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Verge: New Hololens impressions "demo videos are all basically a lie"

Ushay

Member
What about the other mostly positive opinions of behind closed door demo's?

Verge's Opinion > Everyone Else
 

Daviii

Member
What about the other mostly positive opinions of behind closed door demo's?

Verge's Opinion > Everyone Else

All the serious journalists say the same.

Anandtech said:
So my expectations were not met, and I can attribute that to the demos that were provided online and during the keynote. The actual experience was almost nothing like that, and what was shown on stage was amazing.

Arstechnica said:
Whatever the cause, it profoundly changed the experience. The unit I used improved every aspect of the HoloLens experience—the fit, the sound, the weight, the appearance—except for the part tying it all together. The holograms. They were simply too damn small.
 

GorillaJu

Member
I know some people developing a VR device, and one of the guys has a PHD in projection tech similar to the Hololens. Without naming hololens in particular, he said that there are just too many limitations to the technology and at least until now, there hasn't been any sign that it's worth investing in.
 

Sagroth

Member
To be honest, the Hololens initially was not something I cared all that much about. I am very sold on VR(own an Oculus Dev kit 1st generation), but VR interests me more than AR, and I am leery of Microsoft devices after how bad my spouse and I got burned on Kinect 1&2 compared to what was advertised.

I had been getting more interested and hopeful in the past few weeks, but this rather has me worried again. I think this might be one of those devices that won't actually do as promised until 4 iterations later(Kinect 2.0 STILL won't do the stuff the E3 video promised us version 1 would do, for example).

I'm hoping they get this stuff ironed out before release, as the promise is becoming something that interests me more and more.
 
Sure, the FOV needs to be expanded..

But this headet is currently: mapping spaces to 3D, tracking eye movement, processing skeletal tracking, projecting a 3d onto your eyes, and running Windows 10.

I guess I don't get all the hate and despair?
This thing is still a prototype...

I am just excited that we are this close to AR this soon...
 

Nanashrew

Banned
what the... that's terrible! I hope GAF has complained about this back in the days

I can't complain too much. I was amazed for all the wrong reasons that it made the whole thing hilarious. Konami's 2010 E3 conference is still the height of everything though.
 
Sure, the FOV needs to be expanded..

But this headet is currently: mapping spaces to 3D, tracking eye movement, processing skeletal tracking, projecting a 3d onto your eyes, and running Windows 10.

I guess I don't get all the hate and despair?
This thing is still a prototype...

I am just excited that we are this close to AR this soon...
This is my view too overall, but MS are walking a dangerous line not saying ANYTHING to temper fov expectations, unless the final unit will be much improved. they are bringing some amazing tech together here, and future revisions of the hardware will only get better. One day it'll be in a Google glass size device, hopefully before I'm to old to use it ;-)
 

PreFire

Member
Watched video.

Hopefully her experience isn't what the final product will consist of. I rather much be immersed than to simply see something small in a box.

The way ms demo'ed it, made it seem like some crazy future technology. Now it seems like an HD projector playing tricks on you.
 

rjcc

Member
Watched video.

Hopefully her experience isn't what the final product will consist of. I rather much be immersed than to simply see something small in a box.

The way ms demo'ed it, made it seem like some crazy future technology. Now it seems like an HD projector playing tricks on you.

did you actually watch the original demos, or just read someone else's descriptions of them?
 

lednerg

Member
I think much of the limitation has to do with the amount of sheer horsepower needed to make large, quality light fields. You need to render a full frame for every angle a photon will hit your eye. This means that instead of just rendering a scene twice, once for each eye, you need to render it at least dozens of times per eye, each from a slightly different angle. This is where the horsepower limitation rears it's head. Let's say you doubled the size of a normal display while keeping the same DPI, that would require 4 times as many pixels. Doubling a light field display's size would require many many times more pixels. Considering how the HoloLens is an untethered device with its own GPU, you can see how this presents a problem.

EDIT: ugh, I meant to post this in the off-topic thread, oh well.
 
I was under the impression that the very first time they showed this there wasn't an FOV issue?

The fact that it's unlikely that MS would severely cripple the FOV and never fix it makes me think this isn't that big a deal. That said, they really should fix the FOV or that alone will kill the hype completely for a lot of people.
 

Froli

Member
I've check some posts on reddit and it seems this FOV problem doesn't have a solution as of yet. Is this really true with the current technology?

The immersion will be totally broken if this issue is not fixed.
 

Fliesen

Member
did you actually watch the original demos, or just read someone else's descriptions of them?

you didn't watch the original demos either, you know?

you watched the whole "this is what it looks to the person wearing the headset" movie that depicts objects that persist even when the person with the headset isn't looking (or better - pointing their head directly) at them. It's a heavily scripted and not realistic depiction of the tech in its current state.
Descriptions like the Verge's, Anandtech's, WIRED's, that all say that the small FOV is a huge detriment to immersion, is what we actually should go by, not this promo video.
 

Genio88

Member
It's still a prototype, of course microsoft is never gonna release Hololens with that field of view, they'll improve it before release date
 
I was under the impression that the very first time they showed this there wasn't an FOV issue?

The fact that it's unlikely that MS would severely cripple the FOV and never fix it makes me think this isn't that big a deal. That said, they really should fix the FOV or that alone will kill the hype completely for a lot of people.

I've check some posts on reddit and it seems this FOV problem doesn't have a solution as of yet. Is this really true with the current technology?

The immersion will be totally broken if this issue is not fixed.

It's still a prototype, of course microsoft is never gonna release Hololens with that field of view, they'll improve it before release date

It is not an easily solvable issue, also it is not entirely clear how Microsoft wants to release this product.
 
Launch is mere months away (I believe they're saying "around the Windows 10 launch period"). The FOV of the units that they're showing to the press is going to be highly indicative of the first-generation product. Whether the issue can be more successfully addressed by later generation versions is dependant on the extent to which it is a limitation of their display tech, and whether or not better display tech becomes workable further down the line.
 

xboxnerd

Banned
Launch is mere months away (I believe they're saying "around the Windows 10 launch period"). The FOV of the units that they're showing to the press is going to be highly indicative of the first-generation product. Whether the issue can be more successfully addressed by later generation versions is dependant on the extent to which it is a limitation of their display tech, and whether or not better display tech becomes workable further down the line.

What they said was "in the windows 10 time frame", which can be anytime in the next few years.

How come there are so many people in this thread keep posting things based on their wrong memories without checking the fact first?
 

NoPiece

Member
What they said was "in the windows 10 time frame", which can be anytime in the next few years.

How come there are so many people in this thread keep posting things based on their wrong memories without checking the fact first?

Because the "fact" has been reported differently. It may not be wrong memories, but where they read about Hololens.

The NY TImes:
The HoloLens group had already started moving in this direction even before the meeting with Mr. Nadella, but his orders galvanized them. Microsoft says HoloLens will go on sale “in the time frame” when Windows 10, its new operating system, is released this summer.

BGR:
HoloLens doesn’t have a firm release date, but Microsoft said the device will go on sale sometime around when Windows 10 will be released this summer.

Daily Telegraph:
Microsoft has declined to say how much the HoloLens will cost and when it will be released, saying only that it will be ready for the launch of Windows 10.
 
Because the "fact" has been reported differently. It may not be wrong memories, but where they read about Hololens.

Indeed. In my case, I got the launch date information from Will Smith's highly detailed impressions video on the Tested.com website. Windows 10 launch timeframe is what the press were told during this most recent demonstration.
 

xboxnerd

Banned
Indeed. In my case, I got the launch date information from Will Smith's highly detailed impressions video on the Tested.com website. Windows 10 launch timeframe is what the press were told during this most recent demonstration.

Alright, This is the proof that the didn't say anything close to "launch of windows 10".

https://youtu.be/6cOk5AeFyqo?t=6418

Press often extrapolate what people say, and I only believe in what is announced officially.
 

Lurch666

Member
No sold for me because of that reflective sheet.
Hopefully by then I will ahve a spare room in my house that I can wallpaper with reflective material.

The hololens solution is better but for now I would prefer a bigger FOV+reflective sheet than small FOV+no reflective sheet.
 
Alright, This is the proof that the didn't say anything close to "launch of windows 10".

https://youtu.be/6cOk5AeFyqo?t=6418

Press often extrapolate what people say, and I only believe in what is announced officially.

I'm not disputing what was said back in January. I'm relaying new information that was provided to Build attendees by Microsoft PR officers a couple of days ago. Obviously it's entirely possible that MS has it's wires crossed internally, but if so then they really need to check their own release schedule before talking to a roomful of tech journalists.
 

xboxnerd

Banned
I'm not disputing what was said back in January. I'm relaying new information that was provided to Build attendees by Microsoft PR officers a couple of days ago. Obviously it's entirely possible that MS has it's wires crossed internally, but if so then they really need to check their own release schedule before talking to a roomful of tech journalists.

I personally don't believe ms would make such mistake, since they have kept secrets well recently.

But you're right, press is not likely to easily make such mistake too.

I'll wait for an officially announcement.
 
Gamasutra's hands-on impressions:

Let’s focus on those optics for a second, because it was through them that I saw one of the biggest discrepancies between HoloLens hype and reality. Microsoft’s slick HoloLens ads subtly sell the fantasy that strapping one to your face will let you see a room covered in virtual gewgaws, but that’s not really true -- the headsets Microsoft brought to Build have a remarkably limited field of virtual view, such that you’re really only capable of perceiving virtual objects overlaid on the real world in a rectangular area of your vision that’s roughly the size of a 42” television sitting six feet in front of you.

In practice, it feels like you’re peering at your virtually augmented world through a porthole. For example, I could look directly at a real-world coffee table a few feet away with a virtual game board anchored to it and see the board just fine. But if I walked forward to examine a virtual sphere floating above the board, the board on the low table would quickly scroll off the bottom of the HoloLens display area -- which falls quite a bit short of the edge of the visor itself. Out of the corner of my eye I could still see the real table just fine, but the virtual game table had disappeared like a figment of my imagination.

In roughly two hours of use I never quite got used to this effect, and was regularly dismayed to see virtual objects abruptly flickering into view or having their edges abruptly cut off as I moved my head. I’m concerned that similar limitations in the final version could hold back what game designers can do achieve with HoloLens.

http://www.gamasutra.com/view/news/...t_AR_game_dev_through_Microsofts_HoloLens.php

Alright, This is the proof that the didn't say anything close to "launch of windows 10".

https://youtu.be/6cOk5AeFyqo?t=6418

Press often extrapolate what people say, and I only believe in what is announced officially.
Gamasutra said the same thing:

I’m also not sure when this hardware will see wider release -- Microsoft representatives simply said they expect HoloLens to ship “in the same timeframe as Windows 10” (this summer) and wouldn’t commit to whether that means dev kits or the retail product proper.
 

bms2993

Banned
The Hollins is great and all but we have a long time to go before it is ready for mass market consumption. I think within the next five years BRB the next best thing until they perfect the technology that is augmented reality.
 
Why is there even discussion around this? Did people forget about Kinect? Microsoft demos usually have nothing to do with reality. Let's hope they get close to what they promised, but as of now it's just a cool idea and nothing more.
 
It is not an easily solvable issue, also it is not entirely clear how Microsoft wants to release this product.
None of the tech in this headset was 'easily solvable', what they have right now is a very promising start though.

Why is there even discussion around this? Did people forget about Kinect? Microsoft demos usually have nothing to do with reality. Let's hope they get close to what they promised, but as of now it's just a cool idea and nothing more.
Except in this case, the press was able to demo the product from the day it was announced
 

Nzyme32

Member
Except in this case, the press was able to demo the product from the day it was announced

That is debatable. What they demoed was very different to the actual product and required processing outside of the "product" via a bunch of processing units they had to wear. The demo was also extremely controlled. What they actually tried seems like an early prototype rather than the product
 
By worse do you mean the field of view, right?
Because that is the problem.

I'm skeptical in general. MS hardware products tend to over-promise (Kinect). I think the real life uses aren't as practical as MS is saying, that it won't work as well as they are advertising. The FOV thing just makes it worse as I was assuming it was your whole FOV.
 

StudioTan

Hold on, friend! I'd love to share with you some swell news about the Windows 8 Metro UI! Wait, where are you going?
Press also demoed Kinect and said it was amazing. Not sure what your point is :)

Because it was amazing tech, and still is. It didn't even up being great for games due to a number of reasons but that doesn't mean it wasn't great tech. It worked much better on PC than it did on the underpowered 360.
 

AndyD

aka andydumi
I would like to see an accurate video of how this edge of holo field works. Has anyone edited one of the promo videos to show it?
 
Because it was amazing tech, and still is. It didn't even up being great for games due to a number of reasons but that doesn't mean it wasn't great tech. It worked much better on PC than it did on the underpowered 360.

So? It's still not what Miscrosoft was promising. And it isn't amazing for the reasons journalists were parsing it for. I like cool new ideas, but if something seems futuristic it's probably BS. It takes a while to get ideas to where you need them to be.
 
That fov is garbage. Is it me or is this industry becoming incompetent. Legalizing mary jane has turned the computer industry to mush-brained morons. "Duur lets hololens thru this tiny box THEY'LL LOVE IT
 
So? It's still not what Miscrosoft was promising. And it isn't amazing for the reasons journalists were parsing it for. I like cool new ideas, but if something seems futuristic it's probably BS. It takes a while to get ideas to where you need them to be.

Kinect was a single piece of hardware tied to a low-powered system, it didn't really have much room to grow aside from software optimisation. Hololens is a platform on which multiple devices will release and evolve over time, so we're not stuck with the shortcomings of the first prototype. It's more akin to the advent of VR in which everyone was saying "This is mindblowing, but the resolution is really bad and there is significant tracking judder/latency issues". 3 years later and the tracking is virtually a none-issue and the resolution has already shown significant improvements, and will continue to do so. I think AR is a harder challenge than VR so it might take longer to get things to the level consumers want, but it'll be able to grow in a way Kinect wasn't afforded.

People are impatient, and while they're clamoring for VR to release, Oculus and Valve have made the smart move and waited until it's ready. Kinect is a good example of something that was perhaps released too soon and it completely soured gamers on the technology. (good) VR companies are trying to avoid giving people a bad first VR experience as much as possible, and I hope Microsoft have the patience with Hololens to not push it out before it's more fully formed.
 
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