I'm curious about what other mechanics other Warriors titles might have, since it might give me an idea of how they can broaden the gameplay in a possible Hyrule Warriors 2.
A tip: If you pause, and go to "Battlefield Information," you'll see a list of your allies. Pick one and it'll show you where they are on the map. If you scroll right, you'll see a list of the enemies. Pick one and it'll show you where they are on the map. If you scroll left, you'll see a list of keeps (including the Allied Base). Pick one and you'll see where it's at.I just picked this up a few days ago and I am greatly enjoying the experience - HOWEVER, for some reason, objectives seem to be incredibly unclear to me and half the time I spend playing is trying to figure out where I'm supposed to be headed.
I've played that damn level where Fi makes pumpkin soup like ten times already...
Recommending Basara before knowing if a person is willing to play Japanese only games is evil.
Hyrule Warriors has endangered my backlog.
I keep thinking about starting Captain Toad or Alpha Sapphire, or even just playing more of titles I've already played, like The Evil Within (my GOTY 2014) or Mario Kart 8.
But then I just end up playing more Hyrule Warriors.
I just picked this up a few days ago and I am greatly enjoying the experience - HOWEVER, for some reason, objectives seem to be incredibly unclear to me and half the time I spend playing is trying to figure out where I'm supposed to be headed.
I've played that damn level where Fi makes pumpkin soup like ten times already...
shhh, don't give away the secret!
I was surprised to find recently that after many years of avoiding Musou games because the "critics" said they were boring that they are in fact a blast and I could play them forever. Hyrule Warriors is amazing.
A lot of people will continually recommend Sengoku Basara, but I really couldn't get into SB3(the only localized game).*
I was surprised to find recently that after many years of avoiding Musou games because the "critics" said they were boring that they are in fact a blast and I could play them forever. Hyrule Warriors is amazing.
I really need to get this. But at the same time I need to learn how to play a Musou properly. Does the game teach you?
A tip: If you pause, and go to "Battlefield Information...
Yup. Made a thread a couple years back stating the same thing. They offer me a lot of what I look for in games and the review handling of the genre is beyond bungled.
I was surprised to find recently that after many years of avoiding Musou games because the "critics" said they were boring that they are in fact a blast and I could play them forever. Hyrule Warriors is amazing.
All of them are essentially the same so...yes?
Warriors Orochi 3 is even better. You're no longer shacked to the godawful cast of characters in Hyrule Warriors, which is a huge bonus. Definitely a huge step up.
Yes, the game teaches you, in a series of succinct three-sentence panels with illustrations. You can also review them at any time by clicking on the Tutorial tab before each mission; it pulls up a list and you can choose the topic you want to review. It's all clearly communicated.I really need to get this. But at the same time I need to learn how to play a Musou properly. Does the game teach you?
It is sort of disappointing that Musou's seemingly displaced their old traditional output (hardcore strategy games.) Not that I seriously played them in the past, but I have eyed them more as of late and it's good to have those around and that niche addressed on consoles.Even before Zelda, I remember seeing a couple of positive reviews that were sent WO3's way, if only because the game is so content-rich, that it'd be shame to try and apply the usual "lack of variety" that they usually try to slap on a game.
But if nothing else, I'm glad that Zelda Musou/Hyrule Warriors has allowed more to be willing to "taste and see" for themselves. I may rag on Koei every so often, but I'd be lying if I said I didn't appreciate how their style of games are able to exist in a gaming environment that hasn't been especially kind to "mid-tier/B-tier" games.
I lol'd because it is true
stil love playing the games though
I wonder how much of it too is BECAUSE Zelda's a favorite game series of us, whereas Gundam, One Piece, etc are still fundamentally licensed from another media? There's logical angles to this too in that Nintendo would be involved in development and that perhaps certain mechanics would translate better because, well, it's a fusion of games rather than a skin wrapped around something else.The subject matter makes a huge difference for me. I've never been able to get into any of the others -- even as a passing Gundan fan -- but this. This is something else entirely.
They're all the same with the only difference really being the fan service. Dynasty Warriors Gundam is my favorite musou series.
Seems I am not the only one wondering what the hell is going on here. I'd love these questions answered as well. I don't want to drop $50 on a paperweight.Two super newb questions (well, three):
In the few vids I've watched the enemies don't seem to mind you, particularly care what you do or even fuckin' move at all.. is it really like that or I've watched early missions? Does the game provide a good action challenge outside of bosses?
I know there's tons of characters, but how big is their move set? I don't mean how many specific attacks there are to each character, but if the number of moves you can pull with any character is as big as a fighter or anything close, or if you just have four basic attacks/special moves which change based on your pick.
From what I've seen the framerate is utter shit when playing couch multi but how stable it is in single player?
Thanks! Dunno why but this game appeals to me (also FOTNS: KR2 but opinions and reviews destroyed that one so I'm waiting for it to hit 15), seems much more polished than usual KOEI's DW output. Same for the upcoming DQ spin-off, looks great.
Framerate is solid in single-player. There are occasional brief dips but they're the fun kind (accentuating certain dramatic screen-clearing moments).Two super newb questions (well, three):
•In the few vids I've watched the enemies don't seem to mind you, particularly care what you do or even fuckin' move at all.. is it really like that or I've watched early missions? Does the game provide a good action challenge outside of bosses?
•I know there's tons of characters, but how big is their move set? I don't mean how many specific attacks there are to each character, but if the number of moves you can pull with any character is as big as a fighter or anything close, or if you just have four basic attacks/special moves which change based on your pick.
•From what I've seen the framerate is utter shit when playing couch multi but how stable it is in single player?
Thanks! Dunno why but this game appeals to me (also FOTNS: KR2 but opinions and reviews destroyed that one so I'm waiting for it to hit €15), seems much more polished than usual KOEI's DW output. Same for the upcoming DQ spin-off, looks great.
Can some one link a video that actually shows the gameplay with something interesting going on? I am dead serious. I am intrigued by this game, but every moment I have seen is just fields of enemies standing virtually motionless while the character beats up on them. Character does some fancy attack on piles of motionless enemies.
Is this how the game is? Wading through waves of practice dummies with the occasional boss?
Seems I am not the only one wondering what the hell is going on here. I'd love these questions answered as well. I don't want to drop $50 on a paperweight.
You need to see a full 15-minute mission in its entirety to understand. You're supposed to run past 90 percent of enemies. Like straight-up ignore them. When you're watching a video, what you don't see is what the player is thinking.Can some one link a video that actually shows the gameplay with something interesting going on? I am dead serious. I am intrigued by this game, but every moment I have seen is just fields of enemies standing virtually motionless while the character beats up on them. Character does some fancy attack on piles of motionless enemies.
Is this how the game is? Wading through waves of practice dummies with the occasional boss?
Seems I am not the only one wondering what the hell is going on here. I'd love these questions answered as well. I don't want to drop $50 on a paperweight.
I'm the biggest Musou fan ever (Unofficial title) and I still think it's true haha.
It is sort of disappointing that Musou's seemingly displaced their old traditional output (hardcore strategy games.) Not that I seriously played them in the past, but I have eyed them more as of late and it's good to have those around and that niche addressed on consoles.
I need to get back on this. I stopped playing after the DLC starting came out and I guess I have tons of content to catch up...
I'm kinda in the same boat as the OP, because I find HW to be a really really damn good musuo game, and ever since then I've tried to get into some of the other ones like Warriors Orochi 3, and Dynasty Warriors 8 XL, but....eh...
none of them really have all the right stuff that make Hyrule Warriors work I think. It's just a combination of all the right stuff, great art, fairly good performance, but also the maps just seem challenging while you're still working on your leveling up. The stronger enemies can be an actual challenge to take down, and all the different challenges on the Adventure map.
Plus being a Zelda fan helps, because they managed to make a fairly decent story out of the game, not the best, but still enjoyable. The story and settings of all the other musuo games just seem boring to me in comparison. The only other one I'm really excited to try next is the Dragon Quest one.
Hyrule Warriors has endangered my backlog.
I keep thinking about starting Captain Toad or Alpha Sapphire, or even just playing more of titles I've already played, like The Evil Within (my GOTY 2014) or Mario Kart 8.
But then I just end up playing more Hyrule Warriors.
I personally like the Gundam series. Then again, I just love giant lasers wasting hordes of mech.