Unhandled Exception
Member
8 years later and this game still has a competitive scene? Let alone one big enough to convince Valve that it is worth fostering?
Fucking what.
Fucking what.
I think the important takeaway from the video was that when it does release, 1) it will not be exactly what we want but 2) it will be updated and iterated on.
It's very unlikely that matchmaking will be "vanilla 6v6" right off the bat (or ever ... even comp uses some of the new items), but if Valve cares enough to work with all these people who are playing 6v6 comp then it stands to reason that common competitive formats will be supported in the long run.
I don't really care about CS:GO competitive. What I want is:
CTRL+F "removes 'class update items'"
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WELP. When Team Fortress 2 goes back to the "competitive"/vanilla mode where each class had a specific role and way to play it, I'll consider playing Team Fortress 2 again.
The whole backburner/flare gun/etc. items just drew me away from the game.
Most of the new weapons are actually alright
Some are plain fucking stupid (rocket jump boots, parachute, demo's shenanigans, etc), I'll agree to that.
Most of the new weapons are actually alright
Some are plain fucking stupid (rocket jump boots, parachute, demo's shenanigans, etc), I'll agree to that.
I used Gunboats ever since I wanted to learn how to aim rockets better. I won't have any other fallback if I miss, so it pushed me to make each rocket count. It really paid off in the end.
And I guess it's been really long since I played. I didn't know GB was considerable on competitive, let alone core. It used to be a joke.
It won't be 6s. It'll be highlander, almost guaranteed. That was part of the original plan a year ago, at least. Valve consider highlander to be the "proper" comp TF2 environment so every class is represented.
It's kind of a shame that after 8 years of the community saying "this is how we play comp" that Valve still isn't into it. Like, I know the game wasn't designed for comp play to begin with but if you're gonna support it at this point, you may as well go all-in.
the rocket jump game is real. mastering that and getting around the map far quicker as a result is something I would consider key for soldier players. separates the men from the ladies
Highlander is on the rise (and has been for awhile) and is the most popular format for amateur leagues, which are probably the people who would most benefit from a comp lobby.
Oh, interesting ... admittedly, I haven't played on a team since '09 and fell out of the game for a long time afterward. Highlander was an amusing idea at best, back then.
Holy shit! I might just jump back in.
I really don't think TF2 is very good as a competitive game unless the competitive matches are played without crits. Crits, and the fact that they can happen on ANY weapon are the single reason that make it not a viable competitive game and more of a stupid fun one. Don't get me wrong, I love TF2, it's a lot of fun, and they have built up a great legacy on this game as it's been active for EIGHT YEARS, but in no way shape or form is it fit to be a competitive game unless the games are played with crits disabled.
I really don't think TF2 is very good as a competitive game unless the competitive matches are played without crits. Crits, and the fact that they can happen on ANY weapon are the single reason that make it not a viable competitive game and more of a stupid fun one. Don't get me wrong, I love TF2, it's a lot of fun, and they have built up a great legacy on this game as it's been active for EIGHT YEARS, but in no way shape or form is it fit to be a competitive game unless the games are played with crits disabled.
I really don't think TF2 is very good as a competitive game unless the competitive matches are played without crits. Crits, and the fact that they can happen on ANY weapon are the single reason that make it not a viable competitive game and more of a stupid fun one. Don't get me wrong, I love TF2, it's a lot of fun, and they have built up a great legacy on this game as it's been active for EIGHT YEARS, but in no way shape or form is it fit to be a competitive game unless the games are played with crits disabled.
Random crits have been disabled in all forms of competitive TF2 for years, same with random spread.
Chances are, crits will be disabled for matchmaking. There isn't a single ruleset out there that have crits on.
Random damage and bullet spread either, I don't believe.
There is a competitive scene and a mode for competitive tf2 already thought. And it all works pretty well.
No word on how they'll handle classes in queues?
VOD will be up soon if you missed it. Some of the main points from the cast...
- Valve wants to implement matchmaking in order to gather data for weapon balance and serve as an "end-game" for players to aspire to beyond pubbing.
- Format and team size are up in the air still, though Valve's interested in eventually having multiple queues. They're weighing convenience/speed of matchmaking vs TF2's population size. Will likely be different from existing competitive formats especially with regards to class/weapon limitations, so people used to current 6s and HL should keep an open mind.
- Ladder will likely be based on a rating of one's general TF2 skill, rather than a per class ranking.
- Source 2 port of TF2 is not happening any time soon since they don't see an immediate need for it.
- ETA is Valve-time. They do have a matchmaking system working internally and have been working on it at least since the fall of last year.
- The current TF2 team has some new blood, comprises ~4-8 people, and shares an office with CSGO devs. They'll remain in contact with the competitive scene moving forward and are already working on requested bug fixes and features like more customizable crosshair support, HUD changes, fixing demo functionality, etc. They're also willing to send merch to tournaments in the future.
Exciting stuff. :>