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The Order: 1886 Gets New Direct-Feed Screenshots From Obama

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I love CryEngine, not Crytek per se. Its just a company that push boundaries through pure tech, which is not always a case with general view of people on graphics, because they include art in it.

Like i think that The Order looks completely amazing graphically, but its not pushing the best tech, especially for this year. Dont get me wrong, they push very high end tech, just not the highest.
RaD is more aiming at best blend art and technology and thats fine too, its the same as it was with God of War 3, which still remains the king of past gen in terms of art and tech symbiosis.
As someone who is more interested in tech, i'm not impressed by everything in this game like some people are.
Thats all basically and i have not mentioned any of it in this thread yet, its the first time.

All i said, till now, was that RaD destroyed IQ in their game with too heavy post effects and they really didnt need to.
Problem is that i cant prove it, because its not on PC and You cant disable those effects, like You can in many other games.

I don't know what you really expected from RAD to be honest. This is there first console game as far as I'm aware with their own engine that still has parts of tech from when they used it on PsP! Don't quote me on that but I'm pretty sure I read it somewhere haha.

If you are so interested in tech, putting RAD under the microscope probably isn't the best way to go about it. Considering this is their first outing to console, with a new engine..
 

derExperte

Member
I'm assuming then that from here on out, any game that takes less than 11 hours to play is going to be immediately dismissed as 'a waste of money'. This is getting fucking ridiculous.

I would be fine with that if we're talking about a sp-only game for 70€/$. Wolfenstein:TNO has set a reasonable precedent, first play-through is 12-15hrs long depending on the difficulty setting and at least to me it never felt stretched out. So that's my benchmark for the time being (I of course won't count some fool running through as fast as possible).

I have never seen a game hurt the feelings of so many gafers like this.

Have you read any Evolve threads lately? The ratio of Order fans/haters is still overwhelmingly in favor of the first group.
 
But i complained about grain filter in Ryse too! And how clueless Crytek is by locking commands in their games.
One of the examples: http://www.neogaf.com/forum/showpost.php?p=133766612&postcount=173

I didnt do it for Crysis games, because You can turn it off there.

The thing I have a hard time understanding with you is as far as I can tell outside of Crysis and Ryse you actually don't play any games. I mean I am sure you do sometimes but I can't think of an opinion or argument you have ever expressed that had anything to do with the way the game actually played.

This is a screenshot thread and your opinions are completely justifiable in here but I just can't recall you ever offering anything except for - Crytek is the best and everything else sucks.

Also...

If I am deducing this right and you are saying that CA as represented by the faint red tint on the edge of the character here is a big deal to you then I am sorry that is just sad.
iClraqXZZm9L8.jpg

I look at that shot and see the best visuals yet and all I get is excited and all you see is a faint red tint. What a bummer of a way to go through games.
 

nib95

Banned
The thing I have a hard time understanding with you is as far as I can tell outside of Crysis and Ryse you actually don't play any games. I mean I am sure you do sometimes but I can't think of an opinion or argument you have ever expressed that had anything to do with the way the game actually played.

This is a screenshot thread and your opinions are completely justifiable in here but I just can't recall you ever offering anything except for - Crytek is the best and everything else sucks.

Also..

If I am deducing this right and you are saying that CA as represented by the faint red tint on the edge of the character here is a big deal to you then I am sorry that is just sad.
The amusing thing is, they've toned it down a lot since the build shown in the screen above.
 
The thing I have a hard time understanding with you is as far as I can tell outside of Crysis and Ryse you actually don't play any games. I mean I am sure you do sometimes but I can't think of an opinion or argument you have ever expressed that had anything to do with the way the game actually played.
He plays quite a variety of games, I can tell you that.
Also, a critique of some technical quality of the game does not need to be prefaced with anything necessarily about gameplay. Mentioning "but gameplay" in a technical thread is usually frowned upon as being "goal-post" moving or "irrelevant" to discussion.

This is a screenshot thread and your opinions are completely justifiable in here but I just can't recall you ever offering anything except for - Crytek is the best and everything else sucks.
Cryengine does some things arguably worse than other engines and he could easily admit that as much as the next person. But seriously, Cryengine just does almost anything every other engine does graphically... just better, and usually prioritizing real time instead of baking. Hence how it comes up so often when people mention "dis is da best i have eva seen."
Also...

If I am deducing this right and you are saying that CA as represented by the faint red tint on the edge of the character here is a big deal to you then I am sorry that is just sad.


I look at that shot and see the best visuals yet and all I get is excited and all you see is a faint red tint. What a bummer of a way to go through games.
The game still has quite a lot of CA and I am positive these direct feeds, and peoples direct feed uncompressed shots will show this upon release.
The amusing thing is, they've toned it down a lot since the build shown in the screen above.

Actually the CA amount is pretty much the same, its just the game has lost sharpness since that build (due to the TAA or other artist DOF decisions). You just cannot as easily see the "cut off line" from the CA... instead it is blended and blurred. A similar amount is readily visible.
 

GribbleGrunger

Dreams in Digital
Funny, isn't it?
Nobody had a problem with Resident Evil, where you could finish the game in 2 hours, if you wanted to. Or Silent Hill, Uncharted 1, etc.
But for "certain games" 8 - 12 hours aren't "enough".
Very suspicious.....

The "concerned" crowd is getting out of fuel to burn The Order, so they are using stupid things like that.

I have never seen a game hurt the feelings of so many gafers like this.

I haven't got a clue how long the list is of all 'concerns' so far about this game but I know it's long enough to tell me the whole thing is a fabrication. Every 'problem' I'm aware of so far I've experience in other games and never thought twice about it. I'm also looking forward to seeing how many points are deducted from Project cars for being a 'corridor racer'. These naysayers have presented themselves with a huge problem for future games and reviews. It's going to be interesting to watch the conversations implode.
 

KKRT00

Member
The thing I have a hard time understanding with you is as far as I can tell outside of Crysis and Ryse you actually don't play any games. I mean I am sure you do sometimes but I can't think of an opinion or argument you have ever expressed that had anything to do with the way the game actually played.

Sure i dont recently, because i dont have time, but come the fuck on!
http://steamcommunity.com/id/kkrt00/games/?tab=all

Thats not counting D3, Hearthstone, LoL, BF 3, Mass Effect trillogy [i finished ME 2 like 5 times btw], Factorio, Total Annihilation Spring and many other games, like Guild Wars 2 where i have 250h or EVE Online where i have over 3500h
https://beta.eve-kill.net/character/1690845043/

Ryse or The Order are not games i play, those are games i'm interested in, because of technology.
 

R_Deckard

Member
Its not just about graphics, but simulation in a real time setting as well.
You can be interested in real time tech demos and real time game engines (which intertwtine with one another). They are not mutuallly exclusive interests.
And you see right here is the issue, coming from a stance of tech that this is all wrapped up in then RaD have proven that they are certainly first class.

They have soft body physics running in the game with what looks to be procedural destruction on limbs,body,Single mesh to mesh transformation of characters in the Lycan's.

They have dynamic physics for objects and characters, hair and cloth including weight and weather affected. And this is all whilst pushing bleeding edge real-time visuals that perfectly hit the target that they set out from since day one of being as close to Pre-rendered CGI than any other game. Keeping you hooked from start to end with no jarring disconnects from visuals.

If we take the company that you and KR hold aloft Crytec as an example then just the start of Crysis 3 (and this is on PC) has a big enough jar from the Pre-rendered Movie that the game starts with which has far more PP effects present than in the actual game visuals you start with. Here RaD have closed that to nothing as everything is consistent throughout.

Stopping with the "but the Art syle does it" comments are bull and come across as the salt they are most likely delivered from. As far as a Technological stance goes if we ignore all of the above that many games have in isolation but not all in one, but simply take the Lighting and PBR in this game then it is without question the most accurate and impressive iteration yet seen along with such a superb blend of shader work on each object,character and scene. IMOP this is the start and benchmark of how games should look in terms of a CGI like aim and that includes any platform you choose.
 

Bold One

Member
The thing I have a hard time understanding with you is as far as I can tell outside of Crysis and Ryse you actually don't play any games. I mean I am sure you do sometimes but I can't think of an opinion or argument you have ever expressed that had anything to do with the way the game actually played.

This is a screenshot thread and your opinions are completely justifiable in here but I just can't recall you ever offering anything except for - Crytek is the best and everything else sucks.

Also...

If I am deducing this right and you are saying that CA as represented by the faint red tint on the edge of the character here is a big deal to you then I am sorry that is just sad.


I look at that shot and see the best visuals yet and all I get is excited and all you see is a faint red tint. What a bummer of a way to go through games.

Only just noticing the scars on Igraine's neck...yikes
 
And you see right here is the issue, coming from a stance of tech that this is all wrapped up in then RaD have proven that they are certainly first class.
They are doing great stuff, i think anyone can point that out. But hyperbolic statements of "da best," get in the way all the time. This likewise happens in uncharted threads.
They have soft body physics running in the game with what looks to be procedural destruction on limbs,body,Single mesh to mesh transformation of characters in the Lycan's.
Let's wait to actually see what "soft body physics" actually means. Unfortunately, beyond some hypish fanboy stuff and rumor mongering (shinobi should be ashamed how often he is guilty of doing this), the devs have never outlined this technical feature. For all we know this could be the exact same stuff technically as "meat cube" in gears of War 2: which is not impressive technically.

The lycan trasnformation is definitely cool, but real time mesh changing isn't exactly new.
They have dynamic physics for objects and characters, hair and cloth including weight and weather affected. And this is all whilst pushing bleeding edge real-time visuals that perfectly hit the target that they set out from since day one of being as close to Pre-rendered CGI than any other game. Keeping you hooked from start to end with no jarring disconnects from visuals.
I can applaud their artisitic direction and keeping everything realtime. In fact, I do.
BTW, whilst artiscally awesome, secondary motion for clothe, hair, etc... is not at all new in games.
If we take the company that you and KR hold aloft Crytec as an example then just the start of Crysis 3 (and this is on PC) has a big enough jar from the Pre-rendered Movie that the game starts with which has far more PP effects present than in the actual game visuals you start with. Here RaD have closed that to nothing as everything is consistent throughout.
1. I find the company of Crytek to be quite shit actually (their engine is great though).
2. http://www.loneclone.de/projects/crysis-3-intro-jailbreak/
My job was to stage the Crysis 3 Jailbreak intro cinematic & supervise overall execution on all shots and assets needed. Everything was rendered in the actual game build, no compositing or color grading was done to the final image.
You are factually wrong. Much like Ryse, that video is just pre-rendered because Crytek are incompetent these days (console focus). Not because it is unachievable in real time.
Stopping with the "but the Art syle does it" comments are bull and come across as the salt they are most likely delivered from. As far as a Technological stance goes if we ignore all of the above that many games have in isolation but not all in one, but simply take the Lighting and PBR in this game then it is without question the most accurate and impressive iteration yet seen along with such a superb blend of shader work on each object,character and scene. IMOP this is the start and benchmark of how games should look in terms of a CGI like aim and that includes any platform you choose.
PBR is full of a whole host of features for a variety of materials (proper relfections, linear lighting, light atenuation factors, area lights, etc...). So while this games clothe representation is beyond fantastic, it is lacking in other areas as will become evident upon release. For example (something I wanted to avoid talking about for spoiler reasons and to keep this thread clean of crap like this, but your post forces some response):
Because this game doesnt use SSR to mask specular (instead it uses cubemaps and those interesting capsules for character reflections), you see specular bleeding quite often on objects. This is heavily evident in a lot of sections in the leaked footage. It is the same problem the AC: Unity has.
Spoiler image below where you can specular light leaking due to no SSR:
http://abload.de/img/capture7buoh.png

On the other hand, those reflection capsules for characters have some cool side effects... like being able to see your "character's darkened reflection" while off camera or whilst facing objects.
 

D-VoN

Member
I'm hoping they have a no hud or limited hud option. Especially if the hud isn't going to placed in the black bars.
 

SMOK3Y

Generous Member
And you see right here is the issue, coming from a stance of tech that this is all wrapped up in then RaD have proven that they are certainly first class.

They have soft body physics running in the game with what looks to be procedural destruction on limbs,body,Single mesh to mesh transformation of characters in the Lycan's.

They have dynamic physics for objects and characters, hair and cloth including weight and weather affected. And this is all whilst pushing bleeding edge real-time visuals that perfectly hit the target that they set out from since day one of being as close to Pre-rendered CGI than any other game. Keeping you hooked from start to end with no jarring disconnects from visuals.

If we take the company that you and KR hold aloft Crytec as an example then just the start of Crysis 3 (and this is on PC) has a big enough jar from the Pre-rendered Movie that the game starts with which has far more PP effects present than in the actual game visuals you start with. Here RaD have closed that to nothing as everything is consistent throughout.

Stopping with the "but the Art syle does it" comments are bull and come across as the salt they are most likely delivered from. As far as a Technological stance goes if we ignore all of the above that many games have in isolation but not all in one, but simply take the Lighting and PBR in this game then it is without question the most accurate and impressive iteration yet seen along with such a superb blend of shader work on each object,character and scene. IMOP this is the start and benchmark of how games should look in terms of a CGI like aim and that includes any platform you choose.
Ya a game like CODAW was ruined for me as it was so jarring going from cgi to ingame to me that's totally ridiculous to have that big of noticeabledifference why do they even bother
 
Sure i dont recently, because i dont have time, but come the fuck on!
http://steamcommunity.com/id/kkrt00/games/?tab=all

Thats not counting D3, Hearthstone, LoL, BF 3, Mass Effect trillogy [i finished ME 2 like 5 times btw], Factorio, Total Annihilation Spring and many other games, like Guild Wars 2 where i have 250h or EVE Online where i have over 3500h
https://beta.eve-kill.net/character/1690845043/

Ryse or The Order are not games i play, those are games i'm interesting in, because of technology.

Well different strokes and all that but that makes sense.
 

watchdog

Member
Funny, isn't it?
Nobody had a problem with Resident Evil, where you could finish the game in 2 hours, if you wanted to. Or Silent Hill, Uncharted 1, etc.
But for "certain games" 8 - 12 hours aren't "enough".
Very suspicious.....

I think it's fine if people think that a game between 8-12 hrs is not worth their money. People are free to decide what their time and money is worth. Personally, I'd rather play a more focused and linear game than an open world game. I never finish open world games because a lot of the tasks become boring to me. Some people may think I'm crazy for paying full price for a game that's approx 8-12 hrs but it's my money and my preference.
 

Ricky_R

Member
Ran into a preview with CNET, with some gameplay footage

https://www.youtube.com/watch?v=ZH--8js-Gzo

This is an example of a more open environment, different pathways and such.

PS Some of it is offscreen footage

Man I can't wait to play this game. AI looks kinda dumb though. Also, movement seems somewhat janky, but I'm going to attribute that to the player for now. :)

Okay... who the hell is that?

That's RAD's co-founder (Andrea Pessino) and the reason why any 9+ review of The Order can't be trusted.
 

Yurikerr

This post isn't by me, it's by a guy with the same username as me.
What i think some people fail to understand is that best graphics isn't equal to best tech to everyone.

What i consider best graphics might not be the number of real time simulations, textures, AA and such, and my opinion isn't "worst".

The number of people clamming RAD is the king of the world in terms of breaking technological boundaries is really small. What people are saying is that they think The Order is the best graphical game they ever saw, and i don't think we can say that this is a lie.

No one opinion is the ultimate truth, and trying to pass you preconceptions as the only right answer is what get people "salty".
 

Begaria

Member
It's an ingame screen grab. That's the Primeminister of Great Britain shaking hands with Dame Judie Dench. It's a bit blurry though.

Son of a bitch, you friggin' nailed it. Nice one!

I don't trust that it's an ingame screen grab. There's not enough sandbags and I don't see any black bars.

Um... I don't think they look that great. They are really blurry.

Post #1886, everyone.

is this shopped or is his arm really like that?

Dude is ripped as fuuuuuck:

BsIhUplCYAAryIi.jpg
 
kinda sad how the arc lighting gun doesn't light up the environment when it discharges.

Gun probably produces a point light infront of gallahad, but to have the actual lightning arc produce light along its traversal path would require an entirely different lighting method. SOmething like SVOGI, VXGI, or the stuff that deep down is doing.
 
Gun probably produces a point light infront of gallahad, but to have the actual lightning arc produce light along its traversal path would require an entirely different lighting method. SOmething like SVOGI, VXGI, or the stuff that deep down is doing.

ahh thanks for the explanation. Also, what happened to the soft body physics in this game? Wasn't everything suppose to be destructible? Guess the PS4 couldn't handle it?
 
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