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Difficulty Modes that Insult the Player

Mogwai

Member
Dark Souls 2 was an insult on regular NG difficulty, for fans at least. Outside of a few bosses, the game was just too easy. NG+ and onwards felt more like a proper "Souls experience".

At least the DLC packs gave a lot more challenge on NG difficulty.
 

Hypron

Member
Dark Souls 2 was an insult on regular NG difficulty, for fans at least. Outside of a few bosses, the game was just too easy. NG+ and onwards felt more like a proper "Souls experience".


It was still harder than Demon's Souls though.
 

Shengar

Member
2292026-photo.jpg

Wolfenstein becomes nothing when compared to this
 

HGH

Banned
Speaking of Touhou, many of the games in the series end the game before the penultimate level.

It's only 3 games (2,4 and 6), but the dialogue for when that happens in usually funny.

Reimu: How's that!?

Sakuya: Why are you so full of yourself, at this difficulty level? You have a long way to go.
Come back two hours earlier.

Marisa: Aah, I'm tired.

Sakuya: Then why don't you go home? I have a job to do.

Marisa: All right, I will.

Sakuya: Really? Bye.
They nonchalantly completely drop the plot. There's another boss that just goes "Wow I'm not fighting someone like you seriously, bye" and just leaves as well.
 
J

JoJo UK

Unconfirmed Member
OP is lucky I'm not in charge of game difficulty, achievements/trophies would be turned off on easy mode if it was up to me except for one which got at the end were you get either a 'mud' trophy rather than bronze/silver/gold (not sure exactly how PS works) or 7 gamerscore points so your gamerscore would be all uneven and the achievement would be 'I completed a game' (not even put the name of the game in, put in just the same amount of effort as someone who plays easy).

Take them apples.
 

KyleCross

Member
I'm in the crowd that difficulty settings are archiac are should be abandoned. They serve one purpose and one purpose only; replay value.

Developers instead should spend all their time on develping a single difficulty and truly make it the ideal experience for the game they're making; which is usually what normal mode is. Other difficulties are usually just super lazy changing of numbers in the games code and they rarely offer anything truly different from the normal difficulty; just weaker or stronger enemies. Trash it. Instead make some actual worthwhile replay content.
 

Riposte

Member
I'm in the crowd that difficulty settings are archiac are should be abandoned. They serve one purpose and one purpose only; replay value.

Developers instead should spend all their time on develping a single difficulty and truly make it the ideal experience for the game they're making; which is usually what normal mode is. Other difficulties are usually just super lazy changing of numbers in the games code and they rarely offer anything truly different from the normal difficulty; just weaker or stronger enemies. Trash it. Instead make some actual worthwhile replay content.

Normal was also made by "changing the numbers".

Normal is usually just a slightly less easy "Easy" mode.
 

Daemul

Member
I'm always shocked when I look at the trophy distribution and find that 70% play on easy and only 5% finish a game on the hardest mode.

Yeah, it was the same for Mass Effect 3, only 4% of players finished the game on the hardest difficulty, Insanity, it was really shocking to hear it was that low. I think that I have grossly overestimated the skill level of your average gamer.
 

sakipon

Member
They start from what they feel is sensible, then try to enter the mind of someone who genuinely can't handle it, and they don't understand, so they make something as awkward as training wheels on a bike and put in these little digs to encourage you to take them off and get the more dangerous, yet more free and fun in your mastery, experience.

So that's how you encourage people? Not by helping them out and using carrots to lure them in, but like putting a child on a bike and mocking them until the little sucker rides without the damn baby wheels.
 

danmaku

Member
I'm in the crowd that difficulty settings are archiac are should be abandoned. They serve one purpose and one purpose only; replay value.

Developers instead should spend all their time on develping a single difficulty and truly make it the ideal experience for the game they're making; which is usually what normal mode is. Other difficulties are usually just super lazy changing of numbers in the games code and they rarely offer anything truly different from the normal difficulty; just weaker or stronger enemies. Trash it. Instead make some actual worthwhile replay content.

The "ideal" experience doesn't exist. You can't set a difficulty that everyone will find "just right", it'll always be too hard or too easy for someone. The fact that devs sometimes take the easy way out and just alter some stats at higher difficulties doesn't mean difficulty levels are an outdated concept. It would be like saying that third person perspective sucks because some devs are not good at positioning the camera.
 

HMD

Member
This is such a non-issue... OP are you one of those people that complains to the managers of every store they shop in?
 

xrnzaaas

Member
I don't like games that insult gamers because of them choosing the lowest difficulty level, unless it's a part of a funny tradition like with Wolfenstein. I know a few 60+ gamers and they want to enjoy playing games as well.
 
I don't like games that insult gamers because of them choosing the lowest difficulty level, unless it's a part of a funny tradition like with Wolfenstein. I know a few 60+ gamers and they want to enjoy playing games as well.
My 68 year old gramps plays Socom 3 on the hardest difficulty. Having never played Socom, I don't know how difficult this is but it looks impressive.
 
Fun fact: every Wolfenstin game (with the exception of SNES and Jaguar ports of 3D, which used Easy/Medium/Hard) had some variant of Can I Play, Daddy/Don't Hurt Me/Bring Em On/I Am Death Incarnate for their difficulty levels.

Specifically, Return to Castle Wolfenstin PC omitted Can I Play, Daddy, but that was brought back for the PS2 and Xbox ports. New Order was the first to have a fifth difficulty level, Uber, which references to the description of I Am Death Incarnate from Wolfenstin 2009.

So, uh, yeah. OP is getting upset over a videogame reference.
 

Alo81

Low Poly Gynecologist
It was still harder than Demon's Souls though.

Fuckin noooope! Demon's Souls was the hardest of the bunch. Or at least it had the hardest parts. Flamelurker, Allant, Maneaters. The entire last level was a total bitch. Demon's was hard as shit.
 

OddMan

Banned

This image always gets me. I can't help it, some folks just take things too seriously. I get that some people prefer a challenge, but there are also players who might want to sit back and just enjoy the experience. Different strokes for different folks, that kind of thing. As for the original reason for the thread, I think the difficulty illustration is hilarious. They're having a little fun with the typically bland difficulty settings, names, and illustrations.
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
This is absolutely a Neogaf thread.
 

masteratt

Member
Next game:
Stick with the baby joke?
Dev: Hell yeah!
Publisher: Nope. We had a lot of complaints and it is reflecting badly on us. Just put in Easy, Normal, Hard.

A small scale example of how creativity dies.

I hope publishers aren't as big of a push overs, but I can see the stagnation we have now is due to how publishers are scared to rock boats. Which in today's "My favourite past time is complaining" society, is so easy to do. So big names just 'play it safe' (zzz).
 
I find it far more insulting that you usually have to play games on their hardest difficulty to get any kind of challenge these days. Normal doesn't mean medium difficulty anymore when so many games are just on theme park mode in their standard difficulty modes.
 
I find it far more insulting that you usually have to play games on their hardest difficulty to get any kind of challenge these days. Normal doesn't mean medium difficulty anymore when so many games are just on theme park mode in their standard difficulty modes.
Damn shame but, you're right.
 

xrnzaaas

Member
My 68 year old gramps plays Socom 3 on the hardest difficulty. Having never played Socom, I don't know how difficult this is but it looks impressive.

Yeah, different people age differently. My dad played A LOT of games in his 50s and 60s (probably more than I did at the time) and he enjoyed the hell out of them despite the fact that he sometimes had to lower the difficulty level or rely on cheats/trainers.
 

PSqueak

Banned
fJoM9eU.png


Cute naming, but probably embarrassed a great many adults who thought they were 'too good' for kids...

And this is funnier when you realize "Kids" was so difficult they actually added an easier setting in the PS2 release ("sweet"), and there is also two more difficult settings after Adults!
 
I was gonna say something like OP git gud or OP relax it's a joke.

But at least you're playing Wolfenstein TNO. Can't fault you on that one, good ass game.
 

c0Zm1c

Member
The normal difficulty mode in the PC port of Fable: Anniversary was named chicken mode. I didn't feel insulted. I thought it was kind of amusing.
 

RP912

Banned
meh...the shit didn't bothered me back in the days and it still doesn't to this very day. It's no different from a person that drinks calling somebody that rarely drinks a lightweight. It's all shits and giggles.
 
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