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I'm astounded by the addictive nature of HYRULE WARRIORS. Are other musou this good?

The thing about this game that brings me back to it is that there is so much to do, you can get around any difficulty walls you may hit along the way. The Adventure Mode is the real meat of the game, but once you start to get to the outer borders of the map, it gets tough. Not "oh man these enemies are really hard to kill" tough, it's the lame kind of "you can only take 5 hearts of damage or else this whole 30 minute board didn't count" kind of tough. But with the DLC, there are several Adventure Mode maps you can jump in to, and keep earning different awards. It's like Peggle in that regard. It just keeps telling you that you're a special flower over and over again.
 
What is real life

I'm 421 hours played in warrior orochi 3 and i'm still not done with all the content
140+ characters and teh fact that you can bring them back to lv 1 in order to level them up again to lv 99 ( to make them more powerfull is something that becomes dreadfully addictive )
 
Yeah, HW seemed like a really good gateway musou game for me. It made me actually take interest in the other titles. For now though, I think I'll hold off for the next non-cross platform title on the PS4 that takes full advantage of next-gen power. The entire time playing HW I kept thinking, how much better would this be on the PS4 with bigger armies and better framerate/IQ?
 

Neiteio

Member
Only other one I've played is Samurai Warriors 3 for the Wii and I LOVED it. A large cast of characters and each character has their own story mode and cutscenes. Plus there is a Murasame Castle mode featuring Takamaru from Nintendo's own game. There are things that game does better, such as having mounts and tons of cutscenes overall. Recommend that for Nintendo fans.
Hyrule Warriors has one mount, and it can juggle the hell out of enemy captains:

2669296-7314459567-epfllef.jpg


Love Epona. Simply exhilarating to play!

You get three versions of her, too: The new Epona, OoT Epona, and TP Epona.
 

ZhugeEX

Banned
haha a fellow huge fan here. Every game that came to the US (since the PS2 era) I bought. I dont care how simple the combat is, as portrayed in picture lol, its really fun.

Yup, me too. Big fan since Dynasty Warriors 2.

Anyway, I'm still waiting for the Link Vs Lu Bu DLC and Mario DLC

wiiu_zps7d0e02cd.jpg


mario_zpse3a4d6a0.jpg
 

Dice

Pokémon Parentage Conspiracy Theorist
I really love DW7 and Orochi 3 to death but after playing HW I still have trouble going back to play those, mostly because I feel that they need to add lock-on for the captains, that alone made the fights more fast paced form me and fun to me.
Yeah captain lock-on is a huge boon and it's awkward going back. I did ultimately adjust to tapping soft-lock and play DW8, but I can't say it wouldn't be greatly improved with a full lock-on. A dodge roll is also better than jump, but whatevs. We'll see where the series goes from here after the huge success with a little help from Nintendo.
 

Neiteio

Member
Yeah captain lock-on is a huge boon and it's awkward going back. I did ultimately adjust to tapping soft-lock and play DW8, but I can't say it wouldn't be greatly improved with a full lock-on. A dodge roll is also better than jump, but whatevs. We'll see where the series goes from here after the huge success with a little help from Nintendo.
It's funny, I remember an interview with the devs of this game where they said the lock-on was a "Zelda element," but now they'll probably want to keep it for all of their Warriors games going forward. It's just that good. Makes ducking and weaving in Hyrule Warriors a lot of fun. :)
 

Neiteio

Member
Fyi, captain lock-on didn't start in Hyrule Warriors. I don't know what game did it first, but One Piece: Pirate Warriors (2012) had it.
There must be something different about the HW-style lock-on, because I remember the devs highlighting it as a new addition.
 
There must be something different about the HW-style lock-on, because I remember the devs highlighting it as a new addition.

Not really, it's pretty much identical, at least I can't think of any difference from the top of my head. I think they were just saying that as a marketing ploy to appeal to Zelda fans.
 

Rikkun

Member
There must be something different about the HW-style lock-on, because I remember the devs highlighting it as a new addition.

I don't recall it being any different, they probably just wanted to say out loud that it had a Zelda-like lock on to inform everyone they were going down that road.
Or maybe they thought of the lock-on while thinking about HW in early stages and immediately applied it to PW (I don't know if that is the first musou to have that feature)
 

Ryce

Member
I love Hyrule Warriors, gameplay included, but I don't think I'd enjoy the game nearly as much without the Zelda license. The characters, weapons, enemies, and settings are what make the game for me; as a Zelda fan, it's fun just going through the characters' movesets and picking up on all of the little references. The Dynasty Warriors canon/aesthetic is just so boring and uninspired to me.
 

Dice

Pokémon Parentage Conspiracy Theorist
Other games have a soft lock so you tap it to bring focus to the nearest captain, but holding it won't change it to full-lock. HW not only has full lock, but lets to rotate through the enemies it's locked on to. The functionality of that can run into problems when you're facing 16 big poe captains at once *cough*lvl3gauntletslevel*cough* but overall it's an improvement.

The only real complaint I have is the arbitrary standards for A-Rank and no option to instant reset once you know you have failed to get it, even though instant reset is actually already in the game and pops up as an option if you fully fail.

Not really, it's pretty much identical, at least I can't think of any difference from the top of my head. I think they were just saying that as a marketing ploy to appeal to Zelda fans.
Maybe HW development goes back far enough that they put it in OP inspired from HW, but OP actually came out first because Nintendo delayed/wanted to get HW just right. Either way, the fact it is in another gives hope that it'll come to the rest.
 

Neiteio

Member
I love Hyrule Warriors, gameplay included, but I don't think I'd enjoy the game nearly as much without the Zelda license. The characters, weapons, enemies, and settings are what make the game for me; as a Zelda fan, it's fun just going through the characters' movesets and picking up on all of the little references. The Dynasty Warriors canon/aesthetic is just so boring and uninspired to me.
Yeah, I think I'd have a hard time getting into the world of Chinese warlords in the other games. There's a fundamental gameplay advantage to the Zelda-style enemies, too -- they're shorter, so you can see over them! That being said, if the core gameplay is similar, I could see myself developing a fondness for any canon or cast of characters, and getting hooked all the same on the strategy and systems that are central to this series. At the end of the day, while I love the Zelda characters and world, it really is the gameplay that keeps me hooked, which is why this game receives my strongest recommendation.
 

Neiteio

Member
Other games have a soft lock so you tap it to bring focus to the nearest captain, but holding it won't change it to full-lock. HW not only has full lock, but lets to rotate through the enemies it's locked on to. The functionality of that can run into problems when you're facing 16 big poe captains at once *cough*lvl3gauntletslevel*cough* but overall it's an improvement.

The only real complaint I have is the arbitrary standards for A-Rank and no option to instant reset once you know you have failed to get it, even though instant reset is actually already in the game and pops up as an option if you fully fail.
The latest update added a "Restart Battle" option in the pause menu.

It also tells you the damage accumulated, in addition to time elapsed.

You can also sell weapons now, check locked skills, remove skills, etc.

Lots of nifty features added in the latest patch.
 

Shaanyboi

Banned
I enjoy the fan-service. There's a lot of cool references etc., but I really don't care for the mindlessness of the combat or the redundant mission design that never escalates.
 

Dice

Pokémon Parentage Conspiracy Theorist
The latest update added a "Restart Battle" option in the pause menu.

It also tells you the damage accumulated, in addition to time elapsed.

You can also sell weapons now, check locked skills, remove skills, etc.

Lots of nifty features added in the latest patch.
THANK YOU BASED GOD

Looks like it's time to boot up HW again when I'm done with Inquisition.
 

DJ_Lae

Member
I thought I might enjoy another musou game so I picked up Dynasty Warriors 8 (the Xtreme Legends edition). Ultimately...the fan service of Hyrule Warriors helps a lot, as does the little gameplay tweaks like lock on.

Dynasty Warriors feels really clunky in comparison, even though it's very much the same thing.
 

Neiteio

Member
I enjoy the fan-service. There's a lot of cool references etc., but I really don't care for the mindlessness of the combat or the redundant mission design that never escalates.
Trust me, when you're fighting multiple huge and miniature bosses with cuccos and shit chasing you and you're needed in five different locations at once in a map full of twisty-turny corridors, various barriers/shut gates to dispel/unlock, and multiple levels of elevation, you'll think

e31.jpg
 
Fyi, captain lock-on didn't start in Hyrule Warriors. I don't know what game did it first, but One Piece: Pirate Warriors (2012) had it.
we did it on Troy in early 2011 (I recall writing the doc myself, which was almost consisting of the words, look at Zelda), but it was lock on to all targets, and right stick to snap/cycle, however, let's never talk about Troy.
 

Dice

Pokémon Parentage Conspiracy Theorist
^^^ Yes. One of my most proud accomplishments was getting A-Rank on this difficult level where Golden Cucco gets pissed at you... while never actually addressing the cucco. I just dodged it the whole time while doing the rest of my business. Keeping on top of its movements while managing everything else made me feel like a god since it's constantly coming right for you.
 

Neiteio

Member
^^^ Yes. One of my most proud accomplishments was getting A-Rank on this difficult level where Golden Cucco gets pissed at you... while never actually addressing the cucco. I just dodged it the whole time while doing the rest of my business. Keeping on top of its movements while managing everything else made me feel like a god since it's constantly coming right for you.
I'm actually dealing with something similar right now, trying to get Ghirahim's lv. 2 Demon Longsword. Only in this case, I -can- avoid pissing off the cucco... but it's so hard, since I need to capture keeps with laser-like precision, lest I graze the cucco and incur its wrath.
 

Rikkun

Member
we did it on Troy in early 2011 (I recall writing the doc myself, which was almost consisting of the words, look at Zelda), but it was lock on to all targets, and right stick to snap/cycle, however, let's never talk about Troy.

I know 3 fans of Troy Legends and I did not know this.
Crazy.
 
All the negative reviews for this game really illuminated how little they actually played the game. If I had just blown through the story and maybe done some of the (first) Adventure Map like I'm certain they did, I would've been disappointed as well.

But then I got caught in the grind. And grind usually is such a negative term, and maybe there is a better one (cycle?) but I am absolutely hooked. I recently got passed a hitch in the system (leveling my little played characters to finish Adventure Map missions) and I keep realizing.... oh, I though <blank> was my favorite character, but THIS character plays amazing! Can't wait to unlock their combos! What are their alternate weapons?

And the cycle continues. I love it. I play it while watching TV and movies, which it's perfect for. Great game.
 

Dice

Pokémon Parentage Conspiracy Theorist
I'm actually dealing with something similar right now, trying to get Ghirahim's lv. 2 Demon Longsword. Only in this case, I -can- avoid pissing off the cucco... but it's so hard, since I need to capture keeps with laser-like precision, lest I graze the cucco and incur its wrath.
That might be the one it was, since I did his weapons. I just remember choosing to avoid the cucco because fighting it took too much time and my forces would end up failing.
 

Neiteio

Member
All the negative reviews for this game really illuminated how little they actually played the game. If I had just blown through the story and maybe done some of the (first) Adventure Map like I'm certain they did, I would've been disappointed as well.

But then I got caught in the grind. And grind usually is such a negative term, and maybe there is a better one (cycle?) but I am absolutely hooked. I recently got passed a hitch in the system (leveling my little played characters to finish Adventure Map missions) and I keep realizing.... oh, I though <blank> was my favorite character, but THIS character plays amazing! Can't wait to unlock their combos! What are their alternate weapons?

And the cycle continues. I love it. I play it while watching TV and movies, which it's perfect for. Great game.
Rather than a grind, I'd call it a "loop." I wouldn't call it a grind since there are always like several alternate paths to explore and make meaningful progress while you become stronger and stronger. And it's not just becoming stronger, but expanding your options, I.E. collecting rupees and materials to craft new badges or new potions that can allow for fresh strategies on a mission that was giving you trouble.

I totally agree about continually discovering new favorites. Last night, I discovered the joys of Twili Midna's fully charged twilight meter (not to mention conjuring up huge laser cannons, flinging bridges out of wormholes, riding atop a shadow-wolf, shedding a single tear that shatters space-time, etc). The night before that, I was really into Ruto, from her running animation (swimming through the air!) to her various acrobatic maneuvers and AOE attacks. Prior to that, I was really into Fi with her graceful pirouettes, and prior to that it was all about juggling fools with repeat hammer strikes from Darunia.

Through it all, I consistently enjoy Impa with her naginata (probably my favorite, and the fact I love both her skins is a plus), and Ganondorf, who just exudes raw power and ruthless rage with his hard-hitting attacks. Those same qualities endear me to Volga -- the attack where he turns into a dragon and dive-bombs the battlefield hits like a nuke -- and I've also taken a liking to Cia and her scepter-whip and summons. Speaking of summons, how about the hilarity of conjuring up boss monsters with Lana's summoning gate, or the ever-reliable cube-rolling with her spell-book? She's downright charming, too, in her Skull Kid outfit and her Guardian of Time attire.

And there I go again. So many great characters in this game. All of them look and sound wonderful, and are a blast to play. The only one that hasn't "clicked" with me yet is Agitha, and even then, I adore the fact such an unorthodox fighter is in this game.
 

Dice

Pokémon Parentage Conspiracy Theorist
And there I go again. So many great characters in this game. All of them look and sound wonderful, and are a blast to play. The only one that hasn't "clicked" with me yet is Agitha, and even then, I adore the fact such an unorthodox fighter is in this game.
I couldn't get into Fi at all. Her fighting style was just way too awkward, indirect, and not very powerful. I agree that Impa's naginata is the ultimate. It's just a dance of death in the whole room when you learn the distances and timing of her moves. My personal favorite for charm and style is probably Zelda with rapier, but Ruto is close. Ghirahim is a wonderful character but his moveset is a little weird for me. I wish everyone made sassy comments like in DW8.
 
Rather than a grind, I'd call it a "loop." I wouldn't call it a grind since there are always like several alternate paths to explore and make meaningful progress while you become stronger and stronger. And it's not just becoming stronger, but expanding your options, I.E. collecting rupees and materials to craft new badges or new potions that can allow for fresh strategies on a mission that was giving you trouble.

I totally agree about continually discovering new favorites. Last night, I discovered the joys of Twili Midna's fully charged twilight meter (not to mention conjuring up huge laser cannons, flinging bridges out of wormholes, riding atop a shadow-wolf, shedding a single tear that shatters space-time, etc). The night before that, I was really into Ruto, from her running animation (swimming through the air!) to her various acrobatic maneuvers and AOE attacks. Prior to that, I was really into Fi with her graceful pirouettes, and prior to that it was all about juggling fools with repeat hammer strikes from Darunia.

Through it all, I consistently enjoy Impa with her naginata (probably my favorite, and the fact I love both her skins is a plus), and Ganondorf, who just exudes raw power and ruthless rage with his hard-hitting attacks. Those same qualities endear me to Volga -- the attack where he turns into a dragon and dive-bombs the battlefield hits like a nuke -- and I've also taken a liking to Cia and her scepter-whip and summons. Speaking of summons, how about the hilarity of conjuring up boss monsters with Lana's summoning gate, or the ever-reliable cube-rolling with her spell-book? She's downright charming, too, in her Skull Kid outfit and her Guardian of Time attire.

And there I go again. So many great characters in this game. All of them look and sound wonderful, and are a blast to play. The only one that hasn't "clicked" with me yet is Agitha, and even then, I adore the fact such an unorthodox fighter is in this game.

Loop is perfect! The gaining of rupees and badges, to get further in the Adventure Maps, getting to points where you need specific characters, going back to Free Mode, leveling them up, going back to Adventure Mode, etc, etc.

Everything just feeds into everything else super well. I have to be well over 50 hours played (I need to check that sometime) and I still have several Lvl 1 characters I've never played (Wizrobe, Volga and Cia specifically) and I just started grinding Young Link. I love his Magic cycle, turning into Fierce Deity Link, playing the Ocarina. He makes searching for drops super fun.
 

Neiteio

Member
I couldn't get into Fi at all. Her fighting style was just way too awkward, indirect, and not very powerful. I agree that Impa's naginata is the ultimate. It's just a dance of death in the whole room when you learn the distances and timing of her moves. My personal favorite for charm and style is probably Zelda with rapier, but Ruto is close. Ghirahim is a wonderful character but his moveset is a little weird for me. I wish everyone made sassy comments like in DW8.
Oh, Fi is great once she clicks. Which didn't take long for me, actually -- I thought from her trailer that she'd be slow, but she's actually quite quick, and her dance-like movements weave together different combos really smoothly. The key with her is to dash-cancel out of many of her combos before they finish; her finishers are good, but I like stringing together many quick attacks even better.

The characters I want to lab with are Agitha and Zant. I don't feel like I have a handle on those two, although I remember reading that both were buffed in the latest patch.
 

MoxManiac

Member
Yeah, I think I'd have a hard time getting into the world of Chinese warlords in the other games. There's a fundamental gameplay advantage to the Zelda-style enemies, too -- they're shorter, so you can see over them! That being said, if the core gameplay is similar, I could see myself developing a fondness for any canon or cast of characters, and getting hooked all the same on the strategy and systems that are central to this series. At the end of the day, while I love the Zelda characters and world, it really is the gameplay that keeps me hooked, which is why this game receives my strongest recommendation.

To be fair, the recent DW games are pretty fantastical, exaggerated, and even anime-ish in their character designs. Not to mention some of the weapons (like floating swords, a giant motorized drill, arm cannon, magic fabric, etc) I think you'd find them less boring than you'd think.
 

Neiteio

Member
Loop is perfect! The gaining of rupees and badges, to get further in the Adventure Maps, getting to points where you need specific characters, going back to Free Mode, leveling them up, going back to Adventure Mode, etc, etc.

Everything just feeds into everything else super well. I have to be well over 50 hours played (I need to check that sometime) and I still have several Lvl 1 characters I've never played (Wizrobe, Volga and Cia specifically) and I just started grinding Young Link. I love his Magic cycle, turning into Fierce Deity Link, playing the Ocarina. He makes searching for drops super fun.
When you try Volga, keep spamming weak attack until he spins his staff in front of him like a fan (so he's spinning it parallel to himself). Then hit the strong attack button. You'll transform into a winged dragon, hover above the battlefield briefly, and then divebomb toward the ground -- you can aim it slightly beforehand, and lock onto targets from the air. This move hits like a goddamn nuke. And it will mark the beginning of your addiction to Volga. His special attack is a killer forward-dash that plows through fools, and his other combo finishers include spewing a jet of flame in a sweeping arc, and transforming one arm into a dragon claw that pulverizes anyone unfortunate enough to be in front of him. He's a freaking badass! And you gotta love how the dragon half of him appears to be descended from Volvagia in Ocarina of Time. :)
 

cjp

Junior Member
Err, so what exactly is musou?

Does Dynasty Warriors Next count? Because I enjoyed that game. I need to get back into it, actually.
 

Brandon F

Well congratulations! You got yourself caught!
The only real complaint I have is the arbitrary standards for A-Rank and no option to instant reset once you know you have failed to get it, even though instant reset is actually already in the game and pops up as an option if you fully fail.

This is largely a huge reason why I dropped Hyrule long before I COULD have grown tired of it(eventually returning to Orochi 3 Ult.) Adventure mode 'A' ranks really could have been a fascinating and exhilarating 'challenge' mode(ala weapon challenges in other Musou games) but instead those arbitrary thresholds end up feeling irritating more than anything. Shame really, but the sort of thing a sequel would be given a proper pass at.
 

Neiteio

Member
Err, so what exactly is musou?

Does Dynasty Warriors Next count? Because I enjoyed that game. I need to get back into it, actually.
The style of tactical action seen in the Warriors series, where the player leads an army against thousands and thousands and thousands of foes, all of which are pushovers that power up your special meter, save for the numerous enemy captains, who require much more finesse. And the point is not simply to defeat enemies, but to strategically capture different keeps to shift the balance in your favor, by being efficient and calculated in your attacking and dodging. All while rescuing allies, escorting or intercepting targets, defending bases, retrieving keys, lowering enemy morale, etc. The "beat 'em up" aspect is merely a tool used while trying to efficiently manage an ever-changing situation that will see your priorities constantly shifting.
 

ZhugeEX

Banned
Err, so what exactly is musou?

Does Dynasty Warriors Next count? Because I enjoyed that game. I need to get back into it, actually.

Musou is a term coined by Koei to describe their tactical action 1vs100 game.

Game series include:
Dynasty Warriors
Samurai Warriors
Warriors Orochi
Fist of the North Star
Dynasty Warriors Gundam
One Piece Pirate Warriors
Warriors: Legends of Troy
Hyrule Warriors
 

Neiteio

Member
This is largely a huge reason why I dropped Hyrule long before I COULD have grown tired of it(eventually returning to Orochi 3 Ult.) Adventure mode 'A' ranks really could have been a fascinating and exhilarating 'challenge' mode(ala weapon challenges in other Musou games) but instead those arbitrary thresholds end up feeling irritating more than anything. Shame really, but the sort of thing a sequel would be given a proper pass at.
Again, the latest patch added a restart option, and tells you how much damage you've taken now, in addition to time elapsed. It's quite transparent and user-friendly now. If you find A-ranking a mission difficult, try coming back later when your character or his/her weapons are stronger. Maybe try outfitting your weapon with different skills. Maybe invest in a potion like Guard Break, which allows you to deal significant chip damage to blocking enemies. Or try switching up your strategy, tackling keeps in a different order, gunning for summoners, etc. If worse comes to worse, you can always try cheesing it in two-player mode -- this allows you to use your strongest character on missions that require a certain character, by making P2 the required character and simply leaving them in one corner of the map while you proceed to beat the mission with your preferred character. ;-)
 
I'm a big Musou fan, but I'm not a big Legend of Zelda fan; so much so, that I haven't played any other Zelda game aside from Ocarina of Time. Just haven't felt like it. So, I haven't played Hyrule Warriors. Pretty much every reference the game would make would probably go over my head, so I haven't taken the time to buy and play it. Thing is though, playing Hyrule Warriors would probably motivate me to play the other Zelda games. Crossover fighting games like Marvel vs Capcom have made play games like Resident Evil, when I previously had not.


Every Musou fan that I've talked to does say it's a high quality Musou game, so that would make me play it. Just haven't made that jump yet. If anything, the game might be pretty cheap now.
 
I'm a big Musou fan, but I'm not a big Legend of Zelda fan; so much so, that I haven't played any other Zelda game aside from Ocarina of Time. Just haven't felt like it. So, I haven't played Hyrule Warriors. Pretty much every reference the game would make would probably go over my head, so I haven't taken the time to buy and play it. Thing is though, playing Hyrule Warriors would probably motivate me to play the other Zelda games. Crossover fighting games like Marvel vs Capcom have made play games like Resident Evil, when I previously had not.


Every Musou fan that I've talked to does say it's a high quality Musou game, so that would make me play it. Just haven't made that jump yet. If anything, the game might be pretty cheap now.

I don't even like Zelda games and this is definitely in my top 5 Musou titles (talking purely about the quality of the gameplay system and not fanservice!).
 
I have put a stupid amount of time into Musou titles over the years.
Thanks to DW I also ended up grabbing Three Kingdoms (the books). I read through them at least once or twice a year.

Still have tons of stuff to do in One Piece 2.
Just picked up Hyrule Warriors.
Getting Warriors Orochi 3 & Samurai Warriors 4/4-2 when I get a PS4.
Might day1 One Piece 3 if I can get 60 fps and some neat sweetfx out of the PC version.

Been loving the games since DW3.

Basara is cool..but I dunno. I got SB3 but I ended up disliking most of the characters. Some of my favs from SB2 were shit-canned for no good reason. Also it just felt repetitive, and not in the way I'm used to when I play Musou. Still on the fence about SB4. I might get the enhanced edition, but I don't want to support Capcom and their bullshit treatment of the series outside of Japan.
 

Neiteio

Member
I'm a big Musou fan, but I'm not a big Legend of Zelda fan; so much so, that I haven't played any other Zelda game aside from Ocarina of Time. Just haven't felt like it. So, I haven't played Hyrule Warriors. Pretty much every reference the game would make would probably go over my head, so I haven't taken the time to buy and play it. Thing is though, playing Hyrule Warriors would probably motivate me to play the other Zelda games. Crossover fighting games like Marvel vs Capcom have made play games like Resident Evil, when I previously had not.


Every Musou fan that I've talked to does say it's a high quality Musou game, so that would make me play it. Just haven't made that jump yet. If anything, the game might be pretty cheap now.
I don't think you need to "get" the references to enjoy the way the characters are presented. For example, the character Darunia (from Ocarina of Time) does a silly dance when he finishes a mission. It's a reference to the silly dance he did when you played him Saria's Song in Ocarina of Time, opening the way to the second dungeon in that game. But even if you haven't played that game, and don't make that connection, it's still an adorable sequence. You don't have to know the context for it to make you smile. :)

Furthermore, the Zelda games are fairly "story-lite" where fantasy titles are concerned. You could quickly learn about each character by reading a bit about them in a wiki. Many of their "quirks" would probably be on display in any random cutscene you pull up on YouTube.

But like I said, you don't have to understand the references to enjoy how cute or charming or cool or stylish each character is. :)
 

cjp

Junior Member
The style of tactical action seen in the Warriors series, where the player leads an army against thousands and thousands and thousands of foes, all of which are pushovers that power up your special meter, save for the numerous enemy captains, who require much more finesse. And the point is not simply to defeat enemies, but to strategically capture different keeps to shift the balance in your favor, by being efficient and calculated in your attacking and dodging. All while rescuing allies, escorting or intercepting targets, defending bases, retrieving keys, lowering enemy morale, etc. The "beat 'em up" aspect is merely a tool used while trying to efficiently manage an ever-changing situation that will see your priorities constantly shifting.

Musou is a term coined by Koei to describe their tactical action 1vs100 game.

Game series include:
Dynasty Warriors
Samurai Warriors
Warriors Orochi
Fist of the North Star
Dynasty Warriors Gundam
One Piece Pirate Warriors
Warriors: Legends of Troy
Hyrule Warriors

Thank you for the explanations.
 

Kid Ying

Member
I got bored of musou at the ps2 era, but Zelda musou got me back with style. Really likeable game.

I think i will get hokuto musou 2, since its also on the wiiu, but i don't know if its good or not. I remember that there was a huge backlash and awful word of mouth. I played the first ate the ps3, but never went too far and people said its almost the same game, so i dont know if i will like it or not.
 
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