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Ready at Dawn responds to "concern" over The Order: 1886 campaign length

gelf

Member
I'm not interested in The Order but I have to say I hate seeing a games value measured against how long it takes to get to the credits. If the game is exceptional in that short playtime then its absolutely worth the money in my view and I'd probably want to replay it multiple times anyway. Complaining too much about game length is what leads to artificial padding being shoehorned in just to get that so many hours of gameplay commendation and I've had way too much of that stuff in recent years.
 
Because the game lost all tension half way through due to repetition and constant backtracking. The game showed all of it's cards early on and kept showing them over and over again. It should have been a much tighter experience.

I agree for the most part. I'm currently playing it now and am part way through
Chapter 11
, and I'm ready for the game to wrap up now, but
according to the trophy list I have another seven chapters after this
. I've probably played 10 hours now and I'd feel happy at this point, which narratively seems like an idea time to end -
given that the alien was ejected from Sevastopol in the science lab, and I'm currently fighting/avoiding androids and humans, which I've been doing for hours now and it's not really anything new or interesting by this point
. I mean, it is really good but the pacing is a little drawn out.
 
People should also check their PowerUp Rewards at GameStop. Using the $25 off for it.

Don't think I'll be trading it in though. Tempted to, especially since I'll be getting all but maybe $7 back on my purchase I can finally put towards a 2014 Nintendo title (didn't buy a single one) or some other game I missed (Sunset Overdrive, Shadow of Mordor, TR2013DE). But I think my wife might get into it after she gets back in country and finishes Kingdom Hearts 1.5 and South Park.

Yea my initial intent is to trade it back but I really want to know if there will be some story DLC later. If I trade it and there turns out to be story DLC I really hope they do it like Infamous: First Light
 

HF2014

Member
His answer was like a politician answer without saying the lenght of the game.

Ill wait for a used copy. Will save money. Sorry but if a game take 3-5 hours to beat, its not worth investing 80$. Last of Us take 20 hours to beat and it was worth every penny. Making me buy a game with no replay value, no.

Seriously, it smell the fiasco of the year... its sad because i was having high hope for this game :(

Now lets wait to March for Bloodborne.
 

w00zey

Member
I won't be paying full price for this because of a trade in credit, but I hope its just good and fun to play overall. Its not necessarily about the games length to me, its more about the pacing and what things you have to do to reach the end. After I play/beat it i'll trade it in immediately for a gift card and use it on bloodbourne next month...

This. I never thought the order would be a game I play over and over. Play it, beat it, trade it in and in the end probably pay 15 dollars for the experience.

EDIT: wait now people are saying it takes 3 hours to beat it?
 
This whole AAA $60 industry standard is in dire need of a makeover. Game length needs to be taken into consideration with pricing, but that will nerve happen because the entertainment industry makes it's money on principle, not standards.

How many times has a movie production company cut ticket prices after the first week due to low ticket sales - Never!

Professional Sports - the same thing, but at least nosebleed prices will be cheaper if the team is doing terrible.

I can understand a company having high hopes for a franchise and putting it on an extremely tall pedestal, and spending hundreds of thousands of dollars on marketing, but that still doesn't justify a $60 retail price for a game that potentially offers less than games with more content...simply because it's AAA.

The problem with this is that we then get 40 hours of fetch quests and gathering missions with a thousand collectibles instead of a tighter experience.

Aka Ubisoft.

If you want games to cost less because of length then they will also cost more for lobger games as well but people don't want that so we have a $60 standard for 10 or 100 hours.
 

ironcreed

Banned
If that is true, Im honestly way less interested now. Im not trying to bash the game because of the thread direction but honestly this kind of game is tiresome and boring to me. I would have moved on to the next shiny thing by the time im about 10 hours in. I will get it, and I will try but I usually get home from work around 7.30pm and am usually pretty tired I cant be arsed to play 40+ hours of grind so I can beat something ridiculously higher level than me. I could be wrong but I sincerely hope that is not the formula to these games.

Then it's obvious that you are not a fan of the Souls series, either. That's cool, to each their own.
 

Primeau31

Member
I dont think I have ever touched a "challenge mission" in a single game that has had them so its a little lost on me.

I havent played a single Souls game all the way through but I will definitely be getting Bloodborne as it looks like a new IP and seems to be a little more orientated to my tastes. However it does have little appeal to me, I havent heard of any story elements, I dont think the character even has a name which is fine, I get the point of it. But its different it seems to me its had a comparitively short dev time compared to The Order and I expect it to have various areas and enemies and heavily rely on gameplay and tactics.

OK but its story will be next to non-existant. After all it looks to be an action game with a short dev time and what would seem to be a B-team of From Software. In my opinion and from what Ive seen Bloodborne will heavily rely on repetative "kill-X, Kill-Y but with different sets of rules, such as enemy X had a shield and enemy Y has flame breath" I dont see how thats of any more value than a deep engaging story.

...are you... ok this an Order thread so I'm not gonna do this. but. omg.
 

Shanlei91

Sonic handles my blue balls
MGS4 had multiplayer, though.

eKdYp9A.jpg
 
If that is true, Im honestly way less interested now. Im not trying to bash the game because of the thread direction but honestly this kind of game is tiresome and boring to me. I would have moved on to the next shiny thing by the time im about 10 hours in. I will get it, and I will try but I usually get home from work around 7.30pm and am usually pretty tired I cant be arsed to play 40+ hours of grind so I can beat something ridiculously higher level than me. I could be wrong but I sincerely hope that is not the formula to these games.

The games arent about grinding. Theyre about learning enemies move sets and how not to get hit/when to attack. Its entirely possible to beat the game without leveling up once.

Only thing is whether or not you want to put in the time to becoming good enough.

But I could see how you'd think its best to over level and have an easier time with bosses.
 
I'm not interested in The Order but I have to say I hate seeing a games value measured against how long it takes to get to the credits. If the game is exceptional in that short playtime then its absolutely worth the money in my view and I'd probably want to replay it multiple times anyway. Complaining too much about game length is what leads to artificial padding being shoehorned in just to get that so many hours of gameplay commendation and I've had way too much of that stuff in recent years.

While it's totally okay to have that view, just know that a lot of people don't share it. A 5 hour game can be made into a 12-20 hour without any padding. There are literally hundreds of games that prove it's possible.

Even most of the games that are 5 hours have some sort of multiplayer or bonus modes. $60 for the base game at 5 hours, plus the inevitable 3 hour, $20 DLC that I'm sure is coming, really is laughable.
 

-tetsuo-

Unlimited Capacity
First they said the resolution was okay, and I did not speak out—
Because I was not a graphics whore.

Then they said the QTEs were alright, and I did not speak out—
Because I was not all that bothered.

Then they said lack of multiplayer was for the better, and I did not speak out—
Because I was not a hardcore MP gamer.

Then they said the shorter playtime was a good thing—and there was no one left that was reasonable to speak with.

Search your heart, you know it to be true.

Well that doesn't bode well.

Soooo, this generation's Metal Gear Solid 4?

Pretty to look at, lot of cutscenes, playstation exclusive, can be beaten in less than 5 hours.

I certainly hope it is better than that crap.
 

HF2014

Member
I'm not interested in The Order but I have to say I hate seeing a games value measured against how long it takes to get to the credits. If the game is exceptional in that short playtime then its absolutely worth the money in my view and I'd probably want to replay it multiple times anyway. Complaining too much about game length is what leads to artificial padding being shoehorned in just to get that so many hours of gameplay commendation and I've had way too much of that stuff in recent years.

AAA games need to deliver today. It might be a good 4 hours of fun,but after that, if there is no replay value than jsut playing the game again, today we have plenty of games to move forward to and it will be easily forgotten.
 

Curufinwe

Member
I'm not interested in The Order but I have to say I hate seeing a games value measured against how long it takes to get to the credits. If the game is exceptional in that short playtime then its absolutely worth the money in my view and I'd probably want to replay it multiple times anyway. Complaining too much about game length is what leads to artificial padding being shoehorned in just to get that so many hours of gameplay commendation and I've had way too much of that stuff in recent years.

Yup, this is as bad as when Vanquish was getting ripped before release for being too short/not having any multiplayer.
 

TTUVAPOR

Banned
I'm not interested in The Order but I have to say I hate seeing a games value measured against how long it takes to get to the credits. If the game is exceptional in that short playtime then its absolutely worth the money in my view and I'd probably want to replay it multiple times anyway. Complaining too much about game length is what leads to artificial padding being shoehorned in just to get that so many hours of gameplay commendation and I've had way too much of that stuff in recent years.

Are you willing to go pay $12 for a movie that only lasts one hour? Doesn't matter how great it is.
 

GnawtyDog

Banned
I can beat all the Megaman X, X2 etc in roughly 2-3 hours at max, 4-5 going completionist. Ain't nobody gonna tell me those games aren't worth the money....
 

cripterion

Member
The problem with this is that we then get 40 hours of fetch quests and gathering missions with a thousand collectibles instead of a tighter experience.

Aka Ubisoft.

If you want games to cost less because of length then they will also cost more for lobger games as well but people don't want that so we have a $60 standard for 10 or 100 hours.

Not every game that gives you long playthroughs follows the Ubi game design.

I'm currently playing Yakuza 4 and I'm 33h43 and I haven't done all the side stories, mini games, etc.. and storywise playing the 3rd character of the game. Game stats are showing me 36% completion and I've had a wonderful time with it so far.

Using a tired ass game like Dragon Age : Inquisition or Ubisoft open world games anytime game length comes it to play gets rather tiring.
 

blackjaw

Member
Sorry to say this but having a game with less than 10 hours of gameplay puts this into the "rental" category for me.

I don't replay games that often, they have to be in my top 10, and I don't collect games, I play then I dump right after beating it, so this would just be a complete waste of $60 for me.
 

Jarmel

Banned
At the end of the day, I doubt The Order's major problem will be length rather than QTEs, shooting galleries, and unskippable cutscenes.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Sorry to say this but having a game with less than 10 hours of gameplay puts this into the "rental" category for me.

I don't replay games that often, they have to be in my top 10, and I don't collect games, I play then I dump right after beating it, so this would just be a complete waste of $60 for me.

I don't think you should have to be sorry to say that you want a game with 10 hours of gameplay. I think that's a personal value judgment and it's reasonable. I just don't think it impacts the quality of the title.
 

kaching

"GAF's biggest wanker"
More like this generation's Lair.
Why stop there? We've been paying premium $60 prices for short games going back a lot longer than that. Take it back 3 more generations to the 16-bit consoles when we got Strider on a EIGHT MEGABIT CART! Woohoo! Now you're playing with...no wait, Sega does what Nintendon't, @ $60 no less!
 

ciddative

Member
Not trying to attack anyone here, but just reading comments here and elsewhere really shows why ubisoft games are so popular. It seems people would rather have shitty single player stories with a ton of repetitive collecting and fetch quests. Just look at fit majority of the AAA space. Most games shove tons of systems in their games and most of the time it is unnecessary. They just try and pack so much bs in their game. It's a shame we don't have more curated experiences like the order and the last dy of us.

Not an attack but this post is the best example so far in this thread of the false choice between short games and needlessly long games.

People are criticising a full price game for being seemingly bad value for money, so that means they must love "shitty singleplayer stories"? Literally nobody wants shitty anything in their games.

There are some games which are longer than 10 hours which are great, focussed, fulfilling experiences. Stop pretending that anything longer than what's being reported for this game is automatically filler.
 
Aren't the trophies for this game very easy also? If so, that is one more reason why the game lacks replay ability. Does this game have difficulty settings, or is there just one? I think it's rather ridiculous that a AAA game in the modern age is $60 and around five hours, but this is especially true if it isn't like something like Vanquish where I can improve upon my skills in subsequent playthroughs. This is really dissapointing, and is turning me away from a purchase.
 
Could part of the problem also be that PS4 owners were expecting this to be a GOTY contender, and thought that it would be a major selling point for the system? Now that the hype has been slowed, maybe people are refusing to accept that is may be "just another game"? This may seem like a drive by post but I assure you it is not. I find these Order threads to be fascinating from a sociological perspective. People are defending or trashing his game like their lives depend on it being the greatest thing ever or the worst.
 

Minions

Member
I don't think that is too bad. The Uncharted games are pretty short when you don't collect anything on play on easy or normal mode. Even shorter when you skip cutscenes (which apparently you cant do in 1886).
 

newsguy

Member
Never played it, but wasn't Spec Ops: The Line received pretty well despite being only 6 hours long?

Spec Ops got average review scores. It was people beating it and sharing their opinions on it's subject matter that helped it gain popularity after it's release.
 
I don't think that is too bad. The Uncharted games are pretty short when you don't collect anything on play on easy or normal mode. Even shorter when you skip cutscenes (which apparently you cant do in 1886).

The uncharted games are about twice as long as what this game is reported to be.
 
I can beat all the Megaman X, X2 etc in roughly 2-3 hours at max, 4-5 going completionist. Ain't nobody gonna tell me those games aren't worth the money....

Times have changed. Games must be 40hrs long to be worth the price.


I agree with you wholeheartedly. It is all about how much I enjoy the experience. I don't need incentive to replay. I can replay it just because I enjoyed it. I played uncharted 1 countless times prior to trophies. It had little to do with the length of the game. I just enjoyed playing it.
 

cripterion

Member
Never played it, but wasn't Spec Ops: The Line received pretty well despite being only 6 hours long?


One of my favorite games ever is Binary Domain and yet I admit the game was short but then again I never paid full price for it. Steam shows me I spent 8hours on it (never touched the multiplayer mode).

There's nothing wrong with saying you won't buy a game full price because you don't think you'll get enough play value out of it. Why some people try to turn this into "people keep bashing the game" beats me though.
 

Shanlei91

Sonic handles my blue balls
Why stop there? We've been paying premium $60 prices for short games going back a lot longer than that. Take it back 3 more generations to the 16-bit consoles when we got Strider on a EIGHT MEGABIT CART! Woohoo! Now you're playing with...no wait, Sega does what Nintendon't, @ $60 no less!

Those games get a pass for not having cutscenes longer than 5 seconds.

More like this generation's Lair.

God damn.
At least you didn't call it:

lsfznVL.jpg
 

NoWayOut

Member
First they said the resolution was okay, and I did not speak out—
Because I was not a graphics whore.

Then they said the QTEs were alright, and I did not speak out—
Because I was not all that bothered.

Then they said lack of multiplayer was for the better, and I did not speak out—
Because I was not a hardcore MP gamer.

Then they said the shorter playtime was a good thing—and there was no one left that was reasonable to speak with.

Agreed! I think this was just a preemptive damage control comment. I predict allot of controversy around this game when it comes out because of all the points you listed.

Personally it never really sparked my interest, but I will definitively follow the inevitable debate that will generate after launch.
 

BeforeU

Oft hope is born when all is forlorn.
don't care about the length much, but the gameplay looks bland as well. if story and music is all it has going for, then it better be damn fucking good.
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
I was playing Mountain the other day. Talk about a game with 0 minutes of gameplay. That dollar to minute ratio is infinite.
 
Q

qizah

Unconfirmed Member
The best course of action would have been to not respond to anything. This just makes them look worse.
 

boltz

Member
Not trying to attack anyone here, but just reading comments here and elsewhere really shows why ubisoft games are so popular. It seems people would rather have shitty single player stories with a ton of repetitive collecting and fetch quests. Just look at fit majority of the AAA space. Most games shove tons of systems in their games and most of the time it is unnecessary. They just try and pack so much bs in their game. It's a shame we don't have more curated experiences like the order and the last dy of us.

At the end of the day, most people play video games for the gameplay, not the story, so this is understandable. Personally, if a game has solid mechanics, fun combat, etc I will have no problem with doing the collectibles thing.
 

blackjaw

Member
I don't think you should have to be sorry to say that you want a game with 10 hours of gameplay. I think that's a personal value judgment and it's reasonable. I just don't think it impacts the quality of the title.

Thanks man. Yeah quality of title is something completely different than game length. The Order looks polished and I love a good story. There are plenty of short games that I've really enjoyed (and a few I completely regretted buying/beating).

I'll play it eventually, whether renting or buying on the cheaper end.
 

ciddative

Member
I really hope it doesn't, I think we all deserve a sequel to this game no matter if you're a fan or just don't like the game

A sequel could be great, it may address the concerns levied at the game now, and the franchise may go from strength to strength.

This does not excuse the mindset of "yeah its bad but just think how good the sequel could be!"

I bought the Destiny CE ay launch, and nowadays when I hear people, heck even the publisher say things akin to "its a solid foundation for the next game" or "next time we can really deliver the game people want" it feels like a slap in the face.
 

Minions

Member
The uncharted games are about twice as long as what this game is reported to be.

I've cleared in I think around 7 hours on normal mode in Uncharted 1. I don't think that is "double". Uncharted 2 is undoubtedly longer. I just don't think 6~ hours is that out of line with a linear corridor game. I avoided anything outside the story including collectibles etc.
 
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