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343 details changes in Halo 5: Guardians after multiplayer beta feedback

#WEBACK

lol, I just want to play again already. :(

The list they provided is amazingly awesome and I cant wait to see the cosmetic change for the DMR and bullet spread for the AR/SMG while smart linked. Thank you. Can't wait to see the trailer at e3.
 

Toa TAK

Banned
It's a mistake to listen the fans too much. Like Steve Jobs said, people don't know what they want.

343i are supposed to be the game design experts. They should have a vision and sick to it instead of pandering to the fans.

I definitely knew what I wanted when I asked for no more Spartan chatter.
 
Wow, that's a pretty solid list. Hit basically all of my issues about the beta.

No word about starting weapons, though. Hope they keep AR/BR.
 
But the results aren't what I want. It's clearly not accurate.


It's not that at all. The people that signed up most likely do not represent a vast majority of communities. When you hold a poll/ feedback program on your own website, the majority of the participants of this program will be the people that frequent your website. Having a program that is in the game means that EVERYONE that played your game gives feedback.
 
I'm glad they're making sprint optional. Now add in a custom games browser so those who prefer playing without sprint can do so in a variety of game types!

i like that idea a lot. searchable custom games. Oh my. oh my, oh my. OOOOH MMYYYYYY!!!!!!!!!!!!!
 

JaggedSac

Member
Over 19,000 of you have already signed up for the HCFP, with the average amount of Halo played per HCFP participant clocking in at over 900 hours (that’s more than 37 days of Halo playtime per participant!).

This can't be correct.
 
It's a mistake to listen the fans too much. Like Steve Jobs said, people don't know what they want.

343i are supposed to be the game design experts. They should have a vision and sick to it instead of pandering to the fans.
They ignored the fans once, the result was Halo 4.

Anyway, I'm happy for a number of these changes. Glad things like chatter are becoming optional, and the return of SPNKr is glorious. So glad 343i is taking our input instead of that "trust us, we're listening" way of development they had with 4. Can't wait to play this game again, although.

I didn't read anything about removing headshot bonus with autos? And I'll miss the post game bro down. I think I'm the only one.

EDIT: Never mind, I reread and found the auto headshot changes
 

koolin101

Neo Member
11% eh, find that hard to believe when there are such passionate threads on their own forums miles long. Adding options is just to appeal to the audience to get them in, unless sprint is not a default then its not a win. Disappointed there is no news on another beta to test these changes. They very much need another beta if only to re-test their craptacular matchmaking.

At this point I am not getting it. Another beta/demo could help convince me, but I am pretty strong on the no sprint so doubt it I will get it regardless. Just can't support 343 and their vision of Halo, the lack of respect towards Halo as a whole and how they have single handed destroyed the franchise.
 
Fine with most of it but...
Remove grenade detonation in mid-air based on weapon fire
So you could shoot grenades and blow them up. They're removing that? That's... I disagree with that intensely. It was always a really cool detail of the games.
 

JaggedSac

Member
Probably the most common question that we heard about CSR was regarding recognition of individual performance. The system is designed to reflect wins and losses at the team level. Individual performance is not taken into account when calculating bonuses/penalties to CSR; it’s all about team. The one exception is during the initial placement process when the system is solving on individual skill. The biggest complaint we heard was in the case of a losing team member that significantly outperformed the other members of their team. Many players felt that in this case the penalty for losing should be reduced.

Philosophically we believe that in a team sport the only thing that should matter is wins and losses. We also believe that incentivizing players to prioritize their own individual stats in a team game can undermine team play. A player’s Kill/Death Ratio (the stat that tends to be focused on in these discussions) is not always a reliable indicator of impact on team success. A player may have inflated kills from finishing off enemies that their teammates have damaged, or may have pursued kills at the expense of positioning and map control. The simplest and best way to assess performance within a team sport, is the team’s success.

Bonuses and penalties are based on the relative strength of the teams at play. Teams are assessed on their collective skill at the beginning of the match. You gain more by winning against a team that is considered to be stronger than your own. Likewise, losing to a more skilled team will result in a lesser penalty to your CSR. These gains and losses are further modified by a player’s individual CSR relative to the teams at play. So for example, a lower tier player gains more from a win than someone at a higher CSR tier. We will continue refining these bonuses & penalties to reflect the difficulty of each match.

My man. Sticking to the "team is all that matters" ranking system. As it was, and as it always shall be.

They mean 37 days of play time across ALL the Halo games, I think.

This makes sense then.
 

Caayn

Member
Custom games.

Why not just have it as a matchmaking option? You can either play with those abilities or you can't. There's really no need to limit it to just custom games.
Agree, custom games are nice and all but I've probably spend less than 1% of my Halo playtime in custom games.

Give us an option to play multiplayer without all the spartan perks.. uhmm abilities, sprint and ADS.
 

VinFTW

Member
Fine with most of it but...
So you could shoot grenades and blow them up. They're removing that? That's... I disagree with that intensely. It was always a really cool detail of the games.

Adds RNG to a skill based shootout. It doesn't belong in Halo. A pro could lose a gunfight to a noob because of this luck-based BS.

Removing it was 100% the right decision.
 
I'm pretty sure I heard "Watch out for headshots!" during the Spartan chatter. That shit is so inane, I wish it would go away, but at least it's getting focused.
 
11% eh, find that hard to believe when there are such passionate threads on their own forums miles long. Adding options is just to appeal to the audience to get them in, unless sprint is not a default then its not a win. Disappointed there is no news on another beta to test these changes. They very much need another beta if only to re-test their craptacular matchmaking.

At this point I am not getting it. Another beta/demo could help convince me, but I am pretty strong on the no sprint so doubt it I will get it regardless. Just can't support 343 and their vision of Halo, the lack of respect towards Halo as a whole and how they have single handed destroyed the franchise.

The 11% is selective bias.
 
It's a mistake to listen the fans too much. Like Steve Jobs said, people don't know what they want.

343i are supposed to be the game design experts. They should have a vision and sick to it instead of pandering to the fans.
I think to a certain point this is true. Ignoring fans is never good. Sometimes you have to "put your foot down" on certain features.
 

Madness

Member
Killcams off by default is fucking huge for me. One of the worst parts of the beta by far. Now we can go back to keeping the action around your body, seeing what happens to your killer. If you want to see how you died, press to view it etc.

There was no mention of Flinch and whether that will be changed for hipfire?
 

Trey

Member
looking at this change list you might as well yank Sprint out of the game all together.

How does it justify itself as a mechanic?
 

Paragon Pariah

Neo Member
I just skimmed through the blog post and I didn't see any mention of how dark the game was or how the blue team blends in with the environment on some maps. That kind of worries me.
 

Sofa King

Member
89% of the halo community are idiots, confirmed.

Or 11% are stuck in the past. I like both varieties, but the inability of people to accept that the game has to evolve baffles me. 343 has correctly realized that if they tried to sell a Halo game that doesn't incorporate popular features that the general public expects in a shooter, that they will not be able to sell enough copies of the game to make a profit. Be happy that you have an avenue to turn off sprint. My guess is that the sprintless playlist will have some of the lowest player counts of all the playlists.
 

Trey

Member
I just skimmed through the blog post and I didn't see any mention of how dark the game was or how the blue team blends in with the environment on some maps. That kind of worries me.

It's mentioned.

With the Halo 5: Guardians Multiplayer Beta being held so early in development, there is a laundry list of other bug fixes and improvements that we are tracking as a team. Far too many to document here. Everything from weapon placements on maps, to lighting improvements, to rule tweaks in game modes and modifications to the motion tracker to encourage more movement at higher levels of play.
 

VinFTW

Member
I just skimmed through the blog post and I didn't see any mention of how dark the game was or how the blue team blends in with the environment on some maps. That kind of worries me.

Josh Holmes said:
IN CONCLUSION...
With the Halo 5: Guardians Multiplayer Beta being held so early in development, there is a laundry list of other bug fixes and improvements that we are tracking as a team. Far too many to document here. Everything from weapon placements on maps, to lighting improvements, to rule tweaks in game modes and modifications to the motion tracker to encourage more movement at higher levels of play. Our team constantly looks for ways to improve the game and we’ll continue to do so until launch later this year and beyond....

Ehem.

Also, Josh and Quinn have mentioned they know about the spartan visibility issues on maps.
 

MagnesD3

Member
It's a mistake to listen the fans too much. Like Steve Jobs said, people don't know what they want.

343i are supposed to be the game design experts. They should have a vision and sick to it instead of pandering to the fans.
Sounds like something a dictator would say.
 

Sephzilla

Member
Or 11% are stuck in the past. I like both varieties, but the inability of people to accept that the game has to evolve baffles me. 343 has correctly realized that if they tried to sell a Halo game that doesn't incorporate popular features that the general public expects in a shooter, that they will not be able to sell enough copies of the game to make a profit. Be happy that you have an avenue to turn off sprint. My guess is that the sprintless playlist will have some of the lowest player counts of all the playlists.

Sprint has absolutely no place in Halo and I still stand by that claim. It straight up hurts the gameplay in my opinion and encourages bad tactics.
 

BokehKing

Banned
A super soldier should be able to constantly run at full speed without compromising his ability to aim his gun and shoot. AKA - what the older games did right
You never ran at full speed in the older games though, you weren't even moving at a jogging speed in 1 & 2
 

no maam

Banned
All the updates sound good to me. More settings the better. The moment/strafe speed with the decline of sprint speed is what makes me happy. Also that horrible death cam. I assume the music will still be there.
 
Fine with most of it but...
So you could shoot grenades and blow them up. They're removing that? That's... I disagree with that intensely. It was always a really cool detail of the games.

Shooting grenades out of the air is one of those things that seems cooler on paper than it is in real life. If you could do it reliably, that'd be one thing, but as is it's largely luck-based.
 
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