All I can think of when I see the spiral hallway is "Welcome to wonderland, Alice" and Cheshire Cat.
Circle Pad Pro
Yep, the darkness and atmosphere is still fully intact in the 3DS. The spirit is all there, it's just much more interesting to look at now.Watching the actual footage makes me lean totally towards the 3DS.
Looks like they spent alot of time making a N64 game look like a really good original xbox game. Nintendo can you please put out a 2014 quality system in 2016.
All I said is that desolate and muddy worlds do not exist entirely due to artistic intent, which was the implication of the post I was quoting. The image I included was an example of how some of the changes were certainly in keeping with the spirit of the game, and the muddiness was not something they necessarily wanted.
You can want the game to look just like the original, I only caution against the notion that anyone can claim the artistic decisions made in that game were not heavily constrained by hardware. You may have formed a personal connection with the game based upon it being exactly as it was, but that in no way obligates the developers to keep it that way, especially when they've done such an excellent job of keeping the spirit of the game in their enhancements so far. There has been a lot of talk from people about the original intent that went into Majora's Mask, what the game "is," how it's being "compromised," but this slavish adherence to the most superficial elements needs to stop. When we start elevating such minor elements as infallible and untouchable, we miss entirely what actually mattered about the original game, and skirt with the fringes of legit lunacy.
DAMNThe 3DS version looks better in every way. Probably my favorite change is Goht:
N64 Poop Smudge Peasant:
3DS Glorious Master Race:
You think that's sexy, may I direct your attention to Post #415DAMN
Glorious gifs of Goht, courtesy of based Chadboban:
I can't even begin to describe how excited this makes me.
Goht is the... erm, GOAT Zelda boss.
Glorious gifs of Goht, courtesy of based Chadboban:
I can't even begin to describe how excited this makes me.
Goht is the... erm, GOAT Zelda boss.
I just love the idea of a giant clockwork bull, idling in a cave, a frozen piece of tech... suddenly lurching to life with unholy steam power!
LOL! Btw, neat bit of Goht trivia -- his name apparently comes from the German word for the sound a falling tree makes, or something to that effect. Like their version of "timber!" Or at least, I recall reading this in an interview with the localization lead, in an old issue of Nintendo Power.His name ain't Buhl!
This will forever annoy me. I remember hearing the beautifully updated music during the trailer (which eventually appeared during the end credits), and wishing the entire soundtrack would get that treatment.
Lol. What are you doing Link? xD Kid ran right into the center to get ran over.
- Too much purple (spinning tunnel scene, sky at night, creepy majora shaking-effect at the beginning, general lighting)...Why would they do that?
- New Link looks good but also kinda dead to me. The old face hat more "soul". (Maybe I'm just old, that's probably it.)
- the new cartoon-y moon
Because purple is part of Majoras Mask atmosphere.
I love the addition of dynamic lights emanating from the fairy on the 3DS version.
Is it just me, or does MM 3D version look like a way bigger upgrade than OoT 3D was?
Purple is kind of Majora's color. The spinning tunnel scene probably has purple fog to go with the purple fog they added in the scene before it. It fits with the whole deku theme of the area and makes it feel more like a place rather than trees floating in a void.Some nitpicky thoughts because MM is one of my favourite games of all time and I played it too much:
+ nice framerate, it also looks smooth in general
+ updated models
+ portable Majora's Mask in 3D? Oh yeah!
- Too much purple (spinning tunnel scene, sky at night, creepy majora shaking-effect at the beginning, general lighting)...Why would they do that?
- New Link looks good but also kinda dead to me. The old face hat more "soul". (Maybe I'm just old, that's probably it.)
- the new cartoon-y moon
But once again, it's not about the textures, but how it looks overall or the impression it gives you. And I'm pretty sure N64 computed a variety of colors than brown.
These 3 are exactly my nitpicks so far. Haven't played the game so i don't know if there are more, but these are the ones that bother me already. Especially the moon face. This is not just a detail, the omnipresent moon and the way it looks is kinda important for this game.- Too much purple (spinning tunnel scene, sky at night, creepy majora shaking-effect at the beginning, general lighting)...Why would they do that?
- New Link looks good but also kinda dead to me. The old face hat more "soul". (Maybe I'm just old, that's probably it.)
- the new cartoon-y moon
The old moon is the one that looks goofy - a tiny flat face on a perfectly round body.These 3 are exactly my nitpicks so far. Haven't played the game so i don't know if there are more, but these are the ones that bother me already. Especially the moon face. This is not just a detail, the omnipresent moon and the way it looks is kinda important for this game.
For younger children maybe.The new one with its ear-to-ear snarl and gnarly nose looks MUCH creepier.
For younger children maybe.
For me the old one looks much creepier because it looks weirder and has an emotionless stare.
The new Moon looks like it's genuinely pissed off. The old Moon looks like it just shit itself.
Looks like a ghoul/monster from a ghostbusters cartoon or Scooby Doo, so no thanks for meNew moon all day every day. Thanks.
Looks like a ghoul/monster from a ghostbusters cartoon (the one with the monkey member), so no thanks for me
Being 17fps has absolutely nothing to do with how the moon rock looks : /Cool, play the original and enjoy 17fps
Being 17fps has absolutely nothing to do with how the moon rock looks : /
He learned his evasive maneuvers from watching Prometheus.
Haha, yeah!
The effect for when Skullkid curses Link isn't as cool. I miss the blue veiny things. Also, the animation for the Song of Soaring is pretty disappointing, the assets just kind of pop in and out of existence.
>___>
Yes they can, in fact, we now have the technology to more accurately render one because the hardware is much better and flexible. Also don't think anyone should talk about artist intentions when the devs of the remake are much more likely to have discussed these things with the original devs and concept themselves for hours on end during the development cycle about how it should look, what should be added, what should look similar but with higher texture quality etc., especially since they aren't entirely limited by the tech compared to back then. It's no coincidence that not some things look the same and some things don't and I find it disrespectful to the devs and original artists to tell them that no they're wrong and that everything should look the same but with higher quality textures when some scenes clearly benefit from added effects, like the original foggy forest scene now actually looking like an actual foggy forest.Because now that we have great graphics, desolate/muddy areas that evoke emptiness can't exist. All games must have detailed areas with lots of colors and visual effects. Because who cares about art direction. We just want shiny graphics.