EDIT: Updated with more relevant info.
I was relaxing at home after a long day of work and was checking out the redone manual for Valkyria Chronicles on Steam. It's a pretty funny little remake (you can see some of the photoshop leftovers, oops) but it's complete and actually does contain good information.
The last page caught my eye though.
The software development team to make the port consisted of just four people... and it wasn't even an internal team!
After doing some obvious googling around on Little Stone, I discovered their jobs: Design/Lead Tester, Programmer, Software Engineer, Artist in that order.
The Sega UK credits include QA and project management, which is typical of any project within a company. The Sega Japan credits are strange in that they credit VC2 producers and a few (unrelated?) staff members. But the actual development of the title to make it up and running on PC was done by just two software programmers!
Does it always require this little manpower to port a title like this to PC? Valkyria Chronicles is by no means a small game and it has a lot of complex stuff running behind the scenes. The port itself had a few problems on release but it was stuff that was patched very quickly, so I'd give it a passing grade.
I was relaxing at home after a long day of work and was checking out the redone manual for Valkyria Chronicles on Steam. It's a pretty funny little remake (you can see some of the photoshop leftovers, oops) but it's complete and actually does contain good information.
The last page caught my eye though.
The software development team to make the port consisted of just four people... and it wasn't even an internal team!
After doing some obvious googling around on Little Stone, I discovered their jobs: Design/Lead Tester, Programmer, Software Engineer, Artist in that order.
The Sega UK credits include QA and project management, which is typical of any project within a company. The Sega Japan credits are strange in that they credit VC2 producers and a few (unrelated?) staff members. But the actual development of the title to make it up and running on PC was done by just two software programmers!
Does it always require this little manpower to port a title like this to PC? Valkyria Chronicles is by no means a small game and it has a lot of complex stuff running behind the scenes. The port itself had a few problems on release but it was stuff that was patched very quickly, so I'd give it a passing grade.