Peter Molyneux, here is a big name in video games.
Unfortunately, he is also one of the most controversial creators: sometimes associated with prestigious titles like Populous or Black and White, sometimes associated with disappointments like Project Milo, the creator owes his ambiguous reputation to his tendency to get carried away by promises about his games in development.
Let's take a look on some of the biggest disappointments that this talented creator gave us.
First on the list, and also the best known, Fable is a very good RPG. Very likeable, rather innovative for the time, he had everything to be a success and start a good franchise.
Yes, but here it is, Peter Molyneux presented his game to us in a way too beautiful manner to be true: the character could make children, gain weight, build muscles using a sword, objects had to gain in statistics the more we used them, the world had to evolve autonomously by reacting to player actions, NPCs had to age, grow and die. Well ultimately, no.
All these features have never been added, not even in the suites.
Not a very well know game as this had a monumental flop, The Movies offered to manage a film studio and create his own movies with virtual actors and sets.
As usual, Molyneux is flaunted by promises: you will be able to produce almost professional films, the best of them will be presented at festivals, the best will even be entitled to a live adaptation.
Sadly, the game allows us to create our films, but the acting is appalling and the possibilities limited, and of course no adaptation or festival presentation has ever taken place.
Curiosity : What’s Inside the Cube ?
It's not really a game, it's a social experiment with an intriguing concept: in a single white room sits a cube made up of more than 68 billion cubes.
Each player must scratch each of the outer cubes in order to discover the central cube. Molyneux will promise among other things that the reward for the player who ends up reaching the center will be exceptional and will change his life forever.
Baited by such a promise, players will be in the millions trying to reach the center, and when that is done, the lucky winner, by the name of Bryan Henderson, is offered the opportunity to be the next God of the next God-Game by Molyneux, Godus, as well as a percentage of the winnings on the latter.
Sadly again, Godus will never be finished and the money never made it to poor Henderson's account.
Finally, here is the last disappointment, and one of the most serious caused by the promises of Peter Molyneux: Godus.
When Molyneux landed on Kickstarter to promise to produce a God-Game, a genre he almost invented on his own, many wanted to believe him, because he had more than the capacity to keep his promises.
He will collect no less than 700,000 € and will get to work. But the disappointments keep coming: while the game was supposed to arrive first in the hands of backers, it will land first on Steam in early-access.
Then, while development is lagging behind and seems to be stagnating, it will land unexpectedly on IOs, in free-to-play, or rather in pay-to-win.
But it does not stop there: Bryan Henderson, the winner of Curiosity, is totally ignored, despite the reminders he sends regularly, the studio announces that there will be neither multi, nor linux version, despite the promises do on kickstarter, then a lot of kickstarter bundles will never be sent.
In the end, many developers will leave the studio without being replaced, and Godus looks like he'll never be finished.