Are there any more details about this beta? Timing? Amount of Content? Anything? I'm going to buy the game when it comes out but I can't convince myself to go in now when the game is over a year away. If I get access to a decent beta (maybe multiple betas as things progress?) I might do it.
Beta at the $60 level is going to earn so much more money. And nice to see I can get into the beta even though I want a PS4 copy.
Beta at the $60 level is going to earn so much more money. And nice to see I can get into the beta even though I want a PS4 copy.
Same shrine area as seen in the lower left image.
Kicktraq is projecting $4.1-6.5m at this point. With this data and if it ends up sitting at $5m or so by the end I wonder how much external funding he can get. My guess is quite a bit.The concept art hasn't thrilled me, but in IGA I trust. Plus I think he'll have a bigger budget than Mighty No. 9. Part of having this Kickstarter was to prove to another source of major funding that people were interested in this kind of game.
but they made ShanteSomething about this just feels wrong. I think I'm just overly cautious after how MN9 turned out -- which was another KS that started only with a single concept screenshot. Here we see the same thing again. The concept screenshots look really poor.. Almost as if it was slapped together in a hurry.
It feels to me like the need to have a Kickstarter drove this game into existence, rather than the need to have this game driving the Kickstarter into existence. And this will result in an uninspired, no quality control, Inti Creates belched up shitfest.
I love all the GBA and DS (and SOTN) Castlevania games. But I've decided this project pitch is just too much like the MN9 project pitch for me to back it.
How much does he realistically need? Surely there is a cost ceiling for what he wants to achieve?
Something about this just feels wrong. I think I'm just overly cautious after how MN9 turned out -- which was another KS that started only with a single concept screenshot. Here we see the same thing again.
It feels to me like the need to have a Kickstarter drove this game into existence, rather than the need to have this game driving the Kickstarter into existence. And this will result in an uninspired, no quality control, Inti Creates belched up shitfest.
I love all the GBA and DS (and SOTN) Castlevania games. But I've decided this project pitch is just too much like the MN9 project pitch for me to back it.
More money means more/better game. Though it probably means more dev time.
Something about this just feels wrong. I think I'm just overly cautious after how MN9 turned out -- which was another KS that started only with a single concept screenshot. Here we see the same thing again. The concept screenshots look really poor.. Almost as if it was slapped together in a hurry.
It feels to me like the need to have a Kickstarter drove this game into existence, rather than the need to have this game driving the Kickstarter into existence. And this will result in an uninspired, no quality control, Inti Creates belched up shitfest.
I love all the GBA and DS (and SOTN) Castlevania games. But I've decided this project pitch is just too much like the MN9 project pitch for me to back it.
How much does he realistically need? Surely there is a cost ceiling for what he wants to achieve?
but they made Shante
No they didn't. They worked on the portrait/scene art for Pirate's Curse and are working on backgrounds and such for HGH. The game development is all Wayforward.
Depends on how much the people making it are paid, how many people they hire in the end, development time accounting for delays to add the extra content, but it's not really about need in the end. KS is used as an advance pre-order system, so they basically get 1/3rd of their sales in advance at a higher average revenue per copy (based on previous KS)How much does he realistically need? Surely there is a cost ceiling for what he wants to achieve?
This man gets it.More drinks, more steaks and more massages, mostly.
Game Sack supremacy.Those "youtube partner" clan choices all kinda suck. We need to get a NeoGAF clan added on there.
How much does he realistically need? Surely there is a cost ceiling for what he wants to achieve?
In this case, it will have come from breaking a brick wall.More money means Iga will eat curry to gain strength for making a better game.
similar but not the same.
Wall curry is bes curry.
This KS hits all the right notes:Something about this just feels wrong. I think I'm just overly cautious after how MN9 turned out -- which was another KS that started only with a single concept screenshot. Here we see the same thing again. The concept screenshots look really poor.. Almost as if it was slapped together in a hurry.
It feels to me like the need to have a Kickstarter drove this game into existence, rather than the need to have this game driving the Kickstarter into existence. And this will result in an uninspired, no quality control, Inti Creates belched up shitfest.
I love all the GBA and DS (and SOTN) Castlevania games. But I've decided this project pitch is just too much like the MN9 project pitch for me to back it.
This KS hits all the right notes:
Nostalgia
Not enough funding even if goal met
Every stretch goal is an arbitrary and unrealistic number plastered for the sake of plastering
Pitch is all too familiar
Project lead is a developer from a previous known series
Slapped together
Etc
All the makings of a perfect storm to suck the life out of KS and burst that bubble so the honest, no bullshit developer with an actual real fucking budget in full that is reasonable and needs a leg up never sees the light of day.
KS is great, but campaigns like this completely abuse its purpose.
KS is doing exactly what it is suppose to do, kickstarting a project. It might not be doing it the intended fashion, but indirectly it is causing a game to be made that would not be possible otherwise. It is 100% true this is only used to get funding from the real backer, and also that the whole thing remaining is now just a promotion/marketing for the game, but I don't see anything wrong with that.This KS hits all the right notes:
Nostalgia
Not enough funding even if goal met
Every stretch goal is an arbitrary and unrealistic number plastered for the sake of plastering
Pitch is all too familiar
Project lead is a developer from a previous known series
Slapped together
Etc
All the makings of a perfect storm to suck the life out of KS and burst that bubble so the honest, no bullshit developer with an actual real fucking budget in full that is reasonable and needs a leg up never sees the light of day.
KS is great, but campaigns like this completely abuse its purpose.
You know that the point of the KS wasn't to FUND the game, right? It was to show publishers how much INTEREST there was. Raising $500,000 was enough to get Iga's interested party to fund the REST of the required $5mil to make the game. Pay attention more, dude.
This KS hits all the right notes:
Nostalgia
Not enough funding even if goal met
Every stretch goal is an arbitrary and unrealistic number plastered for the sake of plastering
Pitch is all too familiar
Project lead is a developer from a previous known series
Slapped together
Etc
All the makings of a perfect storm to suck the life out of KS and burst that bubble so the honest, no bullshit developer with an actual real fucking budget in full that is reasonable and needs a leg up never sees the light of day.
KS is great, but campaigns like this completely abuse its purpose.
It's like a petition that actually works.
I would say that this kind of proves his point actually. KS in it's inception was supposed to let the community decide if they want to back a project that needs the funding to move forward. That's the point of having a "goal", the idea being that if you don't make your goal (and therefore don't have enough money to begin) then nobody gets charged and we move on to the next idea that the community deems interesting enough to back.
This is using KS support as some kind of barometer for interest, instead of actually needing it for the funding. IIRC Yooka-Laylee is doing something similar; they also have funding in their back pocket already. Hence the "abusing [Kickerstarter's] purpose". Not technically against the rules since they can say the money is for whatever they damn well please (including as a barometer of interest), but IMO it kind of goes against the spirit of crowd funding.
Though that's not to say I won't play the shit out of both of these games if and when they release. It's just this combined with the full on social media marketing/achievement push kind of feel gross to me, tbh.
You know that the point of the KS wasn't to FUND the game, right? It was to show publishers how much INTEREST there was. Raising $500,000 was enough to get Iga's interested party to fund the REST of the required $5mil to make the game.
1) Let's face it, almost all video game Kickstarters feed on the nostalgia factor for obvious reasons.
2) False on all accounts. Igarashi already has all the funding he needs to create the game; this Kickstarter, as mentioned before, was simply to prove to his investor(s) that the interest was there all the while covering the physical release and marketing + any stretch goals met.
3) While some stretch goals are fine, I can agree others have a very unrealistic number attached to them. As a whole, this is a Kickstarter issue rather than a specific problem; campaigners are essentially forced to throw them in or sacrifice additional funding past the goal amount.
4) Of course the pitches are similar... there's only so many ways you can advertise a campaign without sounding ridiculous in your intent. This game won't light the world on fire or reinvent the industry.
5) So? I actually prefer a proven record than rely on good faith alone.
6) This is the only other good point you've made; they could have definitely presented more, however, they gave their reasoning as to why no gameplay has been shown besides some few pieces of concept art.
All in all, I much prefer this sort of campaign instead of the many others which play on the things you mentioned but end up over-promising and never actually delivering on them let alone an actual product.
Not to start an argument for the sake of an argument, but how is what this campaign is doing any different from what you said above in bold? For all intents and purposes, if this campaign didn't meet it's goal, Igarashi's investor(s) would have pulled out and left him with absolutely nothing.
I mean, it's certainly different from your usual indie developer presenting a project without a single penny to their name (promised or not), but it's not all that different in the grand scheme of things. So like any other campaign, this one needs the crowd sourced funds otherwise they produce nothing thus fitting the criteria you and AbsintheGames claims to be abused.
Heck, I'm actually glad Igarashi and his team were very up front with their situation instead of gathering funds first then announcing their investment plan and what-have-you after the fact like some other campaigns. If you don't like it, you simply don't have to provide your support like any other campaign.
I've had my issues with how certain things have been handled with this specific campaign and even pulled my funding as a result of it, however, I cannot say they're abusing Kickstarter or gathering funds for malicious reasons. I'm actually torn now on whether or not I should re-pledge due to the many improvements they've made over the past week.
Nice edit - I am paying attention. Perhaps it is you that needs to realize nobody is backing a game here, they are only backing the PROMISE of another party to kick up the rest after we are done. That can still go south after a "successful" KS campaign. Savvy?
Nice edit - I am paying attention. Perhaps it is you that needs to realize nobody is backing a game here, they are only backing the PROMISE of another party to kick up the rest after we are done. That can still go south after a "successful" KS campaign. Savvy?
1) Yep
2) Will answer below
3) At the very least keep them truthful - 750k just for cheat codes, speed run mode and boss rush? Yeah. Totally legit.
4) The point is how ridiculous it is
5) Ideas are great, showing your product is better
We have already had this discussion on GAF a while back on Publisher-bound Kickstarters and it's generally frowned upon.
KS rules state that "When a project is successfully funded, the creator is responsible for completing the project and fulfilling each reward." (https://www.kickstarter.com/help/faq/kickstarter+basics?ref=footer)
Now, let's say that ONLY the 500k goal was met. Where is the guarantee that the publisher will pull through on the rest of the project? What if they decide to back down last minute even after a successful funding? What then?
Here's what would happen:
Failure: This is bullshit! This is an abuse of Kickstarter! Using it as a gauge for interest and not an actual product!
Success: This is awesome! Nothing wrong here! Totally not an abuse! (Which would set another precedent and extremely slippery slope of KS funding for future PUBLISHERS, not devs who need it).
See where this is going? These waters, right here on this KS and others, are far too muddy.
Now what happens with the stretch goal money? At what point does an artist, a developer, cut from their product, their vision, just to stamp it as a stretch goal? Surely the publisher KNOWS how much the game will cost and has the money to fund it, themselves, but now they are taking even less of a risk and placing that risk solely on the backs of gamers. That is an awful way to do business and will backfire, eventually.
The bubble will burst, eventually. You don't even need projects to fail. Eventually everyone will realize sooner or later they are being taken for a ride and call it quits - leaving real projects in the dust because "Holy shit it's that guy and a publisher that already has funds for the game!"
Slippery slope and the wrong precedent is being set. Eventually it will be abused into oblivion.