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I'm astounded by the addictive nature of HYRULE WARRIORS. Are other musou this good?

Dugna

Member
The musou spinoff games are heavily dependent on if you like the characters usually. My favorite spinoffs are gundam and one piece.
 

Tristan Tzara

Neo Member
I just picked this up a few days ago and I am greatly enjoying the experience - HOWEVER, for some reason, objectives seem to be incredibly unclear to me and half the time I spend playing is trying to figure out where I'm supposed to be headed.

I've played that damn level where Fi makes pumpkin soup like ten times already...
 
I'm curious about what other mechanics other Warriors titles might have, since it might give me an idea of how they can broaden the gameplay in a possible Hyrule Warriors 2.

Like for example, samurai warriors 4 has a "press triangle, commit murder" button where your character bounces around the battlefield and eliminates the generic soldiers with relative ease. You can easily get 4 thousand kills in a 15 minute battle with that button. it also has its own square/triangle charge attacks and stuff.

You have a giant selection of items that you upgrade over time. "Active to increase wind damage by 50/60/70 percent for 50/60/70 seconds" kind of stuff.

You pick a sidekick hero that also levels up and does his own stuff, and you can switch back and forth on the fly between two heroes. Send someone to the opposite side of the map for an objective while you do cleanup where you are, then hit the button and pick up where he is.

Also a create a character with a related mode that's really good.



DW8, on the other hand, has things like a "Heaven/earth/man" weapon system, where each weapon has one of those 3 types and it's basically rock paper scissors. If you're on the losing side of the weapon choice, you'll do way less damage and none of your attacks will stagger or launch the enemy.

it has an ambition mode where you have some super basic base building. item shops and mount merchants and barracks to gather supplies from other territories and stuff.

It also has you picking 2 support characters that you do NOT change between, but they have special skills you can utilize on the map. Spending time with them(having them as your allies and fighting near them) increases the number of times you can use the abilities. Some can set an outpost on fire so when you show up, everyone's health is at like 1/3 of max, or you can send them to an outpost to just take it over entirely, or provide supplies to a base of yours and increase your sides morale.

Fundamentally they all play very similar but they have enough small changes that if you like the way they play, It's worth trying another one to see what you like from it.

I liked the vita one for example, but ultimately found it disappointing because of the lack of RPG elements ( no leveling up or weapon upgrading IIRC)
 

Richie

Member
10988309_931466630210598_4155339602960404359_n.jpg

What is real life
 

Brandon F

Well congratulations! You got yourself caught!
A lot of people will continually recommend Sengoku Basara, but I really couldn't get into SB3(the only localized game).

It definitely sacrifices battlefield management for straightforward beat-em-up action, with wildly exaggerated combat and insane combo potential, which many adore as its greatest selling point. I found it grew tiring and rote pretty quickly(hilarious I know in a Musou thread) especially with the removal of global objective negotiation. It's flashy and nuts and even more 'anime' than Musou, but the direct comparisons always feel a bit disingenuous and less apt as a 'superior complementary experience'. But I have not tried other Basara entries beyond the one that got localized to witness any meaningful enhancements either.
 

Neiteio

Member
I just picked this up a few days ago and I am greatly enjoying the experience - HOWEVER, for some reason, objectives seem to be incredibly unclear to me and half the time I spend playing is trying to figure out where I'm supposed to be headed.

I've played that damn level where Fi makes pumpkin soup like ten times already...
A tip: If you pause, and go to "Battlefield Information," you'll see a list of your allies. Pick one and it'll show you where they are on the map. If you scroll right, you'll see a list of the enemies. Pick one and it'll show you where they are on the map. If you scroll left, you'll see a list of keeps (including the Allied Base). Pick one and you'll see where it's at.

In your case, use it to check where Fi is. Follow her and fend off enemies around her until she continues moving to where she makes the soup and calls the whale, who'll then create a bridge, allowing you to move to the next part of the map.

Also, when an ally or enemy talks, you'll see a ripple on the map where they're located. When an ally is in trouble, finding them and touching them (they'll be surrounded by blue rings) will heal them instantly.

When bombchus are on the move, they're a blinking x moving along a dashed line on the map. That shows where they're heading. Defend them or destroy them accordingly.

If you capture keeps around the Allied Base, the Allied Base will last longer. Remember, defeat enough enemies in the keep to empty its red meter and reveal the captain, who upon defeat will turn the meter blue. :)

Often, you have to capture enough keeps or defeat enough enemy captains (highlighted white) to lure out the enemy commander -- he or she will open the gates to their lair, sending out a faction of troops for a counterattack, and that's when you can move in for the kill (or stop to defend against the incoming enemies, boosting your KO count, building special meter, collecting rupees and materials, etc).

Another tip: You don't have to pick up materials or rupees. They're all picked up automatically at the end of the mission.

Another tip: If you hold the dash button, you'll automatically go into a run. You can then release it and you'll keep running.

Another tip: By collecting magic, you fill up the green meter on the left of the screen. Once full, tap the right shoulder button to go into Focus Energy. You'll break the enemy captain's guard, doing more chip damage; you'll rack up more rupees and materials from enemies; you'll be more resistant to knock-back, and faster all around. And if you use a special attack during Focus Energy, you'll instantly reveal the Weakpoint Gauge of an enemy captain. Once that gauge is depleted, you'll deal serious damage to them. Normally, you have to bait and sidestep their attacks to briefly reveal the gauge, so this is like a nifty shortcut.
 
Hyrule Warriors has endangered my backlog.

I keep thinking about starting Captain Toad or Alpha Sapphire, or even just playing more of titles I've already played, like The Evil Within (my GOTY 2014) or Mario Kart 8.

But then I just end up playing more Hyrule Warriors.

Oh Man, I'm in the very same boat. I've played NOTHING else at home except Hyrule Warriors and it's my first ever Musou title. It's funny I think all those years of watching X-Play and their negative criticism and mockery of the Warriors series was what initially turned me off yet here I am enjoying a button masher that's really fun. What's nice is, it's easy enough that my non-gamer sister can play it with me and enjoy it.
 

Brandon F

Well congratulations! You got yourself caught!
I just picked this up a few days ago and I am greatly enjoying the experience - HOWEVER, for some reason, objectives seem to be incredibly unclear to me and half the time I spend playing is trying to figure out where I'm supposed to be headed.

I've played that damn level where Fi makes pumpkin soup like ten times already...

You really have to condition yourself to reading the on-screen text when NPC's start talking to you (Most difficult in Hyrule Warriors because of the lack of voices, unlike other Musou games). Once you do learn to gaze down, you'll know where to go and what to do without issue.

You can also pause the game and read the battle log which highlights where and what you should be focusing on if you miss what was said.
 

stuminus3

Member
I was surprised to find recently that after many years of avoiding Musou games because the "critics" said they were boring that they are in fact a blast and I could play them forever. Hyrule Warriors is amazing.
 
I'm really looking forward to Pirate Warriors 3 (so happy it's coming to PC). Even though Zelda is possibly my favorite gaming series, HW doesn't appeal to me too much because I don't like most of the re-designs and I don't care for half the playable cast (Still salty Tinkle got in over Skull Kid).

I'm worried that I might only enjoy playing a couple missions and then just get bored, as is the case with the little tidbits/demos I've played of Musou games.
 
Yeah, they tend to be pretty content crazy. Most of the ones I've played I was only able to sink a couple dozen hours into, while Dynasty Warriors Gundam 3 and Ken's Rage 2 got their hooks in me pretty good. The latter clocking in at 80+ hours and still counting. Really loved the hand to hand focus, 20 hour story mode, 150+ "Dream mode" stages, the leveling system and of course, all the exploding heads.

Just recently started up Samurai Warriors 4 and that is going to destroy my life. The combo variety is pretty wild and it looks pretty sharp. Character creator is pretty solid in it, too.

But to echo a lot of what everyone else is saying, Warriors Orochi 3 is good fun and content rich. You should also track down Sengoku Basara that came out here. Think you can still grab it on Amazon for 20/30 bucks. Great Musou clone with Capcom flair.

I was surprised to find recently that after many years of avoiding Musou games because the "critics" said they were boring that they are in fact a blast and I could play them forever. Hyrule Warriors is amazing.

Yup. Made a thread a couple years back stating the same thing. They offer me a lot of what I look for in games and the review handling of the genre is beyond bungled.
 

Neiteio

Member
On a side note, while I love the Zelda license and the way it's used here, I'm equally impressed by the all-original characters (Lana, Cia, Volga, Wizzro). For example, Volga is ridiculously fun to play -- keep spamming weak attacks until he spins his staff in a circle, then hit strong attack to turn into a dragon that dive-bombs the earth in a huge screen-clearing explosion. SO SATISFYING timing this right (since it can be interrupted by enemy attacks) and using it to quickly finish off multiple enemy captains at a time. All of his moves just feel incredibly brutal. Like when Volga destroys an enemy, he destroys them. I'd love to see him appear in a mainline Zelda game, to be honest. Ditto for the other three.
 

TreIII

Member
A lot of people will continually recommend Sengoku Basara, but I really couldn't get into SB3(the only localized game).*

* If we don't count "Devil Kings". :lol

But anyway, what's sad is that the SB games that were localized are either a) basic as all get out compared to the sequels/expansions and/or b) rather lacking in content and characters.

To me, the main thing about BASARA is that it's a package deal. It's half "DMC-lite", half "Musou-style hack-n-slash" and a pinch of item experimentation on top, along with a smattering of extra modes as sprinkles. Stuff like the "Daibutokai"/"Shingen's Dojo" was basically like a DMC-style Bloody Palace, while Conquest/Tenka mode exercised a little bit of strategy if you wanted to map a route towards reaping the best rewards possible.

...And because Capcom allowed BASARA to flub TWICE, we can pretty much say goodbye to any further possible efforts.
 
I was surprised to find recently that after many years of avoiding Musou games because the "critics" said they were boring that they are in fact a blast and I could play them forever. Hyrule Warriors is amazing.

Now think of all the people who go into topics saying "Musou games are shit" because of the reviews and never actually having tried them themselves...

Sad so many people are missing out on a ton of fun games
 

SmokedMeat

Gamer™
I really need to get this. But at the same time I need to learn how to play a Musou properly. Does the game teach you?
 

Neiteio

Member
I can't help but lust for a Fire Emblem musou or a Kid Icarus Uprising musou. Imagine the latter with the following cast:

- Pit
- Palutena
- Magnus
- Gaol
- Thanatos
- Pandora
- Dark Pit
- Medusa
- Hades
- Viridi
- Cragalanche
- Arlon
- Phosphora
- Pyrrhon
- Chariot Master
- Dyntos

Then mix and match them with the hundreds of unique weapons in Uprising, the dozens and dozens of powers, huge summons like Twinbellows and Hewdraw, the various vehicles, the Sacred Treasures, etc.

Man...
 

TreIII

Member
Yup. Made a thread a couple years back stating the same thing. They offer me a lot of what I look for in games and the review handling of the genre is beyond bungled.

Even before Zelda, I remember seeing a couple of positive reviews that were sent WO3's way, if only because the game is so content-rich, that it'd be shame to try and apply the usual "lack of variety" that they usually try to slap on a game.

But if nothing else, I'm glad that Zelda Musou/Hyrule Warriors has allowed more to be willing to "taste and see" for themselves. I may rag on Koei every so often, but I'd be lying if I said I didn't appreciate how their style of games are able to exist in a gaming environment that hasn't been especially kind to "mid-tier/B-tier" games.
 

Reknoc

Member
I was surprised to find recently that after many years of avoiding Musou games because the "critics" said they were boring that they are in fact a blast and I could play them forever. Hyrule Warriors is amazing.

This was me until the first Gundam game. Even then I only stuck with the anime spinoffs. Didn't get a mainline one until I got 7 which was a while after 7 XL came out. Though of course, it didn't help that pretty much everyone was hating on 6.
 
They're all the same with the only difference really being the fan service. Dynasty Warriors Gundam is my favorite musou series.
 
Pirate Warriors is the best.

Will be getting Samurai Warriors 4-Il and Dynasty Warriors 8 XL soon.

All of them are essentially the same so...yes?

Why do such ignorant comments by people who have probably never even played one of the games keep coming up?

Warriors Orochi 3 is even better. You're no longer shacked to the godawful cast of characters in Hyrule Warriors, which is a huge bonus. Definitely a huge step up.

Warriors Orochi 3 is the worst warriors game I've played so far. Imo, it's not even close to HW level. The characters suck, the level design suck, the presentation suck and the game design is horrible and contradicting. Really didn't like that game.
 

MoosiferX

Member
Your reaction to the game was very similar to mine, OP. I was really surprised by the amount of content. In a completely backwards sort of way the game even made me want to go back and play a bunch of older Zelda titles which I've never been a giant fan of.

I've spent many a night grinding in Adventure mode, repeating to myself that "this will be the last one for the night" only to watch it slowly get light outside. o_O
 

Neiteio

Member
I really need to get this. But at the same time I need to learn how to play a Musou properly. Does the game teach you?
Yes, the game teaches you, in a series of succinct three-sentence panels with illustrations. You can also review them at any time by clicking on the Tutorial tab before each mission; it pulls up a list and you can choose the topic you want to review. It's all clearly communicated.

And it's nothing complicated. First, know that dodging is important. You can tap A to dodge. Hold it to go into a run (you can release once you start running). You're invincible while dodging, so you can dodge through all kinds of attacks.

Using the Zelda-style controls, weak attacks are the B button, strong attacks are the Y button. Combos include BBB -> Y, BBB -> YY, BBB -> YYY, etc... Notice a pattern?

Essentially you hit the weak attack a number of times, and then finish it with the strong attack button a number of times. Different combinations create different combos, with different speed, strengths, area-of-effect and other properties. Some hit enemies all around you over a short range; others strike only the enemies in front of you, in a deep but narrow column.

Defeating enemies fills the yellow meter under your health bar. When full, you can hit X to unleash a crowd-clearing special attack. You can also fill up the special meter by collecting the yellow gems dropped by enemies and found in bright yellow pots (dull yellow pots often have rupees).

The green meter to the left of your health and special meter is the magic meter. Fill this by cracking open green pots or collecting the green jars dropped by enemies. Once full, tap R to go into Focus Energy. You'll hit harder and faster, take less damage and knockback, and enemies will drop more materials and rupees.

The basic enemies don't pose a threat. They're trash mobs meant to fuel your special meter. You'll ignore 90 percent of them, running straight past them. The challenging enemies are the captains. There are many of them. You can lock onto them with the L button. Then you can circle-strafe them, just like in Zelda. Dodge their attacks, and they'll briefly reveal a diamond-shaped weak-point gauge. Attack them when this is visible, and it'll deplete; once depleted, you'll automatically deal a finishing blow that'll deal serious damage.

You can also block attacks with ZL. You can use sub-weapons with RL. Sub-weapons include bombs, for destroying boulders, launching enemies into the air, and defeating certain bosses; the bow and arrow, for taking down certain enemies from afar and defeating certain bosses; the boomerang, for knocking down walls of vines, and defeating certain bosses; and the hookshot, for reaching high ledges, reeling in flying floes... and once again, defeating certain bosses.

You find the sub-weapons by playing the story mode. You cycle between them and your healing potions with left and right on the D-Pad. There are also temporary power-ups that can dramatically improve each.

The map in the upper-right corner shows the battlefield. Red keeps belong the enemy. Blue keeps belong to you. Capturing a keep causes enemies to stop flowing out of it. You want to stop the flow of enemies to avoid your allies being overwhelmed, or the Allied Base (your starting point) falling to enemies. To capture a keep, keep destroying enemies inside of it until the red meter is empty; once the meter is empty, the Enemy Captain will appear; kill the captain in a few hits, and the red keep will turn blue. Now it belongs to you!

Oftentimes, the mission's goal is to defeat the enemy commander. The commander is usually locked inside his base. Once you capture most of his keeps, or defeat most of his captains (highlighted in white), he'll open his base and send out reinforcements. That's when you can enter his base and fight him (or her). Sometimes you'll need to find a key by capturing another keep. Some keeps have a magic aura that will damage you unless you rescue the protective fairy from another keep.

Situations change during missions. Roaming bosses may appear; bombchus may be deployed, requiring you to defend them en route to their target, or destroy them; and so on. If you miss something that was said, pause and look at the battle log to review all of the messages. If you're unsure where an ally or enemy or certain base is, check the battlefield info menu, scroll left and right to switch between "Allies," "Enemies" and "Bases," and choose the item you want to see where it is on the map.

If an ally says they're in trouble, check the map to find them, then run to that location and touch them (they'll be surrounded by blue rings) to heal them. Sometimes it's better to ignore them. Check the "defeat" conditions at the start of a mission to see which allies must be protected at all costs (I.E. in one mission, you'll fail if Zelda is overwhelmed and flees).

I think this primer should get you started. It's very easy to pick up and play, and very straight-forward to learn. It's also deep, with a lot of nuance to master. That's what makes it so addictive!
 

Eusis

Member
Even before Zelda, I remember seeing a couple of positive reviews that were sent WO3's way, if only because the game is so content-rich, that it'd be shame to try and apply the usual "lack of variety" that they usually try to slap on a game.

But if nothing else, I'm glad that Zelda Musou/Hyrule Warriors has allowed more to be willing to "taste and see" for themselves. I may rag on Koei every so often, but I'd be lying if I said I didn't appreciate how their style of games are able to exist in a gaming environment that hasn't been especially kind to "mid-tier/B-tier" games.
It is sort of disappointing that Musou's seemingly displaced their old traditional output (hardcore strategy games.) Not that I seriously played them in the past, but I have eyed them more as of late and it's good to have those around and that niche addressed on consoles.
 

ghibli99

Member
The subject matter makes a huge difference for me. I've never been able to get into any of the others -- even as a passing Gundan fan -- but this. This is something else entirely.
 

Dash Kappei

Not actually that important
Two super newb questions (well, three):

•In the few vids I've watched the enemies don't seem to mind you, particularly care what you do or even fuckin' move at all.. is it really like that or I've watched early missions? Does the game provide a good action challenge outside of bosses?

•I know there's tons of characters, but how big is their move set? I don't mean how many specific attacks there are to each character, but if the number of moves you can pull with any character is as big as a fighter or anything close, or if you just have four basic attacks/special moves which change based on your pick.

•From what I've seen the framerate is utter shit when playing couch multi but how stable it is in single player?

Thanks! Dunno why but this game appeals to me (also FOTNS: KR2 but opinions and reviews destroyed that one so I'm waiting for it to hit €15), seems much more polished than usual KOEI's DW output. Same for the upcoming DQ spin-off, looks great.
 

Eusis

Member
The subject matter makes a huge difference for me. I've never been able to get into any of the others -- even as a passing Gundan fan -- but this. This is something else entirely.
I wonder how much of it too is BECAUSE Zelda's a favorite game series of us, whereas Gundam, One Piece, etc are still fundamentally licensed from another media? There's logical angles to this too in that Nintendo would be involved in development and that perhaps certain mechanics would translate better because, well, it's a fusion of games rather than a skin wrapped around something else.

Did grab Pirate Warriors 1 for $5 though, I'll try that out whenever I bother to get into One Piece seriously.
 

Neiteio

Member
It's all in the execution. It's only a couple buttons, but like Smash Bros., there's an incredible amount of nuance and depth. Hyrule Warriors is "Task Mastery: The Game." You feel constantly engaged as every neuron in your brain lights up trying to micro-manage the situation, make split-decisions, prioritizing when to push forward and when to fall back.

"Should I take the keeps to the east and west of the Allied Base to buy it time so I can rack up KOs before challenging the commander? I need at least 1,200 KOs to A-rank this for (character's) lv. 3 weapon, and I'm nowhere close. Or should I press ahead, risk letting those keeps fall and instead stop the summoners sending reinforcements? One of those keeps requires a Fairy of Water to dispel its damaging aura; I'd have to make a beeline to the opposite side of the map to retrieve that fairy. But a Goron Captain to the southwest is in trouble, and if I don't rescue him, the Allied Base might become vulnerable from the south. But what if -- oh shit, Manhandla has just appeared! And it planted its stalks, which are now in four locations bombarding my keeps with a seed attack! And what's this? They need me in the north to escort a bombchu to another keep. Can I still manage that in the 15 minutes it takes to A-rank? If I work my way counter-clockwise around the map, I can stop the stalks en route to the bombchu. I still need to capture that water fairy if I want to take that keep, though -- otherwise the damage accumulated will put me over the 4,000 allowed for A-ranking. And oh shit, enemy morale just went up? If I take out this captain, and this captain, and this captain while escorting the bombchu, I can lower the morale and prolong the survival of the Allied Base... But I still need to leave myself time to stop the commander. I'll need to fuel up on magic and special meter to quickly crack his guard. If I draw his minions into my area-of-effect, I might cross over 1,200 KOs while whittling down his HP."
 
Hyrule Warriors seems to have somewhat reversed the public opinion of Musou games

I enjoyed my time with HW too. As has been mentioned above, the bandwagon hate that was thrown at the _ Warriors games put me off at first, but I'm glad that I gave HW a chance.

I hope we get that new Samurai Warriors 3DS game in the west.

I think grindy games work really well on handhelds in general.
 

Rikkun

Member
You should really give Pirate Warriors 2 a try (if you liked HW not just because of the cast) since it's the most similar to HW.

I still have to get into the genre, played only WO1, PW1, PW2 and the first Gundam on 360 basically because they're always kinda pricey here and the more you wait the more the get rereleased with added content, but even the worse gave me a good amount of enjoyment.
 

Zing

Banned
Can some one link a video that actually shows the gameplay with something interesting going on? I am dead serious. I am intrigued by this game, but every moment I have seen is just fields of enemies standing virtually motionless while the character beats up on them. Character does some fancy attack on piles of motionless enemies.

Is this how the game is? Wading through waves of practice dummies with the occasional boss?


Two super newb questions (well, three):

•In the few vids I've watched the enemies don't seem to mind you, particularly care what you do or even fuckin' move at all.. is it really like that or I've watched early missions? Does the game provide a good action challenge outside of bosses?

•I know there's tons of characters, but how big is their move set? I don't mean how many specific attacks there are to each character, but if the number of moves you can pull with any character is as big as a fighter or anything close, or if you just have four basic attacks/special moves which change based on your pick.

•From what I've seen the framerate is utter shit when playing couch multi but how stable it is in single player?

Thanks! Dunno why but this game appeals to me (also FOTNS: KR2 but opinions and reviews destroyed that one so I'm waiting for it to hit €15), seems much more polished than usual KOEI's DW output. Same for the upcoming DQ spin-off, looks great.
Seems I am not the only one wondering what the hell is going on here. I'd love these questions answered as well. I don't want to drop $50 on a paperweight.
 

Neiteio

Member
Two super newb questions (well, three):

•In the few vids I've watched the enemies don't seem to mind you, particularly care what you do or even fuckin' move at all.. is it really like that or I've watched early missions? Does the game provide a good action challenge outside of bosses?

•I know there's tons of characters, but how big is their move set? I don't mean how many specific attacks there are to each character, but if the number of moves you can pull with any character is as big as a fighter or anything close, or if you just have four basic attacks/special moves which change based on your pick.

•From what I've seen the framerate is utter shit when playing couch multi but how stable it is in single player?

Thanks! Dunno why but this game appeals to me (also FOTNS: KR2 but opinions and reviews destroyed that one so I'm waiting for it to hit €15), seems much more polished than usual KOEI's DW output. Same for the upcoming DQ spin-off, looks great.
Framerate is solid in single-player. There are occasional brief dips but they're the fun kind (accentuating certain dramatic screen-clearing moments).

There are strings of weak attacks and strong attacks that combine into combos, at least five or six distinct combos per character, plus their special attack, plus their special attack during Focus Energy, etc. Some characters have additional gimmicks like Ganondorf's "darkness" meter. All of the characters feel unique, and the properties vary from move to move in terms of lingering effects (I.E. fire causing enemies to explode when they hit the ground, lightning damaging enemies in the air, etc), in terms of area of effect (I.E. short 360-degree radius vs. long but narrow column in front), in terms of wind-up and cool-down and power and speed and vulnerability (I.E. super-armor vs. frames). Some can be dash-canceled, some cannot.

Basic enemies are supposed to go down in one or two hits. They aren't meant to pose a risk. They serve to fuel your special attack meter for crowd-clearing attacks. Defeating enough of them in an enemy keep will reveal the enemy captain; defeating the captain will capture the keep, which reduces enemy numbers, protecting your base and shifting the balance in your favor.

The enemies who pose a challenge are the captains. There are many of them, they have much more HP, they're faster and stronger, and they block your attacks at length. You need to dodge their attacks, bait them into revealing their weak-point gauge and then quickly whittle it down while it's briefly available so that you can deal decent damage with a finishing blow.

The game is not about fighting enemies, though. It's about fighting them efficiently. This requires prioritization, picking your battles, knowing where to go and when, knowing when to advance and when to fall back. You have to line up your attacks, the right angle at the right distance, and time them correctly to maximize the number of enemies defeated while avoiding damage yourself. It's about capturing bases, defending the bases you have, escorting targets, rescuing targets, intercepting targets, stopping or eluding roaming bosses, retrieving keys and protective fairies, defeating captains to lure out the commander, etc.

The game gets VERY challenging. And it's VERY fun. Every character is unique. Each mission requires your undivided attention. Try it!
 

Rikkun

Member
Can some one link a video that actually shows the gameplay with something interesting going on? I am dead serious. I am intrigued by this game, but every moment I have seen is just fields of enemies standing virtually motionless while the character beats up on them. Character does some fancy attack on piles of motionless enemies.

Is this how the game is? Wading through waves of practice dummies with the occasional boss?



Seems I am not the only one wondering what the hell is going on here. I'd love these questions answered as well. I don't want to drop $50 on a paperweight.

https://www.youtube.com/watch?v=tUH5R3DxaxM

This is one of the hardest challenges in Pirate Warriors 2.
The challenge is not really in the fighting per se, but the hardest part is fighting while keeping an eye on the whole battlefield and supporting everyone.
It's not a DMC-like game, if that's what you're searching for you'll find this game boring and drop it before it gets interesting.
 

Neiteio

Member
Can some one link a video that actually shows the gameplay with something interesting going on? I am dead serious. I am intrigued by this game, but every moment I have seen is just fields of enemies standing virtually motionless while the character beats up on them. Character does some fancy attack on piles of motionless enemies.

Is this how the game is? Wading through waves of practice dummies with the occasional boss?

Seems I am not the only one wondering what the hell is going on here. I'd love these questions answered as well. I don't want to drop $50 on a paperweight.
You need to see a full 15-minute mission in its entirety to understand. You're supposed to run past 90 percent of enemies. Like straight-up ignore them. When you're watching a video, what you don't see is what the player is thinking.

Someone playing the game is looking at the map in the upper-right of the screen and deciding which keeps to capture, and in what order. They're trying to do this as efficiently as possible. But then the situation changes. An ally is in trouble. The allied base is about to fall. A fellow captain just fell, and now enemy morale is high, overwhelming friendly keeps nearby. Summoners are calling in reinforcements -- do you stop them at the risk of your ally fleeing or base falling, or do you rescue the ally and base at the risk of the summoners calling in overwhelming reinforcements? A bombchu has been deployed by your allies to crack open an enemy keep -- do you escort it right away, or risk it being destroyed by instead fending off the captains boosting morale and leading an invasion force toward the allied base? Do you try to head off that invasion force and capture several keeps along the way so that once they're gone the allied base is protected by a buffer of satellite bases? Do you have time to do that and still stop the captains and enemy commander who are MUCH more challenging, blocking your attacks and requiring you to sidestep theirs, until they reveal their fleeting weak-point? And now a boss character has appeared -- do you chase it down on the other side of the map, or go straight for the enemy commander and put an end to this bullshit, at the risk of the boss destroying the allied base before the fight is done? And oh snap, the commander's base is protected by a damaging aura -- you'll need to retrieve a protective fairy from another base if you're to last long enough inside, although if you aim your special attack correctly, you might be able to flush out the commander and fight him outside of the aura...

Are you starting to see how the complexity quickly skyrockets? Trust me, these are not mindless games. Not at all. I think harder during these games than actual Zelda games, and by a fair degree. Much more involving.
 
I'm the biggest Musou fan ever (Unofficial title) and I still think it's true haha.

haha a fellow huge fan here. Every game that came to the US (since the PS2 era) I bought. I dont care how simple the combat is, as portrayed in picture lol, its really fun.
 

TreIII

Member
It is sort of disappointing that Musou's seemingly displaced their old traditional output (hardcore strategy games.) Not that I seriously played them in the past, but I have eyed them more as of late and it's good to have those around and that niche addressed on consoles.

Well, at least they still are making them. The latest in the Nobunaga's Ambition series graced the likes of PS3, PS4 and PC in the last year. The main thing is that Koei just hasn't bothered to localize any of 'em, lately. Same with Romance of the Three Kingdoms, though that series has a slightly better track record (and to be fair, ROTKXII wasn't a very popular entrant in the series, anyway).

But with ROTKXIII's announcement seemingly happening any day now, I guess hope springs eternally that maybe Koei will throw fans a bone and try one more time. Especially since it'll be ROTK's 30th anniversary!

Otherwise, I would say that should be another reason to support games like Bladestorm. If we ever hope to get games more akin to the Kessen and Dynasty Tactics series ever again, Koei will need proof that style of game can still sell.
 

SoldnerKei

Member
I need to get back on this. I stopped playing after the DLC starting came out and I guess I have tons of content to catch up...

hi there next frame avatar hehe

and yeah, I am on the same league, I am not even done with the first adventure map lol
love this game because of that... and because of is Zelda of course
 
All this talk about how the games are actually about strategy explain why I didn't really enjoy the small bits that I've played, as I would try to kill every enemy and clear every square before moving to the next.
I now have much more interest, because I can see myself having a lot of fun with that!

Thanks for the topic and all the explanations, I may be a Musou convert yet.
 
I'm kinda in the same boat as the OP, because I find HW to be a really really damn good musuo game, and ever since then I've tried to get into some of the other ones like Warriors Orochi 3, and Dynasty Warriors 8 XL, but....eh...

none of them really have all the right stuff that make Hyrule Warriors work I think. It's just a combination of all the right stuff, great art, fairly good performance, but also the maps just seem challenging while you're still working on your leveling up. The stronger enemies can be an actual challenge to take down, and all the different challenges on the Adventure map.

Plus being a Zelda fan helps, because they managed to make a fairly decent story out of the game, not the best, but still enjoyable. The story and settings of all the other musuo games just seem boring to me in comparison. The only other one I'm really excited to try next is the Dragon Quest one.

Same boat too. I haven't tried as many, but the boring cast/weapon combinations of "Chinese general with a spear", "Chinese general 2 with a spear", "Chinese general with a sword"; the fact that every enemy is a human, meaning no immediate differentiation between generals and fodder (also fodder being human-sized rather than one meter tall and therefore blocking your view), no crazy magic, no huge bosses, etc. just don't do it for me.

Hyrule Warriors has endangered my backlog.

I keep thinking about starting Captain Toad or Alpha Sapphire, or even just playing more of titles I've already played, like The Evil Within (my GOTY 2014) or Mario Kart 8.

But then I just end up playing more Hyrule Warriors.

Hahah, I've been waiting for Smash 4 for two years, and I didn't touch it all January. Or any other console game than HW for that matter.

I personally like the Gundam series. Then again, I just love giant lasers wasting hordes of mech.

The Gundam ones are the only ones I might like, as I love the franchise, but I get the feeling I'm better served with the VS series. Plus Zakus are about the same height as Gundams so there's the visibility problem again.
 
Only other one I've played is Samurai Warriors 3 for the Wii and I LOVED it. A large cast of characters and each character has their own story mode and cutscenes. Plus there is a Murasame Castle mode featuring Takamaru from Nintendo's own game. There are things that game does better, such as having mounts and tons of cutscenes overall. Recommend that for Nintendo fans.
 
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