Dark Souls 2 was an insult on regular NG difficulty, for fans at least. Outside of a few bosses, the game was just too easy. NG+ and onwards felt more like a proper "Souls experience".
Speaking of Touhou, many of the games in the series end the game before the penultimate level.
Reimu: How's that!?
Sakuya: Why are you so full of yourself, at this difficulty level? You have a long way to go.
Come back two hours earlier.
They nonchalantly completely drop the plot. There's another boss that just goes "Wow I'm not fighting someone like you seriously, bye" and just leaves as well.Marisa: Aah, I'm tired.
Sakuya: Then why don't you go home? I have a job to do.
Marisa: All right, I will.
Sakuya: Really? Bye.
I'm in the crowd that difficulty settings are archiac are should be abandoned. They serve one purpose and one purpose only; replay value.
Developers instead should spend all their time on develping a single difficulty and truly make it the ideal experience for the game they're making; which is usually what normal mode is. Other difficulties are usually just super lazy changing of numbers in the games code and they rarely offer anything truly different from the normal difficulty; just weaker or stronger enemies. Trash it. Instead make some actual worthwhile replay content.
I'm always shocked when I look at the trophy distribution and find that 70% play on easy and only 5% finish a game on the hardest mode.
The highest difficulty setting on Wolfenstein: TNO should just be "Daddy's Home" or something. Uber is so generic.
They start from what they feel is sensible, then try to enter the mind of someone who genuinely can't handle it, and they don't understand, so they make something as awkward as training wheels on a bike and put in these little digs to encourage you to take them off and get the more dangerous, yet more free and fun in your mastery, experience.
I'm in the crowd that difficulty settings are archiac are should be abandoned. They serve one purpose and one purpose only; replay value.
Developers instead should spend all their time on develping a single difficulty and truly make it the ideal experience for the game they're making; which is usually what normal mode is. Other difficulties are usually just super lazy changing of numbers in the games code and they rarely offer anything truly different from the normal difficulty; just weaker or stronger enemies. Trash it. Instead make some actual worthwhile replay content.
This thread is an insult for any people that have sense of humor.
In I Wanna Be The Guy the easiest difficulty puts a pink bow on the player and the extra save points say wuss on them.
I was about to ask if those were written by John Romero, then I kept reading and say that they were in fact written by John Romero.You should see the NFSW shit they left out.
My 68 year old gramps plays Socom 3 on the hardest difficulty. Having never played Socom, I don't know how difficult this is but it looks impressive.I don't like games that insult gamers because of them choosing the lowest difficulty level, unless it's a part of a funny tradition like with Wolfenstein. I know a few 60+ gamers and they want to enjoy playing games as well.
It was still harder than Demon's Souls though.
The GOAT.Related:
So edgy
Lmao wrong dad!
Damn shame but, you're right.I find it far more insulting that you usually have to play games on their hardest difficulty to get any kind of challenge these days. Normal doesn't mean medium difficulty anymore when so many games are just on theme park mode in their standard difficulty modes.
My 68 year old gramps plays Socom 3 on the hardest difficulty. Having never played Socom, I don't know how difficult this is but it looks impressive.
Cute naming, but probably embarrassed a great many adults who thought they were 'too good' for kids...
The highest difficulty setting on Wolfenstein: TNO should just be "Daddy's Home" or something. Uber is so generic.
My all time favorite armor swatting down Lautrec!