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Witcher 3 downgrade arguments in here and nowhere else

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red36

Neo Member
Maybe because that build simply wasn't feasible for PCs or consoles? You have no idea what was going on at CDPR during development that led to that decision.

We don't even know if that article is legitimate or not.

That's evident in the article itself.

However your statement is we have no idea what was going on when in fact we MAY have an idea. That idea also fundamentally contradicts that it wasn't feasible for PCs.
 

BigTnaples

Todd Howard's Secret GAF Account
I wouldn't be surprised to see a 4k texture pack for the PC in the future or something similar, they've obviously had and used higher resolution assets, whilst the visual downgrade isn't as huge as some people are making out (hyperbole) at some point it clearly did happen.


I would like to see this, although the asset resolution is not really a problem in current builds from what we can tell.


It is the absence or degradation in quality of effects.

Flexible Water Simulation
Volume Based Translucency
Volumetric Clouds
Forward Lit Soft Particles
Ariel Perspective Fog

Basically everything from the E32013 trailer/this tech trailer
https://www.youtube.com/watch?v=3SpPqXdzl7g

Also things like LoD and Draw distance.


The assets themselves, such as textures, character models, weapons, armors, etc, all seem actually improved over 2013 versions. Just at the loss of everything else.
 
Tin foil hat on: How about if CDProjekt are being masterful trolls and just letting us carry on with this until we finally realise there are extra settings in the PC version at launch to make it look amazing, hence why the dev on the forum just basically said wait until the PC version is in your hands.

;)

I'm being a twat ignore me
 
CD Projekt Red proper fucked this.

I imagine it would have been impossible to ship the game relying entire on Steam and GOG sales, but still unacceptable to show one thing and deliver another.

I imagine their shareholders will be happy. And other platforms were obviously never going to get the game that was originally shown - that much was obvious. Everyone else gets mugged off.
 
Tin foil hat on: How about if CDProjekt are being masterful trolls and just letting us carry on with this until we finally realise there are extra settings in the PC version at launch to make it look amazing, hence why the dev on the forum just basically said wait until the PC version is in your hands.

;)

I'm being a twat ignore me

He just wants you to buy it of course. He doesn't give a shit what you think about the game afterwards.
 
Where are you getting these numbers from? Or are you just making this up?

Of course it makes sense to develop the game for consoles as well, especially considering they have the manpower to do so now. But they aren't going multiplatform because "the majority of PC users have under powered systems".

The hardware numbers are from the Steam hardware survey, updated monthly. The rise of F2P, Freemium, competitive gaming (LoL, Dota, CS etc), Early Access and Indie's are not "tales from my ass", these are clear and observable trends. Google anything related to "F2P PC revenue". I can't be arsed to do the work for you.

No one cares if little Johnny with his i7 and 980 is sore about it not being a PC exclusive, the publisher deemed the profits of developing exclusively for PC was not satisfactory enough.

People are blaming the spilled milk due to the fact that milk exists.

It was known from the start the TW3: Wild Hunt was multiplatform. The fact they (CDP) intentionally misled people, then slowly scaled down the graphics to adjust expectations / realities is on them, not on the fact that consoles exist.



P.S: If a mod wonders how this relates to the topic at hand...this is in relation to the 2 stages of internet grief, where people initially blame the developer / publishers, then blame consoles. (Regarding the downgrade).
 

Kinthalis

Banned
The hardware numbers are from the Steam hardware survey, updated monthly. The rise of F2P, Freemium, competitive gaming (LoL, Dota, CS etc), Early Access and Indie's are not "tales from my ass", these are clear and observable trends. Google anything related to "F2P PC revenue". I can't be arsed to do the work for you.

They're (CDP) going multiplatform because it earns for more money than just developing for PC exclusively.

People are blaming the spilled milk due to the fact that milk exists.

It was known from the start the TW3: Wild Hunt was multiplatform. The fact they (CDP) intentionally misled people, then slowly scaled down the graphics to adjust expectations / realities is on them, not on the fact that consoles exist.



P.S: If a mod wonders how this relates to the topic at hand...this is in relation to the 2 stages of internet grief, where people initially blame the developer / publishers, then blame consoles. (Regarding the downgrade).

So you're saying consoles ARE to blame, but that we shouldn't blame them 'cause money?

Ok. I disagree. As I mentioned above, Going the way they went with Witcher 2 could have achieved all their goals. We would have ended up with a better PC version, likely a betetr console version, AND they would have hit up multiple paltforms at the same time.

No one is suggesting they should have released Witcher 3 as a PC exlcusive. They could have worked on the PC first, released on PC, then ported to consoles.

Also, the last two games did well on PC, and Witcher 2 sold better on PC than consoles.

Even if they sat down and discussed this possibility and for whatever reason decided against it, misleading people along the way was a pretty shitty thing to do.
 
The hardware numbers are from the Steam hardware survey, updated monthly. The rise of F2P, Freemium, competitive gaming (LoL, Dota, CS etc), Early Access and Indie's are not "tales from my ass", these are clear and observable trends. Google anything related to "F2P PC revenue". I can't be arsed to do the work for you.

What the fuck. You're the one who mentioned F2P. I'm not going to look that up because it has nothing to do with the current subject.

F2P revenue tells us nothing about "enthusiast hardware", which I assume is required to run The Witcher 3 according to you?

They're (CDP) going multiplatform because it earns for more money than just developing for PC exclusively.

Exactly.

It was known from the start the TW3: Wild Hunt was multiplatform. The fact they (CDP) intentionally misled people, then slowly scaled down the graphics to adjust expectations / realities is on them, not on the fact that consoles exist.

That's what I'm saying. CDPR is mainly to blame here, but if it weren't for the weak consoles, we wouldn't be here discussing this. It's not because of the people with Dual Core + Intel 4000 like you mentioned earlier.
 

Mandon

Banned
That's evident in the article itself.

However your statement is we have no idea what was going on when in fact we MAY have an idea. That idea also fundamentally contradicts that it wasn't feasible for PCs.

Again, that "interview" isn't credible information because there's no way of knowing if it's real or not. We do know there was a downgrade from the 2013 build by looking at novigrad, but we don't know why it was downgraded. It could just be for optimization purposes.. not necessarily platform parity, just stability in the final build.
 
So you're saying consoles ARE to blame, but that we shouldn't blame them 'cause money?

Ok. I disagree. As I mentioned above, Going the way they went with Witcher 2 could have achieved all their goals. We would have ended up with a better PC version, likely a betetr console version, AND they would have hit up multiple paltforms at the same time.

No one is suggesting they should have released Witcher 3 as a PC exlcusive. They should have worked on the PC first, released on PC, then ported to consoles.

Also, the last two games did well on PC, and Witcher 2 sold beter on PC than consoles.
That bolded part means that they/we knew from the start what platforms it was coming to, before any footage or material was revealed. They didn't decide mid-development then intentionally scale the game back.

There's some disturbing cognitive disconnect between the CDP fanboys actually blaming CDP for this, and instead choosing to aim all of their ire and woes at consoles. "It's those pesky consoles, they made CDP lie to us!!"
 
No one is suggesting they should have released Witcher 3 as a PC exlcusive. They could have worked on the PC first, released on PC, then ported to consoles.

That is just not realistic. Both of the new consoles are starved for new games. Even if that was CDPR's plan, The console makers would have paid/incentivised them to release day and date. The days of AAA multiplatfiorm games releasing on PC first are over, with the exception being huge developers like Valve(HL3) or Blizzard(Diablo, maybe Overwatch)
 

JAYSIMPLE

Banned
So you're saying consoles ARE to blame, but that we shouldn't blame them 'cause money?

Ok. I disagree. As I mentioned above, Going the way they went with Witcher 2 could have achieved all their goals. We would have ended up with a better PC version, likely a betetr console version, AND they would have hit up multiple paltforms at the same time.

No one is suggesting they should have released Witcher 3 as a PC exlcusive. They could have worked on the PC first, released on PC, then ported to consoles.

Also, the last two games did well on PC, and Witcher 2 sold better on PC than consoles.

Even if they sat down and discussed this possibility and for whatever reason decided against it, misleading people along the way was a pretty shitty thing to do.


Witcher 2 came a while after the 360 version. I dont think they have the resources or man power to do 3 versions of the game and focus on an incredible pc version as well, sadly. Obviously you say launch on pc first. I don't think thats an option right now, anmore. I think they were stretched thin, and had to do whatever they had to do to get the game upto speed on all platforms, meaning the pc version got culled. This is just my opinion after what I have seen and listening to the bombcast, plus other places where they stated they had seen multiple 1 hour long demo's of the game looking incredible, like the original footage. Then it sudden;y changes, after a delay.

I think the new consoles just don;t have the power these devs, Ubisoft included, thought they would. I have no actual idea and im just spit balling lol
 

cripterion

Member
To be honest, I don't really care if an actual downgrade happened, though I'm willing to spend an entire day doing the analysis at launch and sharing my findings here, because I'm really curious to know what has changed and what hasn't. But what I really care about is what was said just 3.5 months ago:



Source: http://forums.cdprojektred.com/threads/32644-Obvious-Downgrade?p=1525774&viewfull=1#post1525774

That is a pretty definitive statement right there with no room for misinterpretation or subjective opinions. It wasn't a case of them not being aware of console limitations when they made the trailer 2 years ago. Also, SoD was less than 1 year ago. As I've maintained throughout this thread, I'm reserving judgment till the game is out, but seriously, there really isn't much wiggle room for CDPR. Just a few days to go!

giphy.gif


Thanks for this. So that was from end of january? Coupled with the fact that they still use scenes from the SOD trailer as of this month, it would be pretty misleading of them if there's no settings to replicate that footage.

I still don't buy the "we're hiding Ultra settings" bullshit, unless they mean ubersampling, which doesn't really count. I don't even care, because I think the game looks great, but it's a weird thing to say.



This is already false, I guess, since many of the scenes have changed in assets, location, and composition, aesthetically and technically. I'm fairly certain Hairworks is not used on fur coats, and if it is it isn't extensively, not to the degree as it appeared in the VGX trailer.

What?! That's gone too?

url
 

drexplora

Member
Like I said before, a downgrade does not make something a console port. That is just silly hyperbole.

Crysis 1 had downgrades from its first showing.

Crysis 2-3 as well.

Spore, Rage, BF3, Unreal Tournement 2004/3, etc. m

All these games had "downgrades" but calling them Xbox Ports is just asinine.

What would you consider a simple "xbox port"?
 

Lunar15

Member
I'm still mad I own this game. Darksouls 2 and now this game trapped me.

Did you already pre-load the game? Fairly certain you can still cancel a pre-order. Also, we've known for quite some time that it didn't look like the 2013 trailer, so I'm not really sure how you got trapped.

Well, better luck next time I suppose.

Also, those rare few holding out that we're going to see anything that looks like the sword of destiny trailer need to completely drop that pretense. It's over. We've known for months that it's different. You will not be able to re-create all of that in the game. CDPR clearly misspoke about this, either through actually not knowing if they could nor not, or through straight lying. It's unclear, but it's true.

Still, some things, like character models, are greatly improved. It's not all bad.
 

Gumbie

Member
Also, the last two games did well on PC, and Witcher 2 sold better on PC than consoles.

W2 came out on one console towards the end of it's life cycle and honestly I don't remember their being a huge marketing push like there is with this one. As far as sales go I expect W3 to sale well on all 3 platforms but will ultimately sell the most on PS4. Like I said earlier its the #1 selling Amazon ps4 game and #4 selling game overall atm.
 

cripterion

Member
On a lighter note, if it turns out the game has been downgraded, I'm expecting a shocking interview with a CDPR employee in the form of this dude :

url
 

Korezo

Member
huh? mad that they downgraded effects? if a 980 can't max it out, what rig are you working with that would've matched the 2013 gifs?

A 580 didnt max out witcher 2, and there is Sli if a 980 couldn't max out the 2013 trailers. Didn't BF3 need 580 sli for ultra 60fps...
 

Raven77

Member
So is it possible that they would release a DX12 patch later to add some of this stuff in? Also, as a side note, when will games that utilize DX12 start to ship?
 
There's some disturbing cognitive disconnect between the CDP fanboys actually blaming CDP for this, and instead choosing to aim all of their ire and woes at consoles. "It's those pesky consoles, they made CDP lie to us!!"

Those would be two separate issues, if the later is even an issue.
 

red36

Neo Member
Again, that "interview" isn't credible information because there's no way of knowing if it's real or not. We do know there was a downgrade from the 2013 build by looking at novigrad, but we don't know why it was downgraded. It could just be for optimization purposes.. not necessarily platform parity, just stability in the final build.

I think we're having a problem with the concept of possibility.

The linked article MAY be true. IF it is true then consoles are the reason those features were removed.

If the article ISN'T true that possibility still remains. As so many other possibilities, including yours. Nonetheless the statement that we have NO way of knowing is not true, since we MAY have an insider's story on the matter.

The disregard of such articles i never get anyway. It's clear to everyone that it would be career suicide for anyone to go on record making such statements yes? No one in their right mind would speak directly to the public in such a way. If you are waiting around for such a source and until then make suggestions that it might be otherwise then hfgl.
 

Kinthalis

Banned
So is it possible that they would release a DX12 patch later to add some of this stuff in? Also, as a side note, when will games that utilize DX12 start to ship?

I believe some DX12 games are due by the end of this year.

As to would a DX12 patch bring back some of this stuff... who knows? I mean, it should improve performance, specially for people with low powered CPU's - and that might mean mroe people will be able to turn up some settings. But in the end it would require some conscious decision by CDPR to get some of this stuff back.

I don't think they would rework the assets though, so we're talking about improved lighting, mroe complex shaders, stuff that is simpler to enable or add, but that make some noticeable level of difference.
 

skonvolt

Member
according to my previous post i'm not so concerned about graphic downgrade, but if the downgrade include something more than graphic i bought resident evil 1 HD and 4 HD and final fantasy x / x2 for ps4 just for backup solution.

i took a week for videogames and i'll spend one week on videogames.

i know that doing like this i'm part of the problem, but as a long time gamer i have a list of games that i want to play but i waited just to keep them safe for "bad weather"
 

Kaze2212

Member
I think we're having a problem with the concept of possibility.

The linked article MAY be true. IF it is true then consoles are the reason those features were removed.

If the article ISN'T true that possibility still remains. As so many other possibilities, including yours. Nonetheless the statement that we have NO way of knowing is not true, since we MAY have an insider's story on the matter.

The disregard of such articles i never get anyway. It's clear to everyone that it would be career suicide for anyone to go on record making such statements yes? No one in their right mind would speak directly to the public in such a way. If you are waiting around for such a source and until then make suggestions that it might be otherwise then hfgl.

But in the end eventhough we MAY have and idea - we don't ACTUALLY have one.

Edit: Wait never mind that. That doesn't make any sense. I definitely haven't got enough sleep today.
 

nib95

Banned
This just proves the trick worked.

I doubt many people would revoke their pre-orders if it did turn out to be downgraded, which in fairness it looks like it has based on what I've seen. Ultimately, the game still looks great overall, and has been incredibly well received. In other words, it looks to have exceeded or met expectations in critical reception, it's just not the graphical behemoth we may have expected, or were originally advertised.
 

Dargor

Member
I doubt many people would revoke their pre-orders if it did turn out to be downgraded, which in fairness it looks like it has based on what I've seen. Ultimately, the game still looks great overall, and has been incredibly well received. In other words, it looks to have exceeded or met expectations in critical reception, it's just not the graphical behemoth we may have expected, or were originally advertised.

This is just to show that there is no developer out there whos looking out for their consumers and that people should be critical of them all.
 

Raven77

Member
Man he's in a dark area in that stream. Can't see shit. Also, the water looks about as good as the Baldurs Gate: Dark Alliance water from the original Xbox - We really have [not] come a long way...


29840-baldur-s-gate-dark-alliance-playstation-2-screenshot-making.jpg
 

orochi91

Member
The water is pretty poor tbh. Looks more like he's swimming in sludge or oil than it does water. The ripple dimensions are just too large, and they continuously pulsate in a strange way.

Yea, it was pretty poor.

The sludge/oil comparison is spot on.
 

cripterion

Member
Twitch compression and all but if that's Ultra with Hairworks there's no doubt it won't look like the SOD/VGX trailers come release :p
 

RoboPlato

I'd be in the dick
Yup. But at the end of the day, if a Titan X SLI downsampling the game from 4K with uber settings (and ini tweaks) doesn't replicate it, nothing can. All the vague messaging becomes irrelevant after such a clear and concise response. I'm holding CDPR to that and will join the rest in a backlash when there is incontrovertible evidence, which I will personally verify at launch. But I simply can't draw conclusions till then after a definitive statement like that. Those words have weight and should mean something

I'll give them a pass on changes in art style. It shouldn't be difficult to verify fidelity and tech, however, which is really what downgrade debates should be about imo.

My stance based on everything I've seen lately is that foliage and per object motion blur have been changed/removed but many of the differences people have chalked up to lighting are due to the change in color grading. I myself have made that mistake a few times since I personally liked the older look a bit more but that's an artistic change, not a technical one.
 
I still don't buy the "we're hiding Ultra settings" bullshit, unless they mean ubersampling, which doesn't really count. I don't even care, because I think the game looks great, but it's a weird thing to say.

I'm inclined to agree here. Why on earth would you "hide" ultra settings content, the same settings that show the definitive fidelity of your game, pre-release? That's just silly. Plus we haven't seen a screen shot of the graphics settings on the PC version from any previews.

All this tip-toeing and being vague about the Ultra settings leads me to believe CDPR has some kind of parity media release agreement with either parents of the next gen twins.
 
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