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TEKKEN 7 Graphics Upgraded: Say Ahoy! to Next-Gen Graphics (Shaheen gameplay inside)

I hope the game comes to consoles this year , wishfull thinking maybe, especially looking back at how long it took with previous parts. Anyway 2 more days and we will get some high quality footage.

Usually when the game comes to consoles, it's the "Super/Ultra" version of it, with balanced gameplay, more characters and stages, music etc...

When we wait it's usually worth it.
 
I don't understand why Tekken 7 can't have character models as good as those in games like The Order,Uncharted 4/FFXV etc

There's two characters on screen and very limited stages they have to render.

I don't see a big leap over TTT2,even accounting for the recent upgrade.

They don't have the budget for that, and they arent trying to go for that either cause they are developing the game on a third party engine for low cost arcade hardware first then porting to the consoles. You could have twice, or 3 times polygonal character models of last gen fighting games easily in these types of games if the dev had the time, resources and money. But most of the time, they don't.
 
The more I watch, the better it looks. Not even Lucky Chloe can get in the way of my excitement for this game. I can't wait to see them unveil some more, and get some direct feed for once.
 
Lets take these one by one:

It's been explained a thousand times already:

1) - budget is lower

2) - need to keep the framerate locked at 60

3) - need to run on cheap arcade hardware

4) - different art direction, there's no fighting game that wants to be realistic, except the EA sport fighters (and those games have excellent character models)

5) - fans don't seem to care that much (casuals do, though)

1) Why make a new Tekken with a lower budget? That is stupid? Diminishing quality? Way to keep your goals high!

2) So what if the framerate is 60? Games have achieved 60 FPS with better graphics than this, WAY better.

3) Why use shit hardware for a new game? Upgrade the hardware! Its not like they couldn't get better hardware for a reasonable price.

4) This series seems to have always aimed to be realistic with its models. The hardware previously has just kept them from it. If you look at the CG models they use, they CLEARLY try to be realistic.

5) Judging by this thread, fans CLEARLY do care. As you've stated, casuals do too. If they want to attract more people to the game, then they should superior graphics to entice them.
 
Lets take these one by one:



1) Why make a new Tekken with a lower budget? That is stupid? Diminishing quality? Way to keep your goals high!

2) So what if the framerate is 60? Games have achieved 60 FPS with better graphics than this, WAY better.

3) Why use shit hardware for a new game? Upgrade the hardware! Its not like they couldn't get better hardware for a reasonable price.

4) This series seems to have always aimed to be realistic with its models. The hardware previously has just kept them from it. If you look at the CG models they use, they CLEARLY try to be realistic.

5) Judging by this thread, fans CLEARLY do care. As you've stated, casuals do too. If they want to attract more people to the game, then they should superior graphics to entice them.

1. Because fighters aren't bringing in the money they used to.
2. Name a few 1080p/60fps games with better graphics, please. On console, not PC.
3. They're using UE4 which makes it easier to port games to consoles, where the money will be made. Unlike in the past where they made games for more powerful hardware and scaled it back for console ports.
4. Don't know what you're talking about here.
5. People going to bitch no matter what happens with the game. I think it looks amazing, other people do as well. Usually the dissenters whose voices are loudest.
 
Wait. I thought the lowered budget was debunked?

Either it's got a lower budget because fighters aren't making as much money, or the budget is higher because teams are larger, and it takes more effort to make the games than it used to.

I'm really confused as to what people expect from fighters. They used to be built with arcade hardware in mind, now they're not. They were graphical showcases because they were on hardware more powerful than what we had at home.

I mean, I think it looks fantastic. Shaheen looks fucking sick as hell, damn near CG. The stages and lighting in Tekken always make things look a lot better as well.

and LOCKED 60 fps.

This.
 
It takes more effort to make games today than it used to in the past. And the budget is not lower, it's higher. It's already been confirmed it's 4 times the budget of Tekken 5.

Why are people still complaining about graphics? Any other fighter that looks better than what we have in front of us?
 
It takes more effort to make games today than it used to in the past. And the budget is not lower, it's higher. It's already been confirmed it's 4 times the budget of Tekken 5.

Why are people still complaining about graphics? Any other fighter that looks better than what we have in front of us?

Xrd and MKX are no slouches, and I think SF5 looks amazing as well. :)

But I've seen complaints about every fighter this gen, save maybe Xrd (which only really looks great on PS4...so blurry on PS3).
 
Xrd and MKX are no slouches, and I think SF5 looks amazing as well. :)

But I've seen complaints about every fighter this gen, save maybe Xrd (which only really looks great on PS4...so blurry on PS3).

Xrd, MKX, and SFV all look great, no doubt but I'm finding the stage backgrounds, particle effects, lighting, weather effects (Dragon's nest round 3), and character models (Netherrealm still needs to learn how to model their female characters) to be pretty unparalleled in Tekken 7 so far. And Tekken has always had really great and impactful looking hit effects.

These games all have different art styles, though, so you can appreciate them in their own light.
 
BTW dont know if these have been posted already. Apparently there was a nico stream for T7 and Wonkey linked a lot of segments from the stream on his twitter.

All are low res but direct feed

1 minute clip showing off how dramatic the slow-mo is! Shows that the slowmo can occur even if the two moves whiff lol : http://i.pomf.se/qjahgy.mp4

One round of three matches showing off the new characters : http://i.pomf.se/aqekub.mp4

A full match showing off the camera mirror tech ( Both players playing on same side) Not direct feed obviously to show off that it works lol : http://i.pomf.se/wkrwia.mp4

- That slow-mo near the end with Kazuya's flying kick stopping in mid-air because it's not letting him go past Heihachi looks pretty janky. He should be flying over him and landing behind.
- Katarina has that Chun Li lightning kick!
- The cloth physics on Katarina look reeeally good. The cloth physics on Claudio and Shaheen don't look that great, especially with short movements...the cloth feels like it has no weight at all, so they flap wildly at the slightest move. I feel like Claudio's design is a bit extraneous...his cape just seems like "hey lets use this new cloth physics everywhere!"
- Lucky Chloe, with her combo of Lili and capo moves, plus her attitude, seems designed to be the ultimate troll character and favorite of scrubs. Expect wide LC usage online.
- Continue to believe the sparks are way overdone. TTT2 started to get over-the-top with those, but T7 really ramped it up.
- What do those circles denote? I never played TTT2, but noticed the other day they were in there also. I think they look a bit tacky, but what's the gameplay function?
- Most impressed overall by Katarina and Shaheen. Both look fun to play, and their designs turned out great.
 
- Lucky Chloe, with her combo of Lili and capo moves, plus her attitude, seems designed to be the ultimate troll character and favorite of scrubs. Expect wide LC usage online.
- Most impressed overall by Katarina and Shaheen. Both look fun to play, and their designs turned out great.


I'll give you a hint to where most of these "scrubs" will go to. The one that takes a simple X X X X X X move. And it's not Chloe ;)
 
I'll give you a hint to where most of these "scrubs" will go to. The one that takes a simple X X X X X X move. And it's not Chloe ;)

I'm just going by past experience: Tekken 3 in the arcades was filled with Eddy Gordos and Tekken 6 online was filled with Lilis, both of them by people who knew a few moves that tripped up less experienced players and used them over and over.
 
It's out tomorrow here unless arcades can break street date? I'll just check anyway.

Is Marduk still in? He's like the only character I can vaguely play as.

I'll look into trying out Savate McBoobs and Shiba 2.0.
 
I'm just going by past experience: Tekken 3 in the arcades was filled with Eddy Gordos and Tekken 6 online was filled with Lilis, both of them by people who knew a few moves that tripped up less experienced players and used them over and over.

Naw, you see more 10 hit stringers than anything online. Lately at least lol
 
It's out tomorrow here unless arcades can break street date? I'll just check anyway.

Is Marduk still in? He's like the only character I can vaguely play as.

I'll look into trying out Savate McBoobs and Shiba 2.0.

Marduk's not in the current roster but might be in the future since they're time releasing characters.
 
- That slow-mo near the end with Kazuya's flying kick stopping in mid-air because it's not letting him go past Heihachi looks pretty janky. He should be flying over him and landing behind.
- What do those circles denote? I never played TTT2, but noticed the other day they were in there also. I think they look a bit tacky, but what's the gameplay function?

For that flying kick, Kaz will have gone past heihachi if he did the move closer to him :)

And what circles are you talking about exactly?
 
Either it's got a lower budget because fighters aren't making as much money, or the budget is higher because teams are larger, and it takes more effort to make the games than it used to.

I'm really confused as to what people expect from fighters. They used to be built with arcade hardware in mind, now they're not. They were graphical showcases because they were on hardware more powerful than what we had at home.

It takes more effort to make games today than it used to in the past. And the budget is not lower, it's higher. It's already been confirmed it's 4 times the budget of Tekken 5.

Why are people still complaining about graphics? Any other fighter that looks better than what we have in front of us?

These. But people out there still think that all of this shit is easily achievable. It's not, especially as development costs of making games (especially for fighting games) are rising nowadays due to consoles (as well as gaming PC's) having bleeding edge hardware for HD gaming ever since PS3 & 360 came aboard (save for the Wii, which was the last home gaming console to have low development costs of making games due to the games being in SD). And making characters for fighting games nowadays are also very expensive to make, such as SkullGirls (& the same within games like SF IV, as rumor has it that each character costs Capcom $1 million to make apiece).

This is why the character selection was limited to 19 characters for the Arcade version of Street Fighter IV, & why it took 6 years for us to have a 44 character roster in Ultra Street Fighter IV. It's why Arc System Works had to start out with only 12 characters for BlazBlue: Continuum Shift, & had to slowly work their way up just to have a very much larger roster of 28 characters with BlazBlue: Chrono Phantasma (which also took them 6 years to achieve). List goes on & on.
 
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They don't have the budget for that, and they arent trying to go for that either cause they are developing the game on a third party engine for low cost arcade hardware first then porting to the consoles. You could have twice, or 3 times polygonal character models of last gen fighting games easily in these types of games if the dev had the time, resources and money. But most of the time, they don't.

I don't think you know anything about 3d modelling mate.

Personally I think T7 is looking pretty damn fantastic.
 
Wait. I thought the lowered budget was debunked?

I meant lower compared to AAA cinematic blockbusters, not compared to TTT2. T7 surely doesn't have the same budget of Uncharted 4 or The Order 1886 (on top of all the other constraints). Those games are meant to be graphic monsters, Tekken is first and foremost a competitive arcade game.
 
I don't think you know anything about 3d modelling mate.

Personally I think T7 is looking pretty damn fantastic.

And you do? I'm saying they aren't pushing any boundaries for graphics on these consoles intentionally, as this definitely not anywhere near the limit. I don't think T7 looks bad, but its definitely not winning any awards. And that's fine. But when we have 'next gen graphics' as the thread title, its just baiting.
 
not a huge tekken guy, but the game looks pretty damn good. looks like unreal engine 4 will be a good fit for beat-em-ups this generation.

btw: how powerful is the arcade hardware? i hope the wont have to downgrade the visuals on ps4.
 
And you do? I'm saying they aren't pushing any boundaries for graphics on these consoles intentionally, as this definitely not anywhere near the limit. I don't think T7 looks bad, but its definitely not winning any awards. And that's fine. But when we have 'next gen graphics' as the thread title, its just baiting.


Masters degree and a good few years games industry experience as an artist, so..yes.

Again, theres no decent quality footage out there yet, but from what I've seen, game looks gorgeous.

not a huge tekken guy, but the game looks pretty damn good. looks like unreal engine 4 will be a good fit for beat-em-ups this generation.

btw: how powerful is the arcade hardware? i hope the wont have to downgrade the visuals on ps4.

Harada stated Playstation was the primary development platform, so I'd expect it to be looking as nice as the arcade version.
 
- That slow-mo near the end with Kazuya's flying kick stopping in mid-air because it's not letting him go past Heihachi looks pretty janky. He should be flying over him and landing behind.

- Lucky Chloe, with her combo of Lili and capo moves, plus her attitude, seems designed to be the ultimate troll character and favorite of scrubs. Expect wide LC usage online.
.

Cant wait to see how "scrubs" gonna timing justframes in her ragearts or stance moves. She looks funny but actually got some not-easy mechanics. And I still cant see any of Lili moves LC uses, its another bias.
 
There's also a new feature in Tekken 7 that allows you to pick the right side or left side (whichever side you prefer in fighters) and start on that side regardless of the side that your opponent is on. In other words, both players fighting against each other can be playing on the right side of the screen at the same time. Pretty neat camera trick. See for yourself. .

Been awaiting this feature since I first played Tekken 6 online. Good they finally implemented it.

Also, it seems sides still switch under certain circumstances. I.e. jumping over a downed opponent.
 
I fell out of Tekken several years ago so I haven't kept up with 7, but this is looking good. I'm a bit concerned with what seems to be the addition of "ultras," but whatever. The new characters look like fun.

Question: is the roster really going to be 20 characters at launch? If so, then that's pretty damn awesome! One of the turnoffs of Tekken for me has been the glutenous roster sizes. I'm sure they'll add more as the game goes on and especially when it gets a home console release, but this is encouraging that the final roster won't balloon too out of control.
 
I fell out of Tekken several years ago so I haven't kept up with 7, but this is looking good. I'm a bit concerned with what seems to be the addition of "ultras," but whatever. The new characters look like fun.

Question: is the roster really going to be 20 characters at launch? If so, then that's pretty damn awesome! One of the turnoffs of Tekken for me has been the glutenous roster sizes. I'm sure they'll add more as the game goes on and especially when it gets a home console release, but this is encouraging that the final roster won't balloon too out of control.

I don't think that reducing a roster is ever a good idea . Cutting clones is fine but with tekken there were a lot of characters with unique and varied move sets to the point that there was one for almost everyones taste.
When you cut down characters like this it makes all the effort one may have put in a character of their liking null and that's not good. It also cuts down on the play styles that these characters may have brought.
I don't understand the reasoning that lots of characters put you off. You don't have to learn all of them ( you can if you want a challenge ) and it only adds more options for other people .

Edit: With rage arts , I think this is just a nerfeed version of the rage mechanics and in some ways better. To use an example : in tag 2 when you got rage all your hits did more damage so what you could potentially do is use safe and abuse able pokes to land massive damage ( eg lei with d 44 ) . Now , you get only a super which I can bait as well thus making comebacks slightly more challenging .

Edit 2 : Cleared some spellings
 
Question: is the roster really going to be 20 characters at launch? If so, then that's pretty damn awesome! One of the turnoffs of Tekken for me has been the glutenous roster sizes. I'm sure they'll add more as the game goes on and especially when it gets a home console release, but this is encouraging that the final roster won't balloon too out of control.

I know a lot of people put off Tekken by the roster size of TTT2, and the need to learn 2 characters at once. I'm a looong time player, and I'm looking forward to a smaller roster, even if a few of my favourites are getting cut.

Harada has said that the final roster is likely to be 30-35 characters iirc, after all the time unlocked and likely console added characters are in.

Edit: And its not about learning to play 60 characters thats the issue, its learning to play AGAINST them if you want to be any sort of decent. Thats an ancyclopedia of knowledge to learn and retain.
 
I know a lot of people put off Tekken by the roster size of TTT2, and the need to learn 2 characters at once. I'm a looong time player, and I'm looking forward to a smaller roster, even if a few of my favourites are getting cut.

Harada has said that the final roster is likely to be 30-35 characters iirc, after all the time unlocked and likely console added characters are in.

Edit: And its not about learning to play 60 characters thats the issue, its learning to play AGAINST them if you want to be any sort of decent. Thats an ancyclopedia of knowledge to learn and retain.

You get it. I'm old now. I don't have the time to commit myself to a 50-60 character roster. 30-35 would be fine with me.
 
And you do? I'm saying they aren't pushing any boundaries for graphics on these consoles intentionally, as this definitely not anywhere near the limit. I don't think T7 looks bad, but its definitely not winning any awards. And that's fine. But when we have 'next gen graphics' as the thread title, its just baiting.

It's a next gen game with next gen graphics. It's the first 3D fighter to show off what UE4 is capable of so no I'm not putting a bait title, thank you very much. Most people posting here had positive impressions on the graphics update. If you think otherwise, that's on you. Don't go blaming me for putting a bait title.
 
And you do? I'm saying they aren't pushing any boundaries for graphics on these consoles intentionally, as this definitely not anywhere near the limit. I don't think T7 looks bad, but its definitely not winning any awards. And that's fine. But when we have 'next gen graphics' as the thread title, its just baiting.

Next-gen only means "pushing the limit" now?

Still would like to see a game with graphics better than these that runs at locked 60fps at 1080p.
 
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