Compsiox
Banned
The new SDK was up for a short time and the improvements that come with it are major.
SDK Major Changes:
http://www.reddit.com/r/oculus/comments/35yzua/oculus_pc_sdk_0600_beta_released/?sort=top
VR Coder at Oculus:
SDK Major Changes:
More details/technical stuff:Some highlights:
This is one of the biggest SDK changes we've seen since they introduced direct mode. The API is significantly changed, and there are a lot of new features and bug fixes. I would expect this release to work a lot differently than the previous releases in Direct Mode/Extended Mode, but it will also take developers a while to upgrade to it. Most of the function calls have been changed, so most of the code that interfaces with the Oculus SDK has to be rewritten.
- The addition of the compositor service and texture sets.
- The addition of layer support.
- Removal of client-based rendering.
- Simplification of the API.
- Extended mode can now support mirroring, which was previously only supported by Direct mode
- Eliminated the need for the DirectToRift.exe in Unity 4.6.3p2 and later.
- Removed the hard dependency from the Oculus runtime. Apps now render in mono without tracking when VR isn't present.
http://www.reddit.com/r/oculus/comments/35yzua/oculus_pc_sdk_0600_beta_released/?sort=top
VR Coder at Oculus:
https://twitter.com/tom_forsyth/status/598718165128904704Really looking forward to tomorrow. It's going to be fun. Or a total disaster.