InfiniteNine
Rolling Girl
maybe the new one is a star fox 2 remake haha
Actually I'd like that in some official form so I'd be cool with it to see the downfall of Daddy McCloud's squad.
maybe the new one is a star fox 2 remake haha
Yeah I remember when Assault came out people dreaded the on-foot stuff, and IMO it sort of ruined the game. It also ruined Rogue Squadron:Rebel Strike. Two Gamecube space combat games ruined by devs trying to fit in on-foot controls.
Do you want foot controls in Ace Combat too?
It's just a whole different can of worms to make the game around on-foot gameplay. This is starfox not battlefield.
I just finally watched a playthrough of Star Fox 2 and there are some ideas there that have yet to be implemented that would be perfect for Wii U
Actually I'd like that in some official form so I'd be cool with it to see the downfall of Daddy McCloud's squad.
Yeah I remember when Assault came out people dreaded the on-foot stuff, and IMO it sort of ruined the game. It also ruined Rogue Squadron:Rebel Strike. Two Gamecube space combat games ruined by devs trying to fit in on-foot controls.
Do you want foot controls in Ace Combat too?
It's just a whole different can of worms to make the game around on-foot gameplay. This is starfox not battlefield.
Except in Star Fox case it was more due to rushed development coming from an arcade game. Notice how the on-foot and all-range levels are actually modified arena/multiplayer stages?
This is why I am pushing for a polished, fully-realized Assault than yet another 64 game.
Err... I never understood the obsession with a prequel telling James story. It's nothing special.
I honestly dont know what they can do with StarFox...the on-rails shooter genre is kind of a relic of the past. I am sure it will be fun and stuff but there is only so much you can do honestly.
I honestly dont know what they can do with StarFox...the on-rails shooter genre is kind of a relic of the past. I am sure it will be fun and stuff but there is only so much you can do honestly.
That was a very interesting read! I have little to add other than that I look forward to seeing what Nintendo has to bring to the table with this game. Thanks for the topic OP
Bayonetta 2 and Kid Icarus Uprising are both highly acclaimed titles that were recently released. They both share on-rails sections in common. With Kid Icarus it adds up to a sizable portion of the main conquest.
Not that I'm against on-foot missions or what Assault was trying to do, I really just don't think that is the direction their going with Star Fox U, and rather than saying 'it's not what I want so I'm not interested' I'm embracing what sounds fun and unique about it.
I'll totally eat crow now if there are on-foot missions (and online multiplayer, which I doubt is gonna happen).
It's a blessing and a curse having to be a genius all the time.
I just want a "regular" Star Fox game.
I hope this game isn't just a remake of Starfox 64 because that pic certainly makes it look like one
Agreed. And by that we mean an on rails arcade shooter. Primarily Arwing based with the odd excursion to tank or sub (or some new vehicle). While I enjoyed the all range mode levels in SF64 it was the on rail stuff that had me hooked. This is what SF is about. Please for the love of God don't give me on foot. That shit ruined SF assault.
They were only using 3DS assets as a stand-in actually.
I always took the episodic comment like the same way how Resident Evil Revelations did it.
Honestly I wish they'd just re-release that on the Wii U since they're taking forever to get 64 emulation going.
but the 3ds assets are... crap honestly. And it has disgusting bird Falco.
dat exaggeration
Were you off board on Starfox 64 when you could play as the cast out of vehicles too?
Not only has Nintendo not developed a Star Fox since Star Fox 64, but that was also the ONLY Star Fox they ever developed. Star Fox 1 and 2 were developed by Argonaut. In fact, saying Nintendo developed Star Fox 64 is a stretch. I've only barely played the unreleased Star Fox 2 but it's my understanding that that game was canceled even though it was basically finished and most of the work done on that game was later reused for Star Fox 64. In other words, Star Fox Wii U is really the first Star Fox game that Nintendo proper is developing.
Not only has Nintendo not developed a Star Fox since Star Fox 64, but that was also the ONLY Star Fox they ever developed. Star Fox 1 and 2 were developed by Argonaut. In fact, saying Nintendo developed Star Fox 64 is a stretch. I've only barely played the unreleased Star Fox 2 but it's my understanding that that game was canceled even though it was basically finished and most of the work done on that game was later reused for Star Fox 64. In other words, Star Fox Wii U is really the first Star Fox game that Nintendo proper is developing.
Argonaut's involvement was purely technical: they designed the SFX/2 hardware, they wrote all the software interfaces, they did most of the programming on the first two games. All of the actual game design--the levels, the character/object designs, the art, the music, etc--was by Nintendo. I'm not dismissing the idea that the Argonaut dudes threw their two cents in, but the assertion that they secretly did everything and let Nintendo take credit for it is bullshit.
This show as a reference makes a lot of sense, more than the Thunderbird inspiration that Miyamoto mentioned sometimes.I'm pretty sure they went with the puppet styled art for the box because they must have gotten a lot of influence for starfox from a show called X-Bomber. For starfox 64 the great fox ship must be based on the ship from X-Bomber. They are practically identical.
Check it out
http://youtu.be/XD-9NZsYCQw
I remember being confused about that Fox artwork. Maybe it is from the new game.Also, I think that the the updated artwork of the amiibo banner and the Mario Kart 8 amiibo menu render of Fox, an slightly different version of the Smash design (which in turn is based on the Command design) is an official artwork of Star Fox U:
Yeah I remember when Assault came out people dreaded the on-foot stuff, and IMO it sort of ruined the game. It also ruined Rogue Squadron:Rebel Strike. Two Gamecube space combat games ruined by devs trying to fit in on-foot controls.
Do you want foot controls in Ace Combat too?
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Yeah I remember when Assault came out people dreaded the on-foot stuff, and IMO it sort of ruined the game. It also ruined Rogue Squadron:Rebel Strike. Two Gamecube space combat games ruined by devs trying to fit in on-foot controls.
Do you want foot controls in Ace Combat too?
It's just a whole different can of worms to make the game around on-foot gameplay. This is starfox not battlefield.
Not only has Nintendo not developed a Star Fox since Star Fox 64, but that was also the ONLY Star Fox they ever developed. Star Fox 1 and 2 were developed by Argonaut. In fact, saying Nintendo developed Star Fox 64 is a stretch. I've only barely played the unreleased Star Fox 2 but it's my understanding that that game was canceled even though it was basically finished and most of the work done on that game was later reused for Star Fox 64. In other words, Star Fox Wii U is really the first Star Fox game that Nintendo proper is developing.
I want to make a snide reply but they haven't released a good starfox game since 64...I don't knnow why they even bother with this PoS franchise. Considering that it was selling like shit for 15 or so years, those resources could be placed in much better (both finanncially and in terms of gameplay) games.
EAD nailed the controls with on-foot gameplay in the Star Fox 64 multiplayer. The problem is when Namco attempted that, the mechanic was ridiculously floaty and fast. Don't even mention Factor 5 as a reason not to try something gameplay wise.