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Star Fox Wii U - info dissection and speculation

AdanVC

Member
Amazing OP. Thanks for putting all the info together! Now... What if now that Zelda U is out of 2015, Miyamoto and team are hard at work with Starfox to make it a true AAA Nintendo game and not just a small budget title like Captain Toad: Treasure Tracker or Kirby and the Rainbow Curse? But the fact that we have seen ZERO footage of it has me kinda worried. What if Starfox is also pushed to 2016? Sigh :( E3 can't come soon enough since at least it was already confirmed it will be playable there.
 

Boss Doggie

all my loli wolf companions are so moe
Yeah I remember when Assault came out people dreaded the on-foot stuff, and IMO it sort of ruined the game. It also ruined Rogue Squadron:Rebel Strike. Two Gamecube space combat games ruined by devs trying to fit in on-foot controls.

Do you want foot controls in Ace Combat too?

It's just a whole different can of worms to make the game around on-foot gameplay. This is starfox not battlefield.

Except in Star Fox case it was more due to rushed development coming from an arcade game. Notice how the on-foot and all-range levels are actually modified arena/multiplayer stages?

This is why I am pushing for a polished, fully-realized Assault than yet another 64 game.

I just finally watched a playthrough of Star Fox 2 and there are some ideas there that have yet to be implemented that would be perfect for Wii U

Command

Actually I'd like that in some official form so I'd be cool with it to see the downfall of Daddy McCloud's squad.

Err... I never understood the obsession with a prequel telling James story. It's nothing special.
 
Yeah I remember when Assault came out people dreaded the on-foot stuff, and IMO it sort of ruined the game. It also ruined Rogue Squadron:Rebel Strike. Two Gamecube space combat games ruined by devs trying to fit in on-foot controls.

Do you want foot controls in Ace Combat too?

It's just a whole different can of worms to make the game around on-foot gameplay. This is starfox not battlefield.

The on-foot gameplay was not nearly as bad as people make it out to be. Mediocre at worst, perhaps, but I think it probably needed a better control setup, better objectives for the story mode. The game as a whole really needed more time for refinement.

Quite frankly, I'd rather keep Assault the way it is if only for the multiplayer. Remote controlled missile launchers-only mode was some of the most memorable and crazy fun I've ever had in a multiplayer game - trying to find the best hiding spots and trying to get your missiles into each other's spots was hilarious fun, even if the maps obviously weren't designed for it.
 

_woLf

Member
I have a bad feeling that this game isn't going to be a big budget title like we all want, but a cheaper offering that will be digital only or something. I dunno.

I'd honestly like a direct sequel to assault or adventures. With krystal, because I actually like her character and I liked those games a lot. /shrugs
 

hatchx

Banned
Except in Star Fox case it was more due to rushed development coming from an arcade game. Notice how the on-foot and all-range levels are actually modified arena/multiplayer stages?

This is why I am pushing for a polished, fully-realized Assault than yet another 64 game.


Not that I'm against on-foot missions or what Assault was trying to do, I really just don't think that is the direction their going with Star Fox U, and rather than saying 'it's not what I want so I'm not interested' I'm embracing what sounds fun and unique about it.

I'll totally eat crow now if there are on-foot missions (and online multiplayer, which I doubt is gonna happen).
 
Err... I never understood the obsession with a prequel telling James story. It's nothing special.

Really, James' story is honestly only worth a level at most. I can see him basically making a last stand against Andross' fleet and buying Peppy time to escape, giving the enemy absolute hell before he eventually gets shot down.
 

Mik317

Member
I honestly dont know what they can do with StarFox...the on-rails shooter genre is kind of a relic of the past. I am sure it will be fun and stuff but there is only so much you can do honestly.
 

hatchx

Banned
I honestly dont know what they can do with StarFox...the on-rails shooter genre is kind of a relic of the past. I am sure it will be fun and stuff but there is only so much you can do honestly.


Nothing they've shown so far is on-rails. It's probably going to be mostly in the all-range mode style.

I'm excited about the prospect of having high-fidelity aiming while flying. Being able to shoot directly above and blow you, shooting specific weak points, and things getting so hairy you need a friend to jump on the gamepad, while you both need to communicate about how to tackle a mission.
 

ugly

Member
That was a very interesting read! I have little to add other than that I look forward to seeing what Nintendo has to bring to the table with this game. Thanks for the topic OP

I honestly dont know what they can do with StarFox...the on-rails shooter genre is kind of a relic of the past. I am sure it will be fun and stuff but there is only so much you can do honestly.

Bayonetta 2 and Kid Icarus Uprising are both highly acclaimed titles that were recently released. They both share on-rails sections in common. With Kid Icarus it adds up to a sizable portion of the main conquest.
 

Boss Doggie

all my loli wolf companions are so moe
That was a very interesting read! I have little to add other than that I look forward to seeing what Nintendo has to bring to the table with this game. Thanks for the topic OP

Bayonetta 2 and Kid Icarus Uprising are both highly acclaimed titles that were recently released. They both share on-rails sections in common. With Kid Icarus it adds up to a sizable portion of the main conquest.

KIU mixes up actually, it doesn't stay on on-rails.

Not that I'm against on-foot missions or what Assault was trying to do, I really just don't think that is the direction their going with Star Fox U, and rather than saying 'it's not what I want so I'm not interested' I'm embracing what sounds fun and unique about it.

I'll totally eat crow now if there are on-foot missions (and online multiplayer, which I doubt is gonna happen).

Assault already showed a really great multiplayer.
 

score01

Member
It's a blessing and a curse having to be a genius all the time.

I just want a "regular" Star Fox game.

Agreed. And by that we mean an on rails arcade shooter. Primarily Arwing based with the odd excursion to tank or sub (or some new vehicle). While I enjoyed the all range mode levels in SF64 it was the on rail stuff that had me hooked. This is what SF is about. Please for the love of God don't give me on foot. That shit ruined SF assault.
 
2557776-starfox.jpg

I hope this game isn't just a remake of Starfox 64 because that pic certainly makes it look like one
 

Boss Doggie

all my loli wolf companions are so moe
I hope this game isn't just a remake of Starfox 64 because that pic certainly makes it look like one

They were only using 3DS assets as a stand-in actually.

Agreed. And by that we mean an on rails arcade shooter. Primarily Arwing based with the odd excursion to tank or sub (or some new vehicle). While I enjoyed the all range mode levels in SF64 it was the on rail stuff that had me hooked. This is what SF is about. Please for the love of God don't give me on foot. That shit ruined SF assault.

eh, I wouldn't say ruined, as people noted that on-foot in multiplayer is actually well
 
hNb9eVP.gif


Excellent write up OP, seriously. You have me so hyped.

I really liked assault, especially the multiplayer. Admittedly I beat the game then did whatever else I needed to unlock everything and then just played multiplayer over and over.

I really ought to replay it so I can make a better judgement call, but I feel like the single player was fine.

That being said if they kept things 64 style I wouldn't be the least bit sad, in fact the coop potential could be super interesting.

I honestly just hope they give me good reason to replay levels over and over again.
 

Musolf815

Member
I can't remember for sure, but wasn't there a statement that the story of the game wouldn't be too far removed from 64?
 

InfiniteNine

Rolling Girl
I always took the episodic comment like the same way how Resident Evil Revelations did it.

Considering 2 turned out pretty well I'm okay with this but they pretty much had most of the game done when episodes were actually releasing since they were a week apart.
 

Colombo

Member
Call me boring but I just want a Star Fox game like the SNES or N64 versions. I want nice shiny graphics, an interesting story and lots of replayability. While I love innovation, it's been too long without a proper new Star Fox game so I don't need it.
 

Haldinian

Member
Good OP. The only thing that I'm not sure about is that the aim with the right thumbstick is only reported in one hands-on, and even I seem to have read elsewhere that this stick was reserved for maneuvers. Being a game so focused in the Gamepad features, I have my doubts about non-gyro options for the aiming.

Also, beyond that the projects appeared as separate titles in the release schedules of past financial reports, Project Giant Robot logo appeared in the last one as a 2015 title, with Project Guard missing (note that except the third-party games, the other titles logo are sorted apparently by his japanese release order):


The possible episodic format worries me. I think that right now Star Fox needs one "big" title (big as for a new Star Fox can be...), not one released in chunks digitally with a later physical release.

Anyway, this is my most anticipate title in years, being Star Fox 64 my favourite game, and I can't wait for E3 to see it. After almost nine years without a new entry of this franchise, I hope this turns to be the great return of Fox and friends.
 
Aww, I wish I could be as optimistic. Wouldn't surprise me if this game got delayed as well, knowing Ninty. And they should've given it to Kamiya who really wanted to make it and who, as we know, would've done a kick-ass job at this kind of game.
 

@MUWANdo

Banned
Not only has Nintendo not developed a Star Fox since Star Fox 64, but that was also the ONLY Star Fox they ever developed. Star Fox 1 and 2 were developed by Argonaut. In fact, saying Nintendo developed Star Fox 64 is a stretch. I've only barely played the unreleased Star Fox 2 but it's my understanding that that game was canceled even though it was basically finished and most of the work done on that game was later reused for Star Fox 64. In other words, Star Fox Wii U is really the first Star Fox game that Nintendo proper is developing.

Argonaut's involvement was purely technical: they designed the SFX/2 hardware, they wrote all the software interfaces, they did most of the programming on the first two games. All of the actual game design--the levels, the character/object designs, the art, the music, etc--was by Nintendo. I'm not dismissing the idea that the Argonaut dudes threw their two cents in, but the assertion that they secretly did everything and let Nintendo take credit for it is bullshit.
 

Filter

Member
I know they won't because it would be commercial suicide, but it would be so great if they went with graphics that looked kind of like puppets.

2663323-9207117267-22008.jpg


I used to love looking at that original starfox box cover. They seemed so much more detailed that the airbrush art that was common on all other box arts at the time.


I'm pretty sure they went with the puppet styled art for the box because they must have gotten a lot of influence for starfox from a show called X-Bomber. For starfox 64 the great fox ship must be based on the ship from X-Bomber. They are practically identical.
Check it out

http://youtu.be/XD-9NZsYCQw
 

Xaero Gravity

NEXT LEVEL lame™
I'll be there day one for Star Fox as long as motion controls and gamepad cockpit view aren't forced upon me. This and Zelda U were the only Wii U games I was interested in this year, so I hope to God or anyone listening that they don't screw this up like they did with Sticker Star.
 

Memory

Member
Whoa, lots of info here great work.

I'm excited either way already have it pre-ordered and even scores of 1/10 couldn't stop me from playing this game.

I hope there is also a 4 player mode and maybe some online dogfighting sections aswell.
 

Shikamaru Ninja

任天堂 の 忍者
Not only has Nintendo not developed a Star Fox since Star Fox 64, but that was also the ONLY Star Fox they ever developed. Star Fox 1 and 2 were developed by Argonaut. In fact, saying Nintendo developed Star Fox 64 is a stretch. I've only barely played the unreleased Star Fox 2 but it's my understanding that that game was canceled even though it was basically finished and most of the work done on that game was later reused for Star Fox 64. In other words, Star Fox Wii U is really the first Star Fox game that Nintendo proper is developing.

Wow. That is false information. Even the lead programmer of Star Fox (SNES), describes the opposite of everything you said.

Argonaut's involvement was purely technical: they designed the SFX/2 hardware, they wrote all the software interfaces, they did most of the programming on the first two games. All of the actual game design--the levels, the character/object designs, the art, the music, etc--was by Nintendo. I'm not dismissing the idea that the Argonaut dudes threw their two cents in, but the assertion that they secretly did everything and let Nintendo take credit for it is bullshit.

Argonaut and Nintendo R&D2 (library team) developed the FX technology. Nintendo needed programmers who would be able to efficiently communicate with Jez San's FX team in the UK, so through Argonaut they essentially contracted three programmers (Dylan Cuthbert, Giles Goddard, and Krister Wombell) to fly to Japan and work as contract programmers inside EAD.

None of those three programmers ever returned to the UK to work for Argonaut. As for Star Fox SNES, as the game was developed internally at EAD, all the components come from them (music, art, polygon models, level design, character design, script).
 

Haldinian

Member
I'm pretty sure they went with the puppet styled art for the box because they must have gotten a lot of influence for starfox from a show called X-Bomber. For starfox 64 the great fox ship must be based on the ship from X-Bomber. They are practically identical.
Check it out

http://youtu.be/XD-9NZsYCQw
This show as a reference makes a lot of sense, more than the Thunderbird inspiration that Miyamoto mentioned sometimes.

I wouldn't mind the return of the puppet style, but I doubt they want to go that way (it even could scare more than one person). Also, I think that the the updated artwork of the amiibo banner and the Mario Kart 8 amiibo menu render of Fox, an slightly different version of the Smash design (which in turn is based on the Command design) is an official artwork of Star Fox U:

 

Shikamaru Ninja

任天堂 の 忍者
Additional Notes for OP

  • Star Fox U is produced by EAD Group No. 5. Just like Star Fox 64 3D. "Comprehensive Group" is incorrect.
  • Takaya Imamura, the character creator of Star Fox, is the game director.
  • Project Giant Robot might be its own game. It recently had a logo update and exclusively mentioned by Iwata as a product.
  • This seems like a significant project. I could see EAD additionally contracting Ganbarion for the on-rail missions, and another company to produce the cinematic work.
  • Online multiplayer?
 

Zalman

Member
Also, I think that the the updated artwork of the amiibo banner and the Mario Kart 8 amiibo menu render of Fox, an slightly different version of the Smash design (which in turn is based on the Command design) is an official artwork of Star Fox U:
I remember being confused about that Fox artwork. Maybe it is from the new game.
 

cacildo

Member
Yeah I remember when Assault came out people dreaded the on-foot stuff, and IMO it sort of ruined the game. It also ruined Rogue Squadron:Rebel Strike. Two Gamecube space combat games ruined by devs trying to fit in on-foot controls.

Do you want foot controls in Ace Combat too?
.

But that was because they had bad on foot controls

What happens if star fox u has good on foot controls, you can get in and out of the arwing whenever you want
 

Shikamaru Ninja

任天堂 の 忍者
Yeah I remember when Assault came out people dreaded the on-foot stuff, and IMO it sort of ruined the game. It also ruined Rogue Squadron:Rebel Strike. Two Gamecube space combat games ruined by devs trying to fit in on-foot controls.

Do you want foot controls in Ace Combat too?

It's just a whole different can of worms to make the game around on-foot gameplay. This is starfox not battlefield.

EAD nailed the controls with on-foot gameplay in the Star Fox 64 multiplayer. The problem is when Namco attempted that, the mechanic was ridiculously floaty and fast. Don't even mention Factor 5 as a reason not to try something gameplay wise.
 

Beartruck

Member
Personally, I find Miyamoto being in charge of Starfox is very troubling. Most of his decisions regarding the series have been straight up bad. He cancelled starfox 2 and he was the one who told rare to turn Dinosaur planet into starfox adventures. He's also defended more gimmicky aspects of the series by saying that starfox should be about whatever they want. I don't really think he understands this series.
 

Neff

Member
Not only has Nintendo not developed a Star Fox since Star Fox 64, but that was also the ONLY Star Fox they ever developed. Star Fox 1 and 2 were developed by Argonaut. In fact, saying Nintendo developed Star Fox 64 is a stretch. I've only barely played the unreleased Star Fox 2 but it's my understanding that that game was canceled even though it was basically finished and most of the work done on that game was later reused for Star Fox 64. In other words, Star Fox Wii U is really the first Star Fox game that Nintendo proper is developing.

Star Fox 1 & 2 were co-productions, with both titles being directed and assistant directed by Nintendo staff, in addition to a ton of Nintendo hands-on staff working on both titles. A huge majority of the game design, level design, visual design and sound is attributable to Nintendo. Argonaut's hand in the project was the FX chip design/pitch, the 3D shooter concept (before it became Star Fox) and programming/engineering duties.
 
I don't think on foot sections were the right way to evolve the Starfox gameplay. Personally 2 and 64 (kinda) did it wonderfully by having the Arwing transform into different types of mechs. Maybe if you were in some robot mech suit on the ground that had boosters and let you hover or something. Not just running around on foot shooting things with a blaster.

Anyway, the episodic release makes me wonder if the game is gonna be on the e-shop and have a new mission come out every couple of months, or just one big game but instead each mission has it's own "villain of the week" story. Hope it's the latter.
 

Escalario

Banned
I don't knnow why they even bother with this PoS franchise. Considering that it was selling like shit for 15 or so years, those resources could be placed in much better (both finanncially and in terms of gameplay) games.
 

Phocks

Member
I don't knnow why they even bother with this PoS franchise. Considering that it was selling like shit for 15 or so years, those resources could be placed in much better (both finanncially and in terms of gameplay) games.
I want to make a snide reply but they haven't released a good starfox game since 64...
 

10k

Banned
They're all one game. The Arwing can transform into a humanoid mech and battle enemies and large bosses in some missions :).
 

Boss Doggie

all my loli wolf companions are so moe
The only reason I'm against the puppet style is because it will fellate the "metal feet" crap.

EAD nailed the controls with on-foot gameplay in the Star Fox 64 multiplayer. The problem is when Namco attempted that, the mechanic was ridiculously floaty and fast. Don't even mention Factor 5 as a reason not to try something gameplay wise.

I disagree in that 64's multiplayer was shit though.
 
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