KarneeKarnay
Member
What I would give for companies to go back to quality first instead of profits.
Seriously though, how many games get release early access and die before getting out of Alpha?
If that wasn't as bad the AAA companies releasing barebone games and expecting DLC to fix the game/improve gamelplay and add content. It's outrageous and it makes me feel like they companies and studios don't give a crap about the consumer, beyond how much they pay.
When was the last time a game got released without huge bugs, not a bareboned piece of crap and DLC that was expected to pick up the slack? There are a few I can think of.
Elder Scrolls: Skyrim - Lots of DLC Expansions. This makes sense because beside the home dlc they all added a lot of content into what was already a good game. There were some bugs, but nothing truly game breaking.
Batman Arkam Asylum and a handful of indie game.
That's literally all I can think of and I've been playing games on all systems for more than 10 years.
Games that got release with bugs that would have been unacceptable 10 years prior.
- The Evil Within PC Port. - Most people couldn't even load the game without having to break the console. A patch was eventually released.
- Batman Arkam City - The game on PS3 crashed and corrupted save files. How did that get by?
- Watchdogs - Though this is more to just the huge differences in what we were promised but didn't revive.
- Alien: Colonial Marines - There is still a court case over this one.
These are only a few of them and I've only commented on the major ones. I could have talked about DayZ, while a great game that is clearly still in Alpha, has been in that stage for almost 2 years now. People have been donating to it since it was a mod, where has all that money gone? I'm not even going to touch a few on the indie games created by kickstarter that genuinely look like the screwed a lot of people out of money.
What happened to taking a pride in your work?
This is the oldest strategy in the business. If you can build a higher quality product than your rivals and do it more efficiently without the expense of the quality, then you will succeed.
Seriously though, how many games get release early access and die before getting out of Alpha?
If that wasn't as bad the AAA companies releasing barebone games and expecting DLC to fix the game/improve gamelplay and add content. It's outrageous and it makes me feel like they companies and studios don't give a crap about the consumer, beyond how much they pay.
When was the last time a game got released without huge bugs, not a bareboned piece of crap and DLC that was expected to pick up the slack? There are a few I can think of.
Elder Scrolls: Skyrim - Lots of DLC Expansions. This makes sense because beside the home dlc they all added a lot of content into what was already a good game. There were some bugs, but nothing truly game breaking.
Batman Arkam Asylum and a handful of indie game.
That's literally all I can think of and I've been playing games on all systems for more than 10 years.
Games that got release with bugs that would have been unacceptable 10 years prior.
- The Evil Within PC Port. - Most people couldn't even load the game without having to break the console. A patch was eventually released.
- Batman Arkam City - The game on PS3 crashed and corrupted save files. How did that get by?
- Watchdogs - Though this is more to just the huge differences in what we were promised but didn't revive.
- Alien: Colonial Marines - There is still a court case over this one.
These are only a few of them and I've only commented on the major ones. I could have talked about DayZ, while a great game that is clearly still in Alpha, has been in that stage for almost 2 years now. People have been donating to it since it was a mod, where has all that money gone? I'm not even going to touch a few on the indie games created by kickstarter that genuinely look like the screwed a lot of people out of money.
What happened to taking a pride in your work?
This is the oldest strategy in the business. If you can build a higher quality product than your rivals and do it more efficiently without the expense of the quality, then you will succeed.