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Broforce skipping XBO due to Parity Clause, and "deal they couldn't refuse" w/ Sony

I don't entirely mind the thread title change, but I think people are reaching hardcore if they think Sony demanded exclusivity. His quote makes it clear MS is the cause not Sony, at least not directly.

Oh the title change was 100% needed but the narrative of the moneyhat seems way off. Just people pushing agendas.
 
It sounds like they want it to come out on XBO eventually but feel hindered by the parity clause?

It doesn't sound like that to me at all, certainly not with that "as far as I know" and singling out the deal as the primary reason. If they were really looking into publishing the game on Xbox One, surely they would at least be aware of the details (such as the possibility of negotiating release despite the clause, it's common knowledge). It sounds more like an option they didn't really explore because of their exclusivity deal.

I dislike the parity clause as much as the next guy, but it really doesn't seem to be the culprit here.
 

Marcel

Member
Oh the title change was 100% needed but the narrative of the moneyhat seems way off. Just people pushing agendas.

It could be agendas but I'm also of the mind that the term moneyhat is thrown around so carelessly that some people probably don't know what it means anymore.
 

SerTapTap

Member
Oh the title change was 100% needed but the narrative of the moneyhat seems way off. Just people pushing agendas.

Deal with Sony was literally in the thread title word for word. People seem to be stretching "deal they couldn't refuse" to "exclusivity" despite his quote making it very clear that's not the case.
 

VariantX

Member
If it was Microsoft who offered them "a deal they couldn't reasonably refuse", what's the probability that the thread title would contain the word "moneyhat" instead and that the conversation would be focused on that?

If Microsoft gave them the same thing Sony was giving them, nothing would stop them from releasing the game later on PS4/Wii U because neither Sony or Nintendo have a clause that blocks them from releasing it because of where they released it first.
 

hawk2025

Member
It's a fucking indie game that had to go to early access, people.

Any deal they took helped fund the damn thing. How this discussion shifted to the ridiculous "moneyhat" discussion, I have no idea.
 

Jito

Banned
Did MS really expect indie devs to fold at the idea of only releasing on PS4 because they wouldn't ever be able to release on Xbox? This is really biting them in the ass.

Also, Broforce is awesome. I'll happily buy it again on PS4 to support the devs.
 

Marcel

Member
I dislike the parity clause as much as the next guy, but it really doesn't seem to be the culprit here.

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Oh the title change was 100% needed but the narrative of the moneyhat seems way off. Just people pushing agendas.

Yup i am not seeing this so called "moneyhat" in this case

Shall we start pretending that when console makers have 'reached out' in the past, it hasn't resulted in them moneyhatting a game?

The persecution complex is strong in this thread...

I'm not seeing it. Can you point it out?
 

SerTapTap

Member
Did MS really expect indie devs to fold at the idea of only releasing on PS4 because they wouldn't ever be able to release on Xbox? This is really biting them in the ass.

Yes, I mean, they did basically the same last gen and largely got away with it. They dont' have the market/mindshare to get away with it this time (in combo with Sony actively courting indies which was less a factor last gen). The surprising thing isn't that they tried it again this gen, but that they're stubbornly keeping it when it's clear many (most?) indies aren't putting up with it.
 

kaching

"GAF's biggest wanker"
They're not just going to give away money with no strings attached. I mean, c'mon.
Why not? They've done it before.

Also, they really don't have to attach any strings when Microsoft's own policy does all the work for them.
 
Did MS really expect indie devs to fold at the idea of only releasing on PS4 because they wouldn't ever be able to release on Xbox? This is really biting them in the ass.

Also, Broforce is awesome. I'll happily buy it again on PS4 to support the devs.

MS probably expected the games to launch first on xbox or at the same time as other consoles due to their success last gen.

Shall we start pretending that when console makers have 'reached out' in the past, it hasn't resulted in them moneyhatting a game?



I'm not seeing it. Can you point it out?

Free dev kits and porting costs is not the same as 200 million dollars for a game
 
Microsoft's Indie parity clause seems almost like a de facto exclusivity clause for Sony. The people at Sony clearly recognize this and have done a tremendous job in capitalizing on it. And it's clearly not just monetary support as I've seen some developers mention Sony supports more tools which make it easier to build their games for PS4/Vita initially. And if you're a smaller studio that can't afford not to launch a product that's ready, you've basically become Sony exclusive.
 

tokkun

Member
It could be agendas but I'm also of the mind that the term moneyhat is thrown around so carelessly that some people probably don't know what it means anymore.

All it has ever meant is "exclusivity deal with console I don't like".
 
The problem is that Sony likely didn't pay for an exclusive, just helped them develop it so they could push it to PS4, but because of the clause, it might as well be exclusive. This is on Microsoft for their stupid clause, not because Sony wanted it first.

0%.

Sony had a deal with Drinkbox and Guacamele released on Xbone.

Delsuional aren't we? Sony put some money on the table, only a naive person would think otherwise.
 

Withnail

Member
This comment,

Implies that they haven't even discussed bringing the game to Xbox becuase they have a deal with Sony that would prevent it anyways. We have heard from the MS indie program that the clause is not a blanket one, and that you just need to talk to them about it.

That being said, the clause should probably go anyways.

Thanks, I was beginning to think I was the only one who read the quote.

MS didn't block the game. Why the drama, GAF?
 

hawk2025

Member
Shall we start pretending that when console makers have 'reached out' in the past, it hasn't resulted in them moneyhatting a game?



I'm not seeing it. Can you point it out?



Shall we start pretending we don't all know what Pub Funding by Sony does to a game's exclusivity?

He says "as far as I know ...". So it's not like they even tried to talk to the ID team :)


Shouldn't the fact that a fairly well known indie dev has this notion of impossibility even before talking to anyone make it even worse, though? And the policy even more of a failure?

You are scaring people away from even approaching you.
 

PhatSaqs

Banned
Why not? They've done it before.

Also, they really don't have to attach any strings when Microsoft's own policy does all the work for them.
This is true. Which we certainly cant blame the devs for accepting at all. Hell i'd definitely use it to my advantage if I were a dev. If I have a decent buzz on my game, I can know I have zero intention of going to MS because I disagree with the clause and let Sony "approach" me with an offer. Winning.
 

SerTapTap

Member
This game I've never heard of will bury MS I'm sure of it.

Broforce is an early access game at $15, 200 people playing now concurrently, and 99% positive reviews out of 5000 on steam, and is published by Devolver Digital, one of the biggest names in "indie publishing". It's hardly a no-name game.

Shall we start pretending we don't all know what Pub Funding by Sony does to a game's exclusivity?

Pub fund is timed exclusivity, and devs have even announced PC versions of their pub fund games before release. Most recently/memorably Axiom Verge. It's quite transparent.
 
Well except that there have been multiple instances in which the parity clause has been abandoned in favor of bringing a game to the Xbox One. Seems like this dev didn't even negotiate with MS.
Why should they negotiate with a company that created such a clause in the first place?
 
Free dev kits and porting costs is not the same as 200 million dollars for a game

But nowhere is it mentioned that the developer got free dev kits and porting costs. So it's natural to assume that the developer was moneyhatted.

If the developer has since clarified, perhaps that should be added to the OP.

Shall we pretend there's enough information in a brief and vague developer comment to make a rubber stamp determination?

What's vague about it? Seems pretty clear cut. He says in no uncertain terms that Sony reached out and the natural conclusion to reach is that Sony moneyhatted the game based on what we know that means from past deals.

It's a very specific choice of wording.
 
Meh. Just another worthless indie game. Thanks to Microsoft for helping curate XBL - it just means a higher caliber of game and saves us from a ton of indie garbage.
/s
 

Haunted

Member
Broforce is terrific fun, especially in co-op, I encourage everyone to check it out on Steam or PS4.


Kinda ironic that MS' attempted strong-arm policies have made them basically irrelevant in the indie space after they helped the scene so much by featuring breakout indie hits in 2008/2009 on XBLA.
 
"As far as I know Microsoft has a clause in their contract where they won’t accept an indie game if it launches on Xbox after Playstation"

Sounds like he's not read the policy properly, if at all.
 

SerTapTap

Member

repeater

Member
If Microsoft were getting less games released on their platform due to this parity clause, I would have agreed that the clause was a bad idea.
But, as numerous people on GAF have taught me, indie games are not real games.
Therefore, Microsoft are not getting less games released on their platform due to this clause, so the clause must be fine.
Yes this is sarcasm.
 

Marcel

Member
What's vague about it? Seems pretty clear cut. He says in no uncertain terms that Sony reached out and the natural conclusion to reach is that Sony moneyhatted the game based on what we know that means from past deals.

It's a very specific choice of wording.

Microsoft's shitty policy drove the developers to be more amenable to Sony and take their deal, with whatever terms that entails. I think that's the safest thing you can say.
 
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