finding Skyrim rather unexciting only a short while in to the game, I expected a similar experience with DAI, however my expectations could not have been father from the truth.

Everything about the game is an improvement over it's last iteration. The world, the narrative, your sense of place, progress and accomplishment. The quality of the writing and characters, the overall mission and story pacing, the rich and artistically beautiful numerous worlds and locations within it. Everything is just more poignant, more rewarding and more entertaining. As the narrative progresses, and your characters prominence is built up and made more intrinsic to the world around you, you feel rewarded for your time investment, and in turn feel more motivation to explore and delve in to the world Bioware has created.

The missions and objectives are on the whole less mundane than in other similar open world games, and there is a constant stream of loot, rewards and upgrades that keep you engaged and interested. The game throws just enough alternative or deviating design aspects to mix things up, from the focus on crafting, to the war room, random decision making, material collecting, hunting, taverns, upgrades, skill tree's and so on.

The combat itself whilst still somewhat lacking in complexity, is aided by the diversity in skill and talent options, along with the ability to switch attacks and specials, change characters on the fly, or switch to the top down strategic combat mode, things that all offer additional tactical variety and fun factor. The game rights so many of the wrongs of it's previous iteration, and comes together to be a far more engrossing and interesting affair.

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4. InFamous: Second Son ; To me the game's strongest quality was it's liberating, exciting, and dramatic traversal options. The use of these weird, wonderful and outrageously over the top powers, and the immense mobility and dynamism they offered, coupled with a city drenched in atmosphere and beauty, made for an at times exhilarating experience. It also offered me one of my first true next gen wow moments, when I first obtained the Neon power and blitzed my way around the dark night of the city, endlessly just for the thrill, illuminating everything within my path along the way. It was both gorgeous and breathtaking.

This is a game that at times makes you feel like a child, giving you these super powers and a playground to explore them within. Whilst the missions themselves could become somewhat monotonous, there was just enough variety in them, coupled with the main plot, characters, the upgrades system, the different powers, and the change of pacing with the story and abilities, to keep me engaged and entertained.

I never really tired of using the Smoke power to boost off chimney and ventilation shafts, chaining them together to boost from one building to the next. Or from Neon running around and up buildings. Flying with my video wings. Blowing up vehicles and structures en masse with my grenade and rocket type attacks, or using the crazy over the top final abilities.

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6. Destiny ; I've actually edited this in after doing the rest of my list, debating with myself subconsciously over and over on whether this should be included. For all it's flaws and issues, and there are many, for all the horrible design decisions Bungie made, for all their attempts to rinse out the grind and take full advantage of their players, the harsh reality is that ultimately this game was and still is incredibly fun.

I probably played it more than any other game this year, and truth be told, I had an absolute killer time. Going on with my friends every day, collecting new gear, upgrading new stuff, dominating in both Crucible and PvP, finding new ways to exploit this most exploitative game, doing the epic missions and even more grand Raid's, learning them so well we became masters at besting them, boosting around these gorgeous expansive locales on a speeder, double boost jumping around for tactical superiority and advantage, using our supers to devastating effect, head shotting enemies en masse over and over as a result of the unbelievably rewarding gunplay, and so on.

For all it's faults, and despite it's horrifically limited content given the outrageous necessity for the grind (made worse recently), the game is still bold, brave and insanely fun. And the reality is we play games for fun, and in that regard Destiny delivered, and delivered big. I still had a great time with it, and for that reason, despite everything else, it only just made it in to this list.

Seems like we have pretty similar tastes, and your opinions about the above games mirror mine.

I don't personally consider DC's track-based nature and simple menus negative points, or something that should be justified. Due to the menus and lack of loading times the game is perfect for pick up and play, and I take wonderfully crafted tracks over open world any day.

On a side note, I'm glad to see Driveclub and DA:I getting more recognition on the last couple of pages.
 
1. Bayonetta 2 ; Does everything better than the first one and ups the ante in almost everything, Craziest action game I have played in a long ass while, still playing it to this day because it also has an unhealthy amount of unlockables and not to mention a co-op.
mode!

2. The Evil Within ; While the game doesn't return to the survival horror roots, it most certainly does accomplish to stay more towards the psychological horror/tense side of things much like Dead Space 1 even though there is action in the game but for the most part it's horror/tense for the majority of the game. What I loved most about it is how varied the environments are, each chapter is a different environment entirely with some even changing midway while you're playing! It certainly satisfied the itch that I had for a modern survival horror game, I just wish that we'd get a game in the future that returns to the survival horror roots but that's to be seen if we ever will, for now.

3. Shovel Knight ; 2D 8-bit perfection that hearkens back to the glory days of Mega Man and does everything that is right by the genre. Sublime presentation and tight gameplay that is also surprisingly varied in how you do things thanks to the power ups you get and upgrades you do to your character. It also has the best soundtrack of the year beaten only by David Wise's DKC soundtrack.

4. Mario Kart 8 ; The quintessential kart racing game. It doesn't get any better than this, great tracks, amazing soundtrack, fast paced gameplay with a learning curve to it that only lets you get better at the game the more you play it. Very fun.

5. Donkey Kong Country: Tropical Freeze ; Platforming perfection. I'll admit, it took me a while to get used to the weight of DK but after I did everything just seemed to flow gracefully within the game and I started enjoying the fuck out of it. What's surprising is how the soundtrack goes head to head with the great gameplay and even manages to be better than the fun gameplay. David Wise for me created the best soundtrack of the year, without a shadow of a doubt. It's a challenging platformer but one that is also very rewarding and satisfying.

6. Sunset Overdive ; Probably the best Insomniac Games game, right up there with the best Ratchet and Clank game. I didn't expect much but it surprised me alot, from the sheer customization options you could do to your character, the fun pop culture references sprinkled throughout, over the top gameplay that mixes both Crackdown and Jet Set Radio Future in one perfect marriage not to mention the creative weapons that we have come to expect and know from Insomniac Games is all here in abundance. Fun as hell game and the online MP portion of the game is hectic as fuck which makes it even much more fun.

7. Far Cry 4 ; Let me just get it out of this way that this game has so much shit you can do that it can get overwhelming at first but then you start taking things one at a time and everything is alright again. I still haven't completed the game because it has so much things to do and I like taking my sweet ass time but know that this is not a bad game, it does right by everything FC3 did. It's a better, bigger and even crazier version of FC3. Shame that the villain this time around is not as good as Vaas but everything else in the game more than makes up for it.

8. Captain Toad: Treasure Tracker ; It's no surprise that Nintendo EAD Tokyo managed to surprise me yet again with their recent game. They take a simple and try to push it as far as they can with creative levels that are a joy to look at and very fun to play within. It's a very charming and cute game but it's also smart and very creative. It's also only 40$ and has a high replay value from the many challenges you could do ,unlockables and not to mention over 70 damn levels. They really have to be commended on what they did here because I didn't expect it would be this good but sure enough, it is.

9. Infamous: Second Son ; Probably the best in the series thanks to how fine tuned the gameplay and animation got, not to mention it has the best powerups in the series. The neon alone is so fun to use, just running up and down buildings all over, made traversing very fun. A quality made game that is great to look at but also very fun.

10. Metal Gear Solid: Ground Zeroes ; Leave it to Kojima to bring out a demo that is better than all the other stealth games that got released a couple of years or so ago, it's also highly replayable. Sublime game.


Honorable mentions

  • Nidhogg ; A fun and tense game that got stale after a while for me, the multiplayer pretty much makes this game.
  • Plant vs Zombies: Garden Warfare ; I think we could have gotten a really good Rare like game if they had made a SP mode of sorts but alas there is no campaign only MP which is pretty great in of it self, just wish we had something more.
  • Jazzpunk ; Very funny and smart game depending on how you play it because you could miss out on alot, it's replayable to a certain extent.
  • Middle-earth: Shadow of Mordor ; I had kind of a hard time between putting this game or Infamous on the list but ultimately decided on Infamous because it's tighter and while the story on both of the games is average, Infamous's was alot more engaging and satisfying by the end. Gamplay on both ends was damn good with Infamous being more fast paced with all the power ups.
  • Super Smash Bros. Wii U ; Not a big fan of fighting games but I do play them from time to time and I can't deny the quality plus the sheer number of things to unlock in this game. It's one that i'll be revisiting alot in the future and it's damn chaotic fun with friends.
  • Wolfenstein: The New Order ; A perfect FPS, probably the best in a long while that reminds me of Black, I wanted to put this on the list but I feel FC4 deserves it because of the sheer amount of things you are able to do, the freedom you have in the world and how replayable it is.
 
1) Bayonetta 2 -Does everything better than the first one and ups the ante in almost everything, Craziest action game I have played in a long ass while, still playing it to this day because it also has an unhealthy amount of unlockables and not to mention a co-op.
mode!

2) The Evil Within - While the game doesn't return to the survival horror roots, it most certainly does accomplish to stay more towards the psychological horror/tense side of things much like Dead Space 1 even though there is action in the game but for the most part it's horror/tense for the majority of the game. What I loved most about it is how varied the environments are, each chapter is a different environment entirely with some even changing midway while you're playing! It certainly satisfied the itch that I had for a modern survival horror game, I just wish that we'd get a game in the future that returns to the survival horror roots but that's to be seen if we ever will, for now.

3) Shovel Knight - 2D 8-bit perfection that hearkens back to the glory days of Mega Man and does everything that is right by the genre. Sublime presentation and tight gameplay that is also surprisingly varied in how you do things thanks to the power ups you get and upgrades you do to your character. It also has the best soundtrack of the year beaten only by David Wise's DKC soundtrack.

4) Mario Kart 8 - The quintessential kart racing game. It doesn't get any better than this, great tracks, amazing soundtrack, fast paced gameplay with a learning curve to it that only lets you get better at the game the more you play it. Very fun.

5) Donkey Kong Country: Tropical Freeze - Platforming perfection. I'll admit, it took me a while to get used to the weight of DK but after I did everything just seemed to flow gracefully within the game and I started enjoying the fuck out of it. What's surprising is how the soundtrack goes head to head with the great gameplay and even manages to be better than the fun gameplay. David Wise for me created the best soundtrack of the year, without a shadow of a doubt. It's a challenging platformer but one that is also very rewarding and satisfying.

6) Sunset Overdive - Probably the best Insomniac Games game, right up there with the best ratchet and clank game. I didn't expect much but it surprised me alot, from the sheer customization options you could do to your player, the fun pop culture references, over the top gameplay that mixes both Crackdown and Jet Set Radio Future in one perfect marriage not to mention the creative weapons that we have come to expect and know from Insomniac Games is all here in abundance. Fun as hell game and the online MP portion of the game is hectic as fuck which makes it even much more fun.

7) Far Cry 4 - Let me just get it out of this way that this game has so much shit you can do that it can get overwhelming at first but then you start taking things one at a time and everything is alright again. I still haven't completed the game because it has so much things to do and I like taking my sweet ass time but know that this is not a bad game, it does right by everything FC3 did. It's a better, bigger and even crazier version of FC3. Shame that the villain this time around is not as good as Vaas but everything else in the game more than makes up for it.

8) Captain Toad: Treasure Tracker - It's no surprise that Nintendo EAD Tokyo managed to surprise me yet again with their recent game. They take a simple and try to push it as far as they can with creative levels that are a joy to look at and very fun to play within. It's a very charming and cute game but it's also smart and very creative. It's also only 40$ and has a high replay value from the many challenges you could do ,unlockables and not to mention over 70 damn levels. They really have to be commended on what they did here because I didn't expect it would be this good but sure enough, it is.

9) Infamous: Second Son - Probably the best in the series thanks to how fine tuned the gameplay and animation got, not to mention it has the best powerups in the series. The neon alone is so fun to use, just running up and down buildings all over, made traversing very fun. A quality made game that is great to look at but also very fun.

10) Metal Gear Solid: Ground Zeroes - Leave it to Kojima to bring out a demo that is better than all the other stealth games that got released a couple of years or so ago, it's also highly replayable. Sublime game.


Honorable mentions

  • Nidhogg
  • Plant vs Zombies: Garden Warfare
  • Jazzpunk
  • Middle-earth: Shadow of Mordor
  • Super Smash Bros. Wii U

Nice list, but correct your formating chap. :)
 

Burnburn

Member
1. Danganronpa 2 Goodbye Despair ; Up and downs, great climaxes, genuinly fun times, amazing characters, amazingly bad characters, this game has so much going on for it. From start to finish this game gets you and never lets go. The game for some reason struck a cord with me that the first one couldn't. It's the perfect mix that this game has with lighthearted moments and heavy grim moments, the pacing is excellent. There is never a dull moment, be it a fun moment or the discovery of someone's death. The story feels good on a personal level, you actually care about those characters, these characters that are basically just walking tropes at first glance (They are so much more than that). Aside from the mini-games which are awful, the trials are very good, with the exception of 1. Two of the trials in particular stand out: the first one and the fifth one. The first one knows you played the first game and uses it to trick you. The fifth trial is a brilliant trial that can stand with the likes of the best cases of Ace Attorney and the best twists of other VN's.

2. Donkey Kong Country: Tropical Freeze ; After the amazing Returns I had high expectations for this game, but when I found out that (again) key people left at Retro I was a bit iffy. But, they proved me wrong and did it again, they blew away my expectation. It expands on Returns, adding more charm, better music, better bosses and the environment feels more interconnected while keeping the tight platforming. It feels good making that bulky ape travel through stages all smoothly like it's just a wee little breeze going through the stage. Couple that with stunning back-drops, stages that feel like a cute little story and music that makes your knees buckle and you've got everything I, personally, want in a platformer.

3. Transistor ; Truly a beautifull game. There was a time, some years ago, where I pleaded that gameplay is the only thing that matters in a game. That was a time when I only played Nintendo games and only owned Nintendo systems. Over the years I have branched out, played almost every genre thinkable on a lot of different platforms and witnessed how wrong I was in this statement. Transistor only makes me realise that more and more. Now I'm not saying that the gameplay is bad, but it's not amazing either. The battle system is unique and fun, but it's definitely not the gameplay that makes this a great game. It's the entire package, art, music, story, they accompany this game so amazingly. Honestly, I would play this game for just the art alone, even if the gameplay had been really bad. Every location is jaw dropping beautifull and just very stylefull. The city of Cloudbank is very well realised and it feels lived in. The game has so many little touches that are very pleasent to look at, or hear. The music is what originally sold me on the game. I remember a friend sending me the link to the OT and after listening to the first song I was positively sure that I had to get this game. Even now, while I'm looking for the song on youtube and those first notes hit me, I get goosebumps. Yes, the soundtrack is THAT good. The story is simple and effective, the way Red and the Sword communicate is genuinly nice to listen to (or observe, since Red lost her voice). I feel like the story is the way it is, because the theme of the story. The theme of the story IS about boring and simple and people trying to break the mold.

4. Persona Q: Shadow of the Labyrinth ;
5. Titanfall ;
6. The Binding of Isaac: Rebirth ;
7. Alien Isolation ;
8. Lovely Planet ;
9. Danganronpa: Trigger Happy Havoc ;
10. South Park: The Stick of Truth ;

I unfortunally don't feel inspired enough to write about the other games :/
 
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