SneakyStephan
Banned
Of course the 'open gaming alliance' would make such a prediction. The proprietary gaming alliance has something to say about these claims.
Haha, this comment is great
Of course the 'open gaming alliance' would make such a prediction. The proprietary gaming alliance has something to say about these claims.
Eh, didn't we have some charts a few months ago about the german game landscape and consoles were still a much larger force of revenue despite Germany being such a PC centric market. I'll believe it when there's an actual source.
The PCGA (or the OGA as they're calling themselves) is about as useful as a lemon in a Formula 1 race.
This is good. I hope publishers take note and start taking PC seriously. Most of the times, the ports are horrendous with little to no effort put in them, and then we have the several delays as well. PC development should be front and center, and the games should be released with their console counterparts.
Coming into this thread, to say I'm going straight back out. Can't be bothered dealing with the inevitable arguments in here
Just look at the current state of the market. Do you really see any signs of PC hibernation? If so, where? Because I see virtually every multiplatform game being ported to PC, I see a ton of quality PC exclusives, I see a wealth of innovation and I see Steam breaking one record after another. This is nothing like previous console generations.
I don't want to play games on PC. Did it for years, i literally lost interest somewhere around the beginning of this generation.
Lord Gaben is pleased!
Because you saw all those amazing console exclusives?
Steam was nowhere near as big at the start of last gen as it is now. The difference just in that is night and day. PC gaming as a whole is a lot more accessible now then it has ever been in the past.
Guys, we need some clarification on what the hell are they talking about in that graph. I mean, just look at 2009, handheld sales were far higher than that. Mobile even more blatantly. And, of course, software for both was far higher than that. The same goes for consoles. And they're talking about "units", not "$".
The hell are they talking about.
You can't play the Order 1886 on PC, that's fer sure!
I dunno, I just can't see consoles slowing down, and I feel that they directly impact PC sales.
Well, I know if I want something that's graphically amazing, over here in the UK, I cannot afford to have a PC.
And that's before I take into account people who can't set up PCs and don't know a thing about drivers etc.
I dunno, I just can't see consoles slowing down, and I feel that they directly impact PC sales.
Would love to know how much of it is down to the likes of games like LoL and DOTA and Heatrstone etc
F2P competitive stuff that might not exactly drive sales for other kinds of market.
Would love to know how much of it is down to the likes of games like LoL and DOTA and Heatrstone etc
F2P competitive stuff that might not exactly drive sales for other kinds of market.
Guys, we need some clarification on what the hell are they talking about in that graph. I mean, just look at 2009, handheld sales were far higher than that. Mobile even more blatantly. And, of course, software for both was far higher than that. The same goes for consoles. And they're talking about "units", not "$".
The hell are they talking about.
PC is only for spreadsheets anyway.
Graph is poorly worded by clearly its revenue. Doesn't make sense to talk units when talking about PC/Mobile, specially with stuff like F2P and MMOs accounting for good amount of money in the two sectors.
They were previously called PCGA, so yes. But DFC Intelligence is not.Is the OGA by any chance PC centric?
Slightly more than 5 millions and quite lower than 10 millions (I suppose $?) still sounds way too low for handhelds overall in 2009 (just as an example). Console numbers seem way too low as well.
And Macros! But then again, I've sene macros with more gameplay than the Order.
Slightly more than 5 millions and quite lower than 10 millions (I suppose $?) still sounds way too low for handhelds overall in 2009 (just as an example). Console numbers seem way too low as well.
NPD said:Top-Selling Hardware - 2009
DS: 11,185,400
Wii: 9,594,000
Xbox 360: 4,770,700
PS3: 4,334,500
PSP: 2,495,900
PS2: 1,799,900
in 2009 the DS sold over 11 Million consoles in the US
The same year the #1 and 2 PC Software spots were Sims3 & WoW:WotLK, While CoD and Nintendo Wii ____ Titles dominated the Console and Handheld arena
The chart simply doesn't make any sense
You can understand what the graph means better in the original source. 26 million units for the pc in 2014 equals 26 billion us dollars revenue.
https://opengamingalliance.org/press/details/core-gamers-are-expected-to-drive-record-growth-for-pc-games
Just look at the current state of the market. Do you really see any signs of PC hibernation? If so, where? Because I see virtually every multiplatform game being ported to PC, I see a ton of quality PC exclusives, I see a wealth of innovation and I see Steam breaking one record after another. This is nothing like previous console generations.
If I recall pretty much everyone speculated the 3DS would be doomed, especially during it's launch months and look how that turned out. I don't think handhelds are going anywhere.
Would love to know how much of it is down to the likes of games like LoL and DOTA and Heatrstone etc
F2P competitive stuff that might not exactly drive sales for other kinds of market.
Referencing NPD in a largely digital market.
Come on now.
I think the opposite will happen. PC gaming won't slow down this time and that will directly impact console game and hardware sales sooner or later.
In this chart, what is supposed to happen in 2019 to consoles? Why is revenue predicted to go down?
Of course the 'open gaming alliance' would make such a prediction. The proprietary gaming alliance has something to say about these claims.