You haven't even tried it. At least try to say why you don't like the look of it.
Aren't those xbox buttons?
I want to see this versus mouse and keyboard
There's no way to be competitive with a gamepad in a PC twitch shooter unless you are insanely good and you can toggle your cursor speed on the fly. I don't think UT has ADS though.
If it passes the UT test I will buy it. And by pass I mean being able to compete with mouse and keyboard players. Well at least better than a normal controller. Intrigued about configurations for games with no controller support like cRPGs
Yeah, not going to trust controller impressions from someone who has apparently never touched a Wii U controller.
First post nails it. It will be something you just need to try out.I think this is one of those things where no matter how well somebody describes it, you need to try yourself to form an opinion.
The coolest thing about the steam controller is how it works on the low level. It's not emulating a keyboard and mouse, it is a keyboard and mouse. As in, it gets recognized as such in it's default legacy mode. When you reconfigure these controllers in Steam and launch the game, there is no translation software going on, nothing driver level, nothing in between the controller and the game. The secret is in a reflashable firmware on the controller - every time you change the config and launch a game, the controller's firmware is flashed with your configuration. That means it's actually remapping the buttons on the controller itself, not in software.
Where this gets really cool is when you take this thing to a non-PC that isn't running steam: it still works. It's literally a keyboard and mouse. I've used my steam controller on a windows 98 PC - played System Shock 2 with it. I've used it on a playstation. I've used it on my mobile phone. I used it on my dreamcast. You can use it on anything that recognizes a keyboard or mouse, because it is a keyboard and mouse.
Very cool stuff.
Engadget's main issue seems to be something that took me 30 minutes at max to get over with when I started using Wii U Pro Controller. It's really not a downside at all.
The coolest thing about the steam controller is how it works on the low level. It's not emulating a keyboard and mouse, it is a keyboard and mouse. As in, it gets recognized as such in it's default legacy mode. When you reconfigure these controllers in Steam and launch the game, there is no translation software going on, nothing driver level, nothing in between the controller and the game. The secret is in a reflashable firmware on the controller - every time you change the config and launch a game, the controller's firmware is flashed with your configuration. That means it's actually remapping the buttons on the controller itself, not in software.
Where this gets really cool is when you take this thing to a non-PC that isn't running steam: it still works. It's literally a keyboard and mouse. I've used my steam controller on a windows 98 PC - played System Shock 2 with it. I've used it on a playstation. I've used it on my mobile phone. I used it on my dreamcast. You can use it on anything that recognizes a keyboard or mouse, because it is a keyboard and mouse.
Very cool stuff.
Wonder if she's played the Wii U much? Because I didn't find this a big deal to adjust to on there, and I imagine it might even be a useful middle step in that you're still using a mostly familiar controller, just with the right stick above rather than below.It's not that I want a second analog stick. I'm into the idea of trackpads and I think they could be an amazing addition to controllers going forward, if the kinks are worked out. It's the placement of the trackpads and the action buttons that makes Valve's final Steam Controller problematic. This could be an issue resolved by practice, practice, practice, re-training my fingers to move down rather than up and vice versa. Still, it's an odd design choice and an extra hurdle for players to overcome when picking up Valve's brand new hardware in November.
That's cool as fuck. I want one, now.
Apparently, the reviewer has never played with the Wii U Pro controller, huh? There the positions of the sticks and face buttons are also switched and I've never heard any complaints about that.My main issue with the Steam Controller is with the right side -- the action buttons are positioned where the second analog stick would usually reside, with the trackpad above. Historically, gamepads have trained players to control movement along the bottom of the controller, and to jump up to the action buttons. The Steam Controller reverses this instinct, and it's not something I could overcome in the time I played with it. This disconnect made tutorial stages of The Talos Principle, a philosophical puzzle game, frustrating, as my character walked clumsily around the environment, taking seconds longer than usual to pick up objects and activate them.
But the engadget review is really stupid.
Apparently, the reviewer has never played with the Wii U Pro controller, huh? There the positions of the sticks and face buttons are also switched and I've never heard any complaints about that.
The final design looks really good, can't wait to get one.
But the engadget review is really stupid.
Apparently, the reviewer has never played with the Wii U Pro controller, huh? There the positions of the sticks and face buttons are also switched and I've never heard any complaints about that.
My one complaint with the prototype was how noisy the haptic feedback actually was, it kind of sounded like a clicker form The Last Of Us every time you moved on the trackpad... so as long as that's been improved this will be a day 1 purchase for me!
Seems like a perfect solution but why not attach a keypad to it? To PC game I have to still switch between 2 devices.
Woah, that sounds sooooo cool!The coolest thing about the steam controller is how it works on the low level. It's not emulating a keyboard and mouse, it is a keyboard and mouse. As in, it gets recognized as such in it's default legacy mode. When you reconfigure these controllers in Steam and launch the game, there is no translation software going on, nothing driver level, nothing in between the controller and the game. The secret is in a reflashable firmware on the controller - every time you change the config and launch a game, the controller's firmware is flashed with your configuration. That means it's actually remapping the buttons on the controller itself, not in software.
Where this gets really cool is when you take this thing to a non-PC that isn't running steam: it still works. It's literally a keyboard and mouse. I've used my steam controller on a windows 98 PC - played System Shock 2 with it. I've used it on a playstation. I've used it on my mobile phone. I used it on my dreamcast. You can use it on anything that recognizes a keyboard or mouse, because it is a keyboard and mouse.
Very cool stuff.
The glossy trim looks like shit.
Apparently, the reviewer has never played with the Wii U Pro controller, huh? There the positions of the sticks and face buttons are also switched and I've never heard any complaints about that.
Woah, that sounds sooooo cool!
So the Steam controller will support 3 different modes? Legacy mode, XInput mode and some kind of "native Steam controller" mode?
What about legacy DirectInput support? I've heard, XInput doesn't work so well with DirectInput (triggers mapped to one axis, no force feedback). That's the reason I love my Logitech F510 gamepad so much because with one flip of a button I can switch between native XInput and native DirectInput mode.
Someone should e-mail Valve and tell them to flatten those buttons real quick.
This would be a perfect fighting game controller for me if it had 6 face buttons, once that analog stick is a left stick I'm gold. The only thing left is ummm..that dpad. If it's great, amazing.
huehue
If can be even a half-step forward in closing the disparity between controllers and m+kb for FPS games than I will be joyed.
No, you don't. Attaching a keypad to it would make it too bulky.
The final design looks really good, can't wait to get one.
But the engadget review is really stupid.
Apparently, the reviewer has never played with the Wii U Pro controller, huh? There the positions of the sticks and face buttons are also switched and I've never heard any complaints about that.
That, and also sometime the tracking would go wonky in one pad. It is weird, the longer you leave it plugged in, the higher the chance the tracking will go off is. if I left it plugged in for, say, a week, eventually the mouse would start fidgiting on it's own. Unplugging and replugging the thing every now and then seemed to fix the problem.
Relating to your post, when the mouse would move on it's own while doing this, it would still click which, for a long while, drove my dog crazy haha.