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Witcher 3 PC Performance Thread

Dileas

Member
I've seen tesselation mentioned in Kepler vs Maxwell debates relating to Witcher 3 a few times now but I'm still left wondering what significant tesselation does Witcher 3 use, if any?

I don't have the game so I'm not sure...

But I know Hairworks makes heavy use of tessellation.
 
This thread makes my 980 cry.

I have not played the game yet but it looks like I will need to make graphical sacrifices to maintain 60fps and hairworks. IMO hairworks is a must and 60fps is a must.

BTW GTX 980, 16GB RAM, i7 4790k and Windows 8.1. SSD too.

GL with hairworks and 60fps here.

Turned off hairworks (fuck it) and with everything else maxed, I'm coasting at a beautiful 60fps.

980 here.
 

Enosh

Member
(Re-quoting for new page.)
eh no idea, I doubt it given that I lost like almost 20 fps at some points, granted idk what hboa even does so no idea how much resources it needs :p I just kinda turned it on because geforce experience said I can turn it on ^^
 
My GPU is slightly overclocked by 70MHZ. Once in a while (like once every three playthroughs) I will get artifacts popping up in the game. Is this a highly serious issue?
 

ACE 1991

Member
So is setting foliage to high instead of ultra a big FPS booster? Is there much of a visual difference between the two settings?
 

Piggus

Member
Hairworks only seems to cause issues for me when the camera gets close to Geralt's face/hair. Framerate takes a nosedive from ~80 fps down to ~35 or 40 when that happens.

Even two 970s can't handle dat beard I guess.

So is setting foliage to high instead of ultra a big FPS booster? Is there much of a visual difference between the two settings?

Gave me about a 20 fps boost, which gave me enough headroom to not worry about hairworks causing dips bellow 60. I didn't notice any difference in game, though in the Nvidia comparison it looks like some really far of details are reduced a bit.
 

Yibby

Member
My GPU is slightly overclocked by 70MHZ. Once in a while (like once every three playthroughs) I will get artifacts popping up in the game. Is this a highly serious issue?

Better check your temperatures while playing. Artifacts can occur when your card gets too hot.
 
Is there some way to tone down these swaying trees? It's driving me crazy because it's so ridiculous looking. If it were that windy, Geralt would be blown over.
 
So, outside of the hairworks stuff, it seems that max foliage and shadows seems to be incredibly taxing and hard to notice? Ok, so i'll take those down from max when i set the game up later today. I'm just hoping for >30 fps on 1080p with almost everything max on my 770 and knocking those down seems like a fair compromise.
 
Has anyone tried Nvidia's FXAA with negative LOD bias, or SweetFX's SMAA?

I am currently using Nvidia's FXAA. It does a great job at eliminating jaggies and shimmering (better than the temporal AA that the game uses), and it has a smaller performance impact. I am not sure how blurry is it though; there is the sharpening filter and LOD bias to counter it.
 

Fedemgsuy

Member
So, i keep getting driver crashes every time i load a save o use the menus, granted, i have my 970 oced, but thing is, no other game (including GtaV) o aplication gave me issues with this setup, any one on the same boat?
 

OmegaX06

Member
The in-game FPS cap is not as bad as some other implementations, but also not as good as external tools. After some rather extensive testing (I'm writing an article) I suggest using no in-game framecap, no in-game Vsync, borderless fullscreen and a 30 FPS limit enforced using RTSS. Best combination of consistent performance and low latency I have found.

(Also, this game is pretty neat)

Thanks, I think I'll try this when I get home.
 
This thread makes my 980 cry.

I have not played the game yet but it looks like I will need to make graphical sacrifices to maintain 60fps and hairworks. IMO hairworks is a must and 60fps is a must.

BTW GTX 980, 16GB RAM, i7 4790k and Windows 8.1. SSD too.

same setup as you. just turn foliage and shadows down to high. still looks amazing and at 60 FPS
 

Anon67

Member
I have a 660 with an i7 3770 3.4ghz (up to 3.9, I think?). It's tough getting 30 FPS @1080p. I could lower everything down to low, but that would kinda suck a lot. Still tinkering with the graphics settings. I was hoping I could get an easy solid 30 FPS, buut that's not the case.
 

FLAguy954

Junior Member
No, but I'm curious to find out too. But even if I do, it might not necessarily be an honest answer.
So far, I've heard the game's tesselation-heavy and that Kepler isn't as good at tesselation.
I don't believe it though. I don't think the game even uses tesselation much at all. I don't believe Maxwell is necessarily better at tesselation than Kepler either.

Here are my thoughts on the matter:

A trend I'm starting to see is the way that Nvidia configured Maxwell to perform really well at tessellation. This lead to them configuring the majority of Gameworks' effects to use heavy doses of tessellation, making even the 960 look amazing versus the 780, 780ti, an the OG Titan.

It seems like their plan is to get as many people as possible to switch over to Maxwell by forcing tessellation down gamer's throats. To make matters worse, people would not be able to switch to AMD atm either because Maxwell has better tessellation performance than AMD's current cards as well.

This is a pretty fucked up situation if you ask me (but pretty smart business-wise for Nvidia unfortunately)...
 

Dileas

Member
Me either which is why I tried not to make any claims but I do always remember hearing that Nvidia was supposed to have much better tesselation performance on a 780 vs the 290x. If this is true then you have to wonder what else is holding the 780 from keeping up.


I have a AMD R9 280X(re branded HD 7970), and I usually take a peak at performance benchmarks of new games as they come out. I have noticed that Kepler GPU's haven't been preforming as well as they used to.

For instance, the GeForce 770(re branded 680). I usually look for this card in benchmarks because it's the closest competition to my 280X. Usually they were neck and neck for performance, sometimes one being slightly better than the other depending on the game. But recent game benchmarks show the 280X pulling ahead, nipping at the heels of the 780.

I don't know what this means though... Whether Nvidia has been neglecting Kepler cards in their driver updates or if AMD has made improvements in their driver support.
 
Can someone just hand me some pointers I can put in the OT. There are already 2700 posts in this thread and going through it to see things isn't simple.

So far I have:

change ini
Moveframerate= 60
 
This thread makes my 980 cry.

I have not played the game yet but it looks like I will need to make graphical sacrifices to maintain 60fps and hairworks. IMO hairworks is a must and 60fps is a must.

BTW GTX 980, 16GB RAM, i7 4790k and Windows 8.1. SSD too.

I have that exact spec (although my rig is heavily OCed). I run with hairworks on, everything maxed except foliage distance and shadows to high, and I play at 60FPS about 90% of the time. I think you'll be pleasantly surprised by your performance.
 

ACE 1991

Member
Hairworks only seems to cause issues for me when the camera gets close to Geralt's face/hair. Framerate takes a nosedive from ~80 fps down to ~35 or 40 when that happens.

Even two 970s can't handle dat beard I guess.



Gave me about a 20 fps boost, which gave me enough headroom to not worry about hairworks causing dips bellow 60. I didn't notice any difference in game, though in the Nvidia comparison it looks like some really far of details are reduced a bit.

Cool, thanks. Sounds like it isn't worth the framerate hit.
 
So is setting foliage to high instead of ultra a big FPS booster? Is there much of a visual difference between the two settings?

Huge boost (like 10-15fps) with very little visual difference. Same goes, to a lesser extent, with shadow quality. Setting these two from Ultra to High gave me an extra 20fps with practically no visual downgrade.
 
So it might be a borderless windowed issue? Thanks, I'll give that a try.

I think someone with the same issue mentioned moving the slider all the way to fullscreen to fix this.

Its 100% because your screen is duplicated. Set it to one screen at a time for gaming and the line will disappear. Had the same problem for ages.

Thanks, guys.

I just tested it.

When taking my screen off of duplicated and only sending HDMI out to TV, I still have the issue.

As far as borderless windowed, I switched it to fullscreen which actually did fix my line issue. However, that introduces stuttering where constant 30fps is not smooth at all. That is using Vsync ON and FPS cap at 30. Maybe I should run an external limiter?

Oh, and should I have triple buffering set to OFF in CCC?
 

coolmast3r

Member
This feeling when your 670 4gb OC'd and i5 3570K @ 4.4GHz can't reach constant 60fps even on the lowest possible settings.

Sigh...
 

daninthemix

Member
Can someone just hand me some pointers I can put in the OT. There are already 2700 posts in this thread and going through it to see things isn't simple.

So far I have:

change ini
Moveframerate= 60

Change these settings:

MovieFramerate=60.0
MovieUbersampling=false

In The Witcher 3 Wild Hunt\bin\config\base\visuals.ini
 

OG10

Neo Member
Just installing..

2 x 780ti its going to choke and die with all this hairworks rubbish..

Will report back shortly!
 

Teletraan1

Banned
This feeling when your 670 4gb OC'd and i5 3570K @ 4.4GHz can't reach constant 60fps even on the lowest possible settings.

Sigh...

That is what I was hoping for if I was going to pick this up. I always try and shoot for 60 first no matter how low the settings. I have pretty much the same setup. Think I am going to hold out for a 970 successor.
 

knitoe

Member
So, i keep getting driver crashes every time i load a save o use the menus, granted, i have my 970 oced, but thing is, no other game (including GtaV) o aplication gave me issues with this setup, any one on the same boat?

Try it at normal stock speed for that chipset. Just because all other games run fine does not mean you OC is 100% stable. Each game can push the GPU differently and that's why there is no one test that can use to find 100% stability. If it still crahses, it's probably not your GPU OC.
 

Zakalwe

Banned
Anyone here with this combo or close?

I5 2500k
670
8gb ram

Are you managing a stable 30fps at 1080p, and if so what are your exact settings?

Thanks!
 
I get the weirdest issue with this game regarding framepacing.

The variety of external and internal frame-limiting to 60 I've tried make it look like it's dropping frames when it's holding at 60 steady.

I've settled on borderless, unlimited for now. It looks the smoothest. Borderless with MSi limiting the framerate causes some issues in forests where it looks like sub-40 FPS. The internal limiter just straight up sucks for me.

Weird stuff.
 
The in-game FPS cap is not as bad as some other implementations, but also not as good as external tools. After some rather extensive testing (I'm writing an article) I suggest using no in-game framecap, no in-game Vsync, borderless fullscreen and a 30 FPS limit enforced using RTSS. Best combination of consistent performance and low latency I have found.

(Also, this game is pretty neat)
Thanks ... I'm going to try that with 25 fps
 
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