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The God who Peter Molyneux forgot - Curiosity winner Bryan Henderson

Don't forget the reason given for not releasing Milo was literally "you're too stupid to understand this product".

Wait, was that really the reason? I may have forgot but I thought it was just something he just stopped talking about.
My peabrain believed it for a while. But that was also during my Molyneux is great phase. I since graduated from that bullshit.

I almost did but half way through it I was like "Yeah no."
 
No, I don't think so. Unless he signed a paper contract, I am not sure they legally owe him anything.

The article states he did sign a contract of some kind, but of course can't disclose anything about it (i assume because it would constitute a breach), which is funny considering thus far it doesn't seem to have accomplished anything.

This article is written in a sort of manipulative way, I think, but I like that it's detailed.
 

BiggNife

Member
Well, there's this, there's 22cans unable to deliver on all their Kickstarter promises (including a Linux version), and there was Curiosity selling DLC to get to the centre faster, when it later transpired there were infinite layers until the powers that be decided the experiment had gone on long enough and it was time to flip a switch and create an end point. I once had a conversation about this with someone from 22cans on Eurogamer - I think his name was Sam - and when I raised this point he didn't respond further.

They just strike me as slimy and dishonest, and Molyneux overpromises and underdelivers so much that he's a goddamn joke.

Wait, really? How was this found out? Is there any proof?

Holy shit that's awful.
 

danmaku

Member
I just have to wonder. Is Molyneux rich or something?
Because I just can't understand why anyone would keep giving him money when, at this point, you basically know the game will either fail or, if you are lucky, be an average game that doesn't even have a hint ot all which was promised.

Promises aside, the Fable games were quite successful. After he left Microsoft he just produced bombs, though.
 

Drencrom

Member
Godus must be a big success for Molyneux.

Instead of just disappointing a lot of consumers and backers, he also came up with a plan to greatly disappoint one single person with overpromises, lies and neglect.

Bravo, Peter! Bravo!
 

Falk

that puzzling face
sLRFDzT.jpg

It was pretty much at this point in time where I realized that he wasn't deluding himself as much as he was outright, consciously fabricating to market lies to stupid people.
 

Osahi

Member
Milo still amazes me how people didn't know what a script was. Then again, I don't think that many people believed it.

I just rewatched this video out of curiosity again.

Molyneux actually sais 'this wasn' acted' in it, after the woman 'catches' something Milo throws at her.

Might have been the exact moment Molyneux turned from a respected developer whose claims didn't always came trough, but still delivered something, to the joke he is today
 

The_Dama

Member
I actually played Curiosity for a while and I was glad that someone won. The way 22Cans and PM handled the situation was embarrassing. I fell sorry for the kid.
 
I just have to wonder. Is Molyneux rich or something?
Because I just can't understand why anyone would keep giving him money when, at this point, you basically know the game will either fail or, if you are lucky, be an average game that doesn't even have a hint ot all which was promised.

He must be pretty wealthy, yeah. He sold Bullfrog to EA years ago, then set up Lionhead which was sold to Microsoft and I believe he became the boss of Microsoft Game Studios Europe, although he didn't seem to do anything at a higher level and just focused on Fable. Then after leaving Lionhead he invested money in setting up 22cans, and I don't imagine either Godus or Curiosity made a lot of money so most of the funds probably had to come out of 22can's pockets. In saying this, I'm assuming the Kickstarter money would not have been enough to fund Godus in full.
 

bomblord1

Banned
Poor guy do you think what happened can be considered legally binding? I wonder if he has any legal options not that it should necessarily go that far.
 
It was pretty much at this point in time where I realized that he wasn't deluding himself as much as he was outright, consciously fabricating to market lies to stupid people.

I just rewatched this video out of curiosity again.

Molyneux actually sais 'this wasn' acted' in it, after teh woman 'catches' something Milo throws at her.

Might have been the exact moment Molyneux turned from a respected developer who's claims didn't always came trough, but still delivered something, to the joke he is today

Yeah, they always maintained that Milo wasn't staged, but the stuff they showed in that video is pretty much impossible. In particular the bit when she hands him a bit of paper always gets me, and Molyneux claims that Kinect is able to scan what she's holding and immediately render it on screen. Such steaming horseshit.
 

Lunar15

Member
If I was a publisher, I'd never touch his stuff again. I'll certainly never kickstart a program from him. It's a bad look for him right now.
 

border

Member
Don't forget the reason given for not releasing Milo was literally "you're too stupid to understand this product".

Wait, was that really the reason? I may have forgot but I thought it was just something he just stopped talking about.

Not really. Molyneux has said in the most diplomatic way that Milo was a product that couldn't be sold in today's market, and that it couldn't be sold to Microsoft as a publisher. So they chose to spend development time on projects that actually have a viable business model.

http://www.polygon.com/features/2013/3/21/4063508/milo-and-kate

"The problem with Milo wasn't the ambition," he said. "It wasn’t the ambition, it wasn't the technology; it was none of that. I just don't think that this industry was ready for something as emotionally connecting as something like Milo. The real problem with Milo was — and this is a problem we had lots of meetings over — where it would be on the shelves next to all the computer games. It was just the wrong thing. ... It was the wrong concept for what this industry currently is. Maybe this industry one day won't be like that, but at this particular time, having a game that celebrates the joy of inspiring something and you feel this connection, this bond; it was the wrong time for that."
 

iMax

Member
Well, there's this, there's 22cans unable to deliver on all their Kickstarter promises (including a Linux version), and there was Curiosity selling DLC to get to the centre faster, when it later transpired there were infinite layers until the powers that be decided the experiment had gone on long enough and it was time to flip a switch and create an end point. I once had a conversation about this with someone from 22cans on Eurogamer - I think his name was Sam - and when I raised this point he didn't respond further.

They just strike me as slimy and dishonest, and Molyneux overpromises and underdelivers so much that he's a goddamn joke.

If this is really true, I'd imagine Molyneux would face serious legal ramifications for the digital sale of the microtransactions in the game.
 
Still can't decide if Molyneux's possessed of a charming, childlike naiveté about how the industry works and an inability to accurately assess the viability of his lofty goals or if he's just a cynical con man.
 

eznark

Banned
Maybe they'll have some creative accounting going on due to the "1% of profit" instead of "1% of revenue", leading to a situation where they report a loss due to high salaries and therefore owe nothing.

They haven't even implemented the aspect of the game that he was entitled to revenue from. No need to get creative.

And I'm sure it's 1% of profit, it always is.
 

Occam

Member
Because I was't really interested, I hadn't bothered to find out any details regarding Godus before, but the article mentions that you have to purchase in-game money using real money?
Really? WTF. Why would anyone with half a brain play a game like that? Micro-transactions are deeply immoral, and people creating such games should be ashamed, for they are the scourge of the video game industry.
 

Jackpot

Banned
Wait, was that really the reason? I may have forgot but I thought it was just something he just stopped talking about.

http://www.neogaf.com/forum/showthread.php?t=466542

"“The problem with Milo wasn’t the ambition,” said Molyneux, speaking earlier this month in San Francisco. “It wasn’t the ambition or the technology; it was none of that. I just don’t think that this industry is ready for something as emotionally connecting as something like Milo."

It totes wasn't the non-existent tech or his crazy ideas, it was us, guys.

Wait, really? How was this found out? Is there any proof?

It's in the Curiosity thread somewhere. People started doing calculations and found some "incongruities". There was also the artificial extension of the game by adding the ability to restore cubes. Microtransaction prices were rigged so that it was literally 10 times cheaper to add blocks than to destroy them.
 

AGoodODST

Member
Did I understand that correctly? He would lose his position if he lost in multiplayer? Seems like that wasn't explained to the guy at all. The fact Molyneux tried to pass this off as "life changing" is laughable.

What a hack.
 

Falk

that puzzling face
Yeah, they always maintained that Milo wasn't staged, but the stuff they showed in that video is pretty much impossible. In particular the bit when she hands him a bit of paper always gets me, and Molyneux claims that Kinect is able to scan what she's holding and immediately render it on screen. Such steaming horseshit.

That's only one staccato in a veritable symphonic cacophony of bullshit, though. Like for example, how Milo is deliberately posed to look off to the right of the screen to have a "conversation" at that angle, which wouldn't work at any other angle, and would essentially just look stupid if you were the one conversing with him.

Basically targeting the same people who believe shit like the LG interview "prank" video isn't staged. The mouthbreathing sub-species of human who can't mentally work out why it wouldn't look in any practical way realistic because of something as basic as viewing angles and depth perception.

The mere existence of the video is basically an insult to intelligence.
 

JP

Member
Just been reading this on Eurogamer. For all the other stuff that Molyneux may or may not be guilty of, for me at least, this is wholly unacceptable.
 

Deband

Member
What a raw deal for the guy.

Have to say though I never believe the lies PM tells us. Every time hes reported in the gaming press its just a whole load of baloney.
 

Z3M0G

Member
While Bryan is unable to discuss the terms of the deal, Eurogamer understands he was promised a royalty of one per cent of revenue from Godus for the period of his role as God of Gods.

"But we can't have the God of Gods role without the ability for people to challenge the God of Gods role, and the God of Gods role can't be challenged without combat, and we can't implement the combat without sorting out the server issues, which are being sorted out as of last week. It's just a maelstrom."

So... once someone challenges him and takes the God of Gods role away from him, the money dries up? Does the new God start getting the money?
 
Its been posted lots of times but it bears reposting:

E3%2B-%2Bday%2B1%2B-%2BPeter%2BMolyneux.JPG


Look at that face. He knows its complete bullshit.

I use to think Molyneux was a good but I should have known years ago. I was talking with someone who use to work at Lionhead on Black & White and The Movies. He said that Molyneux was a destructive force. Both games were almost done when Peter would go to the media and make up something that wasn't in the game. It would end up delay the games by years as things had to be reworked. Peter's coding was terrible and often he would dedicate critical parts of the game to himself. During The Movies, the programs would quietly develop the feature themselves and not tell them they weren't using his code. The only reason why The Movies shipped at all is that Activision came in and started micromanaging it. Don't know if any of that was true but he seems to be truthful and it matches now what we know about Molyneux.
 

Piers

Member
This is like watching early teens make topics over their amazing game idea, asking for programmers and artists to do all the work.

Remember don't steal Molyneux's ideas, he thought them up first not you
 

whoszed

Member
They're a bunch of cocks. If they fail to deliver then FFS just pay the guy handsomely. Godus is a shitty game anyways.
 

thelatestmodel

Junior, please.
The 22Cans website said:
Peter’s dream was to hand-craft a team of the 22 most talented, passionate and creative individuals with which to make the defining games of his career.

Defining games of his career: Populous, Dungeon Keeper, Theme Park, Syndicate. Everything pre-Lionhead.

I don't claim to know what's going on at 22Cans, but Godus is a fucking disaster. If Peter's goal with 22Cans was to make "the defining games of his career", then this is just about the worst start possible. Is he actually there on a daily basis, managing and directing his vision? Genuinely curious, because it seems like he's not.
 

Osahi

Member
Wait, was that really the reason? I may have forgot but I thought it was just something he just stopped talking about.

More like 'it's hard to convince Microsoft this is more then a tech demo, and a real game that can be released'. As he is quoted in this Eurogamer article.

"Milo has been a really hard thing to do and a really hard thing to describe. I have real sympathy for the [Microsoft] people over in Redmond, because they understandably have some questions.

"The biggest challenge for us is convincing people what we're doing is actually going to work, is going to reach a new audience, is going to be an idea that people love. That for me is a massive challenge. Convincing people what you're doing is something that can change the world."

Man, just reading this kind of shit again around Milo makes you realize what a joke he has become. Such a shame.
 

BibiMaghoo

Member
Well the game isn't actually 'out' yet, it's still early access, and so I guess that's why he hasn't been paid. Of course, by the time it is out, no one will be buying it, and therefore the guys cut of the profits will be almost nothing at all.

So, I guess well done Molyneux. A* bullshit.
 

Osahi

Member
These:

Populous_PC_Bullfrog_US.jpg


584172.png


He made two of the greatest games ever and his name is tied to several others.

That's why I used 'still'. I actually loved populous in the day (never played DK), and hell, I even had some fun with Fable.

But I think he should've burned trough the goodwill he acquired based on his past a long time ago
 
Not really. Molyneux has said in the most diplomatic way that Milo was a product that couldn't be sold in today's market, and that it couldn't be sold to Microsoft as a publisher. So they chose to spend development time on projects that actually have a viable business model.

http://www.polygon.com/features/2013/3/21/4063508/milo-and-kate

"The problem with Milo wasn't the ambition," he said. "It wasn’t the ambition, it wasn't the technology; it was none of that. I just don't think that this industry was ready for something as emotionally connecting as something like Milo. The real problem with Milo was — and this is a problem we had lots of meetings over — where it would be on the shelves next to all the computer games. It was just the wrong thing. ... It was the wrong concept for what this industry currently is. Maybe this industry one day won't be like that, but at this particular time, having a game that celebrates the joy of inspiring something and you feel this connection, this bond; it was the wrong time for that."

http://www.neogaf.com/forum/showthread.php?t=466542

"“The problem with Milo wasn’t the ambition,” said Molyneux, speaking earlier this month in San Francisco. “It wasn’t the ambition or the technology; it was none of that. I just don’t think that this industry is ready for something as emotionally connecting as something like Milo."

It totes wasn't the non-existent tech or his crazy ideas, it was us, guys.



It's in the Curiosity thread somewhere. People started doing calculations and found some "incongruities". There was also the artificial extension of the game by adding the ability to restore cubes. Microtransaction prices were rigged so that it was literally 10 times cheaper to add blocks than to destroy them.

More like 'it's hard to convince Microsoft this is more then a tech demo, and a real game that can be released'. As he is quoted in this Eurogamer article.



Man, just reading this kind of shit again around Milo makes you realize what a joke he has become. Such a shame.

I am just shaking my head.
 
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