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Witcher 3 downgrade arguments in here and nowhere else

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BigTnaples

Todd Howard's Secret GAF Account
Yeah I guess we'll see, I wasn't implying they sold out just taking a look at this made it seem they had a lot more on their plate.

Previous enhanced versions included new npc models, animations, quests, CGI intro and outro, tutorial. This game seems to have it all from the get go, additional content will come in the form of DLC and expansions pack and fixes in the form of patches so I don't see what could they be doing with an enhanced edition.


Indeed, hoping they do one, but I guess we will have to wait to see.

I mean, if they added a ton of graphical enhancements, integrated the DLC, added some more monsters to the ecosystem some loot, DX12, and maybe some combat tweaks/improvements.

That alone would be more than enough to warrant an enhanced edition. Hell, even half of that.
 

ufo8mycat

Member
Yeah. What I would really love to know is if these cases of downgrades like Watchdogs are due to actual development issues or if they are just a case of executives or developers not wanting different platforms to be different in fear of fanboy backlash. I guess what I'm asking is this: In the hypothetical case that Watchdogs on consoles looked like it does now and Watchdogs on (powerful) PCs looked like the reveal trailer, would owners of that game on console be upset?

I think it comes down to time & costs. It would cost a lot to create high-end quality assets for PC and then a totally different set of assets for consoles.

Just makes more sense money wise to use the same assets and just have the PC ones be higher-res/detail/AA/Af etc.
 

BigTnaples

Todd Howard's Secret GAF Account
I think it comes down to time & costs. It would cost a lot to create high-end quality assets for PC and then a totally different set of assets for consoles.

Just makes more sense money wise to use the same assets and just have the PC ones be higher-res/detail/AA/Af etc.


The hing is, the stuff that was downgraded has nothing to do with assets.


In fact, many of the assets, character models, textures, etc look better in the final version than they did in the 2013 version.


What set the 2013 version apart, was global graphical effects, like forward lit particles, screen space decals, volume based translucency, water simulation and tesselation, volumetric clouds and lighting,etc.


What this is asserting is these effects were toned down, and in many cases removed for the sake of running on consoles, instead of just being a toggle like Hair Works on vs off.
 

cripterion

Member
Indeed, hoping they do one, but I guess we will have to wait to see.

I mean, if they added a ton of graphical enhancements, integrated the DLC, added some more monsters to the ecosystem some loot, DX12, and maybe some combat tweaks/improvements.

That alone would be more than enough to warrant an enhanced edition. Hell, even half of that.

Yes, that alone would make for an enhanced edition.

Can devs easily port their games from DX11.2 to DX12? I remember hearing talk of 6 months but for a game of this scale wouldn't it more time consuming?
 

velociraptor

Junior Member
Is it me or does this look worse than the Witcher 2? The art style looks horrendous.

This is a more criminal downgrade than Watch_Dogs, and it's almost as bad as Dark Souls II.

I'm shocked at the difference between the release day and E3 builds. I personally don't think TW3 looks like a 'next-gen' game anymore.

It's so disappointing to see how expectations for major games have come below par. Even the latest AC trailer doesn't look so hot.

edit: Just saw the PC v PS4 comparison. Console version looks pretty atrocious, but the PC footage isn't a patch of what we were seemingly promised.
 

Ostinatto

Member
Is it me or does this look worse than the Witcher 2? The art style looks horrendous.

This is a more criminal downgrade than Watch_Dogs, and it's almost as bad as Dark Souls II.

I'm shocked at the difference between the release day and E3 builds. I personally don't think TW3 looks like a 'next-gen' game.

It's so disappointing to see how expectations for major games have come below par. Even the latest AC trailer doesn't look so hot.

iopACQRmj4xZ8.gif
 
Is it me or does this look worse than the Witcher 2? The art style looks horrendous.

This is a more criminal downgrade than Watch_Dogs, and it's almost as bad as Dark Souls II.

I'm shocked at the difference between the release day and E3 builds. I personally don't think TW3 looks like a 'next-gen' game anymore.

It's so disappointing to see how expectations for major games have come below par. Even the latest AC trailer doesn't look so hot.

:lol
 

viveks86

Member
CDPR's official response on the recent downgrade article:

Ok guys, I belive a word of clarification is required. These are just rumors, and as we've said before we don't comment on such. Secondly you have to remember that our game is a big release - a lot of people have been anticipating it and quite a few would like to gain some publicity from it even when it means talking about things which are not true. Wild Hunt comes out in a few days and you will be able to find out for yourself if the game is up to your standards. We believe so - we've worked really hard for 3 years to deliver you best possible experience - we love The Witcher as much as you do. To conlude we'd rather have you focus on the game and the fact that it's going to be in your hand in a matter of days. And one more thing - whenever we say something officially, we always put a person behind it.
http://forums.cdprojektred.com/threads/35851?p=1651261#post1651261
 

BigTnaples

Todd Howard's Secret GAF Account
Yes, that alone would make for an enhanced edition.

Can devs easily port their games from DX11.2 to DX12? I remember hearing talk of 6 months but for a game of this scale wouldn't it more time consuming?


Massive, the debs behind The Division did this ages ago with World at War, a relatively small title. It went from DX9 to DX10 with all the added features, for free. There was even a cool trailer showing it off.

a
Crytek did it with Crysis 2 and the DX10-11 patch that also added a ton of graphical features.

Also many MMO's and Free to play games have made DX transitions.


So it's definitely not some colossal undertaking. And would be worthwhile for this game. Especially if XBO owners actually see any benefit with DX12.
 

BigTnaples

Todd Howard's Secret GAF Account
So it's too hard to say that they still have all the effects shown in the 2013 NVIDIA trailer in the game?


They don't. Unless they are really keeping to the whole, "we want you to be surprised at launch" thing.


Which would be amazing and make them heroes in the eyes of PC gamers.

But the thing is, we haven't seen fluid simulation, and the like in the game since 2013. Or at least, new footage of it. It was in the Nvidia trailer last month, which gives hope, but it was still 2013 footage.


Then again, the bear with hairworks was also 2013 footage for whatever reason, and we know those are still in.


Bah. So complex.
 

Kaze2212

Member
With this vague statement I believe there is something up.

Be it positive or negative I don't know.

All I know is that the game doesn't look like a total mess according to the high quality PC screenshots released so far.
 

Sanctuary

Member
So we can't have nice things because the "nextgen"-consoles are just too weak?

Last-gen redux and pretty much par for the course. There's no real monetary incentive for them to create PC exclusive assets when they know PC gamers will buy it regardless since it will typically run better and has slightly more tweaking options over the console versions.

For the record, I think the game looks nice. But it's clear as day how much of a downgrade it got.
 

Totobeni

An blind dancing ho

Serandur

Member
No tesselated water in storm weather is a real fucking shame.

They used the same water shader as Morrowind 13 years ago for waves simulation. Incredible.
The particles and foliage downgrades were bad, but the water... :(


tumblr_inline_neuf6lIk331s7cn4s.gif



How hard can it be to test and include a few additional settings with some higher quality foliage, particles, and more advanced water shaders for their loyal PC fanbase... that were demoed to us two years ago?
 

BigTnaples

Todd Howard's Secret GAF Account
Last-gen redux and pretty much par for the course. There's no real monetary incentive for them to create PC exclusive assets when they know PC gamers will buy it regardless since it will typically run better and has slightly more tweaking options over the console versions.


This isn't about assets, it's about effects. Which is what makes this odd.


The assets even on PS4 are higher quality than the 2013 assets. With the possible exception of vegetation.
 

tuxfool

Banned
But the thing is, we haven't seen fluid simulation, and the like in the game since 2013. Or at least, new footage of it. It was in the Nvidia trailer last month, which gives hope, but it was still 2013 footage.

I wouldn't judge things from a Nvidia trailer. It is clear that their marketing department doesn't know anything about anything.
 
I think it comes down to time & costs. It would cost a lot to create high-end quality assets for PC and then a totally different set of assets for consoles.

Just makes more sense money wise to use the same assets and just have the PC ones be higher-res/detail/AA/Af etc.

I remember some developers saying that assets are generally created at high quality and then downscaled to different platforms according to the hardware. If that is the case then there doesn't seem to be any reason whatsoever to not have the highest possible assets in the PC version. You would have to decide to not include them on purpose, right?
 
So the game is 21 gigabytes for me on the GoG preload. Wasnt it supposed to be like 60? I'm starting to think the pc version might have some new stuff in the day 1 patch.
 

Sanctuary

Member
This isn't about assets, it's about effects. Which is what makes this odd.

The assets even on PS4 are higher quality than the 2013 assets. With the possible exception of vegetation.

What? The early town shots are using completely different assets. Did you just not notice? It's not just shaders and particle effects missing.
 

tuxfool

Banned
I remember some developers saying that assets are generally created at high quality and then downscaled to different platforms according to the hardware. If that is the case then there doesn't seem to be any reason whatsoever to not have the highest possible assets in the PC version. You would have to decide to not include them on purpose, right?

The problem then stands that if you cannot downscale assets in a way that looks good, then you have to change assets. Once you start changing assets you are now forking the game.
 

dlauv

Member
All I wanted was for it to look like the Sword of Destiny trailer. I would have been ok with that.

2013 build seemed a tad unrealistic.

Most companies I have read about have a policy not to comment on rumors. Otherwise, they would be obligated by their consumers to answer all rumors that come to them, and never hear the end of anything.
 

Dmented

Banned
So the game is 21 gigabytes for me on the GoG preload. Wasnt it supposed to be like 60? I'm starting to think the pc version might have some new stuff in the day 1 patch.

I doubt the day 1 patch will have really anything besides bug fixes. However, I think CDPR will release a HQ texture/asset pack in the future after the dust has settled a bit.
 

velociraptor

Junior Member
Now I've just scanned through this thread. Some of the screenshots look nice but I'm not 'blown away' by the videos - I suppose I'll wait for Gamersyde; the compression may hide a lot of the detail. Regardless, everything looks far too bright and far too colourful. I personally think the art style is one of the biggest issues. The 'downgrade' may be less evident if the colour palette matched the previous builds. Maybe I'll just wait a couple of years for TW3 to hit steam sales, just like I did with TW2.
 
One thing you can see in the PS4 and xb1 builds is that the particles for igni and what not move at what appears to be half framerate (quite obviously).

Let's hope the PC version is not gimped in such a manner.
 
All I wanted was for it to look like the Sword of Destiny trailer. I would have been ok with that.

2013 build seemed a tad unrealistic.

Most companies I have read about have a policy not to comment on rumors. Otherwise, they would be obligated by their consumers to answer all rumors that come to them, and never hear the end of anything.

So the Ultra settings is not as good as the Sword of Destiny trailer?
 

dark10x

Digital Foundry pixel pusher
On top of everything else, I do get the feeling that they could have hit their original targets by sticking to the narrow design of The Witcher 2. When TW2 was released, it looked incredible...but it could not have looked as it did had it been an open world game. It still feels like they, perhaps, overestimated what they could do in an open world game. Is Witcher 3 is completely seamless? I haven't seen any loading screens in footage whereas, previously, TW2 featured loads between areas quite regularly.

Between their inexperience with open world games and unknown capabilities of the new consoles, it certainly seems like they were overreaching.

One thing you can see in the PS4 and xb1 builds is that the particles for igni and what not move at what appears to be half framerate (quite obviously).
I noticed that as well. Really dislike when effects or physics are updated at half rate. That makes it hard for me to enjoy Bioshock 1 and 2 on the PC these days at 60fps - the low update of the ragdoll physics looks awful.
 

dlauv

Member
So the Ultra settings is not as good as the Sword of Destiny trailer?

That's mostly the crux of what's been going on these past months. CDPR says there has been no downgrade since the Sword of Destiny trailer if the settings are on Ultra, while many on the forums, after having seen Ultra footage, think there definitely has been a downgrade.

I don't know why anyone expects the 2013 target render stuff. That stuff looks like a completely different game.
 

BigTnaples

Todd Howard's Secret GAF Account
What? The early town shots are using completely different assets. Did you just not notice? It's not just shaders and particle effects missing.

Take a look at some screens from the 2013 version.

http://www.gamersyde.com/news_images_of_the_witcher_3-13837_en.html

Textures were lower res in many places, character models for main characters, NPCs, and horses, were much less detailed.

What was leaps and bounds better was the lighting, particles, reflections, water, LoD, Draw Distance, and possibly vegetation density.

2013
image_the_witcher_3_wild_hunt-22370-2651_0003.jpg

image_the_witcher_3_wild_hunt-22370-2651_0008.jpg


2015
The_Witcher_3_Wild_Hunt_War_ravaged_these_lands,_nobody_lives_here_anymore.png

wNu8dk1ARPiG.png

I expect when I go to that exact spot in the PC version, Ultra settings, the assets will be every bit as detailed as that 2013 screen.

I think you are mistaking the sharpening filter for asset detail.
 

dark10x

Digital Foundry pixel pusher
Take a look at some screens from the 2013 version.

http://www.gamersyde.com/news_images_of_the_witcher_3-13837_en.html

Textures were lower res in many places, character models for main characters, NPCs, and horses, were much less detailed.

What was leaps and bounds better was the lighting, particles, reflections, water, LoD, Draw Distance, and possibly vegetation density.
Goodness, I still hate that 2013 shot. Who the heck thought sharpening the image to that level was a good idea? Just awful.
 

Houndi101

Member
Witcher 3 4k Remake coming to PS5, Xbox Two and PC 2017

I myself am getting the Enhanced Edition from a sale on Christmas if the Expansions are out by then
 
Goodness, I still hate that 2013 shot. Who the heck thought sharpening the image to that level was a good idea? Just awful.

A number of people in this thread think that it was a good idea given some of the comments regarding the downgrade.

I still am going to wait on the DF thread and my personal image comparisons in te same TOD settings. I wouldn't be surprised if certain things got uglier due to having to hit 30 on consoles or the nature of procedural placement in openworld games.
 
Guys, I'd strongly advise to take that website with a humongous grain of salt. It's the kind of unverifiable rumor that gets people banned if they do it directly on GAF. It reads like it's specifically checking off every item in the list that would reinforce our worst fears. Classic rumor mongering technique. Don't let it get to you. We will have the facts soon enough.

i hear you, i personally believe its exactly what happened. it lines up perfectly with the comparisons we have of 2013 footage to now.
 
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