JumpJeff84
Member
Developers put QTEs in their games because it's an easy way to show elaborately directed action sequences without having to worry about the difficulties in having them be player-controlled.
These tend to appear in 'cinematic' games for the most part, but the irony is that one element of QTE's is decidedly uncinematic and ends up having the exact opposite effect of what the developers intend. The element I'm referring to is on-screen button prompts. When a game is made with a cinematic presentation in mind, having a disembodied 'Triangle' or 'circle' button appear on screen next right in the middle of an action scene is completely immersion-breaking and reminds the player that yes, this is a game.
The most egregious examples of this are David Cage games, and the upcoming The Order: 1886. With The Order, the devs have stated time and time again that they're going for a 'filmic' look, and to make a game that resembles a movie. They've gone so far as to letterbox the game to simulate a movie. Yet this is what happens as you play:
https://www.youtube.com/watch?v=UOJ6rD-1DMc
I dunno, I don't get it. It's not the lack of interactivity that bugs me as much as it is the buttons on-screen. It looks stupid and tacky, and is the complete opposite of 'cinematic'. It's about as gamey as it gets. I'm not trying to shit on The Order- for all I know it'll be the Best Game Ever, but it's just a recent example that comes to mind.
So what do you think? Am I wrong? Right? Is there a way to do QTEs that isn't so immersion breaking? Are there better ways to make games cinematic that don't involve QTEs?
These tend to appear in 'cinematic' games for the most part, but the irony is that one element of QTE's is decidedly uncinematic and ends up having the exact opposite effect of what the developers intend. The element I'm referring to is on-screen button prompts. When a game is made with a cinematic presentation in mind, having a disembodied 'Triangle' or 'circle' button appear on screen next right in the middle of an action scene is completely immersion-breaking and reminds the player that yes, this is a game.
The most egregious examples of this are David Cage games, and the upcoming The Order: 1886. With The Order, the devs have stated time and time again that they're going for a 'filmic' look, and to make a game that resembles a movie. They've gone so far as to letterbox the game to simulate a movie. Yet this is what happens as you play:
https://www.youtube.com/watch?v=UOJ6rD-1DMc
I dunno, I don't get it. It's not the lack of interactivity that bugs me as much as it is the buttons on-screen. It looks stupid and tacky, and is the complete opposite of 'cinematic'. It's about as gamey as it gets. I'm not trying to shit on The Order- for all I know it'll be the Best Game Ever, but it's just a recent example that comes to mind.
So what do you think? Am I wrong? Right? Is there a way to do QTEs that isn't so immersion breaking? Are there better ways to make games cinematic that don't involve QTEs?