• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Order: 1886 Gets New Direct-Feed Screenshots From Obama

Status
Not open for further replies.

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
(sorry)

2c1DIO4.gif

:lol
 

Ricky_R

Member
Well describing them all would kind of ruin what you can find out by playing the game. Just discussing what has already been seen. When the grenade gets shot in the guys hand in the gif it rips his arm apart and also blows his torso open on the side where the grenade explodes.

In the more recent gif when Galahad skims a few bullets across the guys back it actually rips the cloth.

I would say those are some pretty good examples.... besides being able to destroy glass and other environmental things. Guy hiding behind something wooden? toss a flare at his ass and set it on fire..... too good.

The kitchen gameplay on the airship also shows it nicely with all the pots and pans reacting to the gun fight.
 

R_Deckard

Member
Actually Ryse only uses SSSSS for stuff like marble. Skin, and hair, and vegetation use non-screenbased models (and they are all actually different among one another and of varying degrees of expense, with the skin one being very expensive).

edit: link http://docs.cryengine.com/display/SDKDOC2/Shader+Reference
1. Screen space stuff is in the illum shader
2. Hair has its own separate material
3. Skin also, with appropriate maps
4. Vegetation uses its own material

I am in full agreement with you. I would prefer blending light probles like far Cry, KZSF, or Dying lighting to just some static maps like in AC unity or TLOU. But at the end of the day, I would want even more accuracy and dyanism. Hence why those voxel situations are so great.

I cannot find it in the GDC course catalog, could you link me?

I will find the information and PM you as it may get lost in a forum post, although I will most likely do both so people can check it out when it hits.

Thanks

And also, Order cutscenes sometimes seem to just end up with you controlling the character and the camera, which to me is really impressive, as it means they don't even have a "cutscene rendering mode" like most other games that do high quality realtime cutscenes. Performance during cutscenes also seems unflinching which is crazy to me as well. I'm convinced that video rendered cutscenes in Ryse were done for performance reasons as well as for hiding the loading. The game already had enough trouble reaching 30FPS during game scenes that look less complex than what they had in cutscenes.

It is a great and I love it.

What is confusing? See the quotes and responses. Discussion was about reflection technology and this was an example.

And its doesnt look that amazing, because You dont see nothing but placeholder effects and assets.

---

Completely agree that all should be real-time, i was surprise with Ryse solution.
But pre-redendered cutscenes in Ryse were recorded on Xbone settings, so they look exactly [minus compression], like real-time cutscenes on Xbone.

Agreed, and I am sure budget made the option even easier to take, but most certainly prefer the Real-time throughout, it is one of the things I am hyped about knowing that it is a seamless, load-less game (within reason).

Everything that is destructible is still rendered with soft body physics.

3QCbqbO.png

Good to know as I was pretty sure it was, thanks for the info!
 

Elginer

Member
tumblr_inline_njnq53OWvE1remzx9.gif


God I need this game so damn bad. Am picking up a new PS4 Friday along with this. Had a PS4 but it bit the dust. Had to get another one for this and Bloodborne. Damn, it's also good to hear that RaD is happy with Sony. They really need to keep that partnership up. This is looking like just what I've been needed to play after 97 hours of Dragon Age.
 
I think it's the piece of fabric on his back. If it's not that, I don't see it either.

Sitting here at work reading through this thread has been entertaining as hell, when everyone sees this on their televisions .... hearts are going to fucking break.

This feels exactly like the day I showed my parents the wonder of HD television.

Hah.

Is the assumption that the "fabric on his back" is actually the ripped fabric from a hole blown through the chest and exiting the back?
 

Ricky_R

Member
Hah.

Is the assumption that the "fabric on his back" is actually the ripped fabric from a hole blown through the chest and exiting the back?

That would be the only explanation to my knowledge. It wouldn't explain why other shots don't rip through fabric though.
 

Dinjooh

Member
Sitting here at work reading through this thread has been entertaining as hell, when everyone sees this on their televisions .... hearts are going to fucking break.

I'm imagining you standing outside the store constantly preaching about the game.

'Excuse me sir, could you spare a minute for our lord and saviour Sir Galahad?


Subjectively break or objectively break? How confident are you?

Quite sure you mean literally or figuratively.
 

-griffy-

Banned
The kitchen gameplay on the airship also shows it nicely with all the pots and pans reacting to the gun fight.

Just want to point out that things like that aren't soft body physics, but rigid body physics. Soft body refers to things deforming/changing shape as physics interact with them, so things like the clothes on the characters, or maybe a mattress falling off a bed. If the pots and pans actually get dents as a bullet hits them, or flew against a wall and bend in realistic ways then that would be soft body, but I don't think that's the case for those objects.

There's that soft-body moment they showed off awhile ago, I don't recall if it was only behind closed doors and written about or if we eventually saw it, where some metal tank is blocking the path, and you put a whole clip of ammo from the thermite rifle on it and light it up, and the tank heats up and bends and melts, clearing the path. That seemed like a prime example of the soft body physics at work.

Here's a really extreme demo example of soft body physics:
https://www.youtube.com/watch?v=KppTmsNFneg
 

Ricky_R

Member
It's either that, or the gun is wildly inaccurate at the shots are hitting nowhere near where the reticule actually is.

Yeah, besides the first shot, bullets don't seem to connect to where the reticule is, nor is the enemy reacting to them.

Just want to point out that things like that aren't soft body physics, but rigid body physics. Soft body refers to things deforming/changing shape as physics interact with them, so things like the clothes on the characters, or maybe a mattress falling off a bed. If the pots and pans actually get dents as a bullet hits them, or flew against a wall and bend in realistic ways then that would be soft body, but I don't think that's the case for those objects.

There's that soft-body moment they showed off awhile ago, I don't recall if it was only behind closed doors and written about or if we eventually saw it, where some metal tank is blocking the path, and you put a whole clip of ammo from the thermite rifle on it and light it up, and the tank heats up and bends and melts, clearing the path. That seemed like a prime example of the soft body physics at work.

Here's a really extreme demo example of soft body physics:
https://www.youtube.com/watch?v=KppTmsNFneg

Thanks for the correction. :)
 
I've already responded to this, but it doesn't really do anything to hurt the guys case here...he may not have had the additional info at the time...and most people are saying the game is in the 8-10ish hour range played casually...

Personally I find that very acceptable...but if that's true I don't think a 5-6 hour speed run skipping all dialog or cutscenes is unreasonable...


He clearly says right at the beginning "This game...from what I'm hearing...can be platinumed in a day!"

Obviously he offers no sources..and he could be totally making it up..but I don't think it's completely out of the realm of possibility that it's true...

I'm not claiming the video to be based on any facts or "grounded" at all...

He could ha e made the video 15 seconds long and it would have been just as valid an argument...

"The Order: 1886 isn't worth $60...its a single player only game that looks to be in the 8-12 hour range depending on play style and I don't think that's worth $60"

That's all he is really trying to say...and there is no real argument to be made against that stance...

I completely disagreed with this stance. There have been over the years plenty of single player games in the 8-12 hours range that were great and worth every penny.

And I question the standard to which he holds games. Shouldn't the quality of the game matter at all when judging a game's worth? I'd rather play a 5 hour amazing game that cost $60 than a 20 hour POS that cost $30. Just my opinion though.
 

OsirisBlack

Banned
So how is the game man :D?

Fun, favorite new IP this gen.

I'm imagining you standing outside the store constantly preaching about the game.

'Excuse me sir, could you spare a minute for our lord and saviour Sir Galahad?

Nope were being forced to push Dying light and Evolve at the moment. I have both of those games also and would much rather push the Order.

Subjectively break or objectively break? How confident are you?

Owning a very powerful PC,XB1,PS4 and Wii U as well as several older consoles (Snes still hooked up) I am 100% confident its about to be a polarizing affair. Graphically the game changes the standard I don't care what platform you play on seeing this shit in motion is completely jarring in a good way. My wife has watched every second that I have played. The last game she sat and watched me play in its entirety was TLOUr.
 
God I need this game so damn bad. Am picking up a new PS4 Friday along with this. Had a PS4 but it bit the dust. Had to get another one for this and Bloodborne. Damn, it's also good to hear that RaD is happy with Sony. They really need to keep that partnership up. This is looking like just what I've been needed to play after 97 hours of Dragon Age.
Same here, seriously !
 
Me:
CA and blur makes my eye hurt, when looking at any screenshot and covering all detail on the art, in a game with MSAA and non-upscaled resolution, so one that doesnt need it.

Response:
Guy has an agenda.

I cant even, the fanboyims in some people is so strong.
And hypocrisy, because those same people argue that 900p looks like a blurry mess and praise 1080p in DF face off threads.

---
Ps. I probably had an agenda too when i was creating this post and researching Skyrim graphical mods for a few days. [ENB modifications section]. Damn they changed file setup on skyrim nexus, so screens are not loading ;(
http://www.neogaf.com/forum/showpost.php?p=45239352&postcount=3189

I so hate fanboys and hypocrites.

The only thing worst than a fanboy is a PC Elitist. So you like to talk PC and Mods and such. Why are you here again? Do you even have a Ps4? Are you getting this game?
 
The only thing worst than a fanboy is a PC Elitist. So you like to talk PC and Mods and such. Why are you here again? Do you even have a Ps4? Are you getting this game?

Within the context of this thread, what he was talking about made sense. I think, as long as we are not talking about direct gameplay beyond "how it looks," anything is up for discussion.
 
Status
Not open for further replies.
Top Bottom