still on the fence about this game, but from what little I've seen it does look good. For those of you who are wondering what the PS4 version looks like you can get a glimpse here
https://www.youtube.com/watch?v=PNqmGT9mkOg
I really they fix the shitty menu and inventory system. I also hope this is focused and not some DA:I thing where there are hundreds of hours of fetch quests.
still on the fence about this game, but from what little I've seen it does look good. For those of you who are wondering what the PS4 version looks like you can get a glimpse here
https://www.youtube.com/watch?v=PNqmGT9mkOg
I expect the PS4 version will look VERY similar to the PC version aside from IQ/Resolution and HairWorks.
Its just what Danny and Andy can do with a budget and time.Gamespot rising the bar
I really they fix the shitty menu and inventory system. I also hope this is focused and not some DA:I thing where there are hundreds of hours of fetch quests.
You expect it to look similar aside from IQ? Lol
It's just a reuploaded trailer.
still on the fence about this game, but from what little I've seen it does look good. For those of you who are wondering what the PS4 version looks like you can get a glimpse here
https://www.youtube.com/watch?v=PNqmGT9mkOg
Though as I said, I expect the PS4 version will look VERY similar to the PC version aside from IQ/Resolution and HairWorks.
You expect it to look similar aside from IQ? Lol
This reminds me of when people here said that The Witcher 2 was beyond what we should expect out of PS4.
I hope the PS4 version is up to par whenever they get around to showing it. Not even a single trailer or gameplay shot
Not the best example of gameplay obviously but there are a few shots of the PS4 menus, character armor and weapons screens in there. Maybe its the same trailer with PS4 button prompts?
That looks like the same trailer they showed a couple of weeks ago. I'm not sure that's PS4.
The 'PS4' at the end of the video title just tells you what PlayStation system it's going to be released on.
Not all of it is PS4, but there are some shots of PS4 gameplay or at least game play with PS4 button prompts. See my post above.
The resolution will be higher on some PC's (Mine), the AA will be better, and probably the LoD settings/pop in. Aside from that and hairworks, I don't see the two looking that drastically different.
9 times out of ten "gameplay" with PS4 buttons or "gameplay" with Xbone buttons is PC gameplay with [insert console] button prompts.
... well, ok 8 times out of 10.
Are CDProjekt's games stable out of the gate? I'm finishing off Witcher 2 right now on PC, and I'm wondering whether I should buy day one or wait for the inevitable Enhanced Edition.
Are CDProjekt's games stable out of the gate? I'm finishing off Witcher 2 right now on PC, and I'm wondering whether I should buy day one or wait for the inevitable Enhanced Edition.
I haven't been a big GameSpot fan since the Greg Kasavin days, but that video was pretty good. I'll definitely be checking out the rest.Gamespot rising the bar
Not all of it is PS4, but there are some shots of PS4 gameplay or at least game play with PS4 button prompts. See my post above.
Who the hell said that? Witcher 2 was a DX9 game (wasn't it?). Just all kinds of stupid.
I really don't know what you expect from the same game. It's like you expect the game to look completely different.
What do you expect from better graphics from one platform to another, realistically?
In part one of our three part series, Danny investigates the history of this beloved RPG franchise and introduces how Wild Hunt's prologue area attempts to introduce newcomers.
http://www.gamespot.com/videos/introducing-the-witcher-3-wild-hunt/2300-6424503/
I haven't been a big GameSpot fan since the Greg Kasavin days, but that video was pretty good. I'll definitely be checking out the rest.
That mentality was rampant here before the official PS4 announcement. People constantly said that expecting anything beyond what the Witcher 2 was doing was unrealistic. I always scoffed at this notion.
Huh?
Not sure where you are going with this.
Some are acting as if this will be like Shadow of Mordor on PS4 vs PS3. It won't.
The game will largely have the same effects, textures, models, etc in play on both PS4 and PC. The PS4 version is also 1080p, so it will match MOST PC gaming rigs resolution. (I will be playing at whatever the highest resolution I can squeeze out of my 970 FTW is on my 4K display). Really, as I said before, I expect IQ to be the biggest difference. With some smaller differences like LoD/Pop in, Hair Works, and anything else that is Nvidia exclusive.
Are CDProjekt's games stable out of the gate? I'm finishing off Witcher 2 right now on PC, and I'm wondering whether I should buy day one or wait for the inevitable Enhanced Edition.
Huh?
Not sure where you are going with this.
Yes. I own both versions, and I fully expect the game to look relatively the same on both platforms.
The resolution will be higher on some PC's (Mine), the AA will be better, and probably the LoD settings/pop in. Aside from that and hairworks, I don't see the two looking that drastically different.
This reminds me of when people here said that The Witcher 2 was beyond what we should expect out of PS4. Look at us now.
Has Nvidia said they are using anything other than hairworks for the witcher? I seem to remember a slide somewhere.
Nice video, surprised it didn't touch on CDPR almost going under from the attempt to port the first game to the 360 but well worth a watch.
I guess it's your definition of 'drastically different' that I'm curious about. What would you say would be drastically different in the graphics of the same game on two different platforms and would it be a reasonable expectation from the developer?
I know you've got a GTX 970 and a 4K screen. I saw you talking about them probably just after you bought them. You seemed really excited about them too.
going under because they're doing a port? interesting.
going under because they're doing a port? interesting.
CD Projekt Red didn't have the internal capacity to handle White Wolf development as well, so an impressive pitch won French studio Widescreen Games the job. CD Projekt Red wanted control, so Atari paid CD Projekt Red to get the game made.
After five months there were problems, and CD Projekt donated a dozen developers to the French studio to help out. Then more problems, and Iwiński began to suspect Widescreen's heart wasn't in it beyond being paid for reaching milestones. Adam Badowski had to fly down to help the studio crunch to produce an important vertical slice of the game for an Atari conference in Lyon, and it went down a storm, to cheers of "bravo!". But two weeks later there was another problem, and Widescreen wanted to push White Wolf back four to five months.
"I was ashamed at the time. We burned a lot of money - our money - and then the next time I was in touch with Phil he told me that he is very very sorry but they have to send us a Bridge notice and we'll have to repay them the money that they gave us."
Iwiński flew to New York to negotiate and ended up signing over North American rights to The Witcher 2 years before the game had been made. "This would be repaying the debts for White Wolf," Atari had declared.
In May 2009, CD Projekt Red confirmed that work on The Witcher: White Wolf had been suspended. In reality, everything had been thrown in the bin - nothing was reused. "We wasted so much time," laments Iwiński today.
Borderless Windowed mode is the new hotness though.
That 60 FPS with free triple-buffered vsync.
I can drink potions in combat? Time to preorder!