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Witcher 3: Official Gameplay Trailer

Dmax3901

Member
More stuff:

My question was asked during GT Live.

I asked if the part in the trailer that showed merchants moving into villages once Geralt had cleared the area of monsters was simple or complex.

He basically said both, then talked about if you kill cats, there will be more rats.

Basically it sounds pretty simple lol.

Also underwear is mandatory for Geralt as devs decided against dicks :D

Too many vertices.
 

Exentryk

Member
This is what I actually like about Bethesda/Zenimax. Basically all their games, even the ones from other teams working with them, have been games you can enjoy in their entirety without an internet connection save for DLC. And one of those games (Skyrim) sold 30 million copies. I think only RAGE had multiplayer (I'm not even completely sure about that).

I'd try the Bethesda games if they make games with non-custom characters. Have a fixed character, and a strong story built around that character. Having custom characters and the generic dialogue/story that'll fit any character doesn't appeal to me at all.

Witcher 3 is different, and is also why it will be my first WRPG.
 

Tovarisc

Member
My question was asked during GT Live.

I asked if the part in the trailer that showed merchants moving into villages once Geralt had cleared the area of monsters was simple or complex.

He basically said both, then talked about if you kill cats, there will be more rats.

Basically it sounds pretty simple lol.

Well he also talked about game doing a lot checks on who you have helped or killed or ignored or met etc. and how these conditions directly can affect who e.g. moves into cleared village. As idea this is very simple and obvious, but depending on scale of game it can mean metric ton of condition flags to track.
 

Dmax3901

Member
Well he also talked about game doing a lot checks on who you have helped or killed or ignored or met etc. and how these conditions directly can affect who e.g. moves into cleared village. As idea this is very simple and obvious, but depending on scale of game it can mean metric ton of condition flags to track.

Yeah I can't wait.

It was pretty surreal having my username and question read out by Kyle and answered by Damien, both people I have a lot of respect for.
 

Exentryk

Member
I didn't get a chance to listen to that interview. The only thing I'd like to know is:

- If the Signs can be mapped to shortcut buttons on the controller on PC (like R2+X = Igni, R2+O = Aard, etc).

Accessing the radial menu just breaks the flow of the combat.
 

RedSwirl

Junior Member
I'd try the Bethesda games if they make games with non-custom characters. Have a fixed character, and a strong story built around that character. Having custom characters and the generic dialogue/story that'll fit any character doesn't appeal to me at all.

Witcher 3 is different, and is also why it will be my first WRPG.

I didn't just mean Elder Scrolls and Fallout, but also Dishonored, RAGE, Evil Within, and Wolfenstein.
 

tuxfool

Banned
I didn't get a chance to listen to that interview. The only thing I'd like to know is:

- If the Signs can be mapped to shortcut buttons on the controller on PC (like R2+X = Igni, R2+O = Aard, etc).

Accessing the radial menu just breaks the flow of the combat.

Hmm, probably not, I'd bet on the controller layout mirroring whatever the consoles use. You could always have a keyboard with a controller.

Or alternatively join the wonderful world of keyboard macros.
 

Tovarisc

Member
Yeah I can't wait.

It was pretty surreal having my username and question read out by Kyle and answered by Damien, both people I have a lot of respect for.

I loved it how Damien was only one not to lose his shit and laugh/giggle like teenager when topic of dicks came up.

Overall decent Q&A even if actual new info was rather limited, but I think this was first time we heard about that item scaling mechanic?
 

Exentryk

Member
Hmm, probably not, I'd bet on the controller layout mirroring whatever the consoles use. You could always have a keyboard with a controller.

Or alternatively join the wonderful world of keyboard macros.

I can't play on the keyboard. Always used a controller. I am hoping some good soul mods such functionality for the controllers :(
 
Well he also talked about game doing a lot checks on who you have helped or killed or ignored or met etc. and how these conditions directly can affect who e.g. moves into cleared village. As idea this is very simple and obvious, but depending on scale of game it can mean metric ton of condition flags to track.

Yeah, if we think about all of the possibilities and choices in this game, it's mindblowing.
 

UrbanRats

Member
My question was asked during GT Live.

I asked if the part in the trailer that showed merchants moving into villages once Geralt had cleared the area of monsters was simple or complex.

He basically said both, then talked about if you kill cats, there will be more rats.

Basically it sounds pretty simple lol.

The talk he mentioned, where he expands on the subject.
 

Daverid

Member
So there is somekind item scaling in sense that when you pick up sword at e.g. level 17 and it will scale its stats to level 17 so you can use it immediately, but sword would have been originally intended for level 21. When you ding level 18 sword still will have level 17 stats.

Essentially, yes.

So if you're level 17 and you obtain a sword originally meant for level 21, it will scale down to level 17 and stay there permanently.
They also won't scale up, just down. So if you obtain a level 17 sword, at level 21, it will still only have level 17 stats.
 

Jedi2016

Member
Essentially, yes.

So if you're level 17 and you obtain a sword originally meant for level 21, it will scale down to level 17 and stay there permanently.
They also won't scale up, just down. So if you obtain a level 17 sword, at level 21, it will still only have level 17 stats.
Hm.. is there an option for this? Like if you don't equip the weapon, it stays at lv21 and you can save it for later?

Come to think of it, is there item storage? I guess there's those expanded saddlebags and such you can buy for Roach.
 

Daverid

Member
Hm.. is there an option for this? Like if you don't equip the weapon, it stays at lv21 and you can save it for later?

Come to think of it, is there item storage? I guess there's those expanded saddlebags and such you can buy for Roach.

Yes there's an item storage on Roach, which is upgradable to fit more.

However as to your former statement it's unknown. He explained the change pretty well in-depth, but did kind of leave out confirmation as to whether it was something that activated as soon as you looted the item, or when you equipped. To be honest it definitely sounds like the former, but we'll have to hold out for a little more information there I guess.
 

SaberEdge

Member
You really don't need to.

You're right, I don't need to. No matter how accurate or thorough the comparison is, there are always going to be those few people that deny the plain truth staring them in the face. So why bother? It's probably better to sit back and wait for the game to be released.

Besides, the conversation has thankfully turned to more important things. Hopefully people will drop the ridiculous, unsupported downgrade claims and we can continue talking about the more pertinent aspects of the game.
 

Exentryk

Member
So, if a level 10 Geralt obtains a level 20 weapon, the weapon downscales to level 10, and then stays at those level 10 stats permanently. It does not scale back to its original level 20 stats.

This is some bullshit! Hell, the weapon shouldn't even downscale, and there should not be any level lockout for weapon usage. If you've obtained a weapon after beating an enemy 10 levels higher, you deserve the stronger weapon.
 

~Kinggi~

Banned
So, if a level 10 Geralt obtains a level 20 weapon, the weapon downscales to level 10, and then stays at those level 10 stats permanently. It does not scale back to its original level 20 stats.

This is some bullshit! Hell, the weapon shouldn't even downscale, and there should not be any level lockout for weapon usage. If you've obtained a weapon after beating an enemy 10 levels higher, you deserve the stronger weapon.

Well he counters your arguement after he says that cause he knows people typically get mad at that but he is promising you will always have a better weapon waiting so they sound confident in their loot system.
 

DOWN

Banned
It's probably better to sit back and wait for the game to be released.
Regardless of your opinions, confidence in your comparisons, and "facts," waiting for release is a very good idea before declaring it the best looking open world game ever, or surely claiming downgrade without seeing ultra.
 

erawsd

Member
So, if a level 10 Geralt obtains a level 20 weapon, the weapon downscales to level 10, and then stays at those level 10 stats permanently. It does not scale back to its original level 20 stats.

This is some bullshit! Hell, the weapon shouldn't even downscale, and there should not be any level lockout for weapon usage. If you've obtained a weapon after beating an enemy 10 levels higher, you deserve the stronger weapon.

With the amount of weapons and armors in the game I doubt its a big deal in any case. Plus, if Im not mistaken, monsters arent going to be dropping weapons anyway. Instead, they will drop an item that allows you to craft weapons/armor, which is where the most powerful stuff comes from.
 

Exentryk

Member
Well he counters your arguement after he says that cause he knows people typically get mad at that but he is promising you will always have a better weapon waiting so they sound confident in their loot system.

With the amount of weapons and armors in the game I doubt its a big deal in any case. Plus, if Im not mistaken, monsters arent going to be dropping weapons anyway. Instead, they will drop an item that allows you to craft weapons/armor, which is where the most powerful stuff comes from.

I am yet to watch the vid myself, so I'll listen to the argument when I do watch it.

Even if you do get more weapons, the principle of downscaling weapon but not upscaling them to their original level is just bullshit. It's worse than the level lock out system. Whether this has much of an impact in the game is probably secondary to the idea of using it in the first place.
 
I'd expect this game to absolutely big gigantic in terms of its file size across all platforms.

However, on the XBO https://store.xbox.com/en-CA/Xbox-O...ild-Hunt/810967a8-b286-4eef-b02a-d16bbe55f85f

It's only 25.15GB. I would expect the game to be closer to around 50GB from the size of the world and the level of detail it will contain.

Is this a mistake, and has the file size for PC (naturally would be larger) or the PS4 been released yet?

PC is confirmed 35 gig, PS4 is unknown and has a tentative 50 gig listing on PSN.

Even if you do get more weapons, the principle of downscaling weapon but not upscaling them to their original level is just bullshit. It's worse than the level lock out system. Whether this has much of an impact in the game is probably secondary to the idea of using it in the first place.

They had better make it where it's just that if you equip it, it then scales down but I don't like it as well. I like the carrot.
 

zkorejo

Member
With the amount of weapons and armors in the game I doubt its a big deal in any case. Plus, if Im not mistaken, monsters arent going to be dropping weapons anyway. Instead, they will drop an item that allows you to craft weapons/armor, which is where the most powerful stuff comes from.

I am not sure how I feel about this yet tbh. Haven't seen the interview myself so I am not sure if I get this correct.I wont complain until I play the game to see how it plays out.

If I go to a higher difficulty level area and get the higher level loot than my current level, shouldn't I be rewarded for it and not punished? I understand locking items from using until you reach a certain level but I dont understand why they chose the weapon should downgrade at your character's level permanently. It should atleast scale as high as it was supposed to be initially.

I understand this is to keep the game competitive and keeping Geralt from being OP, but IMO, it kills the motive of exploring difficult/higher level areas in hopes to find great loot.

If its not a weapon but a schematic.. Lets say we find a schematic for a (level 20) Sword with the player being on level 10, and if we choose to craft that item later on at level 20... will it still be downgraded because we found it when we were at Level 10? I hope not.
 

SaberEdge

Member
Regardless of your opinions, confidence in your comparisons, and "facts," waiting for release is a very good idea before declaring it the best looking open world game ever, or surely claiming downgrade without seeing ultra.

I honestly would prefer to wait for the final version. The main reason I got involved in this and did those comparisons in the first place is because, despite everything we've seen, there are still people clinging desperately to their downgrade claims.

I still haven't seen a single good comparison from the downgrade people. I'm talking about comparing like-for-like scenes or at least attempting to compare similar scenes. Instead we get silly comparisons of vastly different areas and lighting conditions or, worse yet, bare assertions to the effect that the lighting, textures, character models, effects, etc. are all supposedly "way worse" in the newer footage.

I personally do think we have enough evidence, assuming things don't change drastically between now and release, to draw a few tentative conclusions. Still, because many people are not good at judging the relative quality of assets and techniques used in different combinations and settings, it's better if we wait until we have access to the full content of the game and can compare each scene like-for-like.
 
Where can I read a good lore guide for this? I'm really interested in this game, but don't own an Xbox to play TW2 and my PC can barely run Fez (so no TW1 or 2 for me there, either).
 

erawsd

Member
I am not sure how I feel about this yet tbh. Haven't seen the interview myself so I am not sure if I get this correct.I wont complain until I play the game to see how it plays out.

If I go to a higher difficulty level area and get the higher level loot than my current level, shouldn't I be rewarded for it and not punished? I understand locking items from using until you reach a certain level but I dont understand why they chose the weapon should downgrade at your character's level permanently. It should atleast scale as high as it was supposed to be initially.

I understand this is to keep the game competitive and keeping Geralt from being OP, but IMO, it kills the motive of exploring difficult/higher level areas in hopes to find great loot.

If its not a weapon but a schematic.. Lets say we find a schematic for a (level 20) Sword with the player being on level 10, and if we choose to craft that item later on at level 20... will it still be downgraded because we found it when we were at Level 10? I hope not.

That will depend on how they go about converting those levels. I think it would be great if the higher level item takes into account the amount of levels it is being downgraded. If the level 20 just downscales into a sword the same as the one I got off a bandit, that would suck. However, if that gets converted into a very powerful rare or legendary level 10 sword then that is a great reward. I'm not going to care that the sword doesnt scale or feel like eI've missed out because by the time I'm level 20, I'm going to be trying to take down a level 30.
 

zkorejo

Member
That will depend on how they go about converting those levels. I think it would be great if the higher level item takes into account the amount of levels it is being downgraded. If the level 20 just downscales into a sword the same as the one I got off a bandit, that would suck. However, if that gets converted into a very powerful rare or legendary level 10 sword then that is a great reward. I'm not going to care that the sword doesnt scale or feel like eI've missed out because by the time I'm level 20, I'm going to be trying to take down a level 30.

Yes, maybe the stats of that weapon will make it better than any other average weapon at the same level.

We probably will have to wait and play the game to find out how this system exactly works.
 

erawsd

Member
They shouldve done a "making of" video, I would love to see them argue whether or not they should have dick physics in the game.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Is that :/ as in sucks you spoiled it for yourself or :/ as in it seems lame.

:/

:/ as in this series is weird.

I guess it's a fine line between spoilers. The Witcher series is an unofficial continuation of the books, made for people familiar with the lore and also those who aren't. Geralt has amnesia so they more or less reset everything. But at the same time the series occasionally, and frustratingly, dips into assumed knowledge territory. As someone who hasn't read the books it's a bit of a pain. Yennifer was barely touched on in both The Witcher. Same goes for Ciri. Yennifer was mentioned in The Witcher 2 through flashbacks. But The Witcher 3 makes both characters hugely important when, to someone unfamiliar with the books, they don't seem to be. Then you read up on the book info and go "Oh, I get it now". And you wonder if that's supposed to be spoilers, detrimental to the story of the games, given their approach to new The Witcher fans. Or if it's not really supposed to be a spoiler at all, as said they're unofficial continuations of the books.

So that makes Ciri weird. Because there's a lot of really important massive shit to do with her that, having now read about her, would be known to anybody who has read the books. You can really clearly see where Wild Hunt is going and why. But someone who hasn't read the books won't know, and I wonder to what extent the game will explore her character. "She's returned, Geralt" doesn't really mean anything to people who haven't read the books, because she didn't exist until Wild Hunt.
 

patapuf

Member
:/ as in this series is weird.

I guess it's a fine line between spoilers. The Witcher series is an unofficial continuation of the books, made for people familiar with the lore and also those who aren't. Geralt has amnesia so they more or less reset everything. But at the same time the series occasionally, and frustratingly, dips into assumed knowledge territory. As someone who hasn't read the books it's a bit of a pain. Yennifer was barely touched on in both The Witcher. Same goes for Ciri. Yennifer was mentioned in The Witcher 2 through flashbacks. But The Witcher 3 makes both characters hugely important when, to someone unfamiliar with the books, they don't seem to be. Then you read up on the book info and go "Oh, I get it now". And you wonder if that's supposed to be spoilers, detrimental to the story of the games, given their approach to new The Witcher fans. Or if it's not really supposed to be a spoiler at all, as said they're unofficial continuations of the books.


So that makes Ciri weird. Because there's a lot of really important massive shit to do with her that, having now read about her, would be known to anybody who has read the books. You can really clearly see where Wild Hunt is going and why. But someone who hasn't read the books won't know, and I wonder to what extent the game will explore her character. "She's returned, Geralt" doesn't really mean anything to people who haven't read the books, because she didn't exist until Wild Hunt.

From bits and pieces of the trailers, we see the scene when Geralt brings "young Ciri" to kaer Mohen. That's an event from the books.

I assume they'll establish at least the basics of her backstory, considering that they've done a good job (if a little fast paced) at introducing the world so far i'm confident it will be done well. They also mentioned the Ciri parts would be about 10 hours, that's a decent chunk of time to developp a character.

But yeah, Ciri is as much the protagonist of the witcher series as Geralt is. Intorducing her only at the end of the trilogy is a bit late.
 

Corpekata

Banned
I don't think it's fair to say Yennefer seems unimportant if you've only played the games. Finding out about her is one of Geratl's main goals. I mean the second game ends on finding out her fate and Geralt going off to find her.

I agree on them not building up Ciri though.
 

erawsd

Member
:/ as in this series is weird.

I guess it's a fine line between spoilers. The Witcher series is an unofficial continuation of the books, made for people familiar with the lore and also those who aren't. Geralt has amnesia so they more or less reset everything. But at the same time the series occasionally, and frustratingly, dips into assumed knowledge territory. As someone who hasn't read the books it's a bit of a pain. Yennifer was barely touched on in both The Witcher. Same goes for Ciri. Yennifer was mentioned in The Witcher 2 through flashbacks. But The Witcher 3 makes both characters hugely important when, to someone unfamiliar with the books, they don't seem to be. Then you read up on the book info and go "Oh, I get it now". And you wonder if that's supposed to be spoilers, detrimental to the story of the games, given their approach to new The Witcher fans. Or if it's not really supposed to be a spoiler at all, as said they're unofficial continuations of the books.

So that makes Ciri weird. Because there's a lot of really important massive shit to do with her that, having now read about her, would be known to anybody who has read the books. You can really clearly see where Wild Hunt is going and why. But someone who hasn't read the books won't know, and I wonder to what extent the game will explore her character. "She's returned, Geralt" doesn't really mean anything to people who haven't read the books, because she didn't exist until Wild Hunt.

I think between TW1 and TW2 CDPR completely changed their minds about the direction they wanted to take the series. TW1 was much looser with the lore and they re-imagined a lot of elements from the books. Alvin is sort of a stand in for Ciri that completely contradicts the book lore. The Wild Hunt is also not quite how it is described in the books. With TW2 they decided to be a little more faithful and they've since kinda buried a lot of the plot points from that game. (poor Shani)

In a sense, it feels like TW3 is them going back and retelling the story of Ciri and the Wild Hunt in a way thats more aligned with the source material.
 

boskee

Member
Bestiary screen (from the latest Famitsu). Looks like we'll see the recommended bombs, signs and potions. Also seems to be PS4 screenshot.

Cb4i897.jpg
 

Denton

Member
I think between TW1 and TW2 CDPR completely changed their minds about the direction they wanted to take the series. TW1 was much looser with the lore and they re-imagined a lot of elements from the books. Alvin is sort of a stand in for Ciri that completely contradicts the book lore. The Wild Hunt is also not quite how it is described in the books. With TW2 they decided to be a little more faithful and they've since kinda buried a lot of the plot points from that game. (poor Shani)

In a sense, it feels like TW3 is them going back and retelling the story of Ciri and the Wild Hunt in a way thats more aligned with the source material.

This is well said. TW1 feels a bit fanfictiony. It has some great plot elements (Alvin being who he is was pretty damn cool twist) but it not exactly faithful to books.
TW2 is already pretty much perfect though.
And in the books, the whole Wild Hunt bussiness was actually left unresolved by Sapkowski, so it makes sense CDP decided to finish it off.

Shani's importance in the first game was kinda overstated compared to books, so it was not surprising they left her out of TW2. I have no doubt she will appear in the first expansion though.
 

Tovarisc

Member
Hm.. is there an option for this? Like if you don't equip the weapon, it stays at lv21 and you can save it for later?

Come to think of it, is there item storage? I guess there's those expanded saddlebags and such you can buy for Roach.

He said downscale would happen moment you pick item up and get it into your inventory.

I am not sure how I feel about this yet tbh. Haven't seen the interview myself so I am not sure if I get this correct.I wont complain until I play the game to see how it plays out.

If I go to a higher difficulty level area and get the higher level loot than my current level, shouldn't I be rewarded for it and not punished? I understand locking items from using until you reach a certain level but I dont understand why they chose the weapon should downgrade at your character's level permanently. It should atleast scale as high as it was supposed to be initially.

I understand this is to keep the game competitive and keeping Geralt from being OP, but IMO, it kills the motive of exploring difficult/higher level areas in hopes to find great loot.

If its not a weapon but a schematic.. Lets say we find a schematic for a (level 20) Sword with the player being on level 10, and if we choose to craft that item later on at level 20... will it still be downgraded because we found it when we were at Level 10? I hope not.

Idea behind this loot system is to reward people with feeling of constant improvement through exploring, conquering content and getting new better items. If they have healthy amounts of gear in the game to be found and crafted most people won't even notice scaling as there won't be shortage of gear.

We don't know how and even if schematics or crafted items scale at all .

Bestiary screen (from the latest Famitsu). Looks like we'll see the recommended bombs, signs and potions. Also seems to be PS4 screenshot.

Cb4i897.jpg

This would go hand in hand with last night GT Q&A where dev said that as you do research and learn about monsters you gain deeper knowledge about them. What they are weak to, where they usually nest, does time of day affect them etc. To have UI interface like this to highlight that information makes sense.

I think between TW1 and TW2 CDPR completely changed their minds about the direction they wanted to take the series. TW1 was much looser with the lore and they re-imagined a lot of elements from the books. Alvin is sort of a stand in for Ciri that completely contradicts the book lore. The Wild Hunt is also not quite how it is described in the books. With TW2 they decided to be a little more faithful and they've since kinda buried a lot of the plot points from that game. (poor Shani)

In a sense, it feels like TW3 is them going back and retelling the story of Ciri and the Wild Hunt in a way thats more aligned with the source material.

Funnily enough Sapkowski was most involved with writing of Witcher 1 so in a sense it should be closest and most faithful to lore set by books.
 
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