how dare you insult lord iwata? nintendo is amazing!!!What's with all the snark in this thread? None of it negates the fact that Nintendo for some inexplicable reason ruined the color palette of their own games by screwing around with the color balance.
Some people truly take any and all critiques of Nintendo personally and respond with baseless derision.
I think if these are intentional, maybe there should be an added option in the emulation menu to adjust brightness from -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5.
If they're not intentional then I hope they can be updated and fixed.
how dare you insult lord iwata? nintendo is amazing!!!
Correct me if I'm wrong, but that pretty clearly looks like a comparison on the exact same screen. If the display device is exactly the same then I'd say an offscreen comparison is fine.
I think if these are intentional, maybe there should be an added option in the emulation menu to adjust brightness from -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5.
If they're not intentional then I hope they can be updated and fixed.
That's just horrid.Here's a pair of screenshots I took using Miiverse a few days ago.
Amiibo Tap:
NES Remix II:
I honestly don't know how they could screw something like this up. SNES games run flawlessly, but everything else is crap.
I can confirm that this is true. When you enter the Virtual Console menu, the mini screenshot you see in the top left corner is what the game SHOULD look like. The title screens (on the Wii U OS) are also brighter than they are in-game.
Come to think of it, they did this with the 3D Classics version of Kirby's Adventure. I remember being thrown way off with the default lighting until I discovered there was a varying brightness option.
So would this imply that the brightness settings are not applicable while in the VC menu? If the correct brightness settings are there in some way, then it is even weirder that the game brightness is way too dark.
Here's a pair of screenshots I took using Miiverse a few days ago.
Amiibo Tap:
NES Remix II:
Okay? thanks for letting me know.This is just as bad as the pro-Nintendo snark, though.
All the Wii VC stuff is okay though, right? I didn't notice anything that seemed out of place with that stuff, whether SNES, N64, Neo Geo, TurboGrafx, or anything.
Okay? thanks for letting me know.
Yeah the colors in SMB3 are all wrong. It's a shame because I love the game so much.NES Virtual Console games on the 3DS don't look right either. They're all darker than they should be. I thought it was my screen at first, but after upgrading from an OG 3DS to a 3DS XL I realized there was no difference in color. :\
Yeah the colors in SMB3 are all wrong. It's a shame because I love the game so much.
Not quite. The 8:7 to 4:3 stretching ruins it; once you see native 8:7, you can't go back: http://www.neogaf.com/forum/showpost.php?p=158978419&postcount=92
No Wii U VC platform has what I'd consider to be good emulation quality. The GBA is the closest, but the heavy handed gamma correction washes things out and muddles the color quality.
The NES takes the cake, though. What should be the simplest console to emulate ends up being the shittiest. The colors are awful and muted, and the general image is a blurry mess.
Seeing what Nintendo does with the same source content in Mario Maker makes it clear that they know how these games should look. That holds true for the NES and SNES Mario games- in Mario Maker, they both appear vibrant and sharp, with the original 8:7 proportions intact. Why the VC emulation is so far off the mark is a mystery.
And yes, the fact that 3DS does NES emulation way, way, better doesn't help clear it up any.
Honestly sounds like a bug, tbh. I wonder if this is the sort of thing that Nintendo are aware of but just don't think is worth fixing. Still finding it very hard to believe it's a design choice.
Yeah it's definitely there. I just find it hard to believe they would deliberately make their games look duller like this. Usually when you have issues related to color accuracy on the part of publishers/tech companies/etc. it's about making things overly vibrant.I don't know what's wrong with their emulation, but here's some proof. This is the coup de grâce. The "restore point" image is how the game SHOULD look.
they can be updated. even some Wii VC games were updated at some point to fix stuff (SF64 certainly was updated once and the old version wouldn't work until you downloaded it again)
Yeah, why hasn't any news publication called out Nintendo for this? I did a test not too long ago, and apparently, the dark filter is only on when the game is being played. But tap the gamepad screen & check out the small screenshot box (where you can create save states), and the filter is turned off. I did ths Mario 64 & Kirby Super Star, and they both look brighter than how they are presented when you switch back to playing them.wow that was a quick ban
I hope Nintendo will be forced into a response about what is going on here.
Yeah, why hasn't any news publication called out Nintendo for this?
Common optical illusion. Had to check it myself.
E: Well I'm late now. But it's a decent example.
I personally think Paper Mario looks way, way too dark on Wii U but of course the OP has to be two screenshots where the lighter one looks like crap.
Why hasn't any news publication called out Konami for sitting on the entire Hudson portfolio, even on basic fish-in-a-barrel stuff like putting it on the Virtual Console?
I'd like to see both happen but I expect neither will.
the current journalists only care about the newest and shiniest games. they couldn't give 2 cents about games that came out 25 years ago.
maybe when this industry is old enough, people will finally understand how valuable past material is. cinema was the same way very early on and a ton of classic stuff from the early 20th century was lost because people didn't give a shit back then. now look at how movies are preserved. that industry is over 100 years old now. gaming doesn't even have 1/3 of the time around.
the current journalists only care about the newest and shiniest games. they couldn't give 2 cents about games that came out 25 years ago.
maybe when this industry is old enough, people will finally understand how valuable past material is. cinema was the same way very early on and a ton of classic stuff from the early 20th century was lost because people didn't give a shit back then. now look at how movies are preserved. that industry is over 100 years old now. gaming doesn't even have 1/3 of the time around.
Gonzo (or anyone), have you tried just boosting the brightness and contrast of your TV/monitor? Does it do the job?
I was gonna grab PM64, but that darkness is really putting me off. Would love to hear if someone has 're-corrected' the colour.
Nintendo should understand this more than anyone else. They have the most valuable and desirable back catalog of any single publisher. Not sure why they took such a big step back with the Wii U VC. Wii VC was pretty good (for the Nintendo and Sega systems at least). I just don't get it.
The original cartridges still exist, you know. As does the Wii VC version which apparently is superior (and probably has sold like 100x more than the WiiU VC). Then there's all the ROMS of the game floating out there. The WiiU version is completely irrelevant when it comes to preservation.
this is something the publishers should be doing. not the users. imagine if Disney went all crazy and decided to not re-release the Star Wars trilogy anymore just because there's already versions out there that people can just "preserve" by ripping the BDs or DVDs or if they released a version that looks worse than the first VHS release. the shitstorm would be endless.
You can knock Nintendo for stuff like having Paper Mario look really dark but the fact is they're on track if not further ahead in terms of the games they're releasing on Virtual Console compared to the Wii. The big difference is third parties, specifically Sega, SNK, Square-Enix and Konami. Why they do what they do, who knows.
I thought this was intentional to avoid potential epilepsy lawsuits and stuff to that nature? Somebody in the press did investigate I think.... Wish I could recall where I read that. But Jesus folks I don't think it's because of some ridiculously extreme incompetence. I'm pretty sure these are the same folks porting the games that they have been for a while.
well, you don't see random joes preserving cinema reels from the 1920s casually.
The Genesis Virtual Console died so that the Sega 3D Classics could live. And that's a net positive, IMO.
Not sure I agree with the first statement, either.
You can't hook up a projection reel and simply copy it over to your computer.
By contrast, pretty much every single cartridge ever made can be hooked up to a computer and dumped and you need very little technical knowhow to do so, thanks to backup loaders and devices such as the retrode.
Almost every single retail game from every single console from the PS2/GC era and below has been categorised, backed up and archived. And this is purely down to the homebrew/hobbyist/backup community.
Even now, as shown on http://3ds.essh.co, every single new release on the 3DS and Wii U is being categorised and backed up.
So yeah.
well, it's true that the digital era has brought some advantages over stuff from 100 years ago but that doesn't mean the publishers should just become lazy and pass that job to users dedicated enough to do it.
there's also issues wth games that are not properly playable outside their original setup such as Satellaview games or 64DD games. we're kinda getting to a point they'll be saved from disappearing with their aging formats but it's such a huge hassle over something Nintendo themselves could solve with a VC release easily.